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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    It's a biome map command actually :-)

    Posted in: Minecraft Mods
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    posted a message on Et Futurum - Brings the future to now!

    Connected Texture Map actually

    Posted in: Minecraft Mods
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    posted a message on Hit Splat Damage Indicators v3.3.2 RPG UI and Damage Amount Mod

    PLEASE mirror to curse so this quits happening?

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from CapeWrath»

    Yeah you're right, WAILA says they're from electricraft. Still, there's no reason for them to be interchangeable.


    Blame TE for putting them in the Ore Dictionary then.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from ChromoTrigger»

    No, won't work. A fully powered boring machine is way too fast in reaching the border of the generated world. Never tested it (but did with the bedrock breaker, which I am basing the following on), but: it then probably either stops working (then it's useless and requires manual replacement), crashes the server (hopefully not) or creates new chunks (which at that speed, even worse with 10's or 100's of them, will make the server struggle).

    Edit: did a rough estimate and got one new chunk every second, which after a week of running will be a very considerable amount of them (order of magnitude of a million).


    And how does having 16 extractors for 16 ores simplify automation? Just pipe all of them into it?


    It will auto-generate the chunks, and a chunk per second is not usually enough to generate lag, unless you're using something like Custom Ore Generation... at which point you shouldn't be USING an automated mining solution like the Boring Machine, as it is horrifically inefficient in such a world. Also, most people stack the boring machine vertically, not horizontally... but even horizontally you can fit two in a chunk (with a bit of spare room) which would require 45 boring machines with each new chunk operating 1 tick behind the previous in order to hit 1 chunk per tick... which having used chunkgen WITH COG? Not much lag unless your server is a toaster made of potatoes (Thanks for that one Reika!). Also, if you're not doing this in a dedicated mining/digger age/dimension which can be reset regularly? You are absolutely crazy, and I will practically guarantee your server admin hates you. Not to mention: if you're excavating 20 chunks a second though, you've got bigger problems than slight chunkgen lag. Like what the heck are you doing with ~410k raw item income per second?



    Quote from ChromoTrigger»

    No, this doesn't make it easier at all: you have to sort the ores before. There is no real difference between sorting 16 types of ores and 16 types of flakes.


    Depends on what item transport system you are using, and how many block faces you have access to. Only routing Iron to a single extractor can be much easier than trying to dump 16 ores into a single extractor, it also doesn't require the extractor to fully finish before it can process the next ore.

    For instance, an AE2 Export Bus will require no expansion cards to ship JUST iron ore, which gives more room for Acceleration Cards. Even if you did want to use expansion cards, you could only get 9 ores per bus, which might necessitate using another block as an intermediary.

    For buildcraft pipe systems, well... use something else at the level of item throughput we're talking about here. At LEAST ABO or Logistics Pipes. Which will generally work better with a single ore per extractor.

    If we're talking Thermal Dynamics? You can get away with a very cheap filter using only one type of ore per extractor.

    Extra Utilities. I suppose you could use item filters and filter pipes... but nested item filters are very VERY annoying to maintenance in any way if you screw up or need to add products.

    Which means, in general? It makes more sense to parallelize your extractors. It's also more efficient at lower power levels.

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from joshbogs»

    Awesome. And next the gun...

    What program is used for building the new block? Can it be used to build items larger then one block?


    Techne: http://techne.zeux.me/

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    What happened to "I have a lot of mods, All usefull. I won't remove one to include rotarycraft"? :P


    He didn't remove, he updated. They ARE different :-p Even if technically speaking it's actually a remove and replace. Conceptually speaking it's the same mod, new version, and hence has not been removed from the pack.

    Also putting this here because why not? The MCF community is pretty active and full of folks passionate about your mods too
    http://forum.feed-the-beast.com/threads/rc-rec-elc-cc-policy-changes.91274/

    Posted in: Minecraft Mods
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    posted a message on Gany's End - Miscellaneous ender themed additions!
    Quote from Cooolaid»

    my daughter is having a small problem with conflicting with Gany's End Mod Ars Magica.


    http://hastebin.com/iqifujahob.coffee


    .


    You can also remove whichever one is newer, and use NEI to dump the enchantment ID's to find empty ones to put the enchantments in

    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Pi_In_The_Sky»

    Dimension teaser, I'm guessing? (Due to the sky. Not even to Casting Complex, myself, so I've not even been there yet at all.)


    Elaborate, please? :huh:


    Short version, the coders had a falling out and DCMA'd their own project because it had a license that let them do that. Which means distributing bukkit is illegal, and any project that used bukkit code cannot do that anymore, which means you can't distribute cauldron. Or at least that's what I got out of it. The thing introduced more bugs than it fixed anyway, so I quit using it a long time ago. Here's hoping Sponge is MUCH better than MCPC+ was.

    Posted in: Minecraft Mods
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    posted a message on Gany's End - Miscellaneous ender themed additions!

    It wouldn't be a problem if it was more open. There's a lot of good coders in the community, and Forge could be mighty impressive if it was managed differently.

    Also thanks for the plan on adding the small handful of things from Et Futurum to Surface that weren't there already!

    Posted in: Minecraft Mods
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