• 0

    posted a message on [1.2.5] Creeper Apocalypse and Zombie Apocalypse Modes!
    Challenge Accepted!
    I Got 1979!

    Epic mod btw! =) :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo Creatures not working, when I try to install it, what can I do?
    just dowload the latest version of CustomMobSpawner or maybe GuiApi...
    Posted in: Mods Discussion
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Launcher doesn't launch anything...
    Posted in: Minecraft Tools
  • 0

    posted a message on UNABLE DOWNLOAD MINECRAFT 1.1
    have the same problem...force update glitches on lwjgl.jar file and gives error...and now I can't play minecraft >(((
    Posted in: Legacy Support
  • 0

    posted a message on [Tutorial] How to give yourself a cape!!
    Awesome tut! Thanks =) :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Tutorials
  • 0

    posted a message on Item not recognized because it's not in Item.java
    public void AddRenderer(Map map)
    {
    map.put(net.minecraft.src.EntityBrownCow.class, new RenderCow(new ModelCow(), 0.5F));
    }





    Try this

    Posted in: Modification Development
  • 0

    posted a message on if EnumToolMaterial Help!
    Quote from Reptilianboy

    I I don't want to make another file only for the "Godlike Sword."


    You have to
    Posted in: Modification Development
  • 0

    posted a message on sounds won't play?
    Quote from UltimateSpartan

    Hey, so I'm having a problem getting my custom sound to play. In the code below you'll see that "w1200" is the sound and "random" is the folder the sound is located in. I'm using this for a gun that I'm making, and so I copied this line from the Bow.java class, when I copied it the sound was "bow" and it is 7kb, also it can play any sound that is 7kb but my sound is 23kb and it wont get played along with any other sound that is above 7kb. if anyone knows how to fix it that would be great.Thanks




        
              
                itemstack.damageItem(1, entityplayer);      
                world.playSoundAtEntity(entityplayer, "random.w1200", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + f * 0.5F);          
                entityplayer.inventory.consumeInventoryItem(mod_FullShell.fullshell.shiftedIndex);
                if(!world.multiplayerWorld)
                {
                    world.entityJoinedWorld(entitygunbullet);
                }
            }
        }






    Minecraft supports only .ogg files and maybe only with Risugami's


    Audio mod

    Posted in: Modification Development
  • 0

    posted a message on Help!
    Quote from TechGuy543

    The load() method should be used as a constructor now. Risugami didnt add it for nothing. Dont forget to use code tags to please





    I don't use load() method as constructor -> my mods work perfectly :rolleyes:

    Even "Green" Mod:)
    Posted in: Modification Development
  • 0

    posted a message on how to make a bow
    Quote from TeemuStew

    You need to like add 4 textures. bow1 and so on and every texture you make them bigger.

    Oookay, ThanX TeemuStew :GoldBar:


    Posted in: Modification Development
  • 0

    posted a message on Help!
    Here we go =) simple modding heh xD




    package net.minecraft.src;

    public class mod_Green extends BaseMod
    {

    public static Block Green = new Green(200, 0).setHardness(0.3F).setResistance(5.0F).setBlockName("Green");

    public mod_Green()
    {
    ModLoader.RegisterBlock(Green);
    Green.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/Mods/Blocks/GreenBlock.png");
    ModLoader.AddName(Green, "Awesome works!");
    ModLoader.AddRecipe(new ItemStack(Green, 1), new Object[] {
    "XXX", "X X", "XXX", Character.valueOf('X'), Block.dirt
    });
    }

    public String getVersion()
    {
    return "Green 1.0";
    }

    public void load()
    {
    }

    }








    dont forget to name your block as Green.java

    Posted in: Modification Development
  • 0

    posted a message on how to make a bow
    Quote from kunhunjon

    Hey I'm making a mod and I'm trying to make a bow, It would be great if someone could help my out. I would give you the mod and credit you for your help.

    Thanks,
    kun


    are you going to mod a bow


    with some "special" properties?

    (idk how to make it to animate while charging)

    but I know to make one

    Posted in: Modification Development
  • 0

    posted a message on mob model problem.
    change this





    map.put(Entitymywolf.class, new RenderWolf(new ModelWolf(), 0.5F));




    into this:




    map.put(net.minecraft.src.Entitymywolf.class, new RenderWolf(new ModelWolf(), 0.5F));

    Posted in: Modification Development
  • 0

    posted a message on Aether having many incompatibility with other mods
    Quote from josh4rocks

    I already tried that but it wouldnt work, but it still says that

    Aether mod changes TONNS of minecraft original classes...and uses


    large amount of ID's, I don't recommend you to istall this mod

    coz it still have bunch of bugs and errors...

    but if you really want to play it do this:

    0.backup your minecraft.jar

    1.Install ModLoader

    2.Install ModLoaderMp

    3.Download and install Player API client 1.4

    4.Download and install ShockAPI (required for player API)

    5.Install Aether itself (don't forget to delete META-INF folder)

    6. Gui API isnt required

    7. If you have other mods installed in MODS folder delete them




    8. ???....PROFIT :rolleyes:

    Posted in: Modification Development
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