• 1

    posted a message on ♔♔♔ URBAN-CRAFT ♔♔♔ never ending mayhem!
    This is a great idea for a mod, and I'll be very happy to see it continue to prosper. The idea is cleverer than any I've ever seen. I have a few basic ideas as far as the polishing and professionalizing of this server.

    Server Rules & Life in New Bolton



    Rules:
    (If you do these more than once, you WILL be banned)


    - Excessive swearing
    - Racism, Sexism or other hate chat
    - Chat Spamming
    - Griefing (if block protection doesn't get implemented)
    - Place Griefing (placing blocks all over, if block protection isn't implemented)
    PRO TIP: Under ground level is free turf. Destroying Drug labs and hollowing out your basement are completely legal.
    - Combat Logging (logging in/out to avoid death)
    - Conviction Suicide (Suicide to avoid arrest)
    - Logging to Avoid Arrest (If you log during an investigation, you will be assumed guilty and serve the punishment)
    - Flymod, X-Ray, Hacks and Duplication Glitches. (VERY STRICT)

    Laws:

    (These are in-game rules; you will be arrested for these)

    - Drugs or illegal substances found on your person/property
    - Drug plants in your possession
    - Killing a police officer on any grounds besides the projects
    - Killing a civilian in sight of a police officer
    - Resisting arrest from a police officer

    When arrested, you will be teleported by an admin to the court. You will have a trial and be sentenced. If you are proven guilty, you will automatically be teleported to jail for your time. No phone calls :tongue.gif:

    You will spawn in the Station. The Station is a block/life protected small area that connects the ghetto with the nicer parts of town. You can take the subway to the slums, or the Uptown/Downtown border.

    Mod Features

    You have more than enough support to make a team to assemble an URBAN-CRAFT mod. This mod would have everything that helps turn this server into a true masterpiece.

    Money:

    1,5,10,15,20,50,100 and 500 dollar bills are currency. These stay on your body when killed.

    Drugs:


    Well, duh :tongue.gif: You can grow drug plants and make labs for crack. The different drugs are: crack, weed, shrooms, heroine, and pcp. After using drugs for the first time, a bar will appear above your hunger bar. It will be green leaves instead of drumsticks. The effects upon using any of them involve cloudy vision and a rocking motion.

    Weed= 2 leaves
    Joint= 4 leaves
    Crack=4 leaves
    Shrooms=4 1/2 leaves
    Heroine=5 leaves
    PCP= 6 leaves

    Weapons:


    Baton
    All officers receive a baton. This does the damage of a stone sword with the durability of diamond. You don't replace these often. This is a cop's standard weapon.

    9mm Handgun
    These are issued to 'Recruits' of the police. They use 9mm magazines, which fire 10 rounds before breaking. Each bullet does 1 1/2 hearts. They can also be obtained illegally by gangs.

    Tazer
    These are issued to Detectives and above. They fire a 'prong' just like a fishing pole. If it hits a target, they can't move for as long as the prong is extended. Once it is unextended, another two seconds of paralysis occur before the criminal can move again. These are ideal for arresting people.

    Handcuffs
    These are issued to Detectives and above. When holding right-click on someone, a bar appears that takes a few seconds to fill. It only fills so long as the pointer remains on the target. If it fills, the suspect is sent to a holding room immediately to await trial.

    .45 cal Handgun
    This is a slightly more powerful handgun. They are issued to 'Officers'. It does 3 hearts for every bullet. Magazines hold 6 rounds. These are military issued only.

    AK-47
    These are used by gangs only. They fire rapidly with a 30 round magazine. Each bullet does 1 & 1/2 hearts of damage.
    P.S. Please add an aim-down-sights option, I get sick of noscoping :tongue.gif:

    Food:


    Only shops can cook and obtain special varieties of food. Bags of chips, granola bars, boxes of various fruits, such as mangos and strawberries They can be grown or obtained through shipments of supplies that occasionally enter the town.

    Bagged Food
    Chips and other junk food will be available cheap for little hunger replenishment.

    Fruits
    A variety of fruits will be found at market stands in the slums. They can be grown on plants and found in shipments.

    Legal Addictions
    Different alcohol and tobacco products can be bought legally to help curb your addiction. Maybe using these in place of drugs will slowly make your addiction bar get smaller, until it doesn’t exist. Stronger alcohols could be illegal and only sold on the black market.

    Downtown

    Housing:

    Very expensive. Rooms are in tall buildings with balconies. VIPs and admins get a free crib here. Life protected in your room.

    Streets:
    Heavily lit with constant patrols and nicely paved roads. On roads, you are life protected.

    Drug Distribution:

    Little to no drug farming or selling. The gang members who do get places downtown use their house for hiding out and laying low.

    Uptown


    Housing:
    The inexpensive end for players escaping the slums is full of small one-story houses. Larger two-story houses are found on the more expensive side and can be rented for half price by cops.

    Streets:
    The streets are normal roads with ok lighting and police patrols during the day.

    Drug Distribution:
    This area is used for high-profile selling and some farming. It’s fairly common to find drugs in this area.

    The Slums



    Housing:
    The housing is small, one room houses made of sandstone or cobble.

    Streets:

    Most all houses are on small dirt roads that crisscross through the slums. All residencies can be accessed through alleys in between.

    Drug Distribution:

    Booming area for drug farming and cheap selling. There are many farms under houses.

    Jobs:



    Civilians:


    Unemployed
    A lot like most Americans nowadays :tongue.gif: You have yet to find a job and spend what little money you have for food. You most likely live in the slums.

    Lawyer:
    You work at a Law Firm and must apply to get this job. You are an attorney for either the server admins (prosecution) or the players (defense). You get more money for winning when you are defense, but your stakes are higher.

    Shopkeeper:
    You work in a Shop (derp) and must apply to get a Shopkeeper’s License. You collect food and other resources (or gain it from shipments) and sell it back for the moneys :tongue.gif:

    Architect:
    You reside in an Architect’s Office and work with the admins to design new sections of town and renovate old ones.

    Construction Worker:
    You build new sections of town and help fix things. You will not find work often, so it’s best to join this job when there are lots of opportunities.

    Realtor:
    You work with Real Estate to buy and sell buildings and land. Good paying but not a constant income.

    Gangs:

    Gang Member:
    The most basic of the ‘Gang’ jobs; you are the grunts. You take simple drug deliveries across The Slums and knock off bounties. You are most likely to die, but the big jobs come after this.

    Farmer
    You make farms of illegal substances and give the profit to your gang.

    Sellers
    This is a well-paying, dangerous job. You take the shipments and sell them. You get the big bucks for a price.

    Guards
    You are the elites. You go with the Sellers on shipments and make sure you don’t get turned on. If someone kills your seller, they’re in for a world of pain.

    Gang Leaders
    You call the shots. You sit like a president on your throne, and others follow what you say. The gang falls on your shoulders. You are your own boss.

    Others:



    Independent Contractor
    This isn’t a well desired job. You take whatever you can get. Whether it’s collecting random junk for a player, going undercover for the cops or doing the dirty work for a gang, this is a tough job. You pledge yourself to no one and shouldn’t keep this job for long.

    Dealer:
    Dealers are Farmers and Sellers independent from a gang. They buy shipments from gangs or independent sources and resell it for a profit. They also have small farms. It’s a very dangerous job.

    That's all I've got for now. I've already edited this a few times, and will continue to add stuff to this post. Hope you like my ideas :tongue.gif:
    Posted in: PC Servers
  • 17

    posted a message on [WIP] Minepocalypse (coders wanted)


    Hello there, Minecraft forums! This is the Minepocalypse Mod. This isn't be a modpack, full of mods that just adds a reteztured, but an actual mod that generates wastelands, is solely based on survival, and have so much more. Once this mod is done, it will most likely need Risugami's Modloader, GUI API, and AudioMod. Now, here you're wondering, "What the heck is this mod about already?!"

    Haha, well, since you guys are so forceful, this mod is simply a mod that removes the basic world of MineCraft and actually forces you to survive. Thirst Bars, Moodlets, Food Shortages, stuff like that are all included in this mod. Oh wait, did I mention Zombies? Yeah, there are Zombies. Not just a simple thing that allows the normal zombies to spawn more, but different types of zombies. Now, did you think you were the only normal (to an extent) human in this Post-Apocalyptic world? Nope.

    There are actually people who survived, not just you, you selfish bimbo. You'll learn more about the people in the, "Mobs" spoiler in this topic.

    Well, that's all we really thought up for now, so, time for the spoilers! :biggrin.gif:

    Mobs:

    There are many kinds of mobs added into The Minepocalypse. But, to organize everything a bit better, we've added two categories. Non-Zombies and Zombies.

    First we'll look into Non-Zombies.

    Non-Zombies:
    So, the Non-Zombies in this mod are currently the below. What Non-Zombies are, are basically humans. Humans tend to be in camps, some may roam cities, or you may find some humans on the side of the road. However, with any kind of human, you will be able to trade with them. Most of the time, though, you'll find Non-Zombies in camps or on the road.

    People

    People are just like you! Dirty people roaming the apocalyptic earth, trying to find some form of civilization, hoping to wake up from a terrible nightmare. Most of them end up being Zombie Chow.
    These guys don't do much, but if you attack them they'll attack you back! When you trade with these guys, most of the time you'll find cheap things, maybe a gun or two once in a while, sometimes a person will have something rare, so keep a look out! People drop light armor, sometimes ammo, very rarely a gun, maybe some wood and torches.


    Health: 10 hearts
    Damage w/o weapons: 1 heart.
    Speed: Steve speed.

    Traders

    You won't find these guys anywhere else but in a camp. They won't attack you back if you attack them, but everyone around you will. The Trader is basically your stop'n shop. He has the basic things, most of the time he'll have weapons, maybe have some rare items in stock. Their shipment changes everytime you stay in a camp for around a minecraft day, or when you go to bed in a camp at night. Traders do not drop anything.
    Bandits

    Sometimes, instead of a normal looking camp, there will be something called a Bandit Camp. It looks just like a normal camp from a distance, but if you get closer, it's actually just a camp filled with Bandits. You cannot trade with Bandits, and they are hostile mobs. Most of the time they won't have guns, but one out of a bunch in a bandit camp will. If you die by one of these, if you go back and kill the remaining bandits, one of them will drop all your old things. These guys usually drop ammo, guns, household weapons, ect.

    Health: 10 hearts
    Damage w/o weapons: 2.5 hearts.
    Speed: Steve speed.

    And now we move onto the only enemy type in the mod, the Zombies.

    Zombies:

    The only real hostile mobs that spawn will be Zombies, almost no other hostile mobs are in this mod. There are many kinds of Zombies in The Minepocalypse. The ones we are making (and we may add more as this mod progresses.) are listed below. Zombies are all the people who died and came back to life. Some even got mutated into special types of zombies. The most common type of zombies, however, are the normal ones you find in MineCraft. Now, a twist to the fact that there are now Zombies, is that Zombies spawn in the daytime now! They're not as strong as in the night, but they're still there. What zombies drop is being debated upon.

    Athletes:

    These Zombies were people who were athletic and fast. They used to be very good athletes who ran every day in the old world. But, now they're fast zombies that only run for brains. Their appearence is a football jersy, pants, and a football helmet. When you get hit by an athlete, you fly back like being hit by a sprint-powered punch.

    Health: Zombie health.
    Damage: 2 hearts.
    Speed: 1.5x zombie speed.


    Crawlers

    Crawlers are zombies that just loved to trip in the old world. They're appearence is a zombie without any legs. These zombies are a bit slower then normal zombies, but can climb walls.

    Health: 7.5 hearts.
    Damage: 1.5 hearts.
    Speed: .8x zombie speed.

    Spitters

    Spitters are tall-ish zombies that are able to spit out spitter goo upon the player. Upon hitting the ground or the player, it creates a 3x3 or 5x5 radius covered in spitter goo. When walking in spitter goo, it makes the player move slower and upon being in the goo every second it has a chance of poisoning the player with spitter poison.

    Health: 14 hearts.
    Damage: Spitter Poison does the same amount of damage poison spiders do, but is half the time.
    Speed: Zombie speed.

    Buffs

    Buffs are the fat, bloated guys you see on the couch watching cartoons and eating chips all day. They're fat, bigger zombies that are very slow but do a LOT of damage. These fatties can even break through blocks slowly!

    Health: 20 hearts.
    Damage: 4 hearts.
    Speed: .5x zombie speed.

    Midgers

    Do I really have to explain this? Midgers are little kids! They wear baseball caps and have no pants on, just like normal kids in the real world! You'll never find these guys alone. They always spawn in a pair or in 3 or 4 midgers. They are very fast, and can go through 1 block openings.

    Health: 4 hearts.
    Damage: 1 heart.
    Speed: 2.25x zombie speed.

    Zombie Bugs

    These bugs are very rare mobs to find. They are only found in normal camps. These guys have the likeness silverfish. Only 2 or 3 spawn in one camp at a time. However, these guys can actually take over people and traders and then, after a few seconds of groaning and silent screaming, they become Hosts. Hosts are basically lower attack and defense versions of people. (Traders get the attack/health/defense of people when transformed.) You can either kill the Hosts, or kill the bug on them. Killing the hosts will kill them forever, (traders will spawn shortly after, though.) but killing the bugs will revert them back into their original selves. Killing the hosts will also get the bugs to latch off and search for new hosts.

    The Bugs
    Health: 2 hearts.
    Speed: Silverfish speed

    Hosts
    Health: 10 hearts.
    Damage: 1.5 hearts.
    Speed: Steve speed.




    Terrain:




    Items:


    Weapons



    Baseball Bats(metal, wood and nails)

    Fire Axe

    Kitchen Knife

    Nails

    Pitchfork

    Oar

    Molotov

    Other explosives?

    Guns (Pistol, Assault Rifles, and more!)



    Mechanics:



    Vehicles

    Motorcycle:

    *Carries one person
    *One JC (jerry-can) of gas/petrol = full tank
    *No storage space for items.
    *Moves at double the speed of an accelerated minecart.

    Covertable

    *Carries up to two people
    *Two JCs (jerry-cans) of gas/petrol = full tank
    *Storage space for two items.
    *Moves at 1.5 times the speed of an accelerated minecart.

    Van

    *Carries up to six people
    *Three JCs (jerry-cans) of gas/petrol = full tank
    *Storage space for 10 items.
    *Moves at 0.75 times the speed of an accelerated minecart.

    Truck

    *Carries up to four people
    *Two JCs (jerry-cans) of gas/petrol = full tank
    *Storage space for 15 items.
    *Moves at the same speed of an accelerated minecart.

    Regular Car

    *Carries up to four people
    *Two JCs (jerry-cans) of gas/petrol = full tank
    *Storage space for 5 items.
    *Moves at 1.25 times the speed of an accelerated minecart.

    Jerry Cans can be found at petrol/gas stations and/or in garages.



    BANNERS!













    Right click the image you want to use, select "Copy Image Location", and paste it into where it says, "".
    [url="http://www.minecraftforum.net/topic/638307-wip-minepocalypse-coders-testers-wanted/"][img]x[/img][/url]


    People working on this mod:
    Thechickencowproject: Mod & Thread Management
    StealthMonkey51: Models and Coding
    Jman70: Weapon Coding
    Gardentiver: Coding
    FreeForTaking: Coding
    SlashSgt: Textures
    SirFatCat: Textures and Models
    Omen267901: Textures
    cth577: Coding and Models
    Posted in: WIP Mods
  • 6

    posted a message on [WIP] Gamechap's SPIFFING MODIFICATION (coders wanted)
    Gamechap & Bertie's SPIFFING MODIFICATION


    Hello, Chaps and Chappettes, it's Gamechap and Bertie here! YES- oh wait, its just me. Well, hi everybody, its Thechickencowproject here, call me Cow if you'd like. This is my idea for a mod made as a tribute to the Youtuber and commentator Gamechap and his pal Bertie. Their characters are 18th century Brits in the world of Minecraft. This mod will contain many of the fictional items that are important to fans, along with mob versions of Gamechap and Bertie themselves.

    Progress

    Mobs: 0%

    Items: 2% (Coconuts)

    Blocks: 2% (Palm Tree)

    Terrain: 0%


    Here is my badly organized list of planned features:


    Items:



    Weapons

    Golden Sword of Justice!

    Enchanted Golden Sword. Unknown effects.

    Diamond Sword of Mighty Coconuts

    Enchanted Diamond Sword. Fires coconuts.


    Food & Drink



    Whiskey

    Created by putting water bottles in a brewing stand with malt. Effects undecided.

    Malts

    Used in making whiskey. Recipe for basic malt is:

    :: :Water: ::
    :////: :////: :////:
    :: :._.: ::

    With :Water: = Water bucket. Bucket is received after. Other variations may be:

    :: :Water: ::
    :////: :GP: :////:
    :: :._.: ::

    being Bertie's Malt,

    :: :Water: ::
    :////: :....: :////:
    :: :._.: ::

    being Natural Malt, and

    :: :Water: ::
    :////: :-( ): :////:
    :: :._.: ::

    being Apple Malt. I'm not a drinker, so I'm not sure how accurate these are, but I've got a good idea. I've done my research. :tongue.gif:

    Chocolate Cigar

    :: :Flint: ::
    :: :Notch: ::
    :: :._.: ::

    Makes chocolate with :Notch: = sugar and :Flint: = Cocoa Beans

    :: :feather: ::
    :: :Soup: ::
    :: :feather: ::

    Makes a chocolate Cigar if :feather: is paper and :Soup: is chocolate. Chocolate Cigar heals 2 drumsticks and has a special effect.

    English Food!



    :feather: :Frame::
    :: :Bacon:

    in a shapeless recipe = 2 sausages.They each heal 1 drumstick. This is assuming that :feather: still is and always will = paper. :Frame: is salt, which is obtained like this:

    :: :Flint:
    :: ::

    gives you 2 salt.

    :Glass: :: :Glass:
    :Glass: :: :Glass:
    :: :Glass: ::

    Makes a jar.

    :: :Frame: ::
    :: :////: ::
    :: :Glass: ::

    Makes Marmite. Marmite consists of the bi-product of beer, so wheat made since to me. In this case :Frame: still means salt. :Glass: means jar. Marmite is :bookshelf:

    :: :////: ::
    :|: :|: :|:
    :: :////: ::

    would create a Sausage Hoagie if :|: = Sausage. If you have a more British name for it, then please tell me.


    :: ::
    :SSSS: :SSSS:

    with :SSSS: being milk = Jolly Moon Cheese! Jolly Moon Cheese! will be represented by :opblock:

    :: :////: ::
    :opblock: :|: :rolleyes:
    :: :////: ::

    Would be a breakfast sandwich w/ :rolleyes: being an egg that was cooked, making a fried egg.

    :: :////: ::
    :: :Water: ::
    :: :._.: ::

    Gives you batter, which is represented by :Sheep:

    :: :Sheep:
    :Frame: ::

    makes salted batter.

    :: :Sheep:
    :||||: ::

    makes sweet batter if :||||: is sugar.

    Cooking batter makes a crumpet ( :Skeleton: ). Salted batter makes a biscuit ( :Zombie: ), and sweet batter makes a pancake ( :Spider: ). All of these heal 2 drumsticks.

    :: :GoldBar: ::
    :: :bookshelf: ::
    :: :Skeleton: ::

    makes a marmite crumpet. Subtract the marmite to make a buttered crumpet. Buttered heals 2 1/2, marmite heals 4.

    :: :|: ::
    :: :rolleyes: ::
    :: :Skeleton: ::

    Makes Eggs & Crumpet. Heals 4 drumsticks.

    :: :rolleyes: ::
    :: :|: ::
    :: :rolleyes: ::

    makes a sausage omelet.

    :: :rolleyes: ::
    :Portabella: :|: :RedShroom:
    :: :rolleyes: ::

    makes a fancy omelet.

    Full English Meals!

    A Full meal consists of a main dish, grain, side, and drink. They are guaranteed to fill your entire food bar and give you special abilities.



    As not all of the food is based on Gamechap and Bertie themselves, I may make them separate, an english food mod, and a Gamechap mod. They will be on the same thread and will be downloadable together.

    Mobs:



    Gamechap
    Is passive until attacked. Says random quotes and drops golden sword or clock on death.

    Bertie
    Walks around w/ TNT in hand and says random quotes. If provoked, places TNT which automatically ignites. When holding coconuts in hand, he follows you. If fed coconuts,he will defend you by punching. Does extra damage when wielding a melon. Give Bertie a melon by dropping it at his feet, he'll pick it up.

    Folks of ACME

    Are heavily armed and attack on sight. They are found in ACME buildings and their drops are unknown.

    Uncle Bob (Bob's Your Uncle)

    Appears in front of you randomly and drops an item, then vanishes. Very rare.



    Banners!:





     
    [url="http://www.minecraftforum.net/topic/695982-wip-gamechaps-spiffing-modification-coders-wanted/"][img]http://i51.tinypic.com/j959v9.jpg 




     [url="http://www.minecraftforum.net/topic/695982-gamechaps-spiffing-modification/"][img]http://mag.racked.eu/cimage/4157zox/Gamechap+.38.+Bertie+Mod/A+Spiffing+Modification%21/mca.png[/img][/url] 




     [url="http://www.minecraftforum.net/topic/695982-wip-gamechaps-spiffing-modification-coders-wanted/"] [img]http://mag.racked.eu/cimage/6325ilr/Gamechap+.38.+Bertie+Mod/You+bally+cad%21/mca.png[/img][/url] 




     [url="http://www.minecraftforum.net/topic/695982-wip-gamechaps-spiffing-modification-coders-wanted/"][img]http://mag.racked.eu/image/46/BERTIE%21/mca.png[/img][/url] 




     [url="http://www.minecraftforum.net/topic/695982-wip-gamechaps-spiffing-modification-coders-wanted/"]http://mag.racked.eu/cimage/6673knj/Gamechap+and+Bertie+Mod/Taste+my+melon%2C+fiend%21/mca.png[/url] 



    More to come:

    -Butter

    -Tea

    -Champagne

    -More to do w/ crumpets, biscuits and pancakes

    -Coconuts

    -Monocles.

    -More Sheep

    -Jim The Flying Pig

    and more!

    As soon as my carpel tunnel from this thread wears off! :tongue.gif:


    Team:


    Lead Jester- Coding

    Omg its a monkey- Coding

    TrickyDonut- Coding

    juliand665- Coding

    White_Ninga- Coding

    A good texture artist would be very much appreciated. :tongue.gif:

    Please comment if you have ideas or want to help! ಠ_ರೃ
    Posted in: WIP Mods
  • 1

    posted a message on left 2 craft game [modders needed]
    Banner:
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on A further use for all ores (3 new bars)(Powerdtools) mainly original!
    New sig old one bothered the heck out of me. Wanna use this?

     [url="http://www.minecraftforum.net/topic/653355-a-further-use-for-all-ores-3-new-barspowerdtools-mainly-original/page__p__8549630__fromsearch__1#entry8549630"][img]http://mag.racked.eu/cimage/5831jxy/Mo.39.+Ore+Usage+.38.+Tools%21/Modders+wanted%21/mca.png[/img][/url] 
    Posted in: Requests / Ideas For Mods
  • 1

    posted a message on [1.1]One small step for man[SP][V1.5]
    You've got some modding skills. PM me if you'd be interested in helping with a WIP mod im gethering a team for. It's called The Minepocalypse Mod.
    Posted in: WIP Mods
  • 1

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Quote from pigpig278

    Contact Alyx about this stuff, hes the one working on the GUI, although i've got a rough idea of our current errors and how we'll fix them. Hes currently asleep though. Youll want to PM him, and itll be a good 6 Hours before youll get a reply :tongue.gif:


    PLEEEZ Tell Alyx when he wakes up. :tongue.gif:
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Quote from pigpig278

    How are we supposed to help you, when OUR pricing and GUI aren't even finished? Come on now, common sense.


    If you knew me IRL, you wouldn't expect common sense from me. :tongue.gif: But i meant in the future, or at least show what you know to one of my modders so they could work on it. They haven't even figured out GUIs yet :sad.gif:
    Posted in: Minecraft Mods
  • 2

    posted a message on [1.8.1]Tale Of Kingdoms Ver 1.0.5
    Hey! I want a trading GUI for the mod in my sig. Could you help maybe?

    PM me please!
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.3] Nero's Mods [DISCONTINUED!]

    This looks pretty cool. What do you use to make textures?


    Bump. Is anybody there? *echo, echo*
    Posted in: Minecraft Mods
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