• 2

    posted a message on 16x NES Challenge 2.5 - Official Contest Continuation!




    That's what I've got so far.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Simple Pack Showdown 2! (Vote now!)
    So I'm gonna give this a shot. My palette to contribute is the DB16 palette.



    And I'm going to be using Peyton's palette.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Are there any good resource pack customisers these days?
    Quote from kyctarniq

    Now that is a challenge! I have never even considered that.


    Or get a Wordpress site, or something similar.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Are there any good resource pack customisers these days?
    Quote from kyctarniq

    I can only quote from experience. My difficult has been getting a working test environment. Here is the link to Axel's page with a link to the source at the bottom.

    If you would look into what it takes to get his code working, I would be incredibly grateful. I am very patient :)


    Find a domain name and I might be able to convince my boyfriend to host it on his server. xD Might cost you a couple bucks a month though.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Are there any good resource pack customisers these days?
    Quote from kyctarniq

    I agree with you that it is now easier mechanically to create a personal pack but it requires more understanding. I still feel there is a need for a customiser in the distribution of resource packs. Whether there is a need for a mash-up pack maker, I think you are right Taiine, it has less value.

    I am looking for a customiser to permit me to provide several options from the same author in the same pack. I was hoping to find an existing customiser I could just set up and use. If it does not exist (my searches have failed to find one), I might have another option.

    Axel has been very gracious to provide the source for his customiser but I am not a PHP coder. Does anyone know where I can look for someone to help me get the code working?


    Well, I need to learn PHP for the new job I get to start on Monday (woot). So I can probably mess around with it and make it functional. xD Though it will probably take awhile, as I've never even looked at the language before.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on mod: UHC how to make better tools?
    Quote from Kiadden

    Yes its Tinkerer's Construct, but when I use the flint pic I cant mine gold and without gold I cant make iron pic - In my newbie eyes :P


    You can use aluminum bronze to make the casts. It's tin and copper, I do believe.
    Posted in: Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Rillian

    I don't see the differences... Wait, I found it. I actually kinda like it. It seems more streamlined.

    EDIT: Why in the new Beta has the TAU thread been deleted?


    A lot of threads are missing, from what I can see.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    That ender chest is CREEPY.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    Quote from insomniac_lemon

    I've not tried it myself, but yes, it should. Models treat animations similarly to how the game does: as a single frame. What I mean by this is it works perfectly if you make the model then the animation, because the game only sees 1 frame at a time (so to speak).




    You have a .JSON issue, specifically in your lists. In .JSON, commas are treated with importance, any item with another item after it in the list needs a comma, the only or last item in a list should NOT have a comma.

    See:


    {
    "useAmbientOcclusion": false,
    "inventoryRender3D": true,
    "elements":
    [
    {
    "__comment": "mushroom head bottom",
    "type": "cube",
    "from": [5, 12, 5],
    "to": [11, 15, 11],
    "faceData":
    {
    "down": {"uv":[ 5, 5, 11, 11], "textureFacing": "down", "cull":false},
    "up": {"uv":[ 5, 5, 11, 11], "textureFacing": "up", "cull":false},
    "north": {"uv":[ 5, 12, 11, 15], "textureFacing": "north", "cull":false},
    "south": {"uv":[ 5, 12, 11, 15], "textureFacing": "south", "cull":false},
    "west": {"uv":[ 5, 12, 11, 15], "textureFacing": "west", "cull":false},
    "east": {"uv":[ 5, 12, 11, 15], "textureFacing": "east", "cull":false},
    }
    },
    {
    "__comment": "mushroom head top",
    "type": "cube",
    "from": [6, 11, 6],
    "to": [10, 12, 10],
    "faceData":
    {
    "down": {"uv":[ 6, 6, 10, 10], "textureFacing": "down", "cull":true},
    "up": {"uv":[ 6, 6, 10, 10], "textureFacing": "up", "cull":false},
    "north": {"uv":[ 6, 11, 10, 12], "textureFacing": "north", "cull":false},
    "south": {"uv":[ 6, 11, 10, 12], "textureFacing": "south", "cull":false},
    "west": {"uv":[ 6, 11, 10, 12], "textureFacing": "west", "cull":false},
    "east": {"uv":[ 6, 11, 10, 12], "textureFacing": "east", "cull":false},
    }
    },
    {
    "__comment": "mushroom stem",
    "type": "cube",
    "from": [7, 15 ,7],
    "to": [9, 16 ,9],
    "faceData":
    {
    "down": {"uv":[ 7, 7, 9, 9], "textureFacing": "down", "cull":true},
    "up": {"uv":[ 7, 7, 9, 9], "textureFacing": "up", "cull":true},
    "north": {"uv":[ 7, 15, 9, 16], "textureFacing": "north", "cull":false},
    "south": {"uv":[ 7, 15, 9, 16], "textureFacing": "south", "cull":false},
    "west": {"uv":[ 7, 15, 9, 16], "textureFacing": "west", "cull":false},
    "east": {"uv":[ 7, 15, 9, 16], "textureFacing": "east", "cull":false},
    }
    },
    ]
    },

    Bolded commas should not be there. I'm not sure if that's all of your issue, but it's your main one, and that's all that looks wrong so far, so I figured I'd help ASAP.


    ... Darn it. Stupid programming background that insists on semicolons after every line ever... xD It was confusing enough to have to put commas.

    AND that didn't work. I have a feeling I'm missing a texture for the top of the mushroom, but it was never explained where I would actually save any extra textures that I need.

    ... And reading over the first post again I think I realized where I messed up.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Vanilla Model Tutorial
    So I'm having an issue that I'm not quite sure how to fix. I decided to make a 3D mushroom. I did all the UV mapping and everything, following the instructions, and I thought it looked good. But when I looked in-game, it was just the 'missing texture' pink and black block. Did I miss anything, or mess anything up?

    {
    "useAmbientOcclusion": false,
    "inventoryRender3D": true,
    "elements":
    [
    {
      "__comment": "mushroom head bottom",
      "type": "cube",
      "from": [5, 12, 5],
      "to": [11, 15, 11],
      "faceData":
       {
        "down": {"uv":[ 5, 5, 11, 11],   "textureFacing": "down",  "cull":false},
        "up": {"uv":[ 5, 5, 11, 11],   "textureFacing": "up",  "cull":false},
        "north": {"uv":[ 5, 12, 11, 15],   "textureFacing": "north",  "cull":false},
        "south": {"uv":[ 5, 12, 11, 15],   "textureFacing": "south",  "cull":false},
        "west": {"uv":[ 5, 12, 11, 15],   "textureFacing": "west",  "cull":false},
        "east": {"uv":[ 5, 12, 11, 15],   "textureFacing": "east",  "cull":false},
       }
    },
    {
      "__comment": "mushroom head top",
      "type": "cube",
      "from": [6, 11, 6],
      "to": [10, 12, 10],
      "faceData":
       {
        "down": {"uv":[ 6, 6, 10, 10],   "textureFacing": "down",  "cull":true},
        "up": {"uv":[ 6, 6, 10, 10],   "textureFacing": "up",  "cull":false},
        "north": {"uv":[ 6, 11, 10, 12],   "textureFacing": "north",  "cull":false},
        "south": {"uv":[ 6, 11, 10, 12],   "textureFacing": "south",  "cull":false},
        "west": {"uv":[ 6, 11, 10, 12],   "textureFacing": "west",  "cull":false},
        "east": {"uv":[ 6, 11, 10, 12],   "textureFacing": "east",  "cull":false},
       }
    },
    {
      "__comment": "mushroom stem",
      "type": "cube",
      "from": [7, 15 ,7],
      "to": [9, 16 ,9],
      "faceData":
       {
        "down": {"uv":[ 7, 7, 9, 9],   "textureFacing": "down",  "cull":true},
        "up": {"uv":[ 7, 7, 9, 9],   "textureFacing": "up",  "cull":true},
        "north": {"uv":[ 7, 15, 9, 16],   "textureFacing": "north",  "cull":false},
        "south": {"uv":[ 7, 15, 9, 16],   "textureFacing": "south",  "cull":false},
        "west": {"uv":[ 7, 15, 9, 16],   "textureFacing": "west",  "cull":false},
        "east": {"uv":[ 7, 15, 9, 16],   "textureFacing": "east",  "cull":false},
       }
    },
    ]
    },


    Edit: I'm an idiot. I found what's probably causing my error. I really need to learn to look over code before saying it doesn't work. xD

    Edit 2: Nope, nevermind, same issue.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from SiikiKala

    Of course you can make it for your own personal use.


    Oh good. And Metallurgy is a pain to retexture.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Do pack creators usually get mad if you make mod support for their pack, for personal use only? Because I love Wayukian, but use a ton of mods on a server I play on, so I'm adding mod support for all of those mods. I don't plan on redistributing it in any way, shape or form, so I'm hoping it's allowed. ><
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from eleazzaar

    To me this looks shiny, maybe damp. Without reading i would have thought it was clay.


    How would I go about fixing that? I want to keep the horizontal pattern, though.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Since you said the other stone was best suited for cobble, how does this look for regular stone:

    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Shrubbery One:


    Shrubbery Two (With Eyes!):
    Posted in: Resource Pack Discussion
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