Quote from alexandru20111»
hello will be there a 1.12.2 version or the mod is dead since i wish to play this mod in a modpack but sadly is for 1.12.2 the mods from the modpack
The mod isn't dead AFAIK, he recently posted this tweet wherein the Enyvil boss is textured and there exists another sound (spatial anomaly).
Likewise, he might update to 1.15 once everything has been thoroughly tested at the like considering that 1.12.2 is no longer being supported as a forge version. If not, 1.12.2 is a possibility.
Aside from this, the mod is entirely playable in its current state for 1.10.2 (albeit lacking textures and sounds for various entities). Should work with other mods in 1.10.2 aside from EnderIO (there's a weird crash with enderIO's core mod iirc).
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Basic description
TragicMC is meant to add more difficulty through content, rather than through modifying core gameplay aspects like other mods. Essentially, it is best to play TragicMC with as few mods as possible although it should be compatible with most other mods.
If you have any ideas, feedback or constructive criticism you'd like to give, you can always post your suggestion here or Private Message me if you don't feel comfortable sharing in the forum.
What TragicMC adds:
TragicMC Wiki:
There is a Wiki for TragicMC located here, it is still a Work-in-Progress (as is the mod) but it has a ton of useful information that you can use to ease your TragicMC experience. Also shoutout to CommodoreAlpha for his large amount of work done on it. Currently it is only partially updated for TragicMC 2 and the original mod.
Screenshots:
For TragicMC 2:
Showcases:
GalaxiJoker:
ThnxCya:
Downloads:
The links here are the only "official" ones for the mod. These links are adflly links, do not click anything below the header, wait until it says "Skip Ad" in the top right and click on that and it will continue to the actual file location.
TragicMC - MC 1.6.4
Last release version: 1.5.2 (Final)
Download from CurseForge.
TragicMC 2 - MC 1.7.2 & 1.7.10
Last release version: 2.46.2876 (Hotfix - Final)
Download from CurseForge.
TragicMC 2 - MC 1.8 & 1.8.9
Latest release version: 4.52.3327
Download from CurseForge.
TragicMC 3 - MC 1.10.2 & 1.12.2
Latest Release: 1.57.5258 for 1.12.2, 0.51.4825 for 1.10.2
Download from CurseForge.
Download steps:
1. Ensure that you download Forge, TragicMC will not work without Forge. Get the latest recommended/stable build from here.
2. Validate that you have a clean installation of Minecraft, then run the version from the Launcher of the version you would like to play. After that, install Forge and run the same version with only Forge installed.
3. Download the correct version of TragicMC for the version you would like to play and place it inside the "/mods" folder inside of your .minecraft directory.
4. Load Minecraft with Forge and load up a world with TragicMC to ensure of no errors. If no errors are found then enjoy, otherwise post here with your crash report.
Recipes:
TragicMC has a lot of recipes so it's recommended that you use a recipe mod like NEI or JEI that allows you to see the recipes on the fly. JEI is recommended for 1.8.9+.
Game Crashes or Bugs:
If your game crashes and you think TragicMC is the cause, please post your crash report here and I'll reply to you as soon as possible (I get notified every post so it shouldn't be too long of a wait unless I'm not home). If you need help with getting a crash report or finding the Forge logs, this post, though outdated should help point you in the right direction.
Use of Code and Mod Pack permissions
The code for the mod is available under the GPLv3 License, basically if you copy or use any of the code, credit me, and you can't charge for distribution of the mod if you choose to distribute it (unless you're using my Adfly links, which upholds to the license). You are free to use this mod in any Mod Packs and to distribute it within them as previously stated. As a courtesy, it'd be cool if you could message me that you're using it in one just so that I get the head's up. If you'd like to see the raw code, you can view it on GitHub. The code for TragicMC 3 is currently unavailable for public viewing and is not under a license.
Donation link:
If you want to donate, click here. This isn't ever required but it's nice since I'm spending hours working on this thing for free.
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Hotfix released on CurseForge. Previous version was archived and shouldn't be accessible anymore.
Hotfix for previous version:
Fixes:
Fixed a crash that could occur when Minos was created via NBT data
Fixed an issue where structure debug code was left enabled in the Synapse, causing weird structures to generate (and causing extreme amounts of lag due to multiple simultaneous structures being generated)
Extra note:
Disabled debug spam in the logger
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Another update on CurseForge has been released that should fix a few minor issues. They'll be available as soon as processing/reviewing is done on CurseForge's part.
TragicMC 3 - v0.50.4781-0.75
Changes/Additions:
None
Fixes:
Fixed a typo in Aegis Prime's texture, resulting in a couple of its phases having no texture
Fixed issue specifically affecting the First Aid mod's render by rebinding the default texture after doing the pass for rendering the HUD
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Fixed. I'll wait to upload the update after its tested with more mods to avoid more of these specific types of errors.
That seemed to be an issue from CurseForge itself while it was processing, if it did indeed misname the files. The 1.12.2 version was approved an hour before the 1.10.2 version for whatever reason.
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Full releases for TragicMC 3 are out now. This includes the 1.10.2 and 1.12.2 versions, which can be found on CurseForge (after they pass review/processing on the site).
1
Not currently but I usually post anything mod related on this forum anyway. I might start posting stuff related to it on my Twitter as well though but that has a lot of my Twitch stuff.
1
TragicMC 3 is a work in progress still and is in Alpha, it won't be ready for actual release anytime soon.
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Well, I was thinking I could just add a config option that you could make them neutral by giving them cake or something but maybe I could come up with a side plot for them, it would be fun. Also thanks for playing the mod, glad you enjoy it.
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Hope you all have a great Christmas and a fantastic New Year!
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Weird bug with a cleanup that happened. Fixed now.