Ok guys I haven't made a topic for a while but here goes: I would REALLY lie to see vertica slabs in minecraft. They would add exactly like normal slabs but would instead be upright and able to go on the wall. They would be crafted just like normal sabs but instead having the material (cobblestone, wood, quartz, etc.) on a vertical position on the crafting table. This would be useful for vertical spy holes - So you can have your base made, and then somewhere remove 2-3 blocks vertically from the wall and replace them with vertical slabs - voila and you can see out of your base but no mob (except skeletons and witches) can harm you - unless you stand directly next to a wall with a creeper on the other side... BOOM! But anyways Please support!
If you support this suggestion, then you could do one (or both) of the following things:
Give me a rep point and your face will (eventually) appear below.
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Put the following image and a link to this page into your signature to share the word :
[code][URL="http://www.minecraftforum.net/topic/2001957-vertical-slabs-like-slabs-but-on-the-walls-d/"][IMG]http://i845.photobucket.com/albums/ab17/fdyfggvdvf/VerticalSlabs_zpsf42bc204.jpg[/IMG][/URL][/code]
[img]http://i845.photobucket.com/albums/ab17/fdyfggvdvf/VerticalSlabs_zpsf42bc204.jpg[/img]<---------------This is what it should look like
Credit to BananaGummyBear for resizing the original image made by me for the sig. He also added the text. Thankyou man!
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- The_Last_Dovahkiin
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Wildblood779 posted a message on Vertical Slabs - Like slabs but on the walls! :DPosted in: Suggestions -
514
jde posted a message on UPDATED PIX: Gryphons (Balanced flight for Survival mode)ATTENTION TO SUPPORTERS: Please support us on Reddit. This may be our best chance of getting Mojang to notice Gryphons and have them added. Please click here, upvote, comment and help us get an active discussion going: http://www.reddit.co..._survival_mode/Posted in: Suggestions
(See below for more concept art. Above screenshot is photoshopped, not a mod. All art by Papertiger)
DISCLAIMER: Please note that this is not a mod, nor a mod suggestion. This is a suggestion for Mojang to add to vanilla Minecraft.
Hello! I would like to share my ideas of how Gryphons might be a good addition to Minecraft. After deciding to post my suggestion here, I did a search and saw that there have been a few posts about Gryphons throughout the past few years. But they were quite different from what i had in mind, focused on a wide swath of mythical creatures, or mod/add-on related.
My hope is that others will share my vision for simple, balanced, non-immersion-breaking, Mojang-style Gryphons to be added to Minecraft in a future patch.
Here it goes:
A way I could see Gryphons fitting into the Minecraft universe is that in an "Extreme Hills" biome, you could find a nest either on top of a mountain, or on the side of a cliff. I imagine the nest would only be one or perhaps two blocks large and in the shape of an eagle's nest. In my opinion, the player would never see a wild adult Gryphon. The only chance they would have at seeing a Gryphon would be if they raised one themselves. Thus making them FAR more rare and special. Almost like finding diamonds. If the player were lucky enough to find one of these nests, and endured the journey to reach it, they would see an egg sitting in the middle of the nest.
The player would then follow these steps to hatch, raise, saddle and then ride their Gryphon:- The player would take the egg from the nest and bring it back to their home/cave/castle/dwelling and place it on a block of dirt underneath a torch.
- The player would then have to wait a couple of in-game days.
- After a few days pass, a baby Gryphon would emerge.
- The player would then have to feed the baby Gryphon meat or fish once a day for a couple days.
- After a couple days of feeding, the baby Gryphon would grow into an adult, ready to be saddled.
- The player would then place a regular saddle, the type used on pigs, onto their newly raised Gryphon.
- Upon being saddled, the player's new Gryphon is ready to be mounted. But that doesn't mean the player can have unlimited, overpowered flight. No sir.
Just because the player has a Gryphon doesn't mean he or she is able to fly anywhere they want with no limitations. Far from it. This will be nothing like flying in creative mode. It will be a slight advantage over regular walking and jumping that the player will have earned.- Instead of unlimited flight, like in creative mode, a Gryphon rider's flight would be slightly challenging yet still useful. Much like how boats function in Minecraft.
- In order to take off, and to stay in the air, the player would have to press their space bar for every flap of their Gryphon's wings. This means that the Gryphon, just like the player, is effected by the game's gravity. That way, it wouldn't feel like cheating. This may sounds difficult, but i think it would lead to a much more immersive Gryphon flying experience!
- Traveling via Gryphon would sometimes be slightly faster and more convenient than walking on foot, but in some cases it would also be a FAR worse alternative to walking. For example, trying to fly your Gryphon down into and through a cave would be a TERRIBLE idea.
If you have built a giant castle like my brother and I have, which i'm sure MANY of you have, then I have a feeling you'll understand why I think the best use for a Gryphon would be to quickly reach one of the top floors of your castle without having to climb all of it's inner stair cases and ramps.
But there would be many, many more uses, such as:- Getting past mountains a little faster than on foot, and without the need to eat as much.
- Flying over lakes or rivers instead of having to swim.
- Safe late night traveling. That is, unless you get shot by a skeleton's arrow
- Being able to leave from the top floor of your castle or other large dwelling.
- FUN! Or atleast i think it would be.
The last thing I would ever want is to suggest an idea that would ruin the immersion of Minecraft. I believe this idea would be game fitting for Minecraft because of the wonderful animals Mojang has already put into the game. When I think of Gryphons in Minecraft, I can just picture an in-game Gryphon done in Mojang's wonderfully simple yet beautiful art style... All block-ish and colorful
GAME BREAKING?:
No more than a boat would be. You would hardly be able to aim at someone with a bow, let alone actually hit them with an arrow from it. Hitting a player or mob with a sword would be even harder. In order to deal damage to anything, from bow or sword, you'd have to land your Gryphon and completely stop moving. At that point, you would actually become vulnerable due to lack of mobility (You cannot walk or run on a Gryphon, only fly. And take-off isn't instant, due to the need to flap your Gryphons wings.). This is not a mount intended for combat.
Thanks for reading and sorry for the giant wall of text.
I would like to thank Theriasis for their wonderful guide on how to post on the suggestion forum. I tried my best to follow their advice!
CONCEPT ART :
Standing:
Sitting:
Flying:
Model views:
MORE ART:
Click this spoiler for even more concept art and photos.
Brooding box
Dimninds!NOTE: This photo is an inside joke and purely for fun. We do NOT suggest that Gryphons should EVER shoot diamonds. Or dimninds. Click this spoiler to proceedRoostsSpecial thanks to Papertiger for all of the awesome concept art, avatars and signature banners!
SUPPORTER SUGGESTIONS:
You guys have given me many awesome suggestions so i decide to place the most game fitting and balanced ones here:
Disclaimer: I will try my best to describe your guys' ideas and list the names of the people who have suggested them. Let me know if i miss something!
Disclaimer II: This thread is rapidly gaining support and unfortunately i can't always keep track of who has suggested what. I'm most likely to miss some people who deserve credit, sorry. Let me know if i do!
0. HEALTH, HUNGER AND MORTALITY (pinballboy7, Droideka30, Papertiger, zeel, ErasmoGnome, IonicTiger): One of the most talked about suggestions. The idea that tamed Gryphons should have health, hunger and be killable by mobs, other players or enviromental conditions (lava, etc.). It has also been suggested that if your Gryphon gets hungry enough, it will bite/peck at you in frustration, buck you off if you attempt to mount it, or even go off and eat wild animals and/or livestock (pigs, chickens, sheep, cows).
1. Soaring (Papertiger, Droideka30, zeel, crazeenuthead): You should be able to hold down the space bar to make your Gryphon soar, once you have already achieved altitude and speed
2. Wild adult Gryphons in the sky (Papertiger, Paradox01010, zeel): You shoud sometimes be able to see wild Gryphons flying high up (out of reach) in the sky. Perhaps flying in the direction of where a nest and egg is. This would most likely be rare.
3. Walking (Kisdee, RobertFrans): Instead of strictly being able to fly and hop, a mounted Gryphon would be able to slowly walk on the land as well. It would be unable to move up and down blocks (like a pig), but you could just press spacebar to flap its wings in order to hop up to where ever you are trying to get.
4. Breeding (Droideka30, Papertiger, zeel): If you are lucky, and skilled enough, to obtain two Gryphon eggs, and now are the proud owner of two Gryphons, you should earn the right to breed them. Once Gryphons breed, they would lay one egg. It has also been suggested that tamed Gryphons can only breed during a full moon and that when bred in captivity, Gryphons need a "Brooding box" in which to lay their eggs. See Papertiger's brooding box concept art here
5. Gryphon melee attack (Paradox01010, zeel): Your Gryphon would be able to do damage and/or a knockback to enemies that you dive at with it. This would be hard, but if you were able to steer your Gryphon properly, you would inflict damage fairly.
6. A special way to take the egg (Moosemunchee, zeel, RobertFrans, IonicTiger, zapper990): The idea that the player shouldn't simply be able to punch the Gryphon egg until it breaks and then pick it up. Perhaps the player would have to use a pickaxe with the Silk Touch enchant, a piston, minecart and rail, diamond pickaxe, shovel or something else. It has also been suggested that Gryphon nests and eggs should spawn only in the spring and despawn in the fall, meaning that you can never find them in the winter.
7. DOGFIGHTS! / Sky Jousting/ Sky Duels (bebe33, Papertiger, Paradox01010): It would be awesome, wouldn't it?
8. Visual roll while turning (bebe33): The idea that a Gryphon should roll slightly while turning, for visual effect. Much like how a bird rolls as it turns in real life.
9. Pitch (bebe33, zeel): The idea that you should be able to pitch your Gryphon up and down while flying. Pitching it downwards will increase your forward momentum. Pitching it upwards will increase altitude.
10. Thrust (zeel): The idea that you should be able to choose the level of thrust per wing flap based on your timing and space bar usage. (Half flaps, full thrust flaps, etc).
11. Wing angle and banking (zeel):Quote from zeel
Wing angle: Space bar controls flapping, the W A S D keys control the angle of the wings. W angles them down/forward, S andgles back, A and D angle them opposite each other (A: left down, right up. D: left up, right down). This causes role/banking, witch lets you turn, basically A and D let you turn. Flapping while holding one of the W A S D keys will cause thrust in that direction. With W flapping will thrust you forward (no keys basically only gives you upwards thrust), accelerating you. S will cause the flap to come forward, giving reverse thrust, to slow you down (or fly slightly in reverse when taking off). Flapping with A or D will tighten the turn.
Turning: I have already mentioned two ways to turn, but here is the in depth part. Holding W and looking will cause a very slow turn, holding A or D (whatever direction you wish to turn) will cause you to bank in that direction, this makes the turn much tighter. Using both turning methods at the same time is even better, and causes you to bank much more. If, once you have banked to the maximum level, then flap the wings you will turn drastically in that direction, though you will lose a lot more speed than you would in a normal turn.
See also zeel's ideas for flight mechanics
12. Armor! (zeel, papertiger, Droideka30, IonicTiger): The idea that Gryphons should be able to equip special Gryphon-only armor. There would be leather, iron, gold and diamond versions. The better the quality of the armor, the higher movement speed penalty the Gryphon would suffer due to the weight. It has been suggested that you only find these pieces of armor in Strongholds.
13. Inventory (papertiger, Droideka30, zeel, IonicTiger): The idea that you should be able to place an item similar to a saddle bag or pouch on your Gryphon's back that would act as a chest and the Gryphon's inventory. This may or may not be where you would equip Gryphon-only armor at.
14. Talon grab (SkarmorySilver, papertiger): The idea that your Gryphon should be able to grab things with it's talons on command while mounted. Possible things Gryphons could grab: mobs, players, items, blocks. To make it balanced, if your Gryphon did grab a mob or player, the mob or player would still be able to aim up and attack the Gryphon and/or it's rider. With this form of balance in mind, the player would be able to use it's Gryphon to drop mobs from great heights, inflicting falling damage. This would be at the risk of the Gryphon and the Player's health and well being, however.
15. The Spire (IonicTiger): Click here to view IonicTiger's idea for a Gryphon nest atop a spire:
What if the nest, instead of spawning on the side of a cliff, would spawn on a massive spire that, depending on the hight of the mountain it spawned on, would range any where from a mere twenty blocks high, or a staggering hundered blocks high, and wouldn't end until it reached a few blocks above cloud level, thus forcing you to fight the adult gryphon?
The spire would be a jagged piller of rock, twisted and craved by the wind, as it has stood for a millennium, awe inspiring by its sheer size.
The design of it would have to be carefully considered; if too thin in, it would look a bit... strange; I would prefer it to be at least 7 blocks by 7 blocks, but, players would be able to tunnel right under the tower (assuming that it was hollow), and build a dirt tower to come out right under the egg.
You could fill the inside of the spire with lava, but this would be massively off theme.
Possibly the easiest solution to this problem would be to have to tower made of obsidian, and it would not be hollow. You could tunnel under it, but it would be easier to just fight the mother.
Also, as a few pages back there was talk of gryphons, being the most noble of beasts, collecting treasure, why not have blocks of gold, diamond, and emerald embedded in the spire?
They (the aforermetioned valuable minerals) would randomly spawn in the outer most layer of the spire, but there would only be a maximum number of only six blocks spawning in a tower that could be a hundred blocks high, so even getting them would be a mighty challenge.
16. Lance and saddle mounted lance holder (firewave15): firewave15 has suggested that there should lances and saddle mounted lance holders that the player could use from Gryphon and also possibly Horse back. The saddle mounted lance holder would be required in order for the player to maintain control of his mount whilst using a lance. The lance would do damage based on the speed that your Gryphon is traveling upon the point of impact with an enemy. The lance would have a longer reach than a sword, making it ideal for mounted combat. But it would be useless for anything else. The mounted lance holder would most likely break after a set number of uses, perhaps 50.
17. Fear of fire (IonicTiger): The idea that Gryphon's should be afraid of fire, and will not fly within 5 blocks of any fire. This would add balance to PVP ground vs air combat, making players on the ground slightly more defended from Gryphon riders. Players on the ground would still be vulnerable to a Gryphon rider's bow and splash potions, however.
Quote from IonicTiger
It would prevent gryphon riders from totally dominating the battle-field, but would be small enough as to not render gryphon useless in PVP.
CALL TO ARMS... AND TWEETS... AND REDDITS!
I encourage all of our supporters and/or bannerlords to tweet @Dinnerbone and @Jeb_ so that they can become aware of Gryphons and perhaps add them in a future patch. It worked for the "Colored glass" suggestion. They tweeted and got noticed and now have a good shot at having their idea added. We can do it too, guys!
REDDIT:
Quote from zeel
Dinnerbone recently made mention of a subreddit for MC suggestions. With jde's permission I have posted this suggestion there:
http://www.reddit.co..._survival_mode/
I encourage you all to go check it out/up-vote it!
DON OUR BANNER!:
Copy and paste this into your signature:
[url="http://www.minecraftforum.net/topic/1698011-updated-pix-gryphons-balanced-flight-for-survival-mode/"][img]https://dl.dropbox.com/u/95287533/Banner01.png[/img][/url]
BANNERLORDS:
I shall name all those who don our banner! (Let me know if i missed ya):
Papertiger, zeel, Droideka30, empoleon53098, Pinballboy7, Ram9bo, Withnothing, IonicTiger, EmeraldDragon225, SkarmorySilver, gugus294, Xweetok_II,
Sh4rp_Blade15, Minor107, xSatuim, Concerer82, Riggzon, Zbakkar_Herobrine,
Starhowl, Mobius762, shadowyblade, theorangecreeper, EpicGamer, Sylveon,
King_Of_Wolf, enderman_guy, Rex1900Roblox, BGgames, Euclid243, Techdolpihn
purebloodedgriffin, firewave15, zeuslightning125, Jetstream_Xeno
EDIT LOG: There are now some concept screenshots further on down this page in a recent post. Added a game breaking? section. Added amazing concept art, avatar and banner by Papertiger. Added a "Supporter Suggestions" section. Added a poll. Added "tweet and support us". Added banner info and bannerlords. Added more concept art inside of spoilers. Added call to arms... And tweets, replacing the old tweet section. Added a disclaimer about this not being a mod or mod suggestion, but rather a vanilla suggestion.
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majikguy posted a message on [v1.4.7][Forge] Majikguy's Marvelous Moon Mod [v1.1.5]! Compatibility Update v2: This time, it's personal.MAJIKGUY'S MARVELOUS MOON MOD!!Posted in: Minecraft Mods
This update contains no new features, but addresses the need for a config file and other compatibility tweaks. These should now work, along with many other minor bugfixes and tweaks.
HELLO!
INFORMATION:
This mod adds, as you most likely would guess, the possibility for the player to build a spaceship and fly to the moon! Right now, I will admit, the moon is a very barren place. There are no new mobs. There is only one new ore, and it is hard to reach and has no use. There are no caves under the surface.
There isn't much of anything.
Yet.
What the moon DOES have, however, is a completely unique building environment that you can only find in a zero-pressure environment. Building on the moon is very different than on Minecraftia. Any building materials that are not strong enough to stand up to the dangers of a vacuum are simply unusable, and liquids are frozen solid instantaneously.
Sadly, the same physics apply to the human body, leading to a bit of exploding unless you are wearing a space-suit!
For now, the mod is mainly a way to test your building skills and to get the hang of the moon-physics system for when I add more to the mod later.
DETAILS:
PLEASE NOTE! The mod is complex, and this is just a quick overview, many things will not be covered. Also, the physics are not perfect, and there may be times where it does not want to cooperate.
Space-Suit: Must be worn while in the vacuum of space in order to prevent explosive decompression.
Air Scrubber: Used to create artificial atmospheric conditions similar to those on Minecraftia. To use it, place it in an airtight chamber and right-click it. If the scrub is successful, then the light will turn green and the scrubbed area will function almost identically to normal Minecraftia. CAREFUL! If the air-tight seal of the chamber is lost, then the room will decompress, destroying any fragile blocks that may have been placed as well as putting the player in danger.
Cockpit Block: Used only as the key block in the building of a space-ship. Once the ship has been built around it, right click the cockpit in order to be transferred between the moon and Minecraftia.
Framework Block: This is a block that is not in the screenshots because I have not had the time to make a nice one for it. Since the moon requires you to build out of stone, metal, or glass, I wanted to add another building option for the player. By putting iron ingots in a 2x2 grid, you will get 2 Iron Framework blocks. They operate exactly like Iron blocks, but they cost much less to make, opening up the potential for a more futuristic building style without taking a crazy amount of iron.
Moonstone: The basic block on the moon, it can be smelted to get an iron ingot. Since you needed so much iron to get to the moon, I figured that I would go ahead and be nice. If you are wondering why it does this, look up what happens when you microwave lunar dust. Pretty cool.
Star Blocks: They don't have a use YET, but they will once I start adding the interesting features.
INSTALLATION:
The only other install that the mod requires is the most recent Minecraft Forge.
The usual installation procedure works, and I recommend using Magic Launcher! It makes things a ton easier and gives easier access to the in-game logs.
Magic Launcher (Recommended)
Minecraft Forge Download Page
Moon Mod Download
CHANGELOG:
Version 1.1.5- Fixed a bug with ice blocks
- More bugfixes pertaining to compatibility, should now be IC compatible.
- Added a config file
- Made some changes to world gen that SHOULD fix compatibility problems. THIS MAKES OLD MOON DIMENSION SAVES INCOMPATIBLE.
- Reworked a few parts of the decompression code that should make the decompression action much cleaner.
- Increased damage to the player caused by the vacuum, makes decompression more of a threat.
- Attempted, again, to remove rain on the moon. It should no longer be a problem.
- Fixed a bug with fall damage
- 1.4.6 support
- 1.4.5 support
- Reworked air-physics, old saves are NOT compatible with the new system.
- Guess what? BUGFIX!
- Bugfix. Again.
- Fixed a name-error in the files to correct server usage
- More bugfixes
- Major bug-fixes
- RELEASE
SCREENSHOTS:
Surface of the moon
Front of the space-ship design (Disregard the cockpit block's texture, it has since changed)
Back of the spaceship
Full Space-Suit
Suit Recipes
Recipe for the air-scrubber block
Recipe for the cockpit block (Again, please ignore the texture, it has been changed)
^ The recipe for 2 Iron-Framework blocks
The gears shown in the recipes are made out of 5 iron ingots in a cross,
Like so. They are only used in these recipes for now, but they will have more of a use later.
VIDEOS:
And a German one!
KNOWN BUGS:
Currently, there are a few glitches I have not been able to iron out.- The Earth is no longer shown in the sky while on the moon. I am working on fixing this.
- World gen MAY be very slow for some people. I am working on optimizing this, but for now just let me know if you have any problems.
THANKS:
I want to thank everyone involved in Minecraft Forge for the awesome work they do!
FUTURE PLANS:
THIS is the fun part.- Reworked world-gen, including vast undergound oceans and crystal formations
- Many new materials, used for everything from laser-tools to teleporters
- Dangerous moon-mobs
- Much more!
For now, feel free to download the mod and have fun!
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Talent3 posted a message on 1.3 Pre-Release is Ready Now!Finally! Crysis sake! Jeb you're a boss.Posted in: Minecraft News -
209
Kirb posted a message on [MOD][WIP] The Artifacts Mod, a goal for MinecraftIMPORTANT UPDATE November 20thPosted in: WIP Mods
An Artifact Mod Features alpha is now available.
It installs one of the new features of the Artifacts Mod: shields.
http://theartifactmo...res-alpha-it-is
I do not check this thread very often at all, but I do check the Tumblr quite often. So check there if you have questions.
Official Tumblr for the mod:
http://theartifactmod.tumblr.com/
IRC: #artifactmod on espernet.
We'll be adding little progress updates on the blog.
I might come back to this thread on occasion to answer a question or two, but mostly I will be focusing on the mod. I've made a few big key changes over the past few months, including one that I'm very happy about that gives me even more freedom to create more epic Temples to house Artifact Armor.
You may be pleased to see that I have updated the design document image, to include all of the features I had designed before Choam left.
-Kirb
Caveats to keep in mind:
-This is a very old thread, back in january when I posted my original image. The mod is significantly different, so if you really, really want to read the thread, I would just read the last 20 pages or so.
Artifact Orbs are now known as Keystones. This is to prevent confusion between the orbs and the armor/tools.
-Just to clarify, this mod is definitely not going to be released before 1.8, as it would be silly to code aspects and features that Notch is already putting in the game. (NPCs, new mob properties, combat changes, etc)
Release time is when it's done, but I'd like to shoot for around when Minecraft officially releases.
-Thieves have a very low spawn chance, 2% max, and you can easily get back any stolen Keystones by killing the next one you see.
-Once inside a Temple, you will be restricted from placing blocks or items, unless a specific one is specified in that particular temple. Temples exist within their own dimension.
-Keystones and Artifact-related items are indestructible in one way or another. They will always be recoverable.
-Currently, if you accidentally destroy your artifact items, they will respawn in the Labyrinths where you found them. If you die while in a Labyrinth, you will respawn with them still in your inventory.
-In case you're wondering, the White Labyrinth can use any combination of the colors, minus black, as white is a combination of all primary colors.
-The White Labyrinth is not the final Labyrinth. There are 6 regular labyrinths, and one final labyrinth.
-This mod is for single player only, for the time being.
-The Divining Stone pulses faster the closer you are to the artifact.
-You can convert Keystones from one color to another using Orichalcum.
-You won't be able to turn thieves off.
-It says right on the image, but Artifacts only spawn within a reasonable (but large) radius around your initial spawn point.
-The image didn't have to be this big, but I did it anyway.
-There are several undisclosed details and features that weren't in the preview, because we are coding them and don't want to promise something and then end up not doing it.
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If you would like to support the thread, feel free to use this banner in your signature.
If you're unsure how, paste this into your signature:
[url=http://www.minecraftforum.net/viewtopic.php?f=25&t=148257][img]http://i.imgur.com/ApxVD.jpg[/img][/url]
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IX_iTzRogue_XI posted a message on [1.1-1.8.1] Rogue's Mods [OreDropPlus & FoodCraft Updated!]Posted in: Minecraft Mods
News: 1/15/2012-FoodCraft updated to 1.0.1! 1/15/2012-OreDropPlus updated to 1.0.1! 12/27/2011-OreDropPlus updated to newest ModUtils 12/27/2011-FoodCraft 32x textures added thanks to KensukeNL 12/19/2011-FoodCraft has finally been updated! 11/25/2011-Hipo updated to 1.0.0! 11/25/2011-OreDropPlus updated to 1.0.0! More mod updates will be released soon :wink.gif:. 11/23/2011-Mod downloads will no longer be separated to different textures. More info on this will be released soon. 11/23/2011-ALL mods are in progress to get prepared for a 1.0.0 release as soon as MCP is updated. ETA: Sometime Nov. 26, 2011. 10/17/2011-OreDropPlus v1 Released! 10/1/2011-Hipo v3 updated to 1.8.1! Great way to start a month :biggrin.gif: 9/30/2011-inFamous updated to 1.8.1! 9/26/2011-Signatures and Menu for OP added. 9/16/2011-Post redesigned :smile.gif: Many thanks to KensukeNL for being the graphics artist and making all the new titles :biggrin.gif: 9/15/2011-Pershmonkey set as new dev of FoodCraft.
Featured Video:
Ep102 - HIPO!! by piedudeaus
Updated by LewisCrouch(Creator of Homiestone), Edited by IX iTzRogue XI, 16x Textures by Blastman, 32x Textures by KensukeNL
FoodCraft was request by RouvenT who wanted more food added into Minecraft. He even had a GetSatisfaction thing :smile.gif:. Unfortunately no one (as far as I know) ever decided to actually turn it into a mod :sad.gif:. Until now of course :tongue.gif:. FoodCraft adds 16 more foods and rising :biggrin.gif:. So what are you waiting for? Go try the mod yourself :wink.gif:
Sandwiches - Heals 5.5 hearts Ice Cream - Heals 6 hearts Fish-n-Chips - Heals 5 hearts Sprouts - Heals 1.5 hearts Shishkebab - Heals 5.5 hearts Eggs - Heals 4 hearts Cereal - Heals 2.5 hearts Meat Pie - Heals 6 hearts Pancakes - Have 3 uses. Heals 2.5 hearts a use Meat Stew - Heals 5 hearts Cheese - Heals .5 hearts Sugar Cookie - Heals 4 hearts Omelette - Heals 9 hearts Pumpkin Pie - Heals 7 hearts Bacon - Has 3 uses. Heals 1 heart a use Drumsticks - Heals 1 heart raw, 4 cooked
Fish and Chips
Ice Cream
Sandwich
Shishkebab
Sprouts
Eggs
Cereal
Meat Pie
Pumpkin Pie
Pancakes
Meat Stew
Omelette
Sugar Cookie
Cheese
Regular
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/Foodcraft/Signature.png[/img][/url]
Transparent
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Regular HD
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*NOTICE* Development is going to stop on Hipo. But not to worry, I'm sure he'll be back soon :happy.gif:
Have you ever wanted to have a companion in Minecraft, but dogs just didn't do it for you? Well I have a solution! Introducing Tameable Slimes, or known by SlyFox fans as Hipo!
Video Manual [Hipo v3]
The beginning of Hipo!
CAUTION! Hipos were harm in the making of this video :'(
Video Manual by the Homie King himself, SlyFoxHound!
Homie Shirt
You use Homie Shirts to tame Hipos. The Homie Shirt is Sly's shirt on Minecraft with a Hipo on the front.
Homie Apple
Homie Apples are used to heal you Hipo. Soon they'll attack your enemies for you and you don't want them to die, do you?
Hipo Spawner
Hipo spawners are made by place 4 Hipo Parts in a square formation in the crafting grid. Hipo spawners are thrown by right clicking and spawn a Lost Hipo and landing.
Hipo Part
Hipo parts are dropped when Lost/Angry Hipos are killed. 4 can be used to make a spawner (see Hipo Spawner above)
Love
When Tamed Hipos die, they may drop Love which can be used instantly to bring back your BSPF (Best Slime Pal Forever)
Classic
[url=http://adf.ly/2latT][img]http://i.imgur.com/ZTbRe.jpg[/img][/url]
Regular
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/Hipo/Signature.png[/img][/url]
Transperent
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/Hipo/Signature%20Transparent.png[/img][/url]
Regular HD
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/Hipo/Signature%20HD.png[/img][/url]
Made while I was watching Sly's inFamous 2 Playthrough. Currently the mod is only about the AMP, a weapon that also serves as a electric stick. I do plan to extends this in the not so near future :tongue.gif:.
The AMP Manual [v1]
16x
32x
Old
Regular
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/The%20AMP/Signature.png[/img][/url]
Transperent
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/The%20AMP/Signature%20Transparent.png[/img][/url]
Regular HD
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/Thread%202.0/The%20AMP/Signature%20HD.png[/img][/url]
OreDropPlus 16x 1.8.1
OreDropPlus is my new mod that changes how blocks drop. Usually when you mine a block it drops one of itself. This mod changes that. Now all ores will drop a cobblestone as well as their usual drop. Drops have also been randomized each ore(except gold) dropping 1 or more when destroyed (specific drop amounts in the stats). Gold and Iron ores will drop Gold and Iron nuggets, respectively, which have to be smelted to obtain an ingot. Try the mod for yourself :smile.gif:
*Coal ores will drop 1-4 pieces of coal.
*Iron ores will drop 1-3 iron nuggets.
*Gold ores will drop 0-4 gold nuggets.
*Diamond ores will drop 1-2 diamonds.
OreDropPlus v2.3 1.0.1
Old:
OreDropPlus v2.2 1.0.0
OreDropPlus v2.1 1.0.0
OreDropPlus 32x 1.8.1
OreDropPlus DokuCraft 32x 1.8.1
OreDropPlus Sphax 128x 1.8.1
Regular
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/OreDropPlus/Forum/Signature.png[/img][/url]
Transperent
On Hold
[url=http://www.minecraftforum.net/topic/366418-100-173-rogues-mods-oredropplus-updated/][img]http://dl.dropbox.com/u/23755556/OreDropPlus/Forum/Signature%20Transparent.png[/img][/url]
Since LewisCrouch has stated he won't be continuing his HomieStone mod I asked if I could continue it and he agreed. ATM This only adds tools and a sword. The Homie Stone or Ore can only be picked by a iron pickaxe and will sometimes drop an ingot instead of the block. Homie Stone needs to smelted to get an ingot. Pics will be up soon :biggrin.gif: For now go to the original HomieStone thread for pics, videos, and info.
First release:HomieStone recoded with ScotTools:Added Tools and Sword
All content on this page is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
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thereichs posted a message on World full of Wolves!Now, if your hand slipped and you hit a wolf... *slits throat*Posted in: Seeds -
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navybofus posted a message on [TUT] Custom Crops Tutorial (MC 1.1.0, MCP & ModLoader) UPDATED 02/23/2012Posted in: TutorialsIf you don't understand java and have never coded before, then you'll probably need to surf for information to get to this point. Check YouTube for "modding new block minecraft" or something along those lines.
If this tutorial helps you then please hit the !!!
NEW CUSTOM CROP TUTORIAL
First off you need to create your own "mod_EXAMPLE.java" file like in the example below. The example uses comments as the tutorial so pay attention to anything behind //'s.
This should be named mod_EXAMPLE.java
package net.minecraft.src; public class mod_EXAMPLE extends BaseMod { // STATICS - notice that newSeeds is using ItemSeeds which means we have to add some more info public static final Block newCrop = new BlockNewCrop(202, 0).setHardness(0.0F).setBlockName("newCrop"); public static final Item newSeeds = new ItemSeeds(593, mod_EXAMPLE.newCrop.blockID, Block.tilledField.blockID).setItemName("newSeeds"); // I made this one food so you can see an example of that. YUM! public static final Item newVegetable = new ItemFood(594, 2, 0.6F, false).setItemName("veggie"); //CROP IMAGE DECLARATION - Why when we're doing it again below? I don't know. Just do it until I find out. public static int newCrop1 = ModLoader.addOverride("/terrain.png", "/newCrop1.png"); public static int newCrop2 = ModLoader.addOverride("/terrain.png", "/newCrop2.png"); public static int newCrop3 = ModLoader.addOverride("/terrain.png", "/newCrop3.png"); public static int newCrop4 = ModLoader.addOverride("/terrain.png", "/newCrop4.png"); public mod_EXAMPLE() { //NEW BLOCK REGISTER ModLoader.RegisterBlock(newCrop); //NEW ITEM NAMES ModLoader.AddName(newSeeds, "New Seeds"); ModLoader.AddName(newVegetable, "Veggie"); //NEW BLOCK AND CROP GROWTH IMAGE OVERRIDES newCrop.blockIndexInTexture = ModLoader.addOverride("/terrain.png", "/newCrop0.png"); newCrop1 = ModLoader.addOverride("/terrain.png", "/newCrop1.png"); newCrop2 = ModLoader.addOverride("/terrain.png", "/newCrop2.png"); newCrop3 = ModLoader.addOverride("/terrain.png", "/newCrop3.png"); newCrop4 = ModLoader.addOverride("/terrain.png", "/newCrop4.png"); // You can have up to 8 textures with this tutorial, but you need as little as 2 since we can resue them. // NEW ITEM IMAGE OVERRIDES newSeeds.iconIndex = ModLoader.addOverride("/gui/items.png", "/newSeeds.png"); newVegetable.iconIndex = ModLoader.addOverride("/gui/items.png", "/newVegetable.png"); //Seed Exchange RECIPE "Exchange regular seeds for YOUR custom seeds" Also different amounts could = different seeds // like 1 seeds = your new seed and then 2 seeds can = a seed you make later" ModLoader.AddShapelessRecipe(new ItemStack(newSeeds, 1), new Object[] { new ItemStack(Item.seeds, 1) }); } public String getVersion() // changed from before. No biggie. { return "ModExample Version 1.0"; } public void load() // Required to have, but not to use. { } }
Now that we've got the mod_EXAMPLE.java done we need to make the actual BLOCK class that will allow the crop to grow and drop the items you want it to drop like seeds before fully grown, and seeds and the vegetable when fully grown.
Back to work... Not really. This is the easy part. You can either copy and past the below example OR you can copy and paste the BlockCrops.java like I did originally. There are a few changes we need to make it work though. They will be commented like above.
This should be named BlockNewCrop.java
package net.minecraft.src; import java.util.Random; public class BlockNewCrop extends BlockFlower { protected BlockNewCrop(int i, int j) { super(i, j); setTickOnLoad(true); // If you copied and pasted you'll notice I took out the BlockInTexture part. float f = 0.5F; setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 0.25F, 0.5F + f); } protected boolean canThisPlantGrowOnThisBlockID(int i) { return i == Block.tilledField.blockID; } public void updateTick(World world, int i, int j, int k, Random random) { super.updateTick(world, i, j, k, random); if(world.getBlockLightValue(i, j + 1, k) >= 9) { int l = world.getBlockMetadata(i, j, k); if(l < 7) { float f = getGrowthRate(world, i, j, k); if(random.nextInt((int)(25F / f) + 1) == 0) { l++; world.setBlockMetadataWithNotify(i, j, k, l); } } } } public void fertilize(World world, int i, int j, int k) { world.setBlockMetadataWithNotify(i, j, k, 7); } private float getGrowthRate(World world, int i, int j, int k) { float f = 1.0F; int l = world.getBlockId(i, j, k - 1); int i1 = world.getBlockId(i, j, k + 1); int j1 = world.getBlockId(i - 1, j, k); int k1 = world.getBlockId(i + 1, j, k); int l1 = world.getBlockId(i - 1, j, k - 1); int i2 = world.getBlockId(i + 1, j, k - 1); int j2 = world.getBlockId(i + 1, j, k + 1); int k2 = world.getBlockId(i - 1, j, k + 1); boolean flag = j1 == blockID || k1 == blockID; boolean flag1 = l == blockID || i1 == blockID; boolean flag2 = l1 == blockID || i2 == blockID || j2 == blockID || k2 == blockID; for(int l2 = i - 1; l2 <= i + 1; l2++) { for(int i3 = k - 1; i3 <= k + 1; i3++) { int j3 = world.getBlockId(l2, j - 1, i3); float f1 = 0.0F; if(j3 == Block.tilledField.blockID) { f1 = 1.0F; if(world.getBlockMetadata(l2, j - 1, i3) > 0) { f1 = 3F; } } if(l2 != i || i3 != k) { f1 /= 4F; } f += f1; } } if(flag2 || flag && flag1) { f /= 2.0F; } return f; } // BIGGEST CHANGE IN THIS FILE. Making the textures increment up and determining the texture for each. public int getBlockTextureFromSideAndMetadata(int i, int j) { if(j == 0) { return blockIndexInTexture; } if(j == 1) { return mod_EXAMPLE.newCrop1; } if(j == 2) { return mod_EXAMPLE.newCrop1; // In order to not have to change a lot more code we can just make } // the plant grow the same but make it "look" like it has fewer steps if(j == 3) // Through 8 steps the sequence is 0, 1, 1, 2, 2, 3, 3, 4. { return mod_EXAMPLE.newCrop2; } if(j == 4) { return mod_EXAMPLE.newCrop2; } if(j == 5) { return mod_EXAMPLE.newCrop3; } if(j == 6) { return mod_EXAMPLE.newCrop3; } if(j == 7) { return mod_EXAMPLE.newCrop4; } return -1; } public int getRenderType() { return 1; // This makes the textures look MUCH better than 6 which makes an ugly square like wheat. } public void dropBlockAsItemWithChance(World world, int i, int j, int k, int l, float f, int i1) { super.dropBlockAsItemWithChance(world, i, j, k, l, f, 0); if(world.multiplayerWorld) { return; } int j1 = 3 + i1; for(int k1 = 0; k1 < j1; k1++) { if(world.rand.nextInt(15) <= l) { float f1 = 0.7F; float f2 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F; float f3 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F; float f4 = world.rand.nextFloat() * f1 + (1.0F - f1) * 0.5F; EntityItem entityitem = new EntityItem(world, (float)i + f2, (float)j + f3, (float)k + f4, new ItemStack(mod_EXAMPLE.newSeeds)); // BLAH BLAH BLAH Change this and seeds will drop before grown and when fully grown entityitem.delayBeforeCanPickup = 10; /* This next part is NEW and allows for only YOUR seeds to drop instead of your seeds and MC's default seeds. ~~Thanks Puta4Life! */ world.spawnEntityInWorld(entityitem); } } } public int idDropped(int i, Random random, int j) { if(i == 7) { return mod_EXAMPLE.newVegetable.shiftedIndex; //Fully Grown? Drop VEGGIE! } else { return -1; } } public int quantityDropped(Random random) { return 1; // How many veggie you want? 1, 2, 50? } }
Think we're done? Nope! Almost though. The last step is to include the following list of images in your BIN folder inside your mods working directory like "C:\Users\YOURNAME\Desktop\MCP_UNZIPPED\Bin\" if you don't have all of the images in that folder and try to run the game it will crash as it can't find the image.
- newCrop0.png
- newCrop1.png
- newCrop2.png
- newCrop3.png
- newCrop4.png
- newSeeds.png
- newVegetable.png
Well ladies and gentlemen I know that this is more of a copy and paste than a tutorial but I don't have time to break down every aspect. I have to get back to my mod :smile.gif: Please give me some green clicks if you liked it and please ask questions if you have them. I am sure that I will get bored sometime and break it down and explain more, but for now, enjoy your copy and paste crops!
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StrongJoshua posted a message on [Creating Mods] Modding tutorials [21/5/11]Posted in: TutorialsQuote from darthvader45
Ok, when I make a custom block, how do I make it drop itself when broken? Does it have to be like this:
Block.Egg
or something else? StrongJoshua, have any ideas for this?
Just do this:public int idDropped(int i, Random random) { return mod_XXX.Egg.blockID; }
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Basilo posted a message on [1.6] JurassiCraftI don't mean to sound mean, but there are some serious flaws in the realism in the dinosaur world. my major complaints about the realism is that there was no grass in the mesosoic era and that tyrannosaurs were not that big (about four blocks tall) and their tails didn't drag on the ground . There are some minor technical things that bother mean, like how the dinosaurs are all one color, and the yellow and greens is too bright for them in my opinion. my other problem is how most of the dinos lack eyes and the rarity of palins and pterosaurs. i would also like the items to be named in your inventory. other than this, it is a good mod.Posted in: Minecraft Mods - To post a comment, please login.
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You sure it was never? Might just be insanely rare, as pearls are insanely powerful.
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That was in earlier versions, and calls all suits you have available in the area. Should be reimplemented in 6.0 when it comes out, so have fun.
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Hoppers, minecarts with hoppers, levers, buttons, pressure plates, pistons/sticky pistons.
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This one by BenJ sounds good: Link
Edit: Not exactly a guide, but could be some nice inspiration for medieval builds: Link 2
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Well, they could be replaced by the archebus, the precursor to both of those guns, or a crossbow.
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Agreed, Minecraft needs a part 2 to the Combat Update, which adds more in the way of combat, and weapon variety+cavalry style combat would definitely be the way to go. Mods like Balkon's Weapons have done a great job of showing the potential, but now it is time for Mojang to put their own spin on the concept and add depth to the combat.
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It's all right, there are others that are in your situation. Btw, depending on your budget, you may be able to afford a CPU that can meet or exceed the minimum or even recommended requirements of Minecraft. For me, I'm only short on my CPU as well (2.5GHz). However, I've begun looking for better ones and just managed to find one that should work.
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At least 4 mods have it, and Extra Utils' Mechanical User can do both breaking and placing. I once used a similar block for breaking cobble to send to another block that made lava that was used for power. Infinite geothermal power!
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Don't want to end up like Irina Spalko, do we?
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Dayum, I hope you, aka the almighty Ro'Naza, got some time to rest. I'd hate to be in that position.