There are a number of mistakes in this info.
The new lighting has two colors of light - one for the sky, and one for blocks. Different blocks do not have different colors.
The day/night cycle control was debug code, and probably won't be in the release.
This release is not "Adventure mode", that's a good ways in the future yet. It's still Survival.
Healing occurs only when one's hunger bar is at 90% or more, it doesn't scale with hunger.
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My recollection is that it was said that adding dynamic lighting would be too resource-intensive for the range of computers they want to support. They want people with potatoes to be able to play Minecraft.
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Mojang has never at any point said they can't do it. They said they won't do it. There's a difference.
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I've never been able to understand this complaint either. Minecraft has been a mishmash of disparate elements from day one, and there's mods for everything under the sun. If something "feels modded" to someone, I think that says more about them than the game.
I could understand the complaint if Mojang came out with an update that suddenly switched the whole game to, say, a Lord of the Rings theme or whatever. But we all know that's not going to happen.
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So I use MultiMC rather than the Minecraft launcher. How can I tell your tools the path to my save folders?
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I just discovered that dripstone will still drip water in the Nether. So, if this is left in, one will be able to get renewable water in the Nether - though very, very slowly.
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Okay, I've done some initial testing of the filling of cauldrons with lava. I had a 3x3 square of small stalactites (which seem to drip by far the fastest) into a 3x3 square of cauldrons. (I'm assuming that the cauldrons being adjacent doesn't affect the rate of lava filling, which might not be the case. I've seen no obvious trends of some cauldrons being filled faster than others, but I haven't explicitly tested for it either.)
In ten minutes, I got 13 buckets of lava. That suggests an average rate of about 7 minutes to fill a cauldron. However, the variation is very high. I haven't tried to estimate the standard deviation yet.
It seems likely that each drop has a fixed chance of filling a cauldron - I've sometimes seen cauldrons fill almost instantly after being placed. Having each cauldron keep track of how long it's been collecting lava seems like way too much work for too little return, too. If I'm right, lava accumulation is a Poisson point process and sufficient testing should be able to nail its parameter pretty easily. (Though it's not impossible that cauldrons have "growth stages" like crops. If so, that will make things more complicated.)
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I couldn't agree more. Bundles are steadily improving.
Renewable lava is the big news in this snapshot. In my experimentation, I've found that the smallest stalactites drip MUCH faster than the bigger ones. Even they are very random in filling cauldrons - I think there's a tiny chance for any given drip to fill a cauldron.
Is there any way to automate removing fluid from cauldrons? Dispensers don't seem to work.
EDIT: Experimenting with a dispenser on a water cauldron, it just throws the bucket into the cauldron. Which, if the cauldron is full of lava, promptly burns it up without making a sound. Annoying.
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Got some links?
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The new powder snow has interesting possibilities! Though currently it's way too easy to destroy if you get stuck in it.
Bundles have been improved, but I'd still like to see them empty into a chest when right-clicked inside said chest.
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Also a good idea. If it works interdimensionally, it could also let you see (for example) what's waiting on the other side of a Nether portal.
I've been pondering how we're going to stop copper from developing (further) patina. I think one promising solution might be to get wax from honeycombs to apply as a coating.
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...That is a *seriously* cool idea! Try suggesting it, I think it has legs. (I doubt it's on the drawing board yet, but it probably should be.) I don't know how well it will work for dropping, though, as you ought to be able to drop the whole bundle at once.
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It was also mentioned that the team has nicknamed some cave types "spaghetti" and "Swiss cheese". I'm guessing that this "Mesh Cave" type is the "Swiss cheese" version. And if I had to guess, I'd say that the "Classic" type is the "spaghetti". Definitely current caves tend to be wandering tunnels.
I just realized something amusing. Amethyst in real life is a form of quartz, with some impurities that make it purple in color. But in Minecraftia, we get quartz from the Nether, while amethyst comes from the Overworld.
Okay, maybe the Nether doesn't have the right impurities present. But if amethyst can be used to make telescopes, why on earth can't Nether quartz? The only reason I can imagine is that Nether quartz is stubbornly opaque, who knows why?
EDIT: After a bit more research, it seems that Nether quartz correlates to "milky quartz". Though it seems odd that such impure quartz would be of use in electronics, oh well.
Hmm. I just realized while writing this... Purple in Minecraft is heavily associated with the End. Maybe amethysts have a connection there somehow?
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The devs have repeatedly said that they do not intend to add colored lighting to the game. (You will hear some people claim that they said it was impossible, and then complain that mods have done it. But in fact they only said that it wasn't in their plans. The concern, as I understand it, is for people with old computers.)
In other news, I found an answer to my question about snapshots:
So we're going to get a bugfix update to 1.16, then some time after that 1.17 snapshots will begin. He didn't say when, but it does seem implied that won't be too far off.
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It's now confirmed that there will be a way to arrest the formation of copper patina. No word yet on how.
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Even that way, it's still not useless. You just keep the stuff in the bundle until you get home and unload stuff into your chests. Or even just put the bundle itself in a chest, if you like.
What I'm wondering is how expensive the crafting recipe is going to be. Does it take leather? Wool? Something else? Neither of those are hard to get once you have some farms going (though bookcases provide a steep demand for leather in the beginning), but in the first few days they can be dear.
EDIT: I have a feeling that bundles are going to revolutionize my storage system. There's some things one only needs a few of on hand - flowers, for example. If they can all go in a bundle, that'll save quite a few slots. Though having to take an extra step to get things out - especially if it's all or nothing - might be annoying enough to avoid them. Not sure yet.