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    posted a message on [WIP][1.5.2] CPUPipes - Code your sorting systems with programmable pipes!
    Cool Mod (Is that windows 8...... haha)
    Posted in: WIP Mods
  • 0

    posted a message on Xathz's Minecraft Server Manager - v1.7.3
    Can it connect to a server via SSH eg linux server

    Thanks Theoutscast
    Posted in: Server Support and Administration
  • 0

    posted a message on Wizardcraft
    EDIT: this mod is not dead theres a ton of new things coming to keep updated follow my twitter ( I will update that daily )

    Posted in: WIP Mods
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    posted a message on TICKING MEMORY CONNECTION ERROR
    Ive got this problem too its stopping my from updating my mod :(


    EDIT I found my problem and I heard that you may have to install simpleparts pack

    EDIT I know this post Is a month old I was just having a few problems :)
    Posted in: Mods Discussion
  • 0

    posted a message on [1.5.x] Darkhax's Forge Mod Tutorials [30/03/2013]
    Hi im trying to do the living drops tutorial but an error come up in eclipse

    Lines in red say that i need to make a new field/variable



    package correct.name.here;

    import net.minecraft.entity.item.EntityItem;
    import net.minecraft.entity.passive.EntitySquid;
    import net.minecraft.item.Item;
    import net.minecraftforge.event.ForgeSubscribe;
    import net.minecraftforge.event.entity.living.LivingDropsEvent;

    public class LivingDropsEvent {

    public static double rand;

    @ForgeSubscribe
    public void onEntityDrop(LivingDropsEvent event) {
    if (event.source.getDamageType().equals("player")) {
    rand = Math.random();
    if (event.entityLiving instanceof EntitySquid) {
    //The integer at the end relates to how many potato will be dropped.
    if (rand < 0.25d){
    //The integer at the end relates to how many potato will be dropped.
    event.entityLiving.dropItem(Item.potato.itemID, 1);

    }
    }
    }
    }



    1);


    }
    }
    }
    }
    }
    Posted in: Tutorials
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    posted a message on I sprite it you mod it!
    Hi theoutscast here

    I was wondering if you could make all the dye colors e.g blue, lime colored Items like pouches, and magic shards (the magic shards just have to look like a shard but in all the dye colors )

    Glass bottle full of liquid magic (purple)
    (red)
    (green)
    (blue)
    Also could you please make some wand textures;

    Lightning
    Flying
    Transmutation
    general (in purple green and red )

    Thats it for now i may come back for more :)

    Thanks I will acknowledge you on my forum and I will take respect of your time

    Thanks theoutscast

    P.S YOU ARE AMAZING!!!!
    Posted in: Requests / Ideas For Mods
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    posted a message on [Forge] Micros Tutorials [Single chest posted, link inside]
    Quote from The_Outscast

    Minecraft crashes with this piece of code


    LanguageRegistry.addName(wandtable, "Wand Bench");


    Thats in my main mod file

    ava.lang.IllegalArgumentException: Illegal object for naming null
    at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:95)
    at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:103)
    at com.theoutscast.magicalcraft.Magicalcraft_main.PreInit(Magicalcraft_main.java:84)


    thats the line of


    LanguageRegistry.addName(wandtable, "Wand Bench");




    nm the code was in the preint not int derp :)
    Posted in: Tutorials
  • 0

    posted a message on [Forge] Micros Tutorials [Single chest posted, link inside]
    Minecraft crashes with this piece of code


    LanguageRegistry.addName(wandtable, "Wand Bench");


    Thats in my main mod file

    ava.lang.IllegalArgumentException: Illegal object for naming null
    at cpw.mods.fml.common.registry.LanguageRegistry.addNameForObject(LanguageRegistry.java:95)
    at cpw.mods.fml.common.registry.LanguageRegistry.addName(LanguageRegistry.java:103)
    at com.theoutscast.magicalcraft.Magicalcraft_main.PreInit(Magicalcraft_main.java:84)


    thats the line of


    LanguageRegistry.addName(wandtable, "Wand Bench");
    Posted in: Tutorials
  • 0

    posted a message on [UPDATE] Shape-Shifter Mod (SSP/SMP) from 1.3.2 to 1.4.5
    Maybe see if scmowns2 will update it and p.s how are you updating it did he release his source code
    Posted in: Requests / Ideas For Mods
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    posted a message on [Tutorial]Custom block sizes and texturing
    Thanks :)
    Posted in: Tutorials
  • 0

    posted a message on Wizardcraft
    Quote from grablinjn

    There is already a mod called wizardcraft


    Yea i know this post is a bit old
    all my new info is on my website
    its now called magicalcraft
    Posted in: WIP Mods
  • 0

    posted a message on Wizardcraft
    Quote from Jacobpf12

    Hum he does bring up a interesting point that because of EE most things are going to be taken as copieing so a really unique idea/take on magic is what this mod is going to need.


    If you have any ideas id love to hear them.
    Posted in: WIP Mods
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    posted a message on Wizardcraft
    Quote from zombiepig333

    While I think that the wand you have in there is cool, it resembles the minium stone from EE3 too much.

    In fact, this could just be some of the code from EE3 itself...


    its my own code (pahimars code is mind boggling) and my plan its to maybe have the block disappear 1% of the time
    Posted in: WIP Mods
  • 0

    posted a message on Wizardcraft
    Quote from Jacobpf12

    Well i have to say it, Great job on the forum of yours!


    thanks
    Posted in: WIP Mods
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