If I have a set size, I use NZPhoenix's Quad Mining.
If I want infinitely expandable, I use NZPhoenix's X-Mine.
If I'm playing with TerraFirmaCraft, I use those methods with a higher distance between each shaft.
If I'm playing with Custom Ore Generation? I use a prospecting mod, because standard mining techniques suck with a vein-like distribution!
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/297835-phoenix-mining-quad-mining
http://www.minecraftforum.net/forums/minecraft-discussion/survival-mode/293852-phoenix-mining-x-mine-expandable-v0-2
- TomeWyrm
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Member for 13 years and 5 days
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Jun 9, 2015TomeWyrm posted a message on Minecraft Community Roundtable: Mining and YouPosted in: News
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It was the waste on the ground (apparently)
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First: ANY AND ALL BUGS you cannot reproduce WITHOUT cauldron MUST BE REPORTED TO CAULDRON DEVELOPERS. For any mod. Seriously.
MCPC+/Cauldron messes with the code base of minecraft in ways no developer should be expected to support, except the people making these changes. If it only happens with Cauldron IT IS A CAULDRON BUG! If you don't want to update that is YOUR decision, and the VAST majority of mod authors will (rightfully) tell you that you're SOL. Deciding to use unsupported software is YOUR decision.
Also how in the crap is that project still going? Isn't a major portion of the code base illegal to do anything with because of the GPL and the DCMA from a contributor?
Sorry for the rant, I have a rather large dislike of Bukkit and what it has done to the community. If mcpc+ had been a joint effort between the hmod/canary/bukkit/whatever and forge coders it might not have been the charlie foxtrot persistent support headache from entitled users that it turned into. I get how useful the tools are, but that never should have been something that barred you from adding actual content. It also shouldn't have been a barrier if you enjoyed content to never being able to use the admin tools. MCPC+ was almost the worst possible solution to the problem too.
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Anyway, back to what I came here for.
Reika, do you put any of your ores in the ore dictionary? Reactorcraft mostly, because the chroma ores don't make sense, and Electricraft is obvious :-p
I ask because https://github.com/pixlepix/Aura-Cascade/blob/master/src/main/java/pixlepix/auracascade/data/OreDropManager.java
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"Origin" means 0,0. That IS the "starting point" when you're using coordinates. It doesn't matter if you personally start a process at -1000, 58745. The origin is still 0,0.
This is common practice for basically anything, including MC
http://minecraft.gamepedia.com/Coordinates
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Now you know why I don't use BoP/ATG/RWG/EBXL. Biome specific content is a pernicious problem with "realistic" worlgen that NEEDS to be addressed via pseudo-random weighting that emphasizes biome diversity. I'm planning on making that into a long-term project because I'm sick and tired of running for 10k blocks to find an ice spike, mega taiga, jungle, desert, mesa, mushroom island, savanna, or roofed forest... and that's pure vanilla! Don't even get me started on things like taint or rainbow forest which mod progress is gated behind! Luckily Rainbow Forest is a forest biome, so they are valid in one of the single most common biome sets in the temperature map. But ye gods, with the new temp map that STILL doesn't manage to avoid having snow biomes next to deserts and other blatantly unrealistic issues? I miss the <1.7 biome generation code SO MUCH!
Technically the first one, but having played antichamber, trust me you want the contrast higher or your players WILL get lost. In a semi-permanent fashion. I prefer the second one, but the first is easier to navigate as a general rule.
UNBREAKING IS AWESOME! All hail the developers not having a senseless grudge against you thanks to a team change!
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MFR's rednet. The number of bugs I've seen because it doesn't act like a sensible redstone cable should... ugh.
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I assume you're working towards adding the 1.9 stuff to Gany's End now?
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Oh hey, I just got this crash. Turns out it's Malasis Doors, but only triggers with the BigDoors addon because of a mod sort issue.
It's easy to avoid by renaming BigDoors.jar to ZeBigDoors.jar as described in this post. But the BigDoors author can't fix it otherwise.
I'm using... v7f of DragonAPI (and relevant versions of everything else, like 7e for ChromatiCraft and 7a for CritterPet), malisiscore-0.12.5, malisisdoors-1.9.3, BigDoors-1.0.0, and Forge 10.13.4.1492.
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Have you recently reported this with reproduction instructions in Reika/Gany's github issue trackers using the latest versions of all involved mods? Because at this point the nether ores which were the only ores talked about explicitly? Work just fine. I NEVER generate any of the Electricraft ores so that won't affect me any (Thermal Foundation + Galacticraft, muahaha!). Sorry Reika, your ores mess the crap out of well-ordered worldgen. I know they're necessary, but mod unique ores are a pain in my backside sometimes :-p
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And that is why I don't like people uploading to the shady filehosts. Also a major reason I use ad/script blocking at multiple levels in my browser and network. Sorry people that depend on ad revenue, I'm not dealing with trojans to give you a penny, let alone the miniscule fraction of a penny you'd more likely be getting. I'm not going to click it, and I'm not going to risk being infected or subjected to misleading practices like those horrible links which should be illegal.
In other news, how difficult would dual-releasing be? Because 1.8 is dead for a very large contingent of modders, which means I will be unable to use this (updated) mod for a very long time if it is not releasing for 1.7.10.
Edit: Forgot which forum I was on for a second. Whoops!
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Not really. It's better than the Twilight Forest, but only RFTools appears to actually manage to generate CrC worldgen without causing problems.
Forge 1492, AOBD-2.7.1, CoFHCore-[1.7.10]3.0.3-303, DragonAPI 1.7.10 V7f, NetherOres-[1.7.10]2.3.0-12, RotaryCraft 1.7.10 V7f.
Default configs: Nether ores don't work in the extractor, vanilla do.
Disabling integration (Changing all 15 instances of RotaryCraft=true to RotaryCraft=false)
Yep it works, both ores. Try updating, or making sure you actually disabled ALL the integration.
You can do the same thing with RFTools, and it will work MUCH better. Also I'm pretty sure you can explain the inclusion of RFTools as a admin-only dimension builder because Mystcraft and CrC don't quite get along, and Mystcraft also has severe performance issues. Trust me, the headaches of trying to use an inferior tool that fits the theme better aren't worth it. You can use RFTools very easily as an admin-only tool, there are creative-only dimlets, it's relatively simple to minetweak the recipes away AND hide the items from NEI (Don't ask me how, I'm bad at tutorials AND I have never needed to hide stuff from NEI).
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Use RFTools and make a single biome world. Mystcraft doesn't work with CrC worldgen (CC is ComputerCraft) from what I recall. Simplest solution, IMO. It's the major reason I always have a dimension mod. Biome specific worldgen is the biggest thorn in my side in Minecraft, and something I wish would just go away. As is, I fully expect that I'm going to have to code a "return to pre-1.7 biome distribution". Their temp idea still doesn't work (ice plains next to swamp next to desert... riiiight), and I'm tired of having to go tens of THOUSANDS of blocks to get all the biome specific VANILLA blocks, let alone mod stuff like jungle-temple-only loot.
RFT should slot into basically any modpack, and at worst you can minetweak all the recipes away and use it as an admin tool (much like many people use Mystcraft).
Absolute max I can downgrade to is 2.6.1, so I'll try and see if I can get it to work with the 2.6 series. Otherwise I get to try ALL THE ORES and see what breaks... wheeeeeee.
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Which half? Because I would rather not lose AOBD for multiple reasons. If it's just nether ores, I can totally deal with it. If it's standard ores I might have a few more issues. No I can't backdate either, one of the reasons is AOBD:BerryBushes.
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No idea about basically the first half. Disabling is totally Reika's court.
As for the suggestion area? Don't even try to use manasteel, switch to the creeper method. Use Mob Properties to do so http://minecraft.curseforge.com/mc-mods/224298-mob-properties
Do note that ghasts also drop gunpowder. There are also crafting recipes for it in many tech mods. Run your suggested changes past the community asking if anyone can circumvent your "tiering" once you think it's at a good state... I would do this on the FTB forums or subreddit, as the knowledge of mods is likely higher there. Actually Tekkit forums might be even better, but I don't use 'em. Incidentally if you do? Tag me (I'm TomeWyrm everywhere. Maybe not all the TomeWyrms though, I *have* actually met someone that got to the name before me; so don't automatically assume TomeWyrm is me). I'd love to try and break the progression of your pack.
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There are other methods of respawning the dragon. Also not everyone can stand HEE (Raises hand. Personally I think it wrecks the End in multiple ways. Good mod though, seriously. I'm just not the target audience :-p).
So that does kinda make sense to fit into Et Futurum and Gany's End. Or not. I'm betting someone made (or is making) the equivalent of Back In Slime except with the 1.9 Ender Dragon stuff. Gany is more about the items/blocks than the mechanics for backporting.
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How difficult would an invertible white/blacklist be? So you could just switch the config section (don't use woodstuff so operating 100% on assumption here) for BoP to "blacklist" and put the 5 or 6 blocktypes you don't want instead of the 50-60 block types you do?