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    posted a message on LOTR mod for Minecraft 1.12.2

    Yeah, sucks that they're doing the exact same as some other mod devs, just not updating to new versions because "it'd be too much work". All they need to do is relegate the 1.7.10 version to bugfixes only once it's feature-complete, and then either do the 1.12.2 rewrite or hand it off to a highly trusted 3rd party while maintaining creative control.

    Posted in: WIP Mods
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    posted a message on Writable and placeable book mod!

    I'd like to see one like the book in Varied Commodities, which allows you to place it anywhere and edit it anytime.

    Posted in: Requests / Ideas For Mods
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    posted a message on Server works on one computer, but not another
    Quote from catcoin»

    When I host my 1.14.3 bukkit server on my sister's computer (on the same network), it will work fine and can be seen on canyouseeme.org. However when I open it on my computer, I am not seen on canyouseeme.org and get this error when trying to connect:


    I can join on localhost, though.


    I figure it must be an issue with my computer, but I have tried disabling Windows firewall and it doesn't change anything.

    I should additionally mention my sister's connection to our router is wireless, while mine is wired. She was also the one to forward the port. Would that change anything?


    I don't know what to do so any help would be appreciated very very much. I will give any additional information if necessary,


    Hmmm, perhaps try a wireless connection and see if that changes anything? Also make sure the network connection works on your end. Might just be the cable.

    Posted in: Server Support and Administration
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    posted a message on Ads

    I've seen similar things recently with what's called a skin takeover ad. Basically, it hooks into the forum skin and just displays an ad behind the content. Blocking the ad unfortunately also blocks the content. Gets a bit annoying. Though if the new owners of the forum did this for profit and such, I can understand.

    Posted in: Forum Discussion & Info
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    posted a message on New Ores

    Considering the nether gold ore, and the fact it is in the Nether, why not have mining it anger zombie pigmen in a small radius? Currently, they only get angry when they are attacked, and this would add an extra layer of challenge to the Nether outside of the fortresses. Really, going around the regular portions of the Nether and only getting attacked by the occasional ghast when mining for quartz is kinda boring. This would encourage the player to be a bit sneakier when mining ores and have to make sure no zombie pigmen are able to get a line of sight to the player before mining the ore. Considering they love their gold swords and even gold armor, I'd bet they'd be willing to fight tooth and nail to keep it.

    Posted in: Suggestions
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    posted a message on Red Pandas

    I'd say they'd be like pandas, although as said above they would be arboreal, preferring to spend their time in the trees. They'd be a rather cute addition alongside the regular pandas we already have, and add a bit more life to the jungle biomes.

    Posted in: Suggestions
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    posted a message on 1.15 Update... Major Theme Update?!

    Where'd you get that acronym, and why do you think those are possibly going to be the new features? Like someone else said, I'd prefer an optimization update, that goes to town on the spaghetti code and fixes up as many bugs as can be found, and makes the game run like a paper boat on a satin ocean. Yeah, that buttery smooth. It would help so much. Especially fixing that cursed latency when riding a horse through as-yet-unloaded chunks. It's decreased a bit since 1.7.10, but not enough to really satisfy some hardcore players that ride horses. Like me.

    Posted in: Suggestions
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    posted a message on Banner Beds

    I'd see it as adding the banner texture to the bed as a sort of overlay, or a texture separate from the normal one that is used when a banner is added. Either way, I like it, as it adds a lot more customization to beds.

    Posted in: Suggestions
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    posted a message on Natural Disasters in minecraft

    I just don't see how it is trollish. There are some disasters you can benefit from. Earthquake opens a ravine under your house? Free ravine AND space for a basement without much of the mining. (just an example, not actually in the suggestion) Volcano erupts nearby? Free obsidian, quite possibly. Not to mention free rare ore when it stops, as you can mine away at it to find diamonds and such.


    Btw, by your logic zombie hordes are trollish as they can wipe out whole villages, leaving you with no way to trade for stuff you might need later (sure, you can go mining for it, but then what are ya gonna do with those emeralds you picked up? Can't control the hordes themselves, only preventative measures can be used.


    Here are ways one can prevent or at least mitigate the damage.


    Floods: Tough barricades made of stone or other hard materials as a levee. Dirt works as well, but is more fragile, despite the fact it can absorb some water.


    Earthquake: Buildings made of tough materials, built low to the ground can avoid much of the damage. Building underground is risky though, as it exposes more of your build to seismic forces. Earthquakes are often on fault lines. A seismometer/seismograph can identify areas of increased seismic activity, which can indicate a fault line nearby. Avoiding these areas can significantly reduce the damage done by an earthquake to your builds.


    Hurricanes: Again, strong materials like stone or brick are recommended, and putting planks in front of glass blocks/panes can protect them from flying debris that can break them. Use the advice on floods to protect from the storm surge, which is the deadliest part of a hurricane. The strong materials can also help withstand a tornado, which can spawn from hurricanes. Mother Nature is not trollish, she's just fickle sometimes.


    Volcano: Very rarely, you'll find a volcano generating in the world. They start out dormant, and over the course of several days/weeks/months, they may become more active. A volcanology table (crafted with 5 iron, one redstone dust, and one magma block) can detect volcanic activity within 1-200 blocks of where it is placed. This helps to determine if the volcano is becoming active, and if so, you should prepare. At first it'll rumble, with steam and smoke billowing out of the top. After a certain time, it will either have a dome collapse, or it will violently erupt, causing a pyroclastic flow moving at triple the speed of lava in the overworld, which has a chance depending on block hardness to break any block in its way, excluding the obvious like bedrock, barriers, etc. Lava will then flow down the sides, and occasionally melt stone and other stone-like blocks in its way. During this time, you may hear explosions and see hot obsidian blocks (obsidian with some of the magma texture overlaid) flying at you or your build. A wall made of stone or stone brick can hold them back, as they only have a blast power just slightly more than a creeper. To prevent lava from melting your structure or burning down wooden builds, I recommend a water moat around your house, as it will cool the lava and prevent it from reaching you.

    So many ways to prevent damage, and yet some people just want to watch suggestions burn.

    Posted in: Suggestions
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    posted a message on Natural Disasters in minecraft

    I'd see it as happening similar to Corosus' mod, which is quite awe-inspiring in its quality. It'd add some serious challenge, with location and building material being of much more importance. More people might end up building in deserts or away from the coast to avoid most of the storms. Of course, if sandstorms and blizzards were to be introduced with this, that could make tundras and deserts more challenging as well, with snow or sand layers building up. As for floods, those could be simply water pooling up akin to 1.13's waterlogging mechanic, eventually turning into full-on water sources, and flowing into open spaces and around things like doors, breaking glass panes and such. Stronger blocks like stone and glass blocks would block out the water, with cobble turning into moss stone over time and wood becoming wet and eventually rotten.

    Posted in: Suggestions
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    posted a message on There should be more food

    I think he's talking about how they can be opened even with a block on top.

    Posted in: Suggestions
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    posted a message on Will Admist 4.3 Beta be updated

    Weird, I have the version for 1.13.x and it loads 1.14.x just fine.


    Edit: Nvm, beta 6 now won't even show latest version and latest snapshot (which are both in 1.14.3). This is awkward.

    Posted in: Discussion
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    Well, hey, it worked anyways, and I think the hydra is in, if not I'm an idiot.

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from RyvenZ»

    There is a saw in JEI with TiC as of the latest versions of the mods for 1.12.2. Let me see what I'm using here...

    aah, the saw is listed as a Tinker's Compendium item


    it is made with a tool rod, a tough tool rod, and a binding


    JEI                                   4.15.0.268
    Tinkers JEI                           1.2
    Tinkers Construct                     2.12.0.135
    Tinkers Compendium (Tinkers Defense)  1.4.2.27.2



    Just tested it out, though and the functionality of a forge microblocks saw does not appear to be there, although you may want to try it yourself since I don't have that mod (which I realized as I was writing this)


    It probably requires FMB to have that function (FMB=ForgeMultiBlock (which does the microblock system))

    Posted in: Minecraft Mods
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    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    Okay, a little bit of a glitch that needs to be resolved. When I have this mod installed and I want to make an observer react to a door opening, it simply does not react. Apparently this has to do with the door animation. I'd have to turn off the door animation, which kinda ruins the experience for me. Is it possible to fix this, or am I stuck with no animated doors? I can deal with it for now, but a fix would be appreciated. Thanks for your time.

    Posted in: Minecraft Mods
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