ALCore update - 5.5.0
Welcome everybody.
This mod is long long dead! Last version is for MC 1.7.10
Last message from your fellow in the last page of this mod as on 6/15/16 or page 96.
Follow @kodehawa and @arcanumludum for the latest updates and news about this mod
WARNING: ENCHANTED PORTALS 3 IS INCOMPATIBLE WITH BLOCKESP, IT WILL CRASH IF YOU ENABLE BLOCKESP WITH THAT MOD INSTALLED AND A PORTAL IS IN RENDERING RANGE.
Edit: Every render mod is incompatible if you enable a rendering module except very few exceptions
Current version: 5.5.0a
Current API version (ALCore): 1.0.0
Download: http://adf.ly/w1M2V
ALCore (REQUIERED FOR NEW VERSION, SAME INSTALLATION METHOD) http://adf.ly/w1Ls8
Old versions: http://adf.ly/UYv7z
Forge version: 10.13.2.1230
Contributors:
- Kodehawa
- ADGDeveloping
Changes:
- Block Finder supports metadata.
- Block Finder now support block names (metadata can be used)
- Now uses ALCore.
- Fixed pinning.
- Fixed mod
- Fixed configs
- Added new gui handler, adds more compatibillity with other mods.
- Fixed crash with Pixelmon.
Feature List:
- Fly (fly).
- Dynamic Fly (dynamicfly).
- Creative Fly (creativefly).
- X-Ray (x-ray).
- AutoSprint (autosprint).
- AutoWalk (autowalk).
- Sneak (sneak).
- Sprint (sprint).
- Chest Finder (chestfinder).
- PlayerESP (playeresp).
- Set Day (setday).
- No Fall (nofall).
- (Event) No Fall (eventnofall).
- Breadcrumb (breadcrumb).
- Tracers (tracers).
- Fast Place (fastplace).
- Fast Break (fastbreak).
- Freeze Cam (freezecam).
- Freecam/Spectate (spectate).
- Full Bright (fullbright).
- High Jump (highjump).
- Invisible Player (invisibleplayer).
- No Web (noweb).
- Speed (speed).
- Auto-Step (step).
- Water Walk (waterwalk).
- Un-Pushable (unpushable).
- Block Finder (blockfinder)
- [Util] Advanced Tooltips.
- [Util] Mob Hitbox.
- [Util] Reload Chunks.
All modules are default to false, when toggled it changes to true and saves it state to a .TXT file.
Additional Information:
- G: Gui
Type /modulelist in console for see the keybinding
Console commands:
- module - Toggle the specified module.
- modulelist - Lists all the avaliable modules
- smkey add or delete - Change module keys.
- cesh - Change step height. (/cestepheight in 4.0.0B1) (Step module)
- flyspeed - Changes vanilla Fly speed
- cecb - Clears breadcrumb (/ceclearbreadcrumb in 4.0.0B1)
- cebe add or remove - Add or removes blocks to the BlockESP list. (/ceblockesp in 4.0.0B1)
- cefc add or delete - Add or delete friends to the friend list.
- ceec add or delete - Add or delete enemys to the friend list.
- cesv - Changes player velocity (Speed module)
- cemh - Shows you a avaliable description for help you to understand the module
People who helped a loot
- Binkan Salaryman.
- Godshawk (3.4.1 and less code base).
- Halalaboos (ChestESP).
- Mentasys (Previous post).
- Exalm (Reflection and some code fixes).
- ReesZRB (Graphical User Interface for this mod).
- MrPonyCapitain (Many fixes and contributions to the code)
Copyright things:
Do whatever you want, screw copyright
1
People will drop this idea really fast. Kids play this game, and since when are you sure that Mojang even supports marijuana in the first place?
No Support.
1
9
1
I find this file particularly useless to the game. All it does is take up my bandwidth whenever I download the game.
1
However, you are right in the sense that you just need to keep looking. Their spawn is rarer than any other mob, simply because of their long-time usefullness. If you keep looking, you will eventually find one.
2
Mojang shows preview.
Several players hate.
Mojang releases snapshot.
Several players complain about bugs.
Mojang releases major update.
Nobody ever complains about it again.
EVERY update. EVERY time. WITHOUT fail.
As for the sunflower? I don't really see a major use for it, but they haven't revealed all of it's uses yet. Just because I don't care for the update, doesn't mean I immediately object to it.
1
A few things to add to later versions that I think would be nice:
-Cow, pig, horse (Epona), chicken (Cuckoo) noises
-Zombie (ReDead) noises
-Spider (Skutulla/Walltulla) noises
-Skeleton (Stalfos) noises
-Ocelot (That night-demon-pet-thing-in-Skyloft) noises
-Wolf (Wolf Link or Wolfos) noises
-Zombie Pigman (OoC Moblin) noises
-Tool Breaking (Sword-Hit-Wall noise) noise
Additionally, you should probably be able to pick up some splashing, raining, thunder, and other atmospheric noises for the game.
-Slime/Magma Cube noises
1
I'm sure all of you have tamed wolves before. How about the pigs are turned to 'seek mode' in a similar way to how wolves are tamed? The item you need to feed them would have to be something made with mushrooms, but not as rare as the nose of porker (Enderpearl is too costly and not worth finding a mushroom biome.) Maybe something somewhere along the lines of this:
X
X X
X
This item can be fed to a pig, and have a chance to go into mushroom biome-sniffing mode (Like a wolf has a chance to be tamed), and it won't stop until it hits a body of water. In this case, you need to place down a boat and feed the pig again. This time, it will climb into the boat. You'll have to get behind the boat and push it in the direction the pig indicates my tilting it's head. Maybe there should be a new feature where you can grab the back of the boat and kick-swim it in the direction you choose (I'm thinking that pig-on-boat will need to be it's own, separate entity for this reason, to enable such a feature.)
All in all, I think this process is lengthy enough to prevent it from being super easy to do, but it doesn't consume any valuable resources.
1
1