Would my PC be good for running shaders? If so what shaders?
I tried to download the Waving Plants shaders and my Minecraft keeps crashing.
Crash Report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Don't be sad. I'll do better next time, I promise!
Time: 2/28/16 3:26 PM
Description: Initializing game
java.lang.NoClassDefFoundError: Could not initialize class net.minecraftforge.client.model.Attributes
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:503)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:139)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:503)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:139)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x AMD A8-7410 APU with AMD Radeon R5 Graphics
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 88759256 bytes (84 MB) / 288960512 bytes (275 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.19 Powered by Forge 11.15.1.1722 Optifine OptiFine_1.8.9_HD_U_G7 3 mods loaded, 3 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1722.jar)
UCH Forge{11.15.1.1722} [Minecraft Forge] (forge-1.8.9-11.15.1.1722.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1101.0' Renderer: 'AMD Radeon(TM) R5 Graphics'
Launched Version: 1.8.9-forge1.8.9-11.15.1.1722
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R5 Graphics GL version 4.5.13399 Compatibility Profile Context 15.201.1101.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A8-7410 APU with AMD Radeon R5 Graphics
I would like another parkour mod with cool mechanics like flipping and parrying so you can make pvp more strategetic than spamming left-click. Also you may use it to grab onto ledge so you dont fall. Also maybe more things to do with swimming, as the only thing swimming is used for is to get across water.
I think there should be more parkour mods that arent that hard to download. I tried to download the smart moving mod but it's not working. Maybe a mods where you can do flips and stuff.
Favorite Mob: Zombie Pigmen because they make sense. They're all chill until you hit one, then they call their buddies to try and take you out. But if you dont hit one, they wont try to kill you. i just think they're a really nice mob, and call me crazy, but they're actually kind of cute.
i feel like there should be new npcs. i think it would help minecraft singleplayer feel less lonely. maybe you could find random little houses across your world and people spawn in them with one of 3 jobs: a lumberjack, a miner, or a knight. you can make knights fight for you.... for a price, of course. same with the other jobs: they work for you, for a price. or maybe some of them could help you build stuff
Try downgrading your Forge installation to the recommended version and make sure you have the forge splash screen disabled in splash.properties. I did have it on the recommended version
0
Burn. He keeps eating everyone.
0
I'm sorry I don't really have much experience with downloading and stuff
0
Could I use the 1.7.10 shaders mod (forge edition) for 1.8 forge?
0
Ok, so I'll go to the support section
0
Would my PC be good for running shaders? If so what shaders?
I tried to download the Waving Plants shaders and my Minecraft keeps crashing.
Crash Report:
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// Don't be sad. I'll do better next time, I promise!
Time: 2/28/16 3:26 PM
Description: Initializing game
java.lang.NoClassDefFoundError: Could not initialize class net.minecraftforge.client.model.Attributes
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:503)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:139)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:503)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:139)
at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 10 (amd64) version 10.0
CPU: 4x AMD A8-7410 APU with AMD Radeon R5 Graphics
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 88759256 bytes (84 MB) / 288960512 bytes (275 MB) up to 4281597952 bytes (4083 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.19 Powered by Forge 11.15.1.1722 Optifine OptiFine_1.8.9_HD_U_G7 3 mods loaded, 3 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1722.jar)
UCH Forge{11.15.1.1722} [Minecraft Forge] (forge-1.8.9-11.15.1.1722.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1101.0' Renderer: 'AMD Radeon(TM) R5 Graphics'
Launched Version: 1.8.9-forge1.8.9-11.15.1.1722
LWJGL: 2.9.4
OpenGL: AMD Radeon(TM) R5 Graphics GL version 4.5.13399 Compatibility Profile Context 15.201.1101.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A8-7410 APU with AMD Radeon R5 Graphics
0
I would like another parkour mod with cool mechanics like flipping and parrying so you can make pvp more strategetic than spamming left-click. Also you may use it to grab onto ledge so you dont fall. Also maybe more things to do with swimming, as the only thing swimming is used for is to get across water.
0
I think there should be more parkour mods that arent that hard to download. I tried to download the smart moving mod but it's not working. Maybe a mods where you can do flips and stuff.
0
when i run minecraft it doesnt work. it doesnt get displayed on the mods list on forge
0
Favorite Mob: Zombie Pigmen because they make sense. They're all chill until you hit one, then they call their buddies to try and take you out. But if you dont hit one, they wont try to kill you. i just think they're a really nice mob, and call me crazy, but they're actually kind of cute.
Least Favorite: Don't have one
0
Maybe a new npc. They could spawn in villages and/or have thier own structure like a house or something
0
i feel like there should be new npcs. i think it would help minecraft singleplayer feel less lonely. maybe you could find random little houses across your world and people spawn in them with one of 3 jobs: a lumberjack, a miner, or a knight. you can make knights fight for you.... for a price, of course. same with the other jobs: they work for you, for a price. or maybe some of them could help you build stuff
0
Thanks for the advice! that worked.
0
So from what im hearing i need to update optifine and change the version of forge im using?
how can i downgrade forge?
0
1
I only see one flaw. Minecraft will never be on a nintendo console. mojang is owned by microsoft. it would be cool though.