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    posted a message on Help with Beta IP to URL
    Quote from haloflooder »
    OHHH, so I was supposed to make the type "Address" instead of "redirect" or "URL Frame"! Thank you so much! I just tested the url and it worked! Case closed :smile.gif:


    FYI, that's not a URL. That's a host name. :-)
    Posted in: Server Support and Administration
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    posted a message on Port just WON'T open
    It sounds like you changed the gateway's internal IP address and disabled DHCP. Without DHCP, your computer can't automatically get an IP address, and it can't communicate with the router.

    There are some standard IP address settings you can try:

    192.168.0.x - set your computer's IP address to 192.168.0.10, and point a web browser to 192.168.0.1 or 192.168.0.254
    192.168.1.x - set your computer's IP address to 192.168.1.10, and point a web browser to 192.168.1.1 or 192.168.1.254
    172.16.1.x - set your computer's IP address to 172.16.1.10, and point a web browser to 172.16.1.1

    in all of these scenarios, the default gateway and netmask settings aren't important; the same goes for DHCP.

    If none of that works, you'll have to contact your DSL provider's tech support.
    Posted in: Server Support and Administration
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    posted a message on Why Java?
    Quote from MinorPositive »

    I was porting games between PS2/Xbox and PC in 1999, so I feel your timeline is off somewhat.

    Nope. Ps2 wasn't released until 2000. Xbox in 2001.


    Have you ever noticed that when a new console comes out, there are already games for it? When do you think those games are written? I guarantee they're not developed in the 6 months between the public announcement and the day the consoles hit Wal-Mart.

    A major title will have a development cycle of 2-3 years or longer. If you figure that a large part of the development process is actually design, you still need to budget a year for actual implementation. That means that the large software companies would have had to have SDK's for at least a year before the public saw the device. Considering the amount of time Microsoft takes to deploy software, and considering how long the XBox was in the rumor mill before it was officially announced, '99 sounds pretty reasonable.
    Posted in: Discussion
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    posted a message on Help With Setting Up a MySQL Server
    Quote from Juze »
    Quote from DynastyW »
    Well this topic is getting surprising amounts of responses. Anyhow, what is the difference between SQLLite And MySQL?


    SQLite is like flatfile. If SQLite would would be used for a whitelist, it has to go through all those names in the list. MySQL will search the name from database quicker and so on.

    MySQL is also more organized?


    That is not quite correct. Both are relational databases, both use Structured Query Language to retrieve and update data, and both perform well for their intended purpose.

    The difference is that SQLite directly reads from a local database file, where MySQL is a separate program that can be accessed over the network. SQLite does NOT use a "flat file" format. It uses indexes and tables just like MySQL does. The only difference is that you don't access SQLite over the network.

    SQLite is certainly NOT a flat file format. A flat file would be something like a CSV file, where the data isn't indexed, and you can't go to a specific record or store different types of data in the same file.

    SQLite does include indexes, and it is relational, so you really get all the same basic features as a real SQL server. The only difference is that you're not going to see advanced locking and multi-threading logic. That's where having a networked DBMS helps performance: a network DBMS can handle multiple writes at once, and it's capable of locking records while writing, so one user's changes don't mess up another user.

    You'll also find SQLite in the iPhone (it's used for all app data storage) and Android (it's one of the options for storing data. The other is to directly read and write to disk.)
    Posted in: Server Support and Administration
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    posted a message on I "open" or "run" minecraftserver.exe and get...
    Quote from CounterMixture »
    I'm trying to set up a SMP server (if I can even do that with there server program...) and I can't even "run" the program let alone open it to get english out of it, I just get 300 pages of this ( z8á¾ñóiªÌ;Ãâùéùi) ... I dont know how to run it! (Windows 7)


    Do you have this problem when clicking on the link on the Minecraft.Net web site, or on your computer in Explorer? If you're having trouble downloading it, then try RIGHT-clicking on the link and clicking "Download" or "Save"
    Posted in: Server Support and Administration
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    posted a message on Help!! PLEASE!
    Again, the people on this forum won't help you when you're pirating the game. We all love this game, and we want to see it succeed. People stealing it won't help it succeed.

    Buy the game, get the current version, and come back. We'll happily help you then.

    In the meantime, here are some general tips:
    Run a dedicated machine as a server. Don't run the client on the same computer.
    You should have at least 2GB of RAM. 4GB is better.
    My server uses 128Kb of upstream bandwidth per user. Yes, MC is a bandwidth hog. (Remember, your home Internet connection has 2 different speeds: your incoming speed is much higher than your outgoing, or upstream, speed.)

    You may also just be having problems due to the fact that your pirated copy is an older version of the server or client. Buying the game is a good way to ensure you've always got the most current version.
    Posted in: Server Support and Administration
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    posted a message on Obligatory Temple
    Quote from SuperZac »
    Good, but the general appearance is boring. Add some tower and arches! Maybe use some different materials.


    Can you imagine doing that thing with wool... or with colored wool? It would take weeks just to gather the materials. As it is, I'm certain there are a couple thousand blocks in there. He pretty much cleaned out my cobblestone chests that I filled up while mining.
    Posted in: Survival Mode
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    posted a message on Port just WON'T open
    Quote from exProphecy »
    Yes.. there is a firewall on this DSL Modem. now I just need to find a way to find the system password since it's a used modem.. O_O

    So.. the password hint is: const#

    Any idea what the password could be? XD


    Yeah, integrated routers are a pain in the butt. Be careful disabling DHCP; you may find that none of your computers can get on line after 2-3 days when the leases expire. The simple solution is to use the DMZ Host feature of your DSL gateway (a modem with a router built in is called a gateway) to forward all incoming traffic to your router.

    A better solution is to get a dedicated DSL modem without an internal router.

    But anyway, disabling DHCP could be a disaster unless you do two things:
    1. Reset the router's internal IP address (currently a 192.168.x.x address) to an address on your DSL gateway's internal network (172.16.x.x)
    2. Move the cable from the WAN port to a LAN port on your router. This *may* cause a problem if the router's ports aren't auto-sensing; in that case, you would need to pick up a crossover cable or a crossover adapter. In the most extreme case, you may need to pick up a network switch and install it between the router and gateway.
    Posted in: Server Support and Administration
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    posted a message on EssentialHelp Broken?
    Ok... I downloaded the stuff from

    http://ess.earth2me.com/index.php/Install_Guide

    and the latest Bukkit (302) from

    http://artifacts.lukegb.com/artifactory ... -SNAPSHOT/

    and (fingers crossed) doing ok so far.
    Posted in: Server Support and Administration
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    posted a message on EssentialHelp Broken?
    Quote from cybernaut »
    Quote from TomXP411 »
    It's just plain broken. None of the other Essentials plugins seem to properly create default config files either.

    check out the older versions of Essentials and see if you can find the version with all the features integrated (before they split it in to 4 JAR's.) That one should be more stable.

    Essentials and EssentialsHome create config folders for me, and EssentialsSpawn and EssentialsWarp work fine even though they don't create config folders.


    Hrm. Maybe it's time to try again. I noticed that those guys have been turning out new builds like crazy over the last few days.
    Posted in: Server Support and Administration
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    posted a message on Help!! PLEASE!
    Quote from collinD208 »
    entertainment should be free anyways :tongue.gif:

    This isnt what we came here for >.>


    Maybe, maybe not.

    But who pays for the guys to create the entertainment? How do they eat? How do they feed their children?

    What you came here for was information on how to freeload when the rest of us have paid our fair share (and then some... I've paid for this game 3 times). Nobody that's paid for the game is going to give you directions on how to pirate it.
    Posted in: Server Support and Administration
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    posted a message on Port just WON'T open
    Quote from cybernaut »
    My gateway address is 172.16.0.1. but when I try to forward it, it tells me the "Server IP address cannot be router's LAN IP address."

    What do I do?


    Cyber, 172.16.x.x is as Private Network address. This is NOT your public IP. It's possible you're behind another NAT router, such as a router built in to your cable modem or your DSL modem. Check in to that. (One way is to point a web browser at your router's default gateway, probably 172.16.1.1)
    Posted in: Server Support and Administration
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    posted a message on EssentialHelp Broken?
    It's just plain broken. None of the other Essentials plugins seem to properly create default config files either.

    check out the older versions of Essentials and see if you can find the version with all the features integrated (before they split it in to 4 JAR's.) That one should be more stable.
    Posted in: Server Support and Administration
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    posted a message on Will server mods such as Craftbukkit auto update?
    Yeah, CraftBukkit is still a huge, steaming mess... you're better off waiting until it's officially released with a real download link, since there's still a lot of compatibility problems between different builds.
    Posted in: Server Support and Administration
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    posted a message on Static IP? LAN IP Address?
    You have to forward to your PC's local address, which is 172.16.0.2.

    However, you have a problem. The 192.168 address range is also a private network number, so your ROUTER is behind another NAT router. This either means you're using a DSL or cable modem with a built in router, or your ISP is NATting your connection.

    If your DSL or cable modem has a router in it, you might be able to re-configure it. Navigate to 192.168.0.254 and see if you can set up a DMZ host. This will forward all incoming traffic to the same IP: Set that to your router's external address (.97).

    If that doesn't work, then you are hosed - you'll need to use something like ProxPN or Hamachi to host a server.
    Posted in: Server Support and Administration
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