• 0

    posted a message on PROTOGENOI ● PVP & RP ● 24/7 ● MAGIC ● FACTIONS
    Okay, some more questions. Are the differences between the factions just the magic they use?

    Also, would be it be possible to join this server as a guild? We have about 10 minecraft players. Or would be have to join individually?
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on PROTOGENOI ● PVP & RP ● 24/7 ● MAGIC ● FACTIONS
    Okay, that makes sense. So it is like real life to a degree, one civilization will fall by another's blade, but then another civilization will rise. Interesting.

    So how exactly do the factions work, are they just individual cities? Or actual nations that work together? Btw, thanks for answering my questions.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on PROTOGENOI ● PVP & RP ● 24/7 ● MAGIC ● FACTIONS
    This looks pretty interesting. But I have a few questions. If this is PvP, what is the overall objective? What does one faction have to do to win? Then once they do win, then will the server restart and a new game starts? Not exactly sure how this works, any clarification would be nice. Thanks.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on ▬▬▌► Minecraft Wars
    Quote from strikea »
    would be great if we could get some feedback from you guys on what we have so far. ^__^


    I think you got the right idea, but I see some problems with the rules.

    1.
    Arena
    • 200x400 block width and length

    This seems really small. I'm actually thinking of just leaving the whole map open, (restart the server after every victory) and have the bases about 5-10 min walk apart from each other. That way, both factions will have enough room to maneuver around and attack the castles/ forts from different angles. 200by400 seems to me that the only tactic that can be used is just a forward assault, for my the most part. To obtain Minecrafts full PvP potential give the players freedom of movement.

    2.
    Teams
    • 5v5

    5v5 is really not enough people, I see everyone having to leave and attack the enemy base to actually do something, 2 or 3 guys won't be enough. With the limited classes, I see this posing another problem(I'll get to that next), so I'm suggesting at least 10 on 10 maybe even 15 on 15. That way with a bigger map, the armies can attack/defend successfully. With more players combat will be more fun and bigger. I can just picture historical medieval combat, where everything is up close and both factions pushing on each others armies.

    3. Classes
    When I first read this I can see this really limited the teams freedom. Basically everyone will have to be a warrior to do stuff, but then they can't craft/mine. So, I would say just take the class thing out, and let players do their own role. They will fall into these categories on their own, but they have the freedom to go and collect wood to craft an pick, or go get some iron to make a bucket, etc.

    4. Items
    Shop
    • Items can be purchased from shop.
    • Shop in middle of map
    • No protection given


    This seems kind of funny to me, that there would be a shop/village in the middle of the map. I my self am thinking that players should have to craft their own weapons or players craft it, and store it for others to use. (Which would really support team work)

    5. setting up

    • 5 minutes to build a base and place your keystone
    • Everyone is builder
    • Players are given a large chest completely full of cobblestone for the duration of the set-up period
    • Placing the key block:
    o Must be placed in a room before the set-up period ends
    o Key block room
     Must be above ground
     Not floating
     No walls more than 3 blocks thick
    o Key block must be visible
    • 1 crafting table supplied


    This is pretty good for the most part, but I would let both teams have more freedom as to how they build their castle/fort. I would give both teams the ability to build what ever they want, as long as it is on ground and not floating(basements would be okay, but they have to be connected to some kind of structure.) Also, once the game starts(and assuming both teams spawn an X distance away, if not both will go their separate ways) both teams would have to choose a location to set up and gather the resources them self. (Maybe give them some help and spawn with 1 stone axe, pick, and shovel.) 10 guys could gather a lot in not to much time. Then give both factions 10-15 mins once they choose their location.

    These are just my opinions as to what this should look like. I also look forward to giving this a try either way.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on Republic Commandos
    Hey would you guys be interested in trying this as a clan? Could be kind of fun.

    viewtopic.php?f=1012&t=97033&p=1454663#p1454663
    Posted in: Clans
  • 0

    posted a message on ▬▬▌► Minecraft Wars
    Sounds pretty cool. I'll see if my guild would be interested in trying this. (A guild with about 10-15 people with Mine Craft)

    I was thinking about PvP, and maybe for a Renicide mode type game where one person is the "King/leader" and if he dies that team loses. (Maybe make a special skin for him?) Could be kind of cool.
    Posted in: Alpha - Survival Multiplayer Discussion
  • 0

    posted a message on music question- how does it work?
    So basically after an X ammount of time the program checks to see if A. The program is running a song, or B. The sound if muted. If both A and B are no then it plays a song? I also want more information. Thanks.
    Posted in: Mods Discussion
  • 0

    posted a message on music question- how does it work?
    I hope this is the right section for the question.

    Anyway, I'm putting together some music changes for minecraft with other music and I'm wondering if certain music plays at certain times or is it all random? For example calm 2 plays some times when you go out side but hal4 sometimes plays when you go into a cave or a dark room... If someone could answer this question for me, that would be awesome. Thanks, Torch105.
    Posted in: Mods Discussion
  • 0

    posted a message on Quick question: changing music?
    I did some testing, I believe it doesn't work with any music file, to my knowledge it has to be an OGG music file. However minecraft just wants to play calm1-3... I tried deleting calm1-3 and just leaving my music, but it re-creates calm1-3 when it launches...

    Anyone know how to add custom music to the game?
    Posted in: Mods Discussion
  • 0

    posted a message on Quick question: changing music?
    I found the folder, I guess is there anything else I need to change or can I just drop the music file in?
    Posted in: Mods Discussion
  • 0

    posted a message on Quick question: changing music?
    Please forgive me if this has been posted, I did a quick search and found nothing.

    But I was wondering if it is possible to add different music other than the original minecraft music(which is great btw). I was wanting to know if I could add my own stuff.(rather my music I have, not that I have created, I won't publish it of course)
    Posted in: Mods Discussion
  • 0

    posted a message on Can we have a survival mode where we have to usrvive?
    I didn't know this, I don't have twitter.
    Posted in: Suggestions
  • 0

    posted a message on Can we have a survival mode where we have to usrvive?
    Survival mode... It is far from what the name suggests. It is more like "build buildings with blocks that you dig up with a few enemies that comes out at night that don't try hunt you down and kill you" mode. I would like to suggests a survival mode where enemies actually try break down your wall and try come and kill you. So if an enemy sees you poking your head out of a window, he will call all his creeper-zombie-skeleton buddies and come kill you. So they start trying to break your stone building and get in. Or if they see signs of life, I.E. Torchs on the walls, light sources, blocks being added, etc. They will come and kill you.

    So maybe just have zombies have basic building destroying capabilities, while the creepers are more the heavy fire power and actually blow there way in. Skeletons maybe can get their damage increased, so if they see you, you must take cover, then spiders maybe can dig under your building through dirt or climb up walls and try get in through the roof? Or just leave them the same.

    Then certain blocks will hold them off better. I.E. Stone will be better than wood, iron blocks will be better than stone, etc. Then the zombies will still take a good while to bust through blocks like stone, iron, etc. It will not be like the zombies will just break it as fast as you would with a pick.

    Any more ideas/suggestions are welcome. Thanks, Torch105.
    Posted in: Suggestions
  • 0

    posted a message on Whats the point of the Nether?
    Okay, so I finally enter the nether, I look around. I'm in some cave, I walk around get some of those glow in the dark blocks. Walk out, find I'm in some cave on the other side of the island. (Thanks for my maping program, I found my way back) So, the teleporting didn't work for me, so there goes the idea of it being a awesome transportation method. There seems to be 2 blocks there, both provide light. But I got Torches. Then there are pigs that give cooked ham... Farming is still beter. So am I missing something? Or is there really no point to the nether?
    Posted in: Alpha - Minecraft Halloween Update
  • 0

    posted a message on Republic Commandos
    Nice to see the clan is working out well. Are we going to be setting up squads for the adventures/warriors?
    Posted in: Clans
  • To post a comment, please .