Glad to see this pack get a defibrillator treatment
Thinks are looking good. I hope to see more! However, I think a lot of your blocks could use more contrast.
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Glad to see this pack get a defibrillator treatment
Thinks are looking good. I hope to see more! However, I think a lot of your blocks could use more contrast.
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This is a great pack. I love how it's cartoony like Sphax, because Sphax gets a bit boring after a while. Hopefully, this pack is still being worked on. The latest post is from June 2015 and the OP hasn't been active since October 2015.. I'd really love to see this pack develop more.
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Quote from ThistledRuby»
I've finally finished the grass textures so far both the grass, and stone blocks have been converted to vectors, and work great in the sizes I have tested currently, which is 32x, the original 128x, and 512x, which is the resolution used in the picture above. Surprisingly the 32x textures looks similar to an old pack I was working on, which I borrowed some designs from, such as my stone, cobble, and grass top, although remastered and with better drawing skills then before
Version 0.1 might take a bit longer then I planned because of the pack upgrading, but it will be worth the wait, since it brings more options, like different resolution packs, and easier editing of old textures. I'll keep with releasing the 128x packs during the alpha and beta, as to lessen the eventual traffic, and keep track of it better, But i'm going to have all versions available for it's release ^^ 16x, 32x, 64x, 128x, 256x, 512x, and if it's supported, 1024x
That is, if people actually care about this pack, which I hope some do ^^
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I really hate life sometimes, i activated another one of it's trap cards.
I'm not going to abandon this project again, but i can't work on it as much as i wanted to, i chose a bad time to get back to it, but at the same time i'm glad i did, it gave me the motivation i needed. Updates will slow down, but i'll try to not go 6 months without at least something to show, i'll try to do little bits at a time when i can.
But for now, here's what I've been working on, I've mainly been trying to figure out how alternative blocks work, i would love to have the system in the future after most of the other blocks are done
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The textures look great, i love your tools and items so far i remember seeing you work on your old pack, i can't wait to see what else you do with this one ^^
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Thistle here. This is a Resource Pack I have been working on since they were called texturepacks. Unfortunately, most of my time up until now has made my put the pack aside, due to life stuff and losing my motivation and ideas. But recently things have been calming down, and my passion for this project is at full force again, I sorely need something to get back into the groove of things, this is perfect for it, and I decided to revamp the thread layout, hopefully it looks better than it used to be.
The pack is designed and developed in the 128x resolution as the main one, but I will be making all resolutions available by the end, for all versions I make. So far, two are planned:
Alrenia/Alien: Meant to be the main pack, but I’m guessing people will go for the default version. This pack will have a bit more of an alien feel to it, with different colours, and a style more suited to the alien planet and species it is based on. All blocks and items, select 3D models, personalised paintings suiting the alien culture, custom alien language, alternate colormap and environment
Default/Minecraft: Sticking closer to default Minecraft and it’s colouring, but with my own personal touch and style to it. All blocks and items, select 3D models, minecraft based and inspired paintings
Screenshots:
Changelog:
V0.1
-converted over to a new way of making the textures, they're now proper vectors, with all current textures converted over
-new grass textures, top and side revised and improved
-added log top textures
-tweaked plank textures
-improved textures for raw granite, diorite, and andesite
-added wool textures
-added sea lantern texture
-improved log birch side texture
-revised coal ore texture
-changed stone texture slightly
-tweaked Cobblestones colours slightly
-added glass texture, but will probably be revised or improved on by V0.2
-removed breaking animation, to be improved by V0.2
-temporarily removed mossy cobblestone, gold ore, iron ore, and sand textures to be revised and remade in V0.2
V0.0.9
-Replaced blurred edged shading on logs with Cel shading
-Created Planks
-Created Acacia and Dark Oak Log sides
-Reworked Dirt and Grass
-Improved Grass colourmap
-Created Coal and Gold ore
-Added Custom Menu background
-Created Bedrock
Downloads:
Alien
Alrenia Alien V0.1
Alrenia Alien V0.0.9
Alrenia Alien V0.0.8
Minecraft
Alrenia Minecraft V0.1
Alrenia Minecraft V0.0.9
Alrenia Minecraft V0.0.8
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
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wow, didn't think I would ever get an answer to this, thanks ^^
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Glad you like it ^^ hopefully it will be finished soon, making the textures has been slow lately, but I should be back to working on it very soon
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I've finally finished the grass textures so far both the grass, and stone blocks have been converted to vectors, and work great in the sizes I have tested currently, which is 32x, the original 128x, and 512x, which is the resolution used in the picture above. Surprisingly the 32x textures looks similar to an old pack I was working on, which I borrowed some designs from, such as my stone, cobble, and grass top, although remastered and with better drawing skills then before
Version 0.1 might take a bit longer then I planned because of the pack upgrading, but it will be worth the wait, since it brings more options, like different resolution packs, and easier editing of old textures. I'll keep with releasing the 128x packs during the alpha and beta, as to lessen the eventual traffic, and keep track of it better, But i'm going to have all versions available for it's release ^^ 16x, 32x, 64x, 128x, 256x, 512x, and if it's supported, 1024x
That is, if people actually care about this pack, which I hope some do ^^
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I've recently found out that tiling vector textures is easier to do then i thought, so I've started converting the textures I've done so far, then continue work on V0.1 ^^ my reason for converting, is that I was originally going to do this pack as vectored, instead of vector-based which i have been doing so far in Photoshop. Plus, my source files for the pack is starting to looks a bit.... clustered, I have about 500 different layers and a dozen different groups in the PSD file, and that's just the textures I've made so far. Hopefully when I convert it to vectors instead of painted, it will be more organized
In short, the way this pack is made will be slightly different, but will have the same result. the only things that might be changing, is a cleaner look, and the ability to create other resolutions easily,and made edits quickly and efficiently ^^
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Thanks, i'm glad people like it
That's really good to hear ^^ when I heard about the whole Microsoft thing, I had mixed feelings about it. I just got back into Minecraft when 1.8 released (I last played properly with 1.3) so it's good to hear things might stay the same