• 0

    posted a message on Can a Piston kill mobs?
    If you have a 1x1x2high enclosed area, and a sticky piston pushing a solid block inside, it will kill any mob. You don't have to spam a button, they'll slowly die similarly to if gravel/sand falls on you.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Digital Diamond: Cannon Run
    Quote from I_Iz_Nyan_Cat

    15 hours=4 mins of footage

    I wish I could give this guy more than a like and a subscribe...


    QFE. Even a favorite (which I have done) isn't enough.
    Posted in: Minecraft News
  • 0

    posted a message on Minecraft 360 Sneak Peek
    Sadly I don't have an xBox, and the computer version is more than enough (for me) anyways.
    Posted in: Minecraft News
  • 0

    posted a message on Silverfish!!! future of Redstone!!!
    It's not fully a proximity detector, since it doesn't detect entering an area. But once triggered, it will detect leaving the area. Very useful feature, for a variety of reasons. Thanks for showing us how it works!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Digital Diamond: Cannon Run
    FInally! :D Go etho!
    Posted in: Minecraft News
  • 0

    posted a message on How To Aim Your Dispenser
    You could also use a series of pressure plates for the puzzle, though the 5 minute timer could be a problem (unless the goal is to get all pressure plates activated within 5 minutes). Really cool find, as always!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on The Organic Printer
    Really nicely built! I like where hex is going with the ice, cobble, and smooth for auto filling ink :wink.gif:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [CTM][1.8-1.9pre] Guude's 404 Throwback Adventure Map
    Sweet! Looks awesome! :biggrin.gif:
    Posted in: Maps
  • 0

    posted a message on Tileable RS NOR latch/AND gate
    Cool, nice and compact. I like it!
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Monster Day Detector
    Also note everyone who asks what it is for... you are in the Redstone section of the forums. Crafting a clock is not a redstone circuit, nor is it a mechanical aspect of the game. This part of the forums is more so for those inclined to use redstone for their advantage, and to create really cool systems like Docm77's Birdcage above.

    Sure, you can enjoy carrying around your clock to tell the time of day, but having the full day/night sensor is a genius concept and //very// useful in game (mechanically).

    Also, nice way of thinking Hex. :wink.gif:
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on A 4th pre-release?
    But 1.8 stable is still a "pre-release" of Minecraft v 1.0. There is no real difference except that it is a lot less cleaned up. 1.8 "stable" is still super buggy in itself.

    I still play 1.8.1, and the problem with the pre-releases is exactly what I said earlier in the thread: they're mixing things up, stirring a full pot vigorously and spilling the contents everywhere. It makes a huge mess of things. I would go as far as to say that if there were no pre-releases as a whole, there would be a lot less complaining and such. To me, it seemed to skyrocket, with a broken tail fin, swerving every which way, jostling up the people (players) inside.

    Excuse my double analogy, but it might make my last post a bit more clear on why I think it's a bad idea to have pre-releases.

    EDIT: This should make my possible suggestion crystal clear:

    Few days ago - v1.9 pre4
    Oct 18th - code freeze, v1.9 stable released.
    Oct. 25th - instead of 1.10pre1, make 1.9.1 with the bug fixes, etc.
    Nov. 1st - instead of 1.10pre2, make 1.9.2 with the bug fixes, etc.
    Continues till official release date, Nov 18th.
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Why I'm going to *love* throwable potions in PVP!
    Fantastic skin! Coming from the guy who just finished watching today's new episode of Supernatural. ^^
    Posted in: 1.0 Update Discussion
  • 0

    posted a message on Multi-level, vertically expandable Wheat farm [3.1!!]
    If you find shifting too slow, or find walking on slim paths annoying at times, you might want to try placing fenceposts beneath every soiled block. Whenever you walk/run/jump on a fencepost/soiled block combo, you are technically walking on the fence post, as fence posts are treated as 1.5 blocks tall. The crops will never become trampled, nor will you have to resoil for wheat. Animals and such that can accidentally get onto farms will also not be able to trample them to death.

    On a side note, I've been wanting to do a large, vertical wheat farm for a while now, in my complete farming area (see youtube channel below, my SSP series).
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Do you hate those scary cave sounds?
    I find the sounds kind of funny, like the caves are trying to be scary, but it fails to scare me!
    Posted in: Discussion
  • 0

    posted a message on Notch says Mountain biomes. I say, No.
    1.8 biomes to me are just too big. The grass colors always seems to clash with each other too. (and don't say use a texture pack, because that doesn't actually change anything). The 1.7 world up above looks epic to travel around and to spend time building as well... a super fun world to play with for quite a while. But now, a simple plains biome is utterly boring, and utterly huge. Having bigger biomes tends to, for me, emphasize the extent of all the negatives of the biome = rather it be too flat, not enough trees, or too extensive to travel across.

    1.8 biomes, if you spawn in a bad one, takes quite a distance to find something good. In 1.7, you don't have to travel nearly as far. Traveling furthur = larger file size, and lag with chunks loading.

    Sure, some may like it, in fact it'll probably be close to the 90% do, 10% don't theory, but others don't. There is no real solution for the 10% either. :/
    Posted in: 1.0 Update Discussion
  • To post a comment, please .