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    posted a message on [16x][1.6.x] Nagareru [UPDATE!] (WIP)
    Quote from EShredder »
    Ok, I've made the GUI now, two different actually. One brown and one red.
    Brown GUI
    Red GUI
    I haven't noised them, because I tried to at first but it didn't end up too good (noise:10, satuation:0, cover:100%). So I thought you can do the noise-ing (dunno if there is any verb for it). I know it will look better if you do it...

    EDIT: I forgot... I put the sand texture as the menu background too, thought it looked nice. But if you don't want it, then just delete the background image in the zip file.


    These look great, but they also make the interface really dark and the text really hard to read....still, a great start.
    Posted in: Resource Packs
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    posted a message on [16x][1.6.x] Nagareru [UPDATE!] (WIP)
    Quote from MIC132 »
    Hi. I have a small question.
    What are the floor and the roof of the house in first post made of?
    I can't fint the proper material.


    That is what yellow wool used to look like--it was supposed to be tatami mats but they didn't look very authentic so they were replaced with a combination of other wool tiles.
    Posted in: Resource Packs
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    posted a message on [16x][1.6.x] Nagareru [UPDATE!] (WIP)
    Quote from LadyAlyss »
    Quote from animalbrad »
    Looks great. I like the cherry blossom biomes, they look beautiful. (Curse went offline as I was editing the post) The only problem I have is the glass doesn't look that good. I understand what you were going for, but they just look like jail cell bars.

    But that's what windows looked like in feudal Japan...


    It would look better if they were closer together. This could be achieved more convincingly if the pack was slightly higher resolution. I edited the windows so the slats are closer together with only one open pixel in between, and I think they look better.
    Posted in: Resource Packs
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    posted a message on [16x][1.6.x] Nagareru [UPDATE!] (WIP)
    I get great color variety in the trees that are naturally growing, but all the trees that I plant grow up green. Do you know why that is and how I can fix the problem?
    Posted in: Resource Packs
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    posted a message on [16x][1.6.x] Nagareru [UPDATE!] (WIP)
    First time poster here.

    This texture pack has really inspired me. I've done some building and made some custom alterations to the texture pack which I feel are improvements that make the pack more authentic.

    XSSheep, if you'll accept them, I can upload the altered files for you to incorporate as you see fit.

    One thing I would like to see is the addition of roof tiles and thatch, but I don't know of any good way to accomplish that because I really want to have half-block and stair versions of those textures (a'la wood or stone) so that a proper slope could be achieved. Some sort of red-painted wood block is also needed to accurately depict a lot of temple and shrine architecture.

    I'd also like to suggest that you change the paintings to more traditional screens, Buddhist imagery, and sumi-e as opposed to photographs, modern art, and random kanji. I attempted to add high resolution paintings myself, but they caused my game to crash. I'm fairly new to Minecraft, so there may be a way to use low resolution textures with high resolution paintings that I simply do not know. If anyone knows a workaround please let me know.

    Finally, I'd really like to see a 32px or 64px version of this pack in the future. I know I've said a lot, but Great work thus far.


    Buddhist Temple -- Work In Progress











    Major New/Changed Textures
    Sandstone -- White plaster

    Glass -- slatted windows. I feel that these are much more authentic than the ones included in the original pack.


    Metal Door -- Heavy wooden door

    Jack-o-Lantern -- Paper lantern

    Light blue, blue, purple, and light purple wool -- Properly sized tatami mats. Tatami mats are approximately 180cm x 90 cm in real life (though they differ by region), so 1 block should be about half a mat. I left the tatami tile in the original file unaltered, but i the mats are so small they look ridiculous.
    Posted in: Resource Packs
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