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    posted a message on Ulicith
    So first off, excellent map so far! (I haven't finished it yet, but will be right back on it!) I found the intro really interesting! However, if you are planning to update this map to 1.8, I would highly recommend fixing the reset button for the coal puzzle to rebuild the piston that the coal block replaces if you spam the button too much. Either that or use the /fill replace command instead of /setblock so that it would only create a coal block if that particular space is empty. Good job!
    Posted in: Maps
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    posted a message on Mining Processor help
    While I do believe that your hopper sorting before and after the furnace can be more compact, I have yet to do this effectively and lack the experience with hoppers to make it happen. If I do find a solution though, I will make sure to let you know
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Mining Processor help
    The only real issue as you probably have realized is that you used way too many hoppers. The water stream is a good idea and probably better than using those hoppers. Also, since you only have two main parts to the sorter, you only need two hoppers under the water stream to grab all of the items for that branch (coal, iron, gold go in one, the rest in the other). I will look into this a bit more and will send you a screenshot of my design. Your item tower is good, just the hopper transporters seems jumbled.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on need mob pusher help! (particularly blazes)
    If, as I think you are asking, are trying to connect two blaze farms similarly to the way that Etho did in his LP, why not connect them using the same technique that governs the funnel? When they reach the bottom of the funnel, have the blazes land on a pressure plate connected to another piston. The piston pushes them off the pressure plate and onto another pressure with a piston, creating a zipper like effect. Then lead both piston chains to the same spot. There, you can push the blazes into your lava tube.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Halo Shields in Minecraft! (Halo Shield Box Schematic)
    My design is 12 x 16 x 10, that is 12 high, 16 wide and 10 long. This includes the bedrock cover surrounding it, and room inside of it for a person to fly around and be able to view all the redstone without destroying anything other than the bedrock.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Halo Shields in Minecraft! (Halo Shield Box Schematic)
    Quote from last_username

    So, you are using a health objective to detect damage? I tried this, but the problem is if the player takes damage and raises their shield (or gets healed in some other way) within the same clock cycle, and the healing amount is equal or more than the damage, then the machine will not detect the damage and the shield gets stuck off until they take damage again. I eventually gave up and decided this was practically impossible to do. But if anybody has ideas, I'd like to hear them.


    If I am understanding you correctly, then the only way to beat this would be to have a clock running that detects a players' health change every game tick. Since a player cannot be simultaneously hurt and healed (I think), there must be a certain time frame that would allow a circuit like this to detect it.
    Quote from pendragon36

    Damn man, I was just going to build something pretty much identical to this :P Guess you beat me to it


    Haha. I did this rather quickly, so I doubt my system is the most efficient, it is just the way I chose to do it. Lol. If you got other ways to accomplish this, do it. Because the techniques that are used in your version might eventually be able to be reused for something else.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Halo Shields in Minecraft! (Halo Shield Box Schematic)
    Halo Shields!
    (P.S. the download is a schematic, NOT a map)

    Hey guys! After watching Vechz' test world about halo shields and scrolling through the comments and noticed quite a few things that could be added.

    Video:



    Basically, "shields" as I am calling it, is a level of absorption that affects a player. Level 0 absorption gives 2 hearts, Level 1 absorption gives 4 hearts, and so on.

    Features:

    Anyways, so! Onto the features I have managed to add:

    1. Shields take 20 seconds to recharge.

    2. Recharge time resets whenever you take damage.

    3. Shields can be upgraded.

    4. Map makers can turn off the shields in certain areas.

    5. Shields don't regenerate instantly when they start regenerating. (It takes about 16 ticks I think).

    6. Health no longer regenerates!!!! (Sorry for this if you didn't want it. If enough people complain i will make a second version that removes this. Although it isn't that hard to find the command block.)

    Technical Stuff:
    (Mapmakers uses and commands)

    This is a schematic of a small bedrock box with four labelled command blocks outside of it. Place the bedrock box in the spawn chunks and the box should be able to work (If not, please reply and explain as best as you can). The box does not need any activation or anything, it will start working as soon as it is placed. The four command blocks outside are the box. They should look like this.


    Move these command blocks to where you want the player to receive their upgrade. This could be at the end of a dungeon or level or whatever. The important thing is to work them, you have to send a redstone pulse to them. how that happens is up to you.

    Also, to make a certain area where shields are deactivated like if you are trying to make it seem like the armor battery is dying or something, you have to use this command in a command block. "/scoreboard players set @a areaShields 1". This locks the shield regeneration system and clears the absorption effect. To re-enable it do the same command, except change the 1 to a 0. "/scoreboard players set @a areaShields 0"

    By the way, (this piece of advice is for everyone) golden apples can fully heal the absorption hearts no matter what the level. I have tested this with the max amount of hearts absorption can give (255) and one golden apple will fully renew the golden hearts.

    Download Schematic:
    http://www.mediafire...d_Box.schematic

    Now for a picture of the inside of the box.


    Wishlist/To Do List
    • Make a potion effect that will get rid of shields for a certain time period. (Does not work in multiplayer without having to identify every player playing)
    • (Placeholder for if I think of something else. :P )
    Bugs:
    • Unknown if it works on multiplayer. (Although it should. I made it with that in mind, I just don't have a server to test it with. :/)
    • Shield Regeneration does not completely work. Shields slowly regenerate the first time the effect is applied, so it will only work after getting an upgrade of two levels or higher or leaving an area that deactivates shields.
    • (Report below if any arise.)
    Thanks to Vechs for showing me this idea.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Hey guys, I decided to try to do a lets play of inferno Mines (this is my first lp so kinda rough and i edited it incorrectly for the first video), but I discovered something important about skylight C. If you die and get sent back to the beginning, it is really difficult (for me it was almost impossible) to grab your stuff and continue.

    Posted in: Maps
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    posted a message on [1.5.1 // ALL] [SMP] [Forge] [RPG] - The Legend of Notch: Reincarnation - Minecraft RPG Mod - {[1.6 Launcher Compability]}
    The keyboard button does not work for me, and right now I can't use any skills. Is this a bug or have I done something wrong?
    Posted in: Minecraft Mods
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