• 0

    posted a message on [REOPENING] ablownmind designs

    Quote from DigVio

    ITS AMAIZING, could you please change the name from DigVio to CyraxNI ?



    Quote from MineEngineert

    Thankyou!!!!!!!!!!!!!!!!!!!!! +1 :)






    Did you guys really need to quote the WHOLE post over again? Short answer, no. :)


    EDIT: MineEngineert fixed his.



    :rolleyes:
    Posted in: Art Shops
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    ID Resolver 1.2.5 Update 1 (The ID resolver hooks are included in all of the listed 4096 fixes if they are installed right, but it still initializes before modloader does so you still can't use the mods folder. That means install it in the jar.)

    I downloaded this. and i get an error

    java.lang.NullPointerException
    at java.util.Hashtable.put(Unknown Source)
    at forge.MinecraftForge.setGuiHandler(MinecraftForge.java:1107)
    at mod_CompactSolars.load(mod_CompactSolars.java:34)
    at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
    at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
    at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
    at net.minecraft.client.Minecraft.a(Minecraft.java:429)
    at net.minecraft.client.Minecraft.run(Minecraft.java:738)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT e50136f ----------





    From the looks of what it says for ID Resolver from what you posted above, ID Resolver / 4096 apparently needs to be installed manually directly into the minecraft.jar file. But, that's just going from what you posted above.



    :)






    Quote from matvanbeer

    I also looked at my forestry mod not working, and it looks even harder then portalgun ...

    Don't ask me what to do with this :o (Thats why i ask you obviously)





    That's its own beast. You'll need to try and figure out where each set of files/folders would need to go from its installation instructions and from that particular thread. Sorry.



    :)






    Quote from matvanbeer

    And yea I would like to carry your banner. If you tell me how to.




    Paste the code for one of my banners into your signature in the site settings here. The code for each one can be found underneath the banner itself in my Support Banners section.



    :)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    Do you have an solution for that?, also downloaded your mod :D i will definately use it, but as i put it in i have 13 errors or a bit more i don't remember ;D




    Unfortunately, I don't have a solution for you regarding running out of texture slots. But, I think one of the 4096 ID mods you need for ID Resolver also helps address both item and block conflicts (rather than only block conflicts). So, maybe that can help. Other than that, you're on your own from here since it's no longer an issue of getting them to work with Magic Launcher.

    The errors might be able to be resolved by changing the order the mod is in.



    :)






    Quote from matvanbeer

    NOTE : your mod is amazing!! :DDD I especially like the lamps giving through their redstone power ;D you could do just the same way with redpower but much more complicated with covers and stuff, the slime is also very nice, really good job!




    Thank You!

    Maybe you can even place one of my Mod Support Banners in your Signature. :P



    :)






    Quote from Sgt_Scootaloo

    I got this mod working but when I downloaded mo creatures and started Minecraft, it crashed and said this:


    Mods loaded: 1
    ModLoader 1.2.5
    Minecraft has crashed!
    ----------------------
    Minecraft has stopped running because it encountered a problem.


    --- BEGIN ERROR REPORT 9f578458 --------
    Generated 7/8/12 11:31 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpotâ„¢ Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 4200 Series version 3.2.9756 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.NoClassDefFoundError: forge/IConnectionHandler
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ModLoader.addMod(ModLoader.java:289)
    at ModLoader.readFromClassPath(ModLoader.java:1210)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at magic.launcher.Launcher.a(Unknown Source)
    at magic.launcher.j.a(Unknown Source)
    at magic.launcher.q.println(Unknown Source)
    at ModLoader.init(ModLoader.java:883)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(ahu.java:77)
    at ahu.<clinit>(ahu.java:8)
    at net.minecraft.client.Minecraft.a(SourceFile:273)
    at net.minecraft.client.Minecraft.run(SourceFile:657)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: forge.IConnectionHandler
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 27 more
    --- END ERROR REPORT f4a9b0b5 ----------





    Update Java.

    Update your LWJGL.

    Provide a screenshot of your mods setup screen in Magic Launcher.



    :rolleyes:
    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    My minecraft works!! had to change 3 Id's but when i changed them, the configs started to being ****ed as u seee here




    Well, at least you appear to be starting to make some big progress now! LOL!

    There might also be some configuration settings that you have to change for conflicting textures. Or, you may be running out of texture slots.



    :)






    Quote from JinxiMinx

    Wow, certainly a lot of suggestions! My drivers are all up to date. I think I was using too much memory.. I'll try lowering that number as well. Magic Launcher is in its own folder, but I'm launching via a shortcut on my taskbar. Is that alright?



    Yes, a "shortcut" is perfect!



    :)






    Quote from JinxiMinx

    The only problem I seem to be having is that when Mo Creatures is -NOT- installed directly into the minecraft.jar, accompanied with Forge and GUI, then I can't access the global mod settings in game, else it causes a crash.




    Some mods require extra steps or have special instructions to get them to work properly.



    :)






    Quote from VetteFan

    Exception in thread "Minecraft main thread" java.lang.RuntimeException: sidedDelegate null when attempting to getMinecraftLogger, this is generally caused by you not installing FML properly, or installing some other mod that edits Minecraft.class on top of FML such as ModLoader, do not do this. Reinstall FML properly and try again.




    Provide a screenshot of your mods setup screen in Magic Launcher.

    Also, you should be able to uncheck/remove ModLoader since ModLoader functionality is now in Forge for the most part.



    :)
    Posted in: Minecraft Tools
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from tris812

    I only disabled it for Minecraft-shouldn't that be enough? Also, having returned to the original LWGJL, I've found I'm still having the same glitchy pistons :o




    NO, you need to disable Threaded Optimization GLOBALLY. It won't have any impact on Minecraft otherwise.

    You may need to reboot your system after disabling it globally. Also, go back to the newest LWJGL.

    I don't remember if you said you already updated your video drivers, but do that too if you haven't already.



    :)






    Quote from tris812

    EDIT: I do also have 64-bit Java, which is what I should do.




    The 64-bit edition of Java does NOT include the 32-bit edition of Java. You need to install BOTH the 32-bit AND 64-bit editions of Java on a 64-bit Operating System.



    :)






    Quote from tris812

    EDIT2: I tried disabling TO globally and didn't get what I want. I seem to have done something to my minecraft/optifine that reinstalling doesn't fix.




    Again, you may need to reboot your system first, etc, etc.



    :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] CIRCUIT CUBES [Ver. H-01: Oct. 22, 2012]
    A Special Thanks to Caitlin ("ablownmind") of ABLOWNMIND Designs For This Banner:





    CODE:
    [url="http://goo.gl/AbG5z"][img]http://i.imgur.com/SOEAN.png[/img][/url]




    Just place the code in your signature!



    More banners can be found in the OP!





    :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [REOPENING] ablownmind designs
    Quote from ablownmind

    I hope you like this. Stuck with what you said for the most part. I think the red looks sharp, so I didn't overload it with other colors.






    Awesome!

    Thank You!

    You truly are amazing and talented!

    If you ever find yourself bored or wanting to experiment, please feel free to make more for me and do whatever you want with it! I'll take any and all banners that I can get from you!



    :D



    :DORE: For You!
    Posted in: Art Shops
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    mDiyo's 4096 Fix (Requires Forge. Make SURE you download the version at the top of the post that says Experimental ID resolver support! Supports up to Forge 3.2.3.108. This supports more mods than Robinton's, but Items and Blocks can intermingle. Requires at least ID Resolver Update 1 and higher.)
    Is this important?
    works for me :DD




    ID Resolver is currently at Update 1. So, I think you're good. LOL!



    :)
    Posted in: Minecraft Tools
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    I downloaded the 4096 mod thingy, but it crashed with it., and i'll check it out now ;D

    Can't find a good link for downloading it again, could you please help searching?
    http://www.minecraft...s-4096ids-mod/

    Is this the right one?

    If i put it in i get 19 errors.

    NOTE: your mod looks really fun, but whats the use of it? After everything is fixed i'll definately use it :D




    From the OP of ShaRose's ID Resolver Thread:


    Required mods:
    Risugami's ModLoader OR Forge Modloader (See below for information on which merges support what versions of forge: Currently only the fix by Pahimar supports it)
    GuiAPI 0.14.3-1.2.5

    Finally, ID Resolver requires one of the following 4096 mods.

    Robinton's 4096IDs (There is a non-forge and a forge version. Forge version only supports up to Forge 3.0.1.75, and there is a patch that lets it support up to 3.2.3.108. This may cause incompatibilities with a lot of mods if they don't support it)

    mDiyo's 4096 Fix (Requires Forge. Make SURE you download the version at the top of the post that says Experimental ID resolver support! Supports up to Forge 3.2.3.108. This supports more mods than Robinton's, but Items and Blocks can intermingle. Requires at least ID Resolver Update 1 and higher.)

    mDiyo's 4096 Fix Updated by Pahimar (Requires Forge. Same as above, but was designed to support up to Forge 3.2.6.131. Make SURE you download the version with IDResolver support.)

    If one of the above fixes is installed and working, ID Resolver should work fine.

    If ID resolver detects any issues (Assuming minecraft doesn't crash beforehand) it will tell you with a dialog box, as well and logging it to ID resolver.txt.



    Choose what works best for you.

    If you can't get ID Resolver to work, you'll have to ask in that thread. If you still can't get it to work, you're out of luck there then and just have to remove some mods instead.


    As for my mod, all I can say is click on my banner and read my OP etc.





    :)
    Posted in: Minecraft Tools
  • 0

    posted a message on [1.5.1] Useful Cheats mod (It's back)
    Quote from UnknownBob

    No, I couldn't get one working. Sorry.




    Bummer. :(

    Thanks, though!



    :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] Usefulfood - Craft yourself a meal! [Modloader] OUTDATED
    Quote from Bockwurst

    Nah, no pizza.




    No Pizza?

    Bread + Cheeze + Ham + Beef Sausage (Seasoned Leather)?

    Well, I guess Tomatoes are missing for the sauce.

    If you can do Tomatoes or Sauce, you could cook the Pizza in the Furnace.



    :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    What mod did you made?

    1.
    There is no resource folder in the resource one, so i guess its alright.

    2. What portalgun? (The main portalgun)(The portalgun inside?)


    3. I've done that

    If i change the ID's i keep getting new errors.




    So, inside the "portalgun" folder (in the file you originally downloaded) is another portal fun folder? Okay, then THAT "portalgun" folder (the one from inside the other one) goes into the "mods" folder.

    You have many mods adding many blocks. You have to find one that's free. The 4096 Mod allows you to go above 256.


    And, ahem, click my signature. :P



    :)
    Posted in: Minecraft Tools
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from tris812

    I tried turning off Threaded Optimisation and enabling VSync as instructed, but that made no difference. :(




    When you disabled Threaded Optimization, did you disable it "globally" like you are supposed to? Or, did you try only doing it for Java which will not work?

    Also, update Java. If on a 64-bit O.S., make sure to install both the 32-bit and 64-bit editions of Java.



    :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] CIRCUIT CUBES [Ver. H-01: Oct. 22, 2012]






    Circuit Cubes Mod For Minecraft 1.2.5
    Has Been Updated To Version F-02!





    Fixed A MAJOR Compatibility Issue!






    NEW Features:
    • A Wireless Redstone Power Transceiver!
      • A "Transceiver" works like BOTH a "Transmitter" AND a "Receiver" at the same time!
      • Shapeless Recipe: One "Transmitter" plus one "Receiver" yields two "Transceivers!"






    IMPORTANT CHANGES / FIXES:
    • Fixed A MAJOR Compatibility Issue--you can once again install Circuit Cubes EITHER before OR after mods like Single-Player Commands and/or the Player API! In fact, I think the previous version F-01 wasn't working properly after all if Single-Player Commands was installed. You should be able to right-click the Wireless Redstone cubes to set their frequency! If you find what you believe to be a bug, you need to let me know.
    • The new Wireless Redstone Power Transceiver Cube!
    B)



    Posted in: Minecraft Mods
  • 0

    posted a message on [Launcher] Magic Launcher 1.3.4 (mods, options, profiles, news)
    Quote from matvanbeer

    1. I went to my folder and put the "resources" folder in .minecraft/resources




    Do you mean just the contents of the "resources" folder? You should NOT have a "\.mincraft\resources\resources" folder. The contents of (the "files" from inside) the "resources" folder go into the "\.minecraft\resources" folder.



    :)






    Quote from matvanbeer

    2. I put the folder "portalgun"folder, inside my "portalgun" folder in .minecraft/mods




    The "portalgun" folder itself goes into the "\.minecraft\mods" folder. It doesn't go inside another "portalgun" folder under that.



    :)






    Quote from matvanbeer

    3. I put the zip file i created( the 2 folders and all the class files) in my launcher.




    Remove the two folders from inside the zip file you created. Leave all the class files.



    :)






    Quote from matvanbeer

    java.lang.IllegalArgumentException: Slot 204 is already occupied by myst_BlockStarFissure@170f5c38 when adding Portal_BlockPortal@716f6c5b




    You have a Block ID Conflict there between the Portal Gun and Myst mods.

    One (or both?) may create a config file that allows you to change the default Block ID for the block in question. ID Resolver should be asking you this in the process but it appears that may not be working correctly yet either. I see that ID Resolver actually requires a 4096 ID Mod and lists different ones with different features etc. So, that's another thing on its own altogether. So, for now at least, you may have to try and to try changing it manually in a config file.



    :)






    Quote from matvanbeer

    I really feel so dumb, and i would understand if you say : STFU , you are annoying me ... ^^




    When all is said and done, maybe you can try out my mod for the effort I have been putting in. :P



    :)
    Posted in: Minecraft Tools
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