Formerly: Parzi's Star Wars Mod, now: Galaxies: Parzi's Star Wars Mod!
PSWG is being developed for the latest versions of Minecraft.
Download the PSWG for 1.17+ on the CurseForge page!
https://www.curseforge.com/minecraft/mc-mods/pswg
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https://www.curseforge.com/minecraft/mc-mods/pswg
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Beautiful hand-drawn map with pan & zoom, dimensions, markers.
Download: https://www.curseforge.com/minecraft/mc-mods/antique-atlas/files
Huge thanks to asiekierka and tyra314 for updating to 1.14.4.
Both server and client need to have the mod installed.
Crafting Recipe:
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Bugs and suggestions: https://github.com/AntiqueAtlasTeam/AntiqueAtlas/issues
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For hundreds of years, Dragons have roamed the lands of the Known World. They are not simply pests and menaces, but the main cause of the loss of many lives. Only a brave few can slay a dragon. Even less can tame one.
Welcome, to Ice and Fire.
Ice and Fire is a mod created by both Raptorfarian and Alexthe666, which hopes to give you a true dragon experience. Currently, Dragons have two types, Ice and Fire. Fire Dragons breathe fire and roam most of the habitable world, whilst Ice Dragons inhabit the coldest places known to man and freeze their prey to death. Both kinds of dragons spawn naturally as adults. Now that both the ice and fire dragons are in we will be focusing on adding new creatures to the mod.
Ice and Fire aims to bring to you a revolutionary dragon experience. It allows role players and mod pack makers, access to all thebasic and advanced needs of a dragon hunter and/ or tamer. These
include, but aren't exclusive to:
Dragon skeletons - these can be found in desert biomes and can be used to collect a few bones
Dragon roosts and caverns - where you can fight dragons and find grand treasures
Dragon eggs - which can be found in dragon caves
Dragon taming and riding - mount up your tamed dragons and even armour them
Dragon equipment - craft tools and weapons from dragon bones and armours from dragon scales
Bestiary - for collecting and learning information with regards to dragons
Additionally now the that the fire and ice dragons are in we will be aiming to perform necessary bug fixes and balance changes in addition to adding new mythical creatures.
Q. What inspired you to make this mod?
Alex666: A. Never have I ever seen a mod represent dragons like I want them. They are always hexapodedal, or they are small or the models are straight up unsatisfying.
Raptorfarian:
A. I've always wanted to have a dragon mod where you had dragons which could be found guarding treasure, hunting farm animals or hunting you. After a long time waiting for the greatly anticipated Red Dragon. I'd had enough and decided to take my 2 years of Minecraft modelling experience to make the dragon mod I've always wanted
Q. Will there be other types of dragons/creatures?
A. We will do additional fantasy creatures that aren't necessarily dragons.
Q. Do you plan on adding other dragon elements e.g. Earth and Lightning?
A. We feel this concept is slightly over used with elements such as Earth and Lightning being potentially more useful and creative if used in conjunction with other creatures. Also The Ice and Fire, Earth and Lightning Mod doesn't have the same ring to it.
Q. Do Dragons come in different colours?
A. Dragons come in 4 different colours per species, and the color darkens as they grow older.
Q. Where are Dragons to be found?
A. Dragons can be found sleeping in caves surrounded by treasure or out hunting for food in their home biome. Fire Dragons are found in extreme hills while Ice Dragons can be found in ice plains and ice spike plains.
Q. Are you able to tame dragons?
A.Dragon taming is planned to be a large part of the mod. Dragons are tamed from obtaining an egg from a stage 4 or 5 dragons (stages will be explained next question). Eggs can then be hatched by heating with fire (fire
dragon) or freezing in a block of ice (ice dragon). You will then have to raise the baby to adult hood. Be cautious however abuse of your dragon may result in it going rogue.
Q. What are dragon stages?
A. The Dragons in our mod slowly grow over time each stage marks a significant change in the dragon after a certain amount of growth. Stages represent a change in colour, horn size, eye shape, diet and abilities of the dragon. As dragons progress in the stage they typically become darker, their wing membrane increases in size allowing flight which starts at stage 3 and develop their characteristic breath at stage 2. At younger stages dragons will only eat rabbits and chickens and as they grow so will the size and quantity of their prey required to sustain them. As dragons go up in rank they unlock new abilities and/or their previous abilities increase in strength. The final dragon rank is
stage 5 which are truly monstrous in size. Only the best Dragon hunters go after those.
Q. Are Dragons ridable?
A. Duh, of course.
Q. What sort of loot can be obtained from Dragons?
A. Dragon caves if found are filled with piles of treasure which can be harvested for gold and occasionally rare gems and items. The Dragons themselves drop scales and bones. Scales can be crafted into armour the colour of which is determined by the dragon and provides and protection bonus against its corresponding type. Bones can be crafted into powerful swords and bows. Dragon Head trophies can also be obtained and of course lots of EXP.
Q. What sort of attacks that Dragons have?
A.Dragons have a large number of attacks. Initially, dragons will only be able to attack by biting at stage 1 though are more likely to run away. At stage 2 they unlock fire/ ice stream. Stream attacks are a gout of flames or ice. Fire stream burns the target and lights the ground it touches with dragon flame ( a faster-burning version of fire). Ice stream slows the target and deals a smaller amount of damage, it also places dragon ice (a more blue form of ice that stacks like snow) and shards of dragon ice which deal damage. At later stages, the size, length and range of the streams will increase. Fire streams being likely to burn down forests while Ice streams being able to completely encase you at later stages. At stage 3 they unlock their next two attacks which come with flight. Swoop and Fire/Ice blast. Swoop is where a dragon will swoop down at the player picking them up then dropping them. Fire blast is an explosive shot which breaks blocks and spreads dragon flame on the ground. While Ice blast will turn blocks into ice and encase the area in a chunk of dragon ice and ice shards.
Q. What's the most effective method of killing Dragons?
A.The best way to take on a dragon is with preparation. You will require a lot of potions and golden apples. To take on the later stage dragons. The best equipment is dragon bone weapons along with armour of the corresponding type. Want to take on a fire dragon. Come wearing fire dragon scale armour and with fire resistance potions and weapons
enchanted with frost aspect (applies slows onto the target and increases damage vs creatures with fire resist) . When facing an ice dragon take ice dragon scale armour, swiftness potions to counter the snowing effects and weapons enchanted with fire aspect. Fire Dragons are immune to fire and Ice Dragons are immune to slows. Both also have a natural resistance to poisons. Fortunately for you finding dragons above stage 3 hunting in the wilds is a rare sight.
See here for download.
https://minecraft.curseforge.com/projects/ice-and-fire-dragons-in-a-whole-new-light
Note the mod also requires this LLib for 1.11.2: https://minecraft.curseforge.com/projects/llibrary/files/2478635
-Added Hippogryphs. Search for them in mountainous biomes and tame them!
-Added Gorgons. DON’T LOOK INTO THEIR EYES. (thanks to Zyanna for the structure)
-Added Pixies. Find their villages in roofed forests!
-New dragon textures for both fire and ice dragons
-New dragon sounds for both fire and ice dragons
-New dragon Flight AI
-Dragons now defend their owners
-Dragon strike now works
-Dragons are now angry balls of rage again
-New Dragon Staff Texture
-Added Chinese Translations
-Nerfed dragon shake attack
-New block textures for gold and silver piles
-New block sounds for gold and silver piles
-new block textures for frozen blocks
-Added frozen splinters block
-Fire and Ice dragons will now turn wooden blocks into ash or frozen splinters, respectively.
-Changes to oredictionary definitions
-Fixed Sponge Forge Snow VIllager Crash
-Larger dragons now articulate their legs on uneven ground(thanks Paul101)
-New Achievements
-Lecterns can be placed on half blocks
-Edited spawn rates a bit.
-Fixed Silver Ore not obeying the config
-Fixed Podium and Lectern deleting inventory
-Fixed Ice dragons only being female
-Fixed dragons causing soft crash
-Fixed spelling/grammar in bestiary
A note on crafting and using the bestiary:
1- Find a dragon roost and loot one of the chests for manuscripts.
2- Craft a bestiary using 3 manuscripts in the configuration below.
3 -Then open the bestiary as if you were reading a book, and use the introduction section to learn how to improve it further.
Thank you for reading and I hope you enjoy the mod!
WARNING: any request for a 1.7.10 version will result in being reported for spamming.
Please refrain from messaging this profile as it is not checked for messages, it is merely a shared account for this mod.
p.s.
Yes, we know they are Wyverns technically, however wyverns are defined as being a type of dragon. Plus ours do not spit poison like wyverns do in some mythologies.
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I think devs are still working on this mod, but doing it more slowly due to whatever is happening in their life/lives. regardless it's a nice mod.
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Treasure2! development is well underway.
Created CurseForge project @ https://minecraft.curseforge.com/projects/treasure2
Created Github repository @ https://github.com/gottsch/gottsch-minecraft-Treasure
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The new research system is far the most realistic i had played since TC 3, i love the narrative atmospheric content the mod have now , it is so involving and immersive.
And playing in VR is just awesome .
Thank you Azanor !
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Quote from TooltipTinkerer»
Will Thaumcraft VI retain the crossbow turrets from early golemancy? I don't know if I could go on without my deployable sentry gun.
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Quote from TooltipTinkerer»
It's sort of annoying, right? 1.6.4 - 1.7.10 is probably the golden age of modding. I wish people were still supporting it, regardless of its age.
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Dang I wish the 1.7.10 version would get fixed
Cant make the cloth Armosr and reg Armor is transparent
And using the '/TD toggleTransparency' command has to be done every time you join the server
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It's been slow, but I'm still working on it. Feature creep is a killer.
I can totally do a screenshot though.
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Today is the first day in a long time I've visited the forum. I'm stunned that Azanor is departing, it's like I'm seeing an era coming to an end. I hope by ending the development of Thaumcraft he gets the opportunity to enjoy his life more. Thank you for all of the memories and the experiences, Azanor. We'll all miss you.
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Woah. What on Earth did I miss after all of this time? Vampires and Automatons look amazing, and the Wendigo gives me shivers of anticipation.
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Has anything happened with this mod recently? The main page is exactly as I remember it.
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If you take a wide swing that is intended to do more damage, it is most certainly going to take at most 3-4 seconds to pull it back up for another. In game, it doesn't even take that long for it to recharge. I don't care what 'CaptainSparklez' said. He isn't known particularly well for his understanding of game balance. You can kill plenty of cows with half-decent timing. With an iron sword, one and a half swings will kill it without a hassle. It's not like you're in any rush to kill a barnyard animal that won't attack back.
Heck, in a vanilla world I've been working on for months now, I lost my dog last night because I couldn't recharge a swing in time(Rest peacefully, Dell). But I still support the blasted system. I'm happier with it not being a 1980's fighting game where whoever spams faster wins. As are many players who hated it equally.
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You're saying it's not realistic, and then declaring that gameplay trumps realistic behaviour? It's plenty realistic, and it adds timing to the list of things that you should consider during gameplay. Your weapon should take time to swipe and then an extra instant to recover. The majority of complaints about the latest combat system are based on the large quantity of spam-happy tweenagers who don't take the time to consider how they can use timing and patience to their advantage. If you don't like it, use a ranged weapon.
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I stand by the fact that 1.7.10 is the golden age of modification. 1.8 is the silver age, mostly because that's as far as some of the really good mods have gotten. There are certainly exceptions for later and previous versions, but they aren't a rule. Regarding the thought that the mod is dead, you clearly aren't paying attention. It's getting regular support and is still followed by many of the players that played when it first came out. 1.7.10 is not obsolete, it still functions on the same level as later versions. It just doesn't have some of the changes that could be considered to be in poor taste.
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I believe that option is in the mod's config. You can find this by navigating to your .minecraft folder(Which, if you already installed the mod, you likely already know how to do.). There you'll find a folder that(I think.) says 'configs'. In there, you'll find the configuration file for this mod. That should have a setting that determines how far away from spawn the Farlands begin.
Apologies if any of this is incorrect, I haven't played with mods in a lifetime and my files reset when I installed the latest launcher.
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Hey! I've been gone for a while, has anything monumental happened here?
Edit: There's a real, tangible download now?! No way! I should've come back months ago!
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Thanks & good job Robijn, but I would put money on people not even looking through old comments before requesting a 1.7.10 version again.
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An atlas item that you can put all of your maps in. It would display the map inside of a 3-Dimensional book texture. You can switch displayed maps by using the numpad keys 8(Up), 6(Right), 2(Down) & 4(Left).