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    posted a message on [1.12.2][1.7.10] Galaxy Space [Addon for Galacticraft]
    Quote from Robijnvogel»


    Don't geodes need a block "to replace" which would be minecraft:stone by default/if left blank, which does not occur on Galacticraft Planets?


    With the materials listed, can you provide me a config that properly generates boulders on the surface of Mars of what's listed? The intersteller ores listed is just charged and normal certus quartz which shares Mars' textures.
    Posted in: Minecraft Mods
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    posted a message on [1.12.2][1.7.10] Galaxy Space [Addon for Galacticraft]
    Quote from Robijnvogel»

    Wait... you can not? Where does it say that? Did you test this?


    Any time I've tried to generate say boulders on the surface of Mars, it just doesn't work. I can generate ore veins, but for some reason, not boulders or anything like that. Any ideas? I would be more than happy to show you my cofh config. I can't even get geodes under the ground to work these days. If I set vanilla-override to false (since I'm fine with vanilla oregen) and have a separate file (galacticraft.json) in the world folder, it will still work, right?

    {
    "Certus Quartz": {
    "template": {"type": "uniform", "generator": "geode"},
    "crust": [
    {"name": "GalacticraftMars:tile.asteroidsBlock", "weight":70},
    {"name": "appliedenergistics2:tile.BlockSkyStone", "weight":30}
    ],
    "filler" : [
    {"name": "IntersellarOres:oreAsteroid", "metadata": 2, "weight":80},
    {"name": "IntersellarOres:oreAsteroid", "metadata": 3, "weight":20}
    ],
    "hollow" : "true",
    "minHeight": 32,
    "maxHeight": 75,
    "clusterSize": 3,
    "numClusters": 30,
    "retrogen": "true",
    "biomeRestriction": "none",
    "biomes": ["all"],
    "dimensionRestriction": "whitelist",
    "dimensions": [
    -29
    ]
    }
    }
    Posted in: Minecraft Mods
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    posted a message on [1.12.2][1.7.10] Galaxy Space [Addon for Galacticraft]

    Given that you cannot use cofhcore or any worldgen modifier for the surface in vanilla Galacticraft, is that supported here? Please?

    Posted in: Minecraft Mods
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    posted a message on More Planets v2.0.8 - Galacticraft Add-on
    Quote from Robijnvogel»

    That was the first and only time I heard something like that about this mod, so I guess there is something wonky in his Dimension ID assignment, because that can actually be a pain with this mod. For as far as I know you can disable whole planets in the config.

    I'm looking at the config, where? Only thing I see is dimension ID setting, but 0 would intersect with something else and I don't know how to disable them.
    Posted in: Minecraft Mods
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    posted a message on More Planets v2.0.8 - Galacticraft Add-on

    Is there a way to disable the candyland biome? It's WAY out of scope with my pack and honestly, a bit silly. Can I disable cheese planet, entirely? Also, are planets similar to Galacticraft in that I can't alter the worldgen on the surface of them or please tell me you made it to where I can make those changes *puppy face*



    Quote from Creepycreepiestcreeper >>


    THIS IS WEIRD...... you can go to jupiter with a tier I rocket, and you land on pluto?!




    Wait, so this mod isn't even functional properly? I can understand if the worldgen isn't up to par, I can alter worldgen unless it's locked using cofhcore and a few biome-modifiers, but if I can't even choose to go to the right planet and get there, I'm not sure if this is reliable for a pakc.

    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks

    In the modules config file, you need to enable the override module and run the game once. That'll generate a whole bunch of files, half for the default values and the other half for your changed values.



    Thank you :) Now can you tell me which config adjusts what level is needed to mine a specific block (resetting a block's mineable value) and do you know what level Computercraft turtles can no longer mine at? Is there a way for me to make new mining tiers and specify which material they come from? Which config is that? I've not done a tinkerer's-based pack before so this tool kinda new (I say as I work out fiddling with cofhcore as wel). Can I altar the mining level of a specific tool? Say a iridium drill and the diamond drill from IC2? I'd kinda like to tier: Tinkers construct -> IC2 laser and drill -> MPS powerglove.

    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks

    Where can I edit mineability of specific ores and possibly change/add/remove tiers of those ores in the configs of IguanaTinkerTweaks-1.7.10-2.1.6.jar?

    I can't seem to find it in the configs, just which changes were made.

    Posted in: Minecraft Mods
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    posted a message on iPixeli's Gender Mod

    Is there a way to disable the breast rendering on female characters? The sounds and slight height difference are cool, but i just find that last feature a bit....weird to me.

    Posted in: Minecraft Mods
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    posted a message on SnowSong, the EPIC Sound Pack / Sound Resource Pack for ALL versions of Minecraft

    Whenever I try to add your soundpack, it freezes for a few seconds and then gives up. Any idea what's happening here? I upgraded to version 1.8.8 and no dice. What's going on and why can't the pack get added?

    Posted in: Resource Packs
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife
    Quote from Modbder»

    Would take quite a lot of calculations per-player each time a monster spawns. I suppose it is possible to make, but that would be a .cfg option




    Please and thank you? I'm trying to build a modpack and while I really would like to include the difficulty scale, I'm not sure how well it'd work on servers that have more than one player and which involve people joining later. I want to be able to accomodate players that join in later instead of getting them murdered instantly. I do thank you for how configurable you've made it so far, though. Doing it this way will give me tighter control over how mobs spawn and where in addition to a few places. If you don't do this or do this, are there console commands like /hw difficulty add 50 or eventually /hw difficulty add 50 playername?

    Posted in: Minecraft Mods
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    posted a message on DT mods - EssentialCraft 3,Thaumic Bases, Essential Thaumaturgy, Buffed Tools, TerraArts, DifficultLife

    You mention Difficult Life is global. Is it possible to make per-player? I feel like it's not fair if players on a server have over 50 MC days on the server having played and a poor guy logs in as his first day and just gets annihilated by spawning mobs due to the difficulty level. Is there any way to make it based on per-player and just average the difficulty between the players which are nearby?

    Posted in: Minecraft Mods
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    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    Quote from Metromones»


    Controls. Find "F6" and change it to another key. Then press F6 in-game.



    Funny way to close someone's client. :P How do you actually do it?

    Posted in: Minecraft Mods
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    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated

    How do I even open the GUI to modify where mobs can spawn? The OP shows no instruction on how to use the mod.

    Posted in: Minecraft Mods
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    posted a message on [Forge] Father Toast's Mods (Special Mobs, Mob Properties, and More!)

    For the SpecialAI mod, can I add modded mobs to the list of things to be affected by AI-wise? If so, what should the entity name look like in the config file to be properly picked up and could you give me a reference on how to get a dump of all the mob names in my modpack?

    Posted in: Minecraft Mods
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    posted a message on Xeno's Reliquary

    Can someone tell me why the Elixer of Healing doesn't do anything?

    Posted in: Minecraft Mods
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