*Let them ride their horses!*
THE IDEA
Everyone knows that in the new update,
horses will be added to the game.
Apart from normal horses,
there is also a code for Undead and Skeleton Horses.
Why don't use this to create Skeleton and Zombie Jockeys,
and instead of spiders they should mount these horses!
Though, these jockeys should be really rare,
because of course this is really special.
You can't tame a undead/skeleton horse,
because they are hostile mobs.
Because of this they will just burn with their jockey in the sunlight,
And also that when their jockey is dead,
they will just randomly attack.
Of course mounted horses won't attack,
in that case the jockey attacks.
But just as you can cure zombie villagers,
you should be able to cure undead horses,
so they become real horses
would be awesome.
Skeleton horses cannot be cured when their jockey is dead,
just like you cannot cure skeletons.
This suggestion does not bring realism, or anything really useful.
It would just be nice to have a use for these coded horses,
and some more uses for the 'cure'.
As there already is code for these mobs,
I don't really need to explain or suggest anything like health.
Most work is already done, they just do not spawn yet,
and not in this way.
WHAT SHOULD BE DONE:
- The spider jockeys should not be removed, and two new jockeys should be added:
Zombies on Undead horses & Skeletons on Skeleton horses.
- These new jockeys should be just as rare as the spider jockey is now.
- Players should be able to cure these Undead horses when their jockey is dead,
just as you cure zombie villagers.
- Horses without jockeys should attack villagers and Players.
- Horses should burn in the sun just like their jockeys
Please support me by taking/sending pictures to add to the suggestion.
Thanks for reading.
Please give +1 reputation,
give support and comment!
Dyzalonius
OUR SUPPORT:
Axillarymees (+1)
Quote from Axillarymees
Support
This is a great idea, this is more realistic then a skeleton on a spider.
Reks227 (+1)
Crazeenuthead (+1)
Quote from crazeenuthead
It is however very similar to my idea, with minor differences of course.
I don't think spider jockeys should be removed, keeping them in would add more variety, but that's all I seem to disagree with. Curing the horses is a good idea, support.
TenebraeAeternae (+1)
Quote from TenebraeAeternae
No worries, I had already voted regardless.
I'm in favor of the idea at its core, I was simply expressing that I feel the Spider Joker should become something new unto itself...a more rare and unique jockey type mob. Either way, I'm all for the general idea as a whole and believe this is where they're going with the Skeletal and Undead Horse as is. Looking forward to the possibility of it.
HadashiBlacksky (+1)
Quote from HadashiBlacksky
I support this. I have suggested flaming hell-horses should spawn in the Nether but it got deleted.
Jamest6 (+1)
SVGK (+1)
Quote from SVGK
this sounds great, spider jockeys should be the same (spawn a bit more often though, maybe 4%), zombies are dumb, support for zombie jockeys, skeleton jockeys should not be that rare though, like a 7% chance of them spawning, and a skeletal warrior with higher damage and armor riding skeleton horses would be cool, but they would have like 27% chance of spawning instead of normal skeleton jockeys.
ItsRex (+1)
Quote from ItsRex
Support, But when its halloween, If this was added, Mojang would probaly put pumpkin heads on the mobs. So there would be a zombie with a Pumpkin riding a Horse. Another idea is having when you see the Mob, the zombie one would have a iron sword to kill you with.
Madman6884 (+1)
Quote from Madman6884
Okay, this was my whole take on the thing. I don't know what they're actually planning to do with them but I hope it's something along these lines. You know how they established that there's a new system for mobs getting harder the longer you stay in an area.
Once this invisible 'difficulty meter' fills up there's a chance a mini boss in the form of either a Skeleton on a skeletal horse, or a Zombie on an undead horse will spawn. Defeat this miniboss and it resets the difficulty meter, but the real treat would be if you manage to kill the Jockey without killing the horse it can be tamed and owned like any other. Each one could have a special trait and they can't be bred. And maybe some other downside like they can't heal themselves and require you feed them poison potatoes to heal or something...
And I love me some Red Dead Redemption Undead Nightmare; so naturally I'm thinking put a fiery horse that spawns with a Wither Skeleton jockey in the Nether...and maybe a rare color horse you get from breeding normal horses under certain conditions...and you got yourself the four horses of the Apocalypse...
JoshuaKurayami (+1)
Quote from JoshuaKurayami
I entirely support this. I think zombie/skeleton horses should be neutral after the rider is killed, and the possibility to tame these undead horses, with different and more unique items compared to normal horses, like rotten flesh and bones, but it will also take much more than just a couple to tame them, but yet again, it is in my opinion.
Pokefan203 (+1)
Quote from Pokefan203
support! though I think zombies on skeletal horses and skeletons on zombie horses
FreshBread (+1)
Malloon (+1)
Omokisei (+1)
Quote from Omokisei
Oh I forgot to put Support! But I would like to see a new mob riding them. It's boring seeing zombies and skeletons EVERYWHERE.
Skua (+1)
Quote from Skua
Use the search bar. I've already come across this suggestion at least 4 times in the past week. Nice anyway.
Flaminghawk83 (+1)
Quote from flaminghawk83
This is a great idea! Just some advise. If you put 16 supporters in the title, that doesn't necessarily make people want to read it. Just add the supporters when you get higher numbers. But this is a great idea.
Metholus (+1)
DragonFlyerz (+1)
Quote from DragonFlyerz
Yeah this is great rather than leaving the other horses taking up space. And it would be cool to see a zombie and skeleton speeding around everywhere. I just like a variety of mobs too. Support!
1
But, support. This has been done in the AdventureCraft mod, but I'm pretty sure that's super outdated at this point. This means that it is possible for Mojang to do.
Also, for the backstab animation... maybe the body would go flying forward as a TF2 reference? No? Alright.
1
Anyways, support. I like the idea of being able to farm faster while saving bonemeal. However, would the crops farthest away from the potion grow the least? Like, the one dead center grows 3 stages, surrounding ones grow 2, and the rest grow 1?
2
I agree. It's just, would the medic villagers use the stock Medi Gun, Quick-fix, Kritzkrieg, or Vaccinator?
Anyways, support. I like the idea, but the medic villagers should only heal a player with high reputation. I mean, if I were you, I wouldn't heal someone who just murdered 5 people.
1
Oh yeah? Your Level 50 Bedrock Wall card is no match for my Level 82 Giant Slime!
Eh, no support. As clearly demonstrated by these two posts, this would more become a joke than anything else.
1
Support. Light brown + dark red = so much contrast that it looks bad.
1
Well based on the fact I've been working on that map that at this rate will never be finished, I can confirm you can make a spawner that spawns only donkeys. But yes, spawn eggs are impractical.
But anyways, I support. It'd be nice if spawn eggs could spawn in that one rare data value for horses. Maybe the same for charged creepers, too?
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I was thinking that in oceans, there'd be about 3 small islands (or less, no bigger than 100 by 100) for every 1,000 by 1,000 space in an ocean. These islands would usually only be 50 by 50, and 'round', but could span up to 100 by 100, and can be uneven. Meaning an island could be 63 x 47. The islands would be a sub biome, known as "tropical island" or just "island". They would have grass as their main ground, with a color similar to that of a jungle's grass. They'd also house a new type of tree, palm trees. These trees would have bark similar to that of birch, but with no black pattern. They'd produce a color of wooden planks that's darker than birch, but lighter than oak. The islands would also house something new to ocean biomes: Villagers.
One out of 3 islands would have villages built upon them. The islands with villages would be different than an empty island. An empty island would be covered in palm, with a chest hidden on the island. The chest could contain 0 - 5 emeralds, 0 - 4 diamonds, 1 - 2 gold ingots, 0 - 3 iron ingots, 2 - 6 bones, and 4 - 8 raw fish. The chest would either be hidden under a palm tree, or on the shore of the island, under the sand. An island with a village would be bigger than a normal island, able to be 175 x 175, with the minimum being 100 x 100. The islands would also be of the sub biome "(tropical) island". One main different is that the villages would have a thick seawall surrounding the island made of palm trees, with a few openings that a player or testificate can fit through. The islands would have 1 - 3 small farms, that grow wheat, carrots, or potatoes. Most of the homes would be what the wiki calls "Dirt Huts", but using palm wood rather than oak wood. However, there'd rarely be a church. There'd be 2 - 5 dirt huts, and 0 - 1 churches. The paths on the islands would be made from sandstone, and the well with cobble. The wells would be the same as they are in any village.
The islands would have a circumference made of sand that'd be 3 blocks thick that sinks into the ocean. testificates would have their AI changed not to go into water for 30 seconds or more when an escape is possible (meaning they'll go into water, but if they can get out, they will in under 30 seconds. If they can't get out, they accept getting their robes wet.) The inhabited islands would also have chests, but they'd be in a dirt hut. However, their loot wouldn't be as good. 0 - 3 emeralds, 0 - 1 diamonds, 0 - 2 gold ingots, 0 - 2 iron ingots, 1 - 4 bones, 2 - 5 raw fish.
And as always, I hate it when something I've written doesn't have a proper ending, but whatever. If you have any comments/suggestions, post them in the comments. I'll likely read over them within 8 hours (about how often I check the suggestions forums). Well, anyways, bye. I guess. I've never known how to properly end a suggestion.
1
But how did the ancient peoples activate the portal if they needed blaze rods...?
Maybe this with a 25% chance of spawning in a stronghold?
(Just pretend it's centered)
2
I know that some of you won't even read this and just not support "because Herobrine." This will also probably be locked because of that reason lolBefore I even say what this is:
This is an idea that's just been jumping around in my mind for a few months. It doesn't really effect gameplay too much. Plus, Herobrine has grown to become one of the main symbols of Minecraft. He deserves some recognition, does he not?
But anyways, usually when I post an idea, I have a way it could be implemented to work, such as the time I had posted a sound based mob and how it could head towards the source of a sound. Since a sound's source is already programmed into the game to tell how loud a sound is, it wouldn't have as much coding.
Sadly this time, I am clueless on how this could work. I'm thinking it could be a client-side particle effect, that appears by checking the player's render distance, then appearing that many blocks away from the player. (Example: A player is on tiny distance. The 'Herobrine' particle effect appears 30 blocks away from the player. It's near the edge of the player's render distance, but can still be seen.) The particles would appear from anywhere from 15 - 45 seconds. However, if the player looked at it, it would simply disappear a few seconds later. However, Herobrine also could be an entity, working the same way the particle effect would. Lots of ways to make it work, but I can hardly think of any.
If he was a particle effect, he'd be turned off when particles are set to decreased or minimal. He would only appear on Minecraft using max settings, excluding render distance, so that way he wouldn't spawn and cause the game to be laggy for a little bit.
tl;dr: some mod is probably going to lock this because Herobrine and Herobrine should just be some optional client side easter egg.
1