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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    Zigeris - Servers have different possible ways of setting things up with the mod. You could try the alternate (Apple/Mac) server installation, if you're allowed to use a custom server jar on your old (and cheaper) server... I might also be able to get someone that has previously set up some servers with the mod firsthand to assist you, if you need.

    As for the calendar mod being in line, that might be from something on that mod's side, or could just be a happy coincidence.

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    Zigeris - PML is currently incompatible with MultiMC:

    "This does not currently support use with MultiMC. Support is being developed."

    I recommend Technic. Using Curse/FTB is technically possible, but they bring their own problems for your clients. The vanilla launcher also works, and I recommend it more than Curse/FTB (Curse/FTB has yet to achieve feature-parity, yet loves to claim it's superiority), but I recommend all less than Technic. (I am not related to the Technic project, and only recommend it for it's features. I get no reward/benefit from suggesting it nor from other's use of it in any way, other than the potential for continued use of my modding code from my existing, non-Technic users that would stop using it otherwise.)

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    bosky2102 - joy... that's in one of the files I changed a fair degree. Just like the last one, it's caused by a side-culling annotation, if you want to remove it yourself with some kind of bytecode editor. Sorry for the troubles... I've fixed it for the future, though.



    TMPM - I figured out those bugs long ago, and asked for detailed information whenever you (or anyone else) came across such conditions again -- I even added detailed info of what happened to the error/exception so I could track the issue to specific parts of the specific mod(s) that led to it.
    However, you will be getting a couple of things that you've been wanting with this upcoming version... one of which being simpler multiworld commands for consoles.

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    bosky2102 - Thanks for letting me know. I've fixed it for the next version, which is getting closer every day to being ready. Sad that this is the first time I hear about the issue...
    Since the code has been greatly altered since the last release, etc., here is a bugfix patch to fix it manually -- just replace this singular .class file in the official release (.jar = .zip (but sometimes with special text files included to ensure authentication, though my mod doesn't have such files)).




    The Seasons Mod 3.0-alpha for 1.8.9 (I'll backport the changes to 1.7.10) is almost ready -- right now I'm just finishing up the conversion of the snow code to use the new Json-based config settings, rather than the old NBT ones. After that comes revisiting the seasonal commands, removing the unconverted plant spawning code (to bring it back in a later release, once the inbound Json stuff is fully stabilized), and initial testing.
    pre-3.0 is almost a finished memory!

    After getting 3.0 stabilized, I'll get started on updating to newer versions of MC, where maybe I won't be developing solo anymore... but only if I haven't taken too long already...

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    TheMrFailz - GalacticCraft is not following the intended way to create/register biomes in Minecraft. The correct way is to create and register said biomes in one of the mod initialization phases - which one is escaping me atm. This mod [The Seasons Mod] checks and "learns" about all registered biomes the first time a world starts loading -- something that always happens LONG after all mod initialization phases have completed. GalacticCraft's biome "isn't known" simply because the biome did not exist when it is normally required/expected to. This should be considered a problem on GalacticCraft's side, even if it is the more popular mod.

    You can tell the mod to ignore that world/dimension by editing the seasonal nbt settings within the save folder. I don't recall atm if that would fix this particular issue, off-hand... typing this on my phone, away from my code.


    ElasticKnife/PitchBright - CurseClient installation is possible, but it is not possible to distribute in a modpack via Curse. I talked briefly with one of the folks at Curse, and he refused to forward my requirements along to the actual developers needed to make it possible, citing it as a security risk to allow a way for Java Agents to be distributed for auto-installation (even if it is a fully open-source project, and with my willingness to have the source reviewed by hand for every release to cause week-long delays for being accepted).


    Snipe13051 - Tough As Nails has things this doesn't, but my mod has more implemented so far as seasons. In fact, this mod is PACKED with stuff that just isn't configured beyond "do as vanilla" by default.

    Posted in: Minecraft Mods
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    posted a message on Partial Modification Loader (PML) 10.3 for Minecraft [a modding tool/platform/API]
    Caused by: java.lang.IllegalArgumentException: PML needs to know what side this is on. use the program argument (or the file override if that's not possible)


    If you're using the standard installation, then you need one of these:
    -javaagent:PMLCore/PMLPremain.jar=-MCSide:Client
    -javaagent:PMLCore/PMLPremain.jar=-MCSide:Server

    But it looks like you're using one of these:
    -javaagent:PMLCore/PMLPremain.jar
    -javaagent:PMLCore/PMLPremain.jar= -MCSide:Client
    -javaagent:PMLCore/PMLPremain.jar= -MCSide:Server
    Posted in: Minecraft Tools
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    posted a message on Partial Modification Loader (PML) 10.3 for Minecraft [a modding tool/platform/API]

    [MC]PML works for MC 1.6 [maybe earlier versions, too, though I haven't checked them] though the current [MC 1.11], though that doesn't say anything about mods that use PML - this is more of an API to advanced Java stuff than to Minecraft. In fact, I'm now buying Rising World on Steam -- after I play some of it and come to understand what it has from a gameplay perspective, I'll be writing up adaptation code for PML's use with it (shouldn't take too long, and could bring a nice sudden Java modding surge to that modding community, even though the game is still in alpha).


    For users getting a FileNotFoundException from use with The Seasons Mod, there is an official updated version on the mod's Curse page. The author of that mod hasn't linked to it yet from his MinecraftForums page, even though he's had the Curse one up for a while now. (That lazy modder! Oh wait... that's me :P)

    Posted in: Minecraft Tools
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    posted a message on Mo' Villages - v1.5.2 for 1.9 and v1.5.2 for 1.9.4; updated 5th of July, 2016

    Kilyle - You can make gameplay videos with the mod, mod showcases, mod installation guides, and the like. Don't upload the mod for file sharing nor earn money from the mod's file(s) itself(/themselves), though -- Youtube ad revenue is perfectly fine, since those ads would be on the videos rather than the mod's file(s)... unless Youtube starts becoming a file sharing service for non-videos, of course, in which case only the ads on videos is fine and the mod's file(s) should not be on there :P

    gameplay video = free [non-subtracting] publicity = why would I want to stop it?
    *by "non-subtracting", I'm meaning that it's not something like "download this mod from [insert number]Minecraft", etc. Those I consider posting a comment correcting it, though half of the time those vids are for [insert whatever the current version of MC is at this moment in time, here] and aren't legit anyways. :P

    Posted in: Minecraft Mods
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    posted a message on WeatherPonyModding - (with first mod for MC 1.9!) The_WeatherPony's Minecraft minor mods, and mod/tool directory

    spidermansweb22 - the obfuscation components from this thread are not for PML 10.x+, as the MC adaptation code included in the [MC]PML download for 10.x+ already contains [improved versions of] them.

    Posted in: Minecraft Mods
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    posted a message on Mine Little Brony 1.7.10 (Test Build)

    Curse admin is siting Teotoo's copyright that says public distributions of modified copies of the mod requires advanced written permission.

    My only chance to release my build is to contact whomever is now using Teotoo's Steam name, find out if it's actually still Teotoo, and get permission through there... but that's still an "if", as that Steam name isn't "Teotoo" and the current holder has gone through 75 name changes. Plus, Steam won't let users send messages without being friends anymore, and that user's already declined my request to be friends so I could ask two stupidly simple yes/no questions!

    AAAAAHHHH!!!!!!


    This is even more irking than when I initially tried posting The Seasons Mod on Curse and was told there was already a mod with that name (so couldn't upload it).

    Posted in: Requests / Ideas For Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    Minecrafteerz... I'm starting to slam my head on my desk. I'm going to have Pitch test this next build before uploading it =.=

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    FreeBoyzMinecraft - Please use spoilers so your reports don't take up so much scroll space -- imagine if 10 or so posts like that were on one page =/
    Also, please use the download on Curse/CurseForge. I haven't had enough free time to finish reworking the opening post in this thread...


    Minecrafteerz - I'll need to work over things with Pitch to figure out anything with lag (all I can test on this computer is if something works/runs). I'll get the build of Mo' Villages up for usage to fix that issue - I've come to the assumption that it's from the nutty way the game generates the world.

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    knightbearfuel - pre-3.0beta13d3 for MC 1.7.10 (y)

    Minecrafteerz - I'd start by blowing away all of the seasonal configs in the config folder. Quite a few bug fixes to the processing of the files in there...

    May also want to remove the seasonal NBT data in the world/dimension folders.

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    ...oh right. It was the 1.8.9 line that had the soft dependency on ShetiPhian's mod, not the 1.7.10 line. (facepalm)

    Replaced the Curse file... luckily, only 3 people downloaded it =/


    I'd suggest asking my primary tester, PitchBright, about using this with Enviromine, since he uses the two together for his server. Before asking, no he doesn't test everything nor every release - he just tests every major build and every new important addition that I remember to tell him about (which helps catch a lot of issues, actually).


    I'd start with testing just without Optifine - two other mods are voicing concern in your first report in your last post [Mantle and Forestry], and usually for good reason ['cause it's Optifunny!].

    Posted in: Minecraft Mods
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    posted a message on The Seasons Mod - Minecraft 1.7.10 & 1.8.9, release version '3.0-alpha2' (updated 19th of July, 2017)

    knightbearfuel - Sorry, there... didn't see your edit.

    ...yet another mod that's getting textures while textures are being loaded.

    Poked a hole for that one specific issue, though there may be more and I can't guarantee there won't be other issues with Forestry (even of the same type). ...why not I just poke a bunch of holes for other issues of this same type too.


    TSM pre-3.0beta13d3 for MC 1.7.10 is now on Curse, though who knows how long it will take to be approved... wow! less than 4 minutes this time -- better than a few hours for pre-3.0beta13d2 for MC 1.8.9...

    Posted in: Minecraft Mods
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