I once decided to make a texture pack featuring the old textures from before the Halloween update in 2010, and Nostalgia-Craft is the result!
There's two versions of the pack, an Alpha and a Beta version, both aim to capture some of the feel from Minecraft Alpha and Beta.
More screenshots
A mountainous region
The good old cobblestone texture
Reunite with your favorite flower species
Yes, they're also in the Beta pack, same with the deliciously colorful dyed wool spectrum
Various old-styled blocks (the chest is a proper block in the current version)
Signs of civilization
Just watch this splendid review by GameChap!
More video reviews!
Download and installation:
1. Download the pack from the Google Drive link
2. Simply put the .zip into the Minecraft resource pack folder.
UPDATE: Updated for 1.7 Choose if you want pre-1.7 cobble or not.
UPDATE: Made bricks/furnace have old texture, also made the title screen logo like the old one. You can now choose if you want invisible tallgrass/shrubs (will make harvesting seeds a bit akward)
UPDATE: Made a version with the old gold/iron/diamond block side texture, but the side texture is on top and bottom too.
UPDATE: Made a version that uses textures from waay back (classic 0.0.14a for example)
UPDATE: Made a version from late 2010
UPDATE: Now compatible with beta 1.8
UPDATE: Main version compatible with 1.9 prerelease 2
UPDATE: Vines now match the normal leaf in the main version
UPDATE: Main version and Classic version updated to 1.9 prerelease 3
UPDATE: Made a painting like the old one, and changed flint in the classic version
UPDATE: Main version and Classic version updated to 1.9 prerelease 4, They now have SQUARE moon/sun
UPDATE: Invis. tall grass and late 2010 version updated for 1.9 pre4
UPDATE: Updated all 1.9 versions to include the old explosion and old-style chests
UPDATE: Finally got the old spider in the classic version, thanks Thoth_djehuty100!
UPDATE: Changed wild grass color a bit, and updated all the packs to 1.9 pre 5
UPDATE: Updated the pack to 1.0.0 and made some changes in the item.png's
UPDATE: Improved the leaf & gravel textures in Classic version
UPDATE: (Classic version)Made the torches look like those from indev, and made pigs look like they did in 0.24
UPDATE: (Classic version)Made slimes look like they did in Alpha 1.0.11
UPDATE: (Classic version)Made cows have the old texture.
15dec11: (Classic version)Made creepers dark like in survival_test, added two packs
12jan12: Updated all versions to 1.1
16feb12: Put original white End Stone texture (For end portal frame too) in Classic pack
26feb12: Updated the normal version to snapshot 12w08a
01mar12: Updated all packs to 1.2
23mar12: Updated all packs to 1.2.4
17may12: Updated all packs to 12w19a, and included fix for chicken, pigman and creeper texture
28jul12: Updated all packs to 1.3, Classic WIP version now has more accurate spider texture
11aug12: Added Infdev item sprite for doors to Classic pack
16aug12: Classic pack: brewing stand now looks like the old one, and emerald is ruby
23oct12: Updated all packs to 1.4.1, discontinued the "tallgrass-less" packs.
26oct12: Old item frame/carrot textures in the Classic WIP pack.
13jan13: Updated all packs to 1.4.7 and 1.4.6.
25jan13: Updated main pack to 1.5
05apr13: Updated Main, Midbeta and Classic to 1.5.1 (late 2010 version discontinued)
05apr13: Added old-style trapped chest to all packs
28apr13: Added old diamond armor to main and midbeta packs
23may13: Old water/lava for all packs, a few edits to Classic pack
26may13: Fixed zombie/pigzombie textures in Classic pack
04jun13: Added old redstone lamp texture to classic pack
28jun13: Updated all packs to 1.6, added old sounds
01jul13: Normal and Classic pack got old chest sound (door)
17jul13: Old level up sound added to all packs
03sep13: Oldest cow sounds + a few old textures added to the classic pack
25oct13: Updated packs to 1.7
03nov13: Renamed sound folder to sounds, added "has" to player left/join messages in classic pack
03feb15: Updated to 1.8: Discontinued Classic pack.
Main/Midbeta renamed to Alpha and Beta versions.
Added old mineral blocks (gold/iron/diamond).
Fixed furnace/dispenser/dropper top texture.
Minecarts are now silent.
03feb15: fixed leather armor item sprites
04feb15: older versions now listed in this post
23jul15: added old sponge texture
05jan16: fixed lit furnace not having stone top
11mar16: updated packs to 1.9 (fixed the huge blocks), changed host to google drive (less ads and more features)
15mar16: made old door sounds work again, they are now used for chests too
03apr16: fence gates also use old door sounds now, chests use the chest sound from pre-1.9
09apr16: added old rain sounds to both packs
29nov16: updated packs to 1.11 format and added chest models by SOM3GUY (requires OptiFine)
06dec16: updated link to MCPE Alpha pack
12dec16: alpha/beta: monochrome lightmap, old skeleton & bow model, alpha: tintless leaves for trees other than oak (thanks a lot to SOM3GUY)
11jun17: updated links for MCPE versions
(1.11) Alpha version download
This pack brings back the 2010 Alpha (pre-Halloween update!) feel, complete with sounds and textures!
- old gravel texture
- old brick/furnace textures
- old porkchop
- old painting
- old mojang logo & old-ish title screen background
- old title screen Minecraft title
- old explosion graphics
- old chests by SOM3GUY (requires OptiFine)
- old skeleton model and bow view/thirdperson model by SOM3GUY (requires OptiFine)
- monochromatic lightmap by SOM3GUY (requires MCPatcher or OptiFine)
- ghast fireballs/fire charge is flaming snowballs
- old fishing rod animation
- old dispenser
- old diamond armor
- old cocoabean
- fixed chicken and creeper feet
- fixed zombie pigman skin
- old leather armor
- old styled foodstuffs
- phaseless moon
- snoutless pigs!
- Old water & lava!
- Old reeds
- Old rose
- Old log top textures
- Many of the old sounds:
- block step sounds
- bow sounds
- mob sounds (including the old creeper sounds)
- player damage sounds
- fall damage sounds
- door sounds
- old sponge texture
- old level-up sound
- silent minecarts!
- other misc. sounds like flint & steel
(1.11) Beta version download
This pack makes Minecraft feel like it did in the beta versions of early/mid 2011.
- Old sounds!
- a lot of stuff that I've forgotten and can't list, but it's there!
(MCPE 1.1) Minecraft PE versions (ported by MasterLazorX):
For older versions of the pack, you can check out
The Nostalgia-Craft archive on Google Drive
(1.7.10) Main version download (november 2013)
(1.7.10) Mid-Beta version (november 2013)
(1.7.10) Classic version (november 2013)
- Classic 0.0.14a leaf
- glass texture from when glass was first implemented
- classic brick textures
- armor from SURVIVAL_TEST
- early plank texture
- early gold block texture
- early plank colored boat & sign
- first cobble texture
- first sapling texture
- Infdev door item sprite
- old gold ore texture
- old double axes
- first piston textures
- first end stone textures
- old gravel textures
- classic wool color scheme (brown wool is purplish wool)
- old flint & steel
- old coal
- first pig texture
- indev torches
- old feather
- old slime
- old cow
- old redstone lamp
- emerald is ruby
- old brewing stand
- old bloody pigman skin
- old carrot textures
- old item frame
- old Enchantment table
- old spider Thanks to
- the rest is identical to the main version
(Minecraft 1.6) Normal version (july 2013)
(Minecraft 1.6) Midbeta version (july 2013)
(Minecraft 1.6) Classic version (september 2013)
(Minecraft 1.5.1) Normal version (may 2013)
(Minecraft 1.5.1) Midbeta version (may 2013)
(Minecraft 1.5.1) Classic version (june 2013)
(loss of archive during 2012)
(Minecraft Beta 1.7.3) Normal version (july 2011)
(Minecraft Beta 1.7.3) Late 2010 version (post-halloween update) (september 2011)
(Minecraft Beta 1.7.3) Classic version (august 2011)
(Minecraft Beta 1.6.6) Main (and only) version (june 2011)
You can use this Nostalgia-Craft banner in your signature if you want:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1229392-nostalgia-craft][img]http://i.imgur.com/nPFS9dc.png[/img][/url]
10
I'm not too good at reading Java error logs, but it looks like maybe your Z coordinate is somehow screwed up. Since your friend can respawn normally, it seems that the problem comes from something specifically related to your player's saved data.
If that's the case, you can try resetting your spawn point coords from console with the command:
/spawnpoint <player> <x> <y> <z>.
You can also try deleting your player data file, it's in your server folder /world/playerdata/ and is named with your UUID. You can also try going through any plugin data that stores player information (such as your Essentials player data file in /plugins/Essentials/userdata/ ) and reset them too by simply deleting them. Before deleting player files though, be sure to make copies as backup so that you can retrieve your items, xp, sethomes, permissions, etc. later on.
1
That moment when stone/cobble becomes more precious than diamonds haha
1
If you are not used to cave systems, it can be hard to deal with a lot of things at once (mobs, lava, random holes in the ground, spawners, etc). You can switch the difficulty to easy or peaceful, which can allow you to focus on getting used to cave systems in the game.
Then, when navigating caves becomes second nature to you, you can raise the difficulty back, because you won't be worrying about the cave anymore once you're used to them, and fighting mobs in caves will become as simple as fighting them on the surface to you.
1
The old sounds were perfect... Don't get me wrong, the new ones are nice too, but I feel like they could have left the old doors, hurt, explosions, etc. sounds alone.
1
A good thing to keep in mind when playing is that everything you see in the game is either a block or an entity. When you "use" a water bucket, you're in reality placing a block of water, in the same way as you would place a dirt block or cobblestone block. Then, the placed block of water will create flowing water blocks around it, pushing stuff around and turning lava into obsidian.
The water block you placed initially (the source block) can be retrieved with an empty bucket, but the flowing water around it cannot, as they depend on the source block you placed in the middle to exist. So when you want to clear a zone of lava, you would aim your cursor at a wall or floor nearby, and place the water block using the bucket, just like you would do if you wanted to place a solid block. The source block of water will then create flowing water blocks around it, putting out lava. Lava "blocks" behave similarly, they too have a source block that you can place and pick up with buckets, and flowing blocks that are generated around source blocks (that you cannot pick up with a bucket). Natural lava pools generate with lava source blocks.
- Obsidian is generated when water touches lava source blocks (the lava source blocks turns into obsidian).
- Cobblestone is generated when water touches flowing lava blocks (the flowing lava turns into cobblestone).
- Smooth stone is generated when lava flows over water (the water turns into stone).
When you want to place a block, you need to be within reach of a surface on which to place the block. This is why sometimes, when you aim directly in the pool of lava with the bucket, nothing happens: the bottom of the lava pool is out of reach for you to place a water block. If you do manage to place a water block inside the pool, it means that you are in reality placing the water block on the bottom of the lava pool or on a side wall inside the pool. Often in these cases, the water touches the lava source blocks around it, making obsidian. In other words, when you're trying to place something in lava, it's like placing the block in a hole without lava: the game ignores the lava blocks when it comes to placing blocks (such as water).
PS (edit): Oh and for escaping lava, it can be quite hard, but the other posts above give pretty good advice You'll quickly become skilled enough to pretty much avoid touching lava in the first place though!
1
Recruiting staff from applications can be successful in many ways, but from personal experience, I would much more recommend picking potential staff members from your server's existing players. When you post a staff recruitment thread online, those who apply are normally those in seek of a quick way to gain some sort of power on a server, and those are not the type of people you want (again, not all applicants are power-seekers, but a big majority of them unfortunately are).
Players who have been playing for a while on your server and who has become a well-known and respected member of your community are the ones best suited for staff role on your own server. I rather promote a dedicated player who has never had staffing experience (everyone has a first for everything), rather than an experienced person looking for a staff position, but that I barely know just through an application.
As a side note, I also completely agree with the time and money parts. As nitewing76 said:
1
I don't have too much debugging experience, but by reading the error logs I'm guessing there is something wrong with the block at (4178, 70, 2042).
From what I can understand, it's like if the game thinks there's a daylight sensor block there but in reality there's nothing. I might be wrong though, but it might be worth checking.
1
A lot of the "new" things added in the game already existed in mods... If people wanted the new things, they could have just installed mods. But no, they had to pressure Mojang into adding these moddy stuff every time an update comes.
And for those telling me "just don't update". Well, updates also include some bug fixes, and I'm totally not against bug fixes. There are also occasional good features, I'm just saying that the majority of new things feel like they're pulled straight from mods...
I personally think Mojang should have put their efforts into the modding API and customization settings. Minecraft should have become this central core game from which people can branch out and create whatever mods they want. This would have been the best way of satisfying every player type, from hardcore PvPers to redstone enginners, to architects and adventurers.
Basically I think the updates should have just stuck with bug fixes and game optimization, and make a solid modding API, leaving the fancy features to modders, because a lot of people still wish the vanilla game was as simple as Alpha or Beta...
(Again, just my point of view)
1
Decoration wise, how about some underground vines to make the room feel less grey?
A pillar or two in the center can make it look more natural too.
Other than that the room looks quite nice
6
MC beta 1.7 was the last version before they brought in major changes to the survival play style.
Hunger, sprinting, enchantments, bow charging, potion effects, etc. did not exist.
The End did not exist, strongholds, ravines, mineshafts, villages, NPCs did not exist.
The map was relatively simpler, worlds generated with much more unique terrain and floating islands or weird cliffs...
And there were the Farlands!
The list goes on and on about things added after beta 1.7.3 that changed the direction the game is heading. It used to be a simple and peaceful sandbox building game. A lot of people (including myself) feel the game is now too RPG-based. If you ask any random player now what is their goal in the game, most would say "Defeat the dragon" or "Get all the end-game items, enchants, and whatnot". Back in beta 1.7.3 and before, the goal was to build beautiful things and turn your empty land into a nice, unique town, or base, or castle.
Now I know I might receive a lot of hate from people saying "Yeah but you can still build now, it's not like you HAVE to defeat the dragon."
And I would agree. Yes, even with today's versions I can still do most of the stuff I used to do. But there was something special about Minecraft before all this RPG gameplay was added, that made it stand out from other games. Now it's just becoming more and more like any other mainstream game.
Even though beta 1.7.3 was not perfect and had some bugs, the overall gameplay was at its best and Minecraft shined as a unique game. It just went downhill from there.
(Again, this is just my opinion as a veteran from Alpha 1.2.2)