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    posted a message on [Collection] Mithey's Maps ~ Terra Restore and More!
    When I started playing the map, I was in spectator mode with an inventory of weird items, so that needs to be fixed. I haven't gotten much farther than the beginning, but I have to say that I LOVED the intro cutscene, and the first area looks amazing so far. I love CTM's that have stories and lore in them.

    Edit: You also left some stuff in the enderchest. Another thing to fix.
    Posted in: Maps
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    posted a message on bRanN's MiniCTM Series
    So I tried the new Sandstone map in 1.7.9..., but all the chests were empty?

    What's up with that?
    Posted in: Maps
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    posted a message on [1.7.2] Tiny Minecraft (mAPP Store, Resource Mangement, Microtransactions)
    A small bug I discovered... If you TNT an area with a redstone engineer, the redstone will activate the TNT and blow up, exposing some of the redstone and breaking the barrier between my guy and the villagers. Other than that, I have liked this map so far.
    Posted in: Maps
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    posted a message on Trials of the Lost, A Classic Style CTM Map (Final Version)
    I'm really liking this map so far! I've just made it to the victory monument, and I have yet to die even once! (speaking of which, you forgot to properly reset the death counter, your name still has two deaths on the death counter) My favorite area so far has been the ruined city area,
    because I've been hopping all over the rooftops to avoid the horde of zombies and skeletons below. I thought the wool room was very bland though, it could use more block variation, as it is practically a cobblestone box right now. The rest of the city is alright though.
    One thing I don't like, though, so far, is the lack of any teleporters or railways between intersections/the monument. The enderchests are nice, but I can't transport myself with them.
    Posted in: Maps
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    posted a message on Trials of the Lost, A Classic Style CTM Map (Final Version)
    This looks like a really amazing map, but do you think you could upload a .zip version as well?

    Edit: Yay, thanks! I'll leave some feedback when I can!
    Posted in: Maps
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    posted a message on 1.7.2 [ADV][PUZ][PARKOUR][BOSS BATTLES][MOB FIGHTS][MAZE][ETC] ADVENTURE MULTIPLEX 2: THE VILLAGE, IS OUT RIGHT NOW! 10-15+ hour
    Alright, so I messed around with the Dark Temple entry a bit, and I think I've figured out what Jollerman's intentions were for the wool code, high platform, and creeper maze.

    You guys are right in that the wool code requires a HUGE leap in logic. The clue Jollerman gives you is the red wool over the chest that you're trying to open. The four colors you have to press, seem to be a combination of red and another color. Pink = Red + White, Orange = Red + Yellow, etc... This is the only way that I can think of that makes sense. Even a single sign that said "Red + ? =" would've helped.

    For the high platform, you should have acquired two ladders, one from above the red wool chest, and one from above the lamp chest. With these two ladders, it is possible to parkour up to the high platform, even though it seems like you would need three.

    Regarding the creeper puzzle, I didn't have as much trouble as you guys, apparently. Though I could not make the creeper stay on the tripwire for more than a second, so I had to rush through the door.
    Posted in: Maps
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    posted a message on [ADV][PUZ][PARKOUR][BATTLES][BOSS][MAZE][ETC]ADVENTURE MULTIPLEX 2 is coming... Not accepting anymore new entries.
    I just submitted my entry! Oh man do I hope I sent it correctly. I'm so excited for this map though! Collaboration maps are the best kind of maps.
    Posted in: Maps
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