• 1

    posted a message on Improved Sneaking, Assassinations, Daggers
    Question: Would the mob's line of sight be based on what way the head is facing, or what way the body is facing?

    But, support. This has been done in the AdventureCraft mod, but I'm pretty sure that's super outdated at this point. This means that it is possible for Mojang to do.

    Also, for the backstab animation... maybe the body would go flying forward as a TF2 reference? No? Alright.
    Posted in: Suggestions
  • 1

    posted a message on [Splash] Potion of Growth - Splash 'em Crops!
    It could also make baby animals grow up faster?

    Anyways, support. I like the idea of being able to farm faster while saving bonemeal. However, would the crops farthest away from the potion grow the least? Like, the one dead center grows 3 stages, surrounding ones grow 2, and the rest grow 1?
    Posted in: Suggestions
  • 2

    posted a message on Medic villagers
    Quote from GateFox

    I would only support this if medics did not heal players, but villagers, particularly during sieges.
    -snip-


    I agree. It's just, would the medic villagers use the stock Medi Gun, Quick-fix, Kritzkrieg, or Vaccinator?

    Anyways, support. I like the idea, but the medic villagers should only heal a player with high reputation. I mean, if I were you, I wouldn't heal someone who just murdered 5 people.
    Posted in: Suggestions
  • 1

    posted a message on Minecraft trading cards !
    Quote from dirtminer6

    Your Level 10 creeper is no match for my Level 50 bedrock wall....


    Oh yeah? Your Level 50 Bedrock Wall card is no match for my Level 82 Giant Slime!

    Eh, no support. As clearly demonstrated by these two posts, this would more become a joke than anything else.
    Posted in: Suggestions
  • 1

    posted a message on Nether Brick Chests
    Maybe it'd have more blast resistance to make it unique? Strong enough to survive a direct creeper blast, at least?

    Support. Light brown + dark red = so much contrast that it looks bad.
    Posted in: Suggestions
  • 1

    posted a message on Donkey Spawn eggs
    Quote from Roadsguy

    An adventure map? Most map-makers use spawners, first by setting up a mob wearing/containing whatever they want, then make a spawner out of it in MCEdit. Spawn eggs are impractical because you can't customize them beyond nametags.

    Then again, you might not be able to make a spawner spawn just donkeys. I haven't tried. Either way, if spawners can't do it, they should add your idea and add the functionality to spawners.


    Well based on the fact I've been working on that map that at this rate will never be finished, I can confirm you can make a spawner that spawns only donkeys. But yes, spawn eggs are impractical.

    But anyways, I support. It'd be nice if spawn eggs could spawn in that one rare data value for horses. Maybe the same for charged creepers, too?
    Posted in: Suggestions
  • 1

    posted a message on Tropical Islands
    With Jeb talking about how 1.7 will improve oceans while in the Dreamhack livestream, I thought this would be a good time to put out this idea.

    I was thinking that in oceans, there'd be about 3 small islands (or less, no bigger than 100 by 100) for every 1,000 by 1,000 space in an ocean. These islands would usually only be 50 by 50, and 'round', but could span up to 100 by 100, and can be uneven. Meaning an island could be 63 x 47. The islands would be a sub biome, known as "tropical island" or just "island". They would have grass as their main ground, with a color similar to that of a jungle's grass. They'd also house a new type of tree, palm trees. These trees would have bark similar to that of birch, but with no black pattern. They'd produce a color of wooden planks that's darker than birch, but lighter than oak. The islands would also house something new to ocean biomes: Villagers.

    One out of 3 islands would have villages built upon them. The islands with villages would be different than an empty island. An empty island would be covered in palm, with a chest hidden on the island. The chest could contain 0 - 5 emeralds, 0 - 4 diamonds, 1 - 2 gold ingots, 0 - 3 iron ingots, 2 - 6 bones, and 4 - 8 raw fish. The chest would either be hidden under a palm tree, or on the shore of the island, under the sand. An island with a village would be bigger than a normal island, able to be 175 x 175, with the minimum being 100 x 100. The islands would also be of the sub biome "(tropical) island". One main different is that the villages would have a thick seawall surrounding the island made of palm trees, with a few openings that a player or testificate can fit through. The islands would have 1 - 3 small farms, that grow wheat, carrots, or potatoes. Most of the homes would be what the wiki calls "Dirt Huts", but using palm wood rather than oak wood. However, there'd rarely be a church. There'd be 2 - 5 dirt huts, and 0 - 1 churches. The paths on the islands would be made from sandstone, and the well with cobble. The wells would be the same as they are in any village.

    The islands would have a circumference made of sand that'd be 3 blocks thick that sinks into the ocean. testificates would have their AI changed not to go into water for 30 seconds or more when an escape is possible (meaning they'll go into water, but if they can get out, they will in under 30 seconds. If they can't get out, they accept getting their robes wet.) The inhabited islands would also have chests, but they'd be in a dirt hut. However, their loot wouldn't be as good. 0 - 3 emeralds, 0 - 1 diamonds, 0 - 2 gold ingots, 0 - 2 iron ingots, 1 - 4 bones, 2 - 5 raw fish.

    And as always, I hate it when something I've written doesn't have a proper ending, but whatever. If you have any comments/suggestions, post them in the comments. I'll likely read over them within 8 hours (about how often I check the suggestions forums). Well, anyways, bye. I guess. I've never known how to properly end a suggestion.
    Posted in: Suggestions
  • 1

    posted a message on Let's Talk About Strongholds
    I like it...

    But how did the ancient peoples activate the portal if they needed blaze rods...?

    Maybe this with a 25% chance of spawning in a stronghold?


    (Just pretend it's centered)
    Posted in: Suggestions
  • 2

    posted a message on Herobrine
    I know that some of you won't even read this and just not support "because Herobrine." This will also probably be locked because of that reason lol

    Before I even say what this is:
    • He does not smack you around with a diamond sword until you die
    • He does not build giant letter E's out of glowstone anywhere
    • He does not pour lava in your house
    • He does not teleport to you and instantly kill you
    Now, I'll go on about this idea. Minecraft is lacking easter eggs. As in, actual in-game ones. Sure, we have some languages from Star Trek, and the enchantment table says "Klaatu barada nikto." This is just a simple easter egg: Herobrine appearing at the end of your render distance.

    This is an idea that's just been jumping around in my mind for a few months. It doesn't really effect gameplay too much. Plus, Herobrine has grown to become one of the main symbols of Minecraft. He deserves some recognition, does he not?

    But anyways, usually when I post an idea, I have a way it could be implemented to work, such as the time I had posted a sound based mob and how it could head towards the source of a sound. Since a sound's source is already programmed into the game to tell how loud a sound is, it wouldn't have as much coding.

    Sadly this time, I am clueless on how this could work. I'm thinking it could be a client-side particle effect, that appears by checking the player's render distance, then appearing that many blocks away from the player. (Example: A player is on tiny distance. The 'Herobrine' particle effect appears 30 blocks away from the player. It's near the edge of the player's render distance, but can still be seen.) The particles would appear from anywhere from 15 - 45 seconds. However, if the player looked at it, it would simply disappear a few seconds later. However, Herobrine also could be an entity, working the same way the particle effect would. Lots of ways to make it work, but I can hardly think of any.

    If he was a particle effect, he'd be turned off when particles are set to decreased or minimal. He would only appear on Minecraft using max settings, excluding render distance, so that way he wouldn't spawn and cause the game to be laggy for a little bit.

    tl;dr: some mod is probably going to lock this because Herobrine and Herobrine should just be some optional client side easter egg.
    Posted in: Suggestions
  • 1

    posted a message on [Suggestion] Cape Upload on Profile Page (minecraft.net/profile)
    No support for reasons stated above. I do think, however, that there should be more capes given for different things:
    • Buying the game in Alpha or any version before
    • Having a suggestion implemented into the game
    • Being a staff member for Curse at some point in time
    Of course, if the people who did those things suddenly started their game and didn't like their cape, they could turn it off. That option is even already in game for those who were being banned from servers for "hacking a cape onto their player".
    Posted in: Suggestions
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