• 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Mexifelio, thx, yes you need to change the files name. I cannot edit the post for some reason though.

    V1.1:
    https://dl.dropboxus...Byzantines+.zip

    Edit: It did work now ;) Thank you!



    Quote from laggfox

    When the villagers in this mod start saying stuff like that they have never seen "him" before, or that "he" is strange, are they talking about the player?


    About what culture you are talking? If it's a Byzantine chat, they are talking about themselves!

    Quote from panggul_mas

    Please help.

    I really like this mod, but IMHO the weapons/armor included are so overpowered that they break the game. I've looked through the config but can't find anywhere to modify the gear stats.

    How can you modify the stats of the millenaire weapons and armor?

    thank you-


    Sadly, this is not possible. What weapon is the issue? We did our best to balance them well!
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hey folks,

    Finally Byzantines player houses as well as some tweaks!
    http://millenaire.org/library/view.php?cid=138
    Posted in: Minecraft Mods
  • 0

    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Don't know if this was suggested before, but since you are in the BOP team:
    Will there also be Biomes O' Plenty support for the Beta World type?
    Since Beta World Type allows Default Biomes and Better Default is BOP compatible.

    Keep up the great work!
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from tomyk12

    It is your choice but I recommend SoNick's one.

    Quote from Aerodamus

    I am a little desperate for help here, so go easy on me for being new. I really want to use this mod, but at the same time, I can't play Minecraft without Biomes O' Plenty. It's just not the same after trying that mod. I noticed that there are two different patches that add support for BOP, listed here, and here.

    The problem is, I have no idea which of the patches I am supposed to use. Am I supposed to use Ticlon's, SoNick's, or both of them?


    Use SoNicks its like mine just more awesome ;) I use SoNicks patch as well!
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Hey sp614x, as Optifine is the only render mod I know, I am putting my question here.

    I always missed the possibility in Minecraft to create panoramic views. I do know about your Super Far Chunk Loading (it kills my performance), but it still does not change anything on the speed chunks are loaded.

    My question is if you are able to let chunks when being far away only generate above seahight or, even better, only the blocks you can see? And if possible, how would this affect the speed chunks are loaded?

    If I posted this on the wrong page or another mod already solves this issue, please tell me!

    Keep up the great work! -Ticlon
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    As is it seems horses are going to be included in 1.6, jeb mentioned help by the Creator of Mo'Creatures! If they add more breeds of horses than just one, I want to add custom horse breeds to the culture, sold by villagers :)

    Horses were not only to the Byzantines very important, so I am sure to the Normans as well. The Byzantines recruited Norman mounted troops btw :D
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Kinniken

    Custom content is there for that :P

    Of course stables are: But I mean horses being actually bred/used/sold by villagers ;)
    Posted in: Minecraft Mods
  • 1

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hey SoNick,

    I already released such a patch :P
    http://millenaire.org/library/view.php?cid=113
    But feel free to update it, Highlands Support sounds great!
    What I would love to see is Better World Generation 4 support, especially for the New 'gold' biomes.

    Oh and a Byzantine Stable would be very nice. Horses for Millénaire villagers... We want a mod inter-crossing, Kinniken! :P
    Posted in: Minecraft Mods
  • 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Hindarion

    About the help, when I was digging in the content library I found the 'Varyags' culture. I found some items there, armor I would like to add to millenaire and not just minecraft. But since I am just new to modding I don't know how to open millenaire in eclipse. I would really like to create my own culture and really know how to get the coding right! I was very impressed by your Byzantines, the very first night I discovered millenaire I played one full night to expand my byzantine village! Superb!
    Since I know I can do it myself there has only been one thing constantly pressing into my thoughts, creating or expanding a culture.
    So please, can you teach me some tips and tricks that will set me on my way?


    If you want to create a culture, the first thing to do is setting up a plan: What will be the village types? What will be the basic resources? And last but not least: What makes my culture special?

    When you want to add a new block then, you do not even need to open Millénaire in Eclipse. You can basically add every block of every mod to Millénaire, just by adding its ID and a random unused rgb colour value to the blocklist.txt.

    Once this is done, you can start building the buildings for a first village type. Its good to start with the basic stuff, lets say lumberman, groves, a first TH of course and a basic food provider. This is a good start because you can see that everything is working then ;)

    If you need help with the coding of blocks, items, etc: I am sure Kinniken will help ;)

    EDIT: ...Haha... nobody will overthrow the mighty Byzantines... Even your Ottomans will fear them! FEAR! XD
    Posted in: Minecraft Mods
  • 2

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from DragonSpitter

    Kinniken

    Your mod is possibly the greatest villager mod I've ever played. The detail in every building and character are amazing and beautiful. And the fact you update this amazing mod regularely with new and amazing features (Byzantie Culture, paths!, and now dialogue between villagers?). It just shows that your mod is seriously going places ;) .

    I only have one problem to talk to you about...
    WHERE ARE THE ARABIC VILLAGES?!!

    I mean, seriously, you added Norman, Indian, Mayan, and even Byzantines, but no Arab? We were the center of medical research during the 11th century. We were one of the best. Could you, if you add the Arabic villages, maybe add that detail?
    And don't say something like "Why don't you do it yourself, the code is open and free", the reason i'm asking you is because I don't know how to. And I don't want to spend hours just trying to code a spawning village, so please at least try.

    Also, can you do it that if a creeper or TNT nukes a building, the villagers realizes it and fixes it? This is probably the only thing missing to make this village mod perfect (apart from pathfinding problems, and adding about 5 more cultures)

    Another thing: Are you planning on expanding the Indian unique items? I feel, that among your cultures, Norman culture is the most "spoiled" (most features) among the unique items per culture. Because I feel Indian culture is lagging behind in terms of unique items (equipment, mainly).

    Final Thing: Will you be adding a marriage system where you marry a girl or boy, and you get kids that you ask them to take specific jobs and you get small perks (If they're shopkeepers: 10% off, if they're guards, 10% more damage vs mobs (not other villagers), etc.)?

    Also, yes, sometimes, my villagers would disappear if I play for a long time, and I had to re-load my world just to see them again, it's quite annoying. This usually happens when i'm in my personal quarry, trying to mine stone and various useful ores to give to my expanding village (this occurs in all cultures, but not as much in Norman Culture)

    that's all, keep on working on this amazing and unique mod, and I hope theirs more things to come

    Best Regards

    -Dragonspitter

    P.S. I hope you respond to this post, I need some answers.


    Regarding the Arab culture: Even if you don't wanna hear it: Do it yourself! It is easy, and here are a lot of people happy to provide help :)
    You do not even have to know much about coding, the main part is designing the buildings. I am sure you'll find someone once you created all buildings who does the coding part.
    I guess a lot of people would be happy to see Arabs in Millénaire, me as well!
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from LeomarJr

    Works great, however in Sadhu quests there are some problems. With Biomes o'Plenty does not exist anymore biomes: Forest, Desert and Foresthill. It is impossible to complete the quests. How fix it? It's the first time I post in a topic and sorry my english.


    No need for fixing, the Sadhu tree also spawns in the woodlands, bamboo forest, seasonal forest and a few more biomes ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Amarok410

    These started happening on the most recent update. The error reports are flooding my chat box and i cant see past them.

    4.1.4 04-02-2013 21:50:41 ERROR: Demostenes Demeter/japanese_merchant/japanese_merchant//graphics/mob/japanese/Japanese_Merchant0.png/1680645109123326013: Could not find villager type japanese_merchant in culture byzantines


    4.1.4 04-02-2013 21:50:41 ERROR: [email protected]: Yui Fukazawa/7241248251862293078/[email protected]: Exception in Villager.onUpdate():
    4.1.4 04-02-2013 21:50:41 Exception, printing stack:
    4.1.4 04-02-2013 21:50:41 java.lang.NullPointerException
    at org.millenaire.common.Building.countChildren(Building.java:1446)
    at org.millenaire.common.MillVillager.attemptChildConception(MillVillager.java:744)
    at org.millenaire.common.MillVillager.performNightAction(MillVillager.java:2640)
    at org.millenaire.common.MillVillager.j_(MillVillager.java:2464)
    at yc.a(World.java:2291)
    at in.a(WorldServer.java:647)
    at yc.g(World.java:2253)
    at yc.h(World.java:2107)
    at in.h(WorldServer.java:516)
    at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
    at bdz.q(IntegratedServer.java:123)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
    at fy.run(SourceFile:849)

    Seems a skin graphic has been missing in the byz culture. And im not sure whats going on with the child production error.


    This villager does not exist anymore? Weird. Do you also have my old Byzantine custom culture installed?
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from OpelSpeedster
    Like someone else said, by the time I searched there was no page containing, nor named Pharos. Only recently there is an article of the Byzantine culture that lists the Pharos as a lone building. Too bad you can't interact with these lighthouses. They should sell you items such as water buckets, sand, glass and boats.


    Thanks for the suggestion! Will add these items to his shop. He will buy wine and bread.

    Quote from macsrule
    I asked this before, but no one answered, so I'll ask again! Does anyone know what texture pack was used in the Byzantine village pictures?


    Soartex FanVer, Millénaire provides the HD block textures itself.
    Posted in: Minecraft Mods
  • 0

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Added Millénaire support: http://millenaire.org/library/view.php?cid=113 (unofficial patch)

    Nicely done. I love the realistic biomes, especially with Millénaire! But could you please re-add the world types? Or a possibility to make custom world types?

    I would love to see a biome that looks like the background of World 1 of New Super Mario Bros. U:


    I like these rocks and tree-covered rocks. I guess they would look gorgeous in Minecraft.
    Posted in: Minecraft Mods
  • 0

    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from felinoel

    No fair! I only just found out about the Millenaire being outdated with the new ExtrabiomeXL biome names and I was going to make that patch.


    Too late, dude :P Anyways I did the Extrabiomes support... A loooong time ago :P
    Posted in: Minecraft Mods
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