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    posted a message on Ivorius' Mods || Structures - Dungeons - Drugs - Statues - Flags - Boxes of Doom - & ++

    Here is an update and reiteration of the issue that I'm encountering.


    Structures generally larger than 10x10x10 (LxWxH) do not spawn in jungles or similar biomes that have their trees replaced by reccomplex's custom/user-made trees.


    Altering the frequency options or weights of the structures have no noticeable effect upon their spawn rate.


    Changing the generation type of a structure from 'Natural' to 'Vanilla Decoration' and selecting the option 'Tree', regardless of the transformers, drastically increases the structure spawn rate, in spite of structure sizes greater than 60x60x60. Unfortunately this increases the structures spawn rate so much that the weight need be turned down to <0.00.


    From this one can conclude that the reccomplex 'Vanilla Decoration' option causes these structures spawning algorithms to run before the other types, thereby eliminating about 99% of all possible spawning locations for such structures.


    Potential fix; ensure that the structures spawn algorithms run in sync so one does not invalidate the other.


    So Ivorius, what do you make of this, is it fixable?

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Works for me, so its definitely their set up (I'm using the hermitpack modpack).

    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Removing Extra-utilities 2 fixed the previous crash.


    New crash when trying to load shaderpack.


    http://pastebin.com/BXuUSNhr

    Posted in: Minecraft Mods
  • 2

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I've just had an idea :)


    Assuming the previous idea I gave you involving schematic files is off the table for now I would like to suggest a possible supplement, if its not possible thats a'ok, I just though I might as well try ;)


    How about you add the tree variants you think are good enough into the mod, like how you have done with the other trees, then add config options to enable/disable them. For example you might have the following for a Vanilla swamp biome; [ignore the brackets].


    vanilla {


    beach {

    # [default: true]
    B:"RTG Decoration: (tree variant 1)"=true

    B:"RTG Decoration: (tree variant 2)"=true

    B:"RTG Decoration: (tree variant 3)"=false

    B:"RTG Decoration: (tree variant 4)"=true


    Each tree type might have a name, like 'Swamp Tree Big', 'Swamp Tree Small', etc.


    Now if you want to get more complex it would be nice to have relative frequencies for each tree variant, but I guess that might be a bit excessive :)


    I would like this specifically because you could really customize the look of your biomes quite a lot. A forest could have 6 tree types default, creating a thick forest style biome, with the player able to disable tree 2,5,6 to make the biome be less dense with an arrangement of their own preferred trees. I personally would make a forest have a mix of the large leafless trees which appear in the swamp biome mixed with the oak leafed tall trees and maybe a few medium ones just to mix it up.


    Perhaps this could be done with features also, give oceans a options for 10 sea stone types (like in the pack I gave you), with the ability to disable the ones the player doesn't like.


    I'm more or so posting this expecting these to maybe not get done for some time, as I believe this mod will not be finished for a while :D

    Posted in: Minecraft Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Pink if your thinking of adding trees could you add some of the ones I sent you?

    Posted in: Minecraft Mods
  • 1

    posted a message on Placemod (Fast Schematic Spawning System)

    Below I will describe what I'm trying to achieve with this mod, any advice would be greatly appreciated :)


    I would like the landscape to occasionally have towns and the odd landmark scattered about with ~1,000 block distance. I'm using CC + BOP + RTG + HL + EBXL which I have configured to generate terrain in climate zones, the spawn area being warm/cool with the temperature decreasing north and increasing south, with this cycle begin continuous (warm, hot, warm, cool, snowy, cool, etc.) In the warm/cool areas I would like to have medieval style towns, with the occasional ruin. Snowy areas Nordic style, desert areas Persian style.

    Posted in: WIP Mods
  • 1

    posted a message on Placemod (Fast Schematic Spawning System)

    Hi, I looked at the FAQ and was confused as to how I can fine tune the rarity of the structures. I think that changing the ratio_B density will affect this, but I need some clarification on the functionality of the smoothing function (ratio_A) that goes along with it. Effectively, I want to increase the rarity of all structures so that they are half as common. I can't figure out if the functions are exponential or linear. Any advice would be greatly appreciated :)

    Posted in: WIP Mods
  • 1

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Its a custom texturepack, although its base is Sourtex Fanver (64x), running alongside R3Dcraft (128x). The R3Dcraft has been modified with "better" textures in some places, and is running over the sourtex fanver (in the resourcpack tab it is above, this is to ensure the default textures are taken from R3Dcraft).


    Shader is v5.1 BSL shaders standard.


    Hope that helps :)

    Posted in: Minecraft Mods
  • 3

    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    Here a nice shot of a dense forest with some ice mountains in the background :); edit. ow yea, and some nice high mountains, thanks for the awesome terrain ;)

    Posted in: Minecraft Mods
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