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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!
    Quote from XSaber»

    Why cant i spawn any mobs in space dimension im meaking a star destroyer and i use custom npc for crew


    I think you'd need to add the crew while your ship is constructed in the overworld, though I don't know if ships can hold other mobs while they are assembled.



    On another note, anyone create nice capital ships and the like, for example the USS Sulaco, Star Destroyer, USS Enterprise from Star Trek, etc.?

    Posted in: Minecraft Mods
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    posted a message on (1.12.2) Very large forested island - perfect for builders!

    Nice, if there were ever a mod adding stuff from the game The Forest, this island would be absolutely perfect for the map.

    Posted in: Seeds
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    posted a message on Hopper Inventory Sprite Help

    Could this work for other models too? Particularly flower pot, torch, cauldron, minecart & variants, etc.

    Posted in: Resource Pack Help
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    posted a message on [1.7.10][Forge] KoadMasters Pirates

    Alrighty. Good to know. Don't let it get in the way of real life and stuff like that. If you need a breather to regain focus and drive, do so. I'll still support you, no matter what you decide.

    Posted in: WIP Mods
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    posted a message on Aquaculture

    Nice. Are the tarpon and manta ray planned, or are they just not going to be added? Also, noticed the variety's gone down in the fish over the course of the last few updates. Any idea why?

    Posted in: Minecraft Mods
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    posted a message on ☢ Secure SCP Foundation Facility "Site-21" ☢ Work In Progress ☢ 1.12.2 ☢

    Site 21 webpage is also not working. Please let us know when a functional site is ready to use. I'd love to download this.

    Posted in: WIP Maps
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    posted a message on The Dwarven Challenge

    Yeah, so long as you bring a block of sand to place it on, cause it only grows/can be placed on sand.

    Posted in: Survival Mode
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    posted a message on Banishment - An Underground Survival Challenge

    I know it's been almost three years since the start of this topic, but I'd like to try this challenge in the new Minecraft versions.

    Posted in: Survival Mode
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    posted a message on The Tao Tei mod

    I was thinking of a simple invasion-style mod that involved the Tao Tei monsters from the movie The Great Wall.


    If you haven't seen the movie, starring Leo DiCaprio, then here's a pic of the monsters I'm talking about:



    These are the suggested stats for the mobs:


    Health: 50 points/25 hearts for soldiers, 80 health points/40 hearts for guards, and 100 health/50 hearts (half as much as ender dragon) for the queen

    Armor: 16 armor points (8 shields), 24 for guards, 32 for queen

    Speed: About that of a spider for all

    Damage: 5/10/15 for soldier, 8/10/12 for guards, and 4/6/8 for queen (she breeds more, but can still dish out a decent bit of damage if needed)

    Special Note: Weak point on the head, that when hit causes them normal damage, ignoring armor. Explosive damage ignores armor.


    Mod function:

    The invasion would start similarly to Hostile Worlds, with a meteorite landing in a random location (a queen, a couple guards and several soldiers will spawn inside to start off, and will kill off nearby mobs to feed the queen and spawn more Tao Tei over time). They would invade once every 6 in-game days (about once every two hours IRL), mainly since 60 years is too long. This should allow even the noobiest player to have a decent start with armor and weapons. If they manage to kill the queen, they end the invasion, but get a special meteor summoning item to start another invasion to test their skill.

    Posted in: Requests / Ideas For Mods
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    posted a message on New weapon idea: Gun

    Hmmm, if you guys have ever heard of the quiverbow mod, I think some of the weapons would be pretty cool to see in the base game. Well thought out, balanced, using vanilla materials and even having some slight lore behind their construction. I think they'd be perfect.

    Posted in: Suggestions
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    posted a message on LOTR mod for Minecraft 1.12.2

    Yeah, sucks that they're doing the exact same as some other mod devs, just not updating to new versions because "it'd be too much work". All they need to do is relegate the 1.7.10 version to bugfixes only once it's feature-complete, and then either do the 1.12.2 rewrite or hand it off to a highly trusted 3rd party while maintaining creative control.

    Posted in: WIP Mods
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    posted a message on Writable and placeable book mod!

    I'd like to see one like the book in Varied Commodities, which allows you to place it anywhere and edit it anytime.

    Posted in: Requests / Ideas For Mods
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    posted a message on Server works on one computer, but not another
    Quote from catcoin»

    When I host my 1.14.3 bukkit server on my sister's computer (on the same network), it will work fine and can be seen on canyouseeme.org. However when I open it on my computer, I am not seen on canyouseeme.org and get this error when trying to connect:


    I can join on localhost, though.


    I figure it must be an issue with my computer, but I have tried disabling Windows firewall and it doesn't change anything.

    I should additionally mention my sister's connection to our router is wireless, while mine is wired. She was also the one to forward the port. Would that change anything?


    I don't know what to do so any help would be appreciated very very much. I will give any additional information if necessary,


    Hmmm, perhaps try a wireless connection and see if that changes anything? Also make sure the network connection works on your end. Might just be the cable.

    Posted in: Server Support and Administration
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    posted a message on Ads

    I've seen similar things recently with what's called a skin takeover ad. Basically, it hooks into the forum skin and just displays an ad behind the content. Blocking the ad unfortunately also blocks the content. Gets a bit annoying. Though if the new owners of the forum did this for profit and such, I can understand.

    Posted in: Forum Discussion & Info
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    posted a message on New Ores

    Considering the nether gold ore, and the fact it is in the Nether, why not have mining it anger zombie pigmen in a small radius? Currently, they only get angry when they are attacked, and this would add an extra layer of challenge to the Nether outside of the fortresses. Really, going around the regular portions of the Nether and only getting attacked by the occasional ghast when mining for quartz is kinda boring. This would encourage the player to be a bit sneakier when mining ores and have to make sure no zombie pigmen are able to get a line of sight to the player before mining the ore. Considering they love their gold swords and even gold armor, I'd bet they'd be willing to fight tooth and nail to keep it.

    Posted in: Suggestions
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