Been trying to rewrite a script I was using before to be more elegant.
The top section are just test values, would be from another section of the script. Basically, trying to filter out if the markedblocks are a single or double chest, so it doesn't mark the same double chest twice. Could be done by modifying the current array or creating a new one all together.
Been cracking my head trying to think of a way to do it, but everything I tried came up empty.
On 0.4.9 for 1.7.10 used on a server with mcmmo that increases the chance of a bite, noticed that the mod doesn't get triggered sometimes when there is a fish, anyone else having this issue?
Is there a way I can disconnect a client via .bat?
Probably not, so close a console client with a certain username? So it only kills people logged in as akdasdada
You can set your console title to something like:
MinecraftClient - %username%
Then in a .bat:
taskkill /f /fi "WINDOWTITLE eq MinecraftClient - WhateverUsername" /im MinecraftClient.exe
Make sure MinecraftClient.exe is the actual name of the client .exe which you launched with the .bat if you changed it.
I have used a long ping delay before myself and have not experienced any problems. I don't think such a thing would cause any noticable lag on a modern computer
The "Checking Session" freeze may be caused my session server throttling session checkings from the same IP address (ie only one request is accepted every X seconds).
Would it be possible to recheck the session if it just freezes there?
I'm not sure what you men by your second point, as the system should already automatically align things based on what other elements are enabled. Not having equipped info enabled should move all other elements on the left side up to the top, for example.
For example, when you have FPS enabled and equippedinfo, even when you do not have armour on it still leaves a spacing.
On another note, even with auto gui scaling on the config gui does not scale based on window size.
When connecting to a server with multiple clients sometimes (depending on how long of a delay between each account) the client just stops at "Checking Session..."
Also got this error once, no idea what triggered it.
I want to have the ConsoleClient write a simple /Something command upon each successful login.
How do i make that happen? A quote would be very helpful
The block names of certain blocks are not formatted correctly(tile.blockname.name). From my usage: Dirt, Coloured hardened clay, slabs, extended piston head, repeater, comparator, sand, red sand, cobble wall, mossy cobble wall, sapings.
Will also be great if elements would auto align based on what else is enabled to not have random empty spaces(e.g. Potion display/fps aligning to top if equipped info is not enable, heal indicator aligning closer to hotbar if food and health stats it disabled)
More configuration options for
Potion display such as:
-Disable effect level
-Having a bar similar to the armour, but smaller below each icon
-Location next to hotbar
Equipped info, maybe split the hand and armour into saperate modules:
Armour:
-Disable armour name
-Disable durability text
-Smaller bar for durability(below icon)
Hand:
-Disable item icon
-Disable text(Just the durability bar)
Cordinates:
-Rounded cordinates(No decimal points)
Seeing as this is the first version, this mod looks like it will turn out very well.
ps That is the nicest compass I have seen in a HUD mod!
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Been trying to rewrite a script I was using before to be more elegant.
The top section are just test values, would be from another section of the script. Basically, trying to filter out if the markedblocks are a single or double chest, so it doesn't mark the same double chest twice. Could be done by modifying the current array or creating a new one all together.
Been cracking my head trying to think of a way to do it, but everything I tried came up empty.
//block,x,y,z
//double chest
@&markedblock[] = chest,-195,4,-1263
@&markedblock[] = chest,-194,4,-1263
//single
@&markedblock[] = chest,-193,4,-1260
//next to each other, NOT DOUBLE CHEST
@&markedblock[] = chest,-198,4,-1262
@&markedblock[] = trapped_chest,-198,4,-1263
//double chest
@&markedblock[] = trapped_chest,-196,4,-1260
@&markedblock[] = trapped_chest,-196,4,-1259
Foreach(@&markedblock[],@&markedblock)
Match(%@&markedblock%,"([A-z]+),([\W]?[0-9]+),([\W]?[0-9]+),([\W]?[0-9]+)",{&targetb,#targetx,#targety,#targetz})
//check if double chest.
next
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if(%GUI% = "GUICHEST")
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Set version to 1.8 in the config instead of auto.
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On ShadersModCore-v2.3.28-mc1.7.10
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You could just do:
start /min
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You can set your console title to something like:
MinecraftClient - %username%
Then in a .bat:
taskkill /f /fi "WINDOWTITLE eq MinecraftClient - WhateverUsername" /im MinecraftClient.exe
Make sure MinecraftClient.exe is the actual name of the client .exe which you launched with the .bat if you changed it.
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Based on: http://ss64.com/nt/timeout.html
"In tests PING consumes less processor time than Sleep.exe or Timeout.exe"
I have used a long ping delay before myself and have not experienced any problems. I don't think such a thing would cause any noticable lag on a modern computer
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eg:
getidrel(1,0,0,&block)
if(%&block% = "%&blocklist[]%")
key(something)
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Would it be possible to recheck the session if it just freezes there?
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For example, when you have FPS enabled and equippedinfo, even when you do not have armour on it still leaves a spacing.
On another note, even with auto gui scaling on the config gui does not scale based on window size.
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Also got this error once, no idea what triggered it.
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If your trying to log all chat, try changing your filter to: (There's a full list of filters in the main post)
filter=all
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in config(minecraftclient.ini):
tasks.ini:
script.txt:
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The block names of certain blocks are not formatted correctly(tile.blockname.name). From my usage: Dirt, Coloured hardened clay, slabs, extended piston head, repeater, comparator, sand, red sand, cobble wall, mossy cobble wall, sapings.
Will also be great if elements would auto align based on what else is enabled to not have random empty spaces(e.g. Potion display/fps aligning to top if equipped info is not enable, heal indicator aligning closer to hotbar if food and health stats it disabled)
More configuration options for
Seeing as this is the first version, this mod looks like it will turn out very well.
ps That is the nicest compass I have seen in a HUD mod!