Hi, I have a question in mind, How can I change the color of the eye brows for the rig. It would help me alot. I made this account just to ask this question.
Thanks.
Right click the head and go to the Materials tab, at the top is the list of the materials the head is using, click the eyebrows (or eyes, teeth etc.) and change the color. NOTE: the color will not change in the 3D view, but it WILL change in the "rendered" view or the final render, if you want it to be the same color in the viewport, you have to change the "viewport color" at the bottom to the same color.
"For Sets like that do you place every block individually?"
I find it easier to append the blocks I'm going to use and duplicate them to create walls 'n such, but if I'm using a large scene I'll go with Mineways.
btw another question, ik i have to use mineways to insert a world, but since this is cycles, i cant seem to do it, can u help me
All you need to do is follow those same steps in the spoiler, the only thing different is you're using the files Mineways creates instead of an item.png.
im not so good with blender, how would i be able to convert it to cycles?
Go to the materials tab (with the sword selected)
Click "Use Nodes" then follow this:
Then do this, if there's nothing showing in the node editor, at the bottom, check "use nodes":
USE: SHIFT+A to bring up that menu where I added the pixelator
I put 256 in each box because that is the dimensions of the texture.png the sword uses, yours will most likely be the same but just to make sure, check the dimensions of your texture.png by doing this in the image editor
USE: "N" to bring up that menu (or click the little "+" in the top right)
Hey How Can i Add Different (Custom) Head And Body Layers (No The Ones On The Skin) And Also How Do I Change Eye Color?
Oh Almost Forgot How Do I Fix The Render?
When i Press F12 (Show Render Image) It Does Not Show The Image Help Pls!!
Model a separate object for the hat layer and parent it to the head (I don't recommend doing this for the rest of the layers unless you know how to rig and use shapekeys in blender).
Change the eyes in the materials tab with the head selected.
In the top (next to "file" and all that), click Render > Render Image.
so when i tried to goto file then append, and i tried to add a dia sword it was gray for some reason. is this just a glitch, is there another rig for items, or do u just not know?
First, if you appended it from a file using the "blender render" engine then the sword has to be converted to cycles.
Now, when you append items to other blend files, the texture file they use is lost. To fix this, simply re-add the same texture file the sword uses (Image Editor > Image > Replace Image > find the texture png).
What i mean is how do you move the WHOLE eyes? The eyes doesnt match with my skin's default eye... But another question solved!
Someone asked this question before, but if you want to move your whole eyes one more pixel down, there are MANY things you would need to do to accomplish this, editing the shapekeys, changing the mouth and teeth structure, a lot of things would need to happen.
May I ask for a Faceless Fingerless Rig. Cause I have a skin that can't really take advantage of Facial Features and Screws up the bottom my hands
I can't give you one now, but I AM making a new face for the rig, with less n-gons and better mouth features. I may include a 5th "super simple" rig... Maybe. Simply because updating all four rigs equally is a pain.
Somehow, some way, I need to get this rig lip-sync-able. Any suggestions, or should I do it by hand?
I've always done lip animation by hand, never knew there was a generated way to do it, but I always prefer to do things by hand, it's time consuming but you have more control that way.
Hi, I recently found this forum post while trying to make an animated Minecraft picture and I saw how amazing the results were so I tried to make one using your rig. I then realized I have no idea how to use blender, so I'm stuck on trying to animate past the hat (I cant edit anything else but the hat later). Is there anything you can do to help? Thanks.
You might wanna try looking up some rigging/modeling tutorials on youtube.
Something I made quick. Nothing fancy, (Because I don't know how xD) but I think it looks kinda nice. Also low resolution... I forgot how to change that :/ I suck at blender. Hopefully that will change. (Also, ignore the derpy looking thumb on the left hand.
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Right click the head and go to the Materials tab, at the top is the list of the materials the head is using, click the eyebrows (or eyes, teeth etc.) and change the color. NOTE: the color will not change in the 3D view, but it WILL change in the "rendered" view or the final render, if you want it to be the same color in the viewport, you have to change the "viewport color" at the bottom to the same color.
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Yes, you append items into the scene
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But... but this HAS 2x2 eyes, guy. If you mean 2x1 eyes then I shall not, I'm not gonna make any more variations of this rig.
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You have to tell me the rig you were using and the dimensions of the skin you tried to add.
I believe the rig he's using is this one... unless you're talking about the items/blocks.
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Awesome!
"For Sets like that do you place every block individually?"
I find it easier to append the blocks I'm going to use and duplicate them to create walls 'n such, but if I'm using a large scene I'll go with Mineways.
Thanks you, thanks you.
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All you need to do is follow those same steps in the spoiler, the only thing different is you're using the files Mineways creates instead of an item.png.
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Go to the materials tab (with the sword selected)
Click "Use Nodes" then follow this:
Then do this, if there's nothing showing in the node editor, at the bottom, check "use nodes":
USE: SHIFT+A to bring up that menu where I added the pixelator
I put 256 in each box because that is the dimensions of the texture.png the sword uses, yours will most likely be the same but just to make sure, check the dimensions of your texture.png by doing this in the image editor
USE: "N" to bring up that menu (or click the little "+" in the top right)
Model a separate object for the hat layer and parent it to the head (I don't recommend doing this for the rest of the layers unless you know how to rig and use shapekeys in blender).
Change the eyes in the materials tab with the head selected.
In the top (next to "file" and all that), click Render > Render Image.
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First, if you appended it from a file using the "blender render" engine then the sword has to be converted to cycles.
Now, when you append items to other blend files, the texture file they use is lost. To fix this, simply re-add the same texture file the sword uses (Image Editor > Image > Replace Image > find the texture png).
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Someone asked this question before, but if you want to move your whole eyes one more pixel down, there are MANY things you would need to do to accomplish this, editing the shapekeys, changing the mouth and teeth structure, a lot of things would need to happen.
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That's really awesome, guy!
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I can't give you one now, but I AM making a new face for the rig, with less n-gons and better mouth features. I may include a 5th "super simple" rig... Maybe. Simply because updating all four rigs equally is a pain.
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I've always done lip animation by hand, never knew there was a generated way to do it, but I always prefer to do things by hand, it's time consuming but you have more control that way.
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You could move the hat layer away from the head so you can select the face, is there a black box where the hat layer should be?
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You might wanna try looking up some rigging/modeling tutorials on youtube.
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Awesome!