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    posted a message on [1.2.5] [Forge] Mine & Blade: Battlegear - Discontinued
    Quote from mCOOBERDARKRAIMc

    If I open up my inventory I get the default GUI??


    DONT open inventory, hit i on the keyboard, edit: or whatever you have the Mine and Blade Equipment Manager on....
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    Quote from calvin15

    im trying to install this on a mac and it gives a black screen, with multimc it gives a nullpointerexception. can someone tell me whats wrong?


    you need to extract the mods from the pack, and install them in the right order for one but a black screen can mean a lot. What have you done calvin15?
    Posted in: Maps
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Well because of the changes 1.3 will bring, don't worry about client or server, your game world IS the server now, just with one setting, open or closed-which can be changed at any time. So when a 1.3 version is released multi-player is automatically there. I only hope that the nuances of multi-player get fixed before they (Mojang) release it, so that the only real change is that you can no longer pause and that you have the option of having more people on your game,. with none of the bugs......more features welcome, and what not..too.
    Posted in: Minecraft Mods
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    It just means the way you installed the mods (and order counts) are in conflict SoniEx2

    The world he uses has a very `strict`way of installing the mods. but you can still play side by side in similar worlds and with the mods you both have.

    but reference the OP for the support thread
    Posted in: Let's Plays
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    posted a message on Direwolf20's Lets Play Minecraft v1.2.5 - Season 4
    Quote from Shilob

    I really wish DireWolf would do a new updated tutorial video because many of the download links have changed or are not usable or lead to multiple downloads and don't say which one to use. I don't know what Version of forge to use and what I do or don't need to download! I am completely confused :steve_rage: !


    It is mentioned in a way, if you look in the spoiler tab on the OP it states that mystcraft has a patch for 3.1.3.105, so that is the version you want, updating forge and using mystcraft to patch it would corrupt forge and cause issues, so newer in this case is not better

    otherwise you want client mods,
    ones that state they use the version of forge stated above or dont state one above it..if it does look for a previous release of the mod,
    Changelogs usually note requirement updates, like the utilization of a newer version of forge. It is the previous version that you want in that case. All the information you need is there. and you have us again if you need help further. But try to look into it some more.

    All the links and info on the mods are in the tab as well.
    Posted in: Let's Plays
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    posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    Quote from de1h

    well i reinstalled with the older version of forge. it worked for an hour and then STOPPED WORKING AGAIN. WTF

    edit: Im sorry, i truly love this mod. but i cannot stand to reinstall it again. im going to try something else.


    if you have another mod with a dependency on the newer version of forge that you took away to use Flans mod, then you need to remove it or downgrade the mod to a point where it can work again with Flans....or decide which mod(s) you want more.

    On a side note:
    Forge has gotten to the point where you do not need ModloaderMP or even recently ModLoader itself, as the updates to these have practically come to a close as 1.3 nears.

    I would love to use this mod, but i like the use of the other mods I use more so, then to uninstall/downgrade them to use just this one.
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] ID Checker v3 - Resolve ID Conflicts without crashing!
    Quote from Todeslord555

    hay would be nice i you could update this because id resolver isnt working it needs 4096 ids to work and 4096 is completly incompatible with mods...


    4096 id fix v2 for 1.2.5 works with forge,

    Install

    Modloader
    AudioMod
    ModloaderMP - if neccessary but is not needed unless mod is not updated for Forges built in MP and has to have it.
    MinecraftForge
    then the 4096 patch goes here, make sure you download the one for forge...or it WILL break your mods.
    Reis Minimap
    CodeChickenCore 0.5.2
    NEI

    install with MultiMC for ease of use and cool features.
    But otherwise should be possible
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    Quote from can_of_noodles

    For some reason, whenever I download this mod, it doesn't "install" completely.
    I can't craft infusers, they are missing, and so are a couple of other blocks.
    I've downloaded forge and modloader, and I have no other mods except modloadermp and NEI.


    Azanor implemented an unlock system, you need to research them prior to being able to craft them. NEI is no exception when recipes are concerned, unlock it first and the info will be available. get your Quatilem Quas....????? i forgot the things name but its pretty much a research tool.

    if memory serves an ink sac, 3 gold ingots, a feather, a bottle, and 3 smooth stone make this table....

    But yeah...supposed to be this way.

    Go explore gain artifacts, gain more blocks. etc.
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] ThaumCraft 2.1.6d (OUTDATED)
    hmm, enchant ideas

    Weapon Based:

    Time Lapse:
    A weapon which misses will cause a short time slow effect allowing you to re-orient and face your opponents this causes a durability loss on items which loose this, or a delay effect on it so it cant be used to often on UN-breakable items, however if it hits the target only that targets time will freeze-even if in mid air for a slightly longer duration-can only be cast on one enemy until they die.

    IF Bow is enchanted and misses will create a bubble at the hit point slowing time within
    Should limit effects so higher levels possess all traits while low levels only have a few

    Charge 'n Slash:
    If you have Line of Sight with your target hold your attack button with a modifier, you will consume 3 stamina for the initial charge, and once charge completes if you are within 1 block of your enemy you will cleave him and cause 3 enemies (random-could include target) to be knocked back costs another 2 stamina plus 1 per extra enemy hit by this effect (for a total of 7 stamina) may be to costly but i am thinking of balancing this as well.

    If this ability is on a bow, you will knock back 3 enemies around you except one target you will get an instant critical on it as if you were at max tension with your bow and knock them back as well if they don't die. think this should have a cool down, like an icon then disappear when you can use it again as for all ability based enchants.

    Armor Based:

    Thaumic/Dark Barrier: Thaum is a dmg absorb while Dark is like a retaliation type deal. so you still take dmg when you have dark, encouraging use of shroud.

    A reactive shield around the player, invisible till in use, has 1 - 10 charges like its rank, each charge per say has damage absorption up to a certain amount of hearts-will activate a barrier for the remainder of the charge around the player, lasts until it is destroyed. once depleted takes time consuming Aura or Taint to recharge. depending on type. Rank determines charge time.

    Thaumic Barrier consumes Vis Aura. -holding shift consumes remanents of charges to heal you(only if it is active), if you gain to much Thaumic energy...you pretty much become a pacifist, unable to attack anything for a period of time because your too Good to hurt those around you. (would suck if you are surrounded)
    Dark Barrier consumes Taint. Needs a great effect ...like cloak of darkness when using shift...careful though, holding this state to long corrupts you. (making you loose sight, or move with no control (not good near cliffs mind you)) ill let you think of the possibilities. IF you fully corrupt yourself you WILL teleport to a random location near you...not bound to the ground.......and explode if you die while under its effects..

    NOTE this ability could have negative side-effects on your local chunk, BEWARE.

    If you have lets say two pieces of Armor and gain both Tainted and Thaumic Enlightenment lets say i think another effect should happen...dunno i think Azanor should decide if this should happen...or what.

    Helmet only:
    Quick-silvers Gaze: when holding shift you will see a faint aura of where crystals and resources are, when moving (with shift held)will be less apparent.
    Minds Torment:(may need a better name) when holding shift faint auras of life are detected. Gives tunnel vision over time if over-used

    Leggings:
    will get to later in another post.....need to go. etc etc etc
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from The Godly Miner

    Is this compatible with optifine?


    Umm, dunno...did you try?
    Posted in: Minecraft Mods
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    posted a message on [1.6.4]TerraFirmaCraft - Survival mode as it should've been.
    Quote from Maximo_Artorio

    sorry if i ask but am I the only one to have problems in working "wrought iron"? I was making some tests so I'm using steel hammer and steel anvil so that's not the problem I made the ingot but now can't work it at any temperature... thought it was needed the 2x ingot so I made it but can't work it either (dunno even exactly what is needed for the 2x ingot)... tried to have some answers from the wiki but could't find anything...

    anyone willing to help me?


    Usually the 2x or 3x (or was that 4x) bars are for swords and items that require that kind of process, i dont think you need it for anything else.

    Did you heat it to the Brilliat white or w/e...
    Did you make a blueprint?
    Do you have a hammer in the left slot
    Do You have a flux in the right?

    When i complete my design of my Forge Area ill post it, trying to automate some of these so it might take a bit
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Genral_Spaz

    i still have my agervating problem about my game crashing when i open or create a new world which developed after i put the nei mod and core mod on it...


    and....what is it?
    No Bug Report, no help...post it.(aka, copy and paste modloader.txt) then we can help.
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Alleya

    ok it seems i solved my problem...i redownloaded NEI for the 6th time then installed it with the magiclauncher and left it all the way at bottom and seems to work fine now


    Bah, Using a MAgic Launcher and stating that its the mods fault, we have no issues when we manually do it. The launcher makes things more convenient if you understand how they work better, but please if you use something like that, consult their thread for answers, if you mod Minecraft without it, then we can help. IMO the original way is better, cleaner, and a lot less of a hassle to the modders-When people assume its automatically that modders fault when you choose to use a system like that. I have no problem with you choosing what and how you play Minecraft, but please think more about what is the cause first.

    Glad you fixed it though. :)

    Good Job
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Garavel

    Modloader log:
    Nis 18, 2012 8:15:13 PM ModLoader init
    FINE: ModLoader 1.2.5 Initializing...
    Nis 18, 2012 8:15:13 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\LAPTOP\Documents\minecraft\Minecraft Profile Manager\profiles\test\.minecraft\bin\minecraft.jar
    Nis 18, 2012 8:15:13 PM ModLoader readFromClassPath
    FINER: Zip found.
    Nis 18, 2012 8:15:14 PM ModLoader addMod
    FINE: Mod Initialized: "mod_CodeChickenCore 0.5.2" from mod_CodeChickenCore.class
    Nis 18, 2012 8:15:14 PM ModLoader addMod
    FINE: Mod Initialized: "mod_NotEnoughItems 1.2.1" from mod_NotEnoughItems.class
    Nis 18, 2012 8:15:14 PM ModLoader init
    FINE: Mod Loaded: "mod_CodeChickenCore 0.5.2"
    Nis 18, 2012 8:15:14 PM ModLoader init
    FINE: Mod Loaded: "mod_NotEnoughItems 1.2.1"
    Nis 18, 2012 8:15:14 PM ModLoader addAllRenderers
    FINE: Initialized


    NEI error log:
    NEI Version: 1.2.1
    java.lang.IllegalArgumentException: No enum constant codechicken.nei.InterActionMap.İTEM
    at java.lang.Enum.valueOf(Unknown Source)
    at codechicken.nei.InterActionMap.valueOf(InterActionMap.java:1)
    at codechicken.nei.InterActionMap.getAction(InterActionMap.java:23)
    at codechicken.nei.NEIConfig.isActionPermissable(NEIConfig.java:726)
    at codechicken.nei.NEIController.onItemEvent(NEIController.java:311)
    at codechicken.nei.ItemPanelStack.handleClick(ItemPanelStack.java:24)
    at codechicken.nei.ItemPanel.handleClick(ItemPanel.java:95)
    at codechicken.nei.LayoutManager.onClick(LayoutManager.java:29)
    at codechicken.nei.NEIController.replacementClickHandler(NEIController.java:32)
    at gb.a(GuiContainer.java:266)
    at vp.f(SourceFile:122)
    at gb.f(GuiContainer.java:425)
    at vp.i(SourceFile:110)
    at gb.i(GuiContainer.java:419)
    at net.minecraft.client.Minecraft.k(SourceFile:1381)
    at net.minecraft.client.Minecraft.x(SourceFile:719)
    at net.minecraft.client.Minecraft.run(SourceFile:671)
    at java.lang.Thread.run(Unknown Source)


    Also i really don't think i am installing it incorrectly, i probably installed this mod over 10 times before successfully(in previous versions of minecraft). I extracted the contents of the zips to the minecraft.jar and deleted meta.inf
    I redownloaded both NEI and codechickencore several times and tried again just in case but got the same result.
    I am pretty confused, and i have no idea what is wrong :Sheep:


    Weird, are you using a 3rd party launcher or something? or are you copy pasting from the modloader.txt file... becasue that is not a complete log in the format modloader does.
    Usual Format
    Mods Loaded: ## (However many mods you have loaded...successfully..if you have more then whats showing there might be an issue; Block ID limit or ID conflict is very common)
    Modloader #.#.# (Version of Modloader you are using)-(First thing to check)
    LIST OF MODS and their version info
    MINECRAFT HAS CRASHED....OBVIOUSLY!!!! :)
    and for more repetition just incase you didn't believe it the first time you saw it in all CAPS....Minecraft has stopped running encountered a Creeper..oops a problem
    --- BEGIN ERROR REPORT ####### ------- (just the hex value of the error report..no idea how its compiled as such...dont mind it if you don't know)
    Minecraft: Minecraft #.#.# (IMPORTANT info to look at, we match mod version numbers to compatible versions of minecraft...although some you can run without issues, as the files changed did not affect it, but you still could have a mod that isnt working cause its looking in the wrong place....plus other stuff.)
    OS: aka what ever your operating system is. may be important, but not as much.
    Java: #.#.#_##, Sun Microsystems Inc. Important to know how current your java is.
    VM. JAva HotSpot 32/64bit blah de blah blah....etc etc...i ignore this not sure if there has been an error that needed this.
    LWJGL: #.#.# <---important, this is the 'Light Weight Java Gaming Language' Notch used to make Minecraft...keep it current.
    OpenGL: VIDEO CARD INFO...if you dont see one here....ISSues...
    BUG report timeline....a list of the actual bug here but everything above is as neccesary as this.

    I priamrily am looking for what version of Minecarft you have, what mods you have and the versions of them...etc etc... but as you only have posted the body of the sandwhich and not the Crown or Heel of the bun...im not gonna touch the hot patty....(mostly because without it i feel i cant help)
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Dracolyth

    Nope, same HD error with or without MLMP installed or not (as I specified in my post), and MLMP is installed before forge, so MLMP gets overwritten. As also stated, I can use optifine as well, as long as I don't actually use a HD texture pack. This is why there are problems even using MCPatcher.


    Okay, was just reading on the fourums. MLMP in all ways is incompatible(Dont bother installing it at all Pre or Post)with Forge 3.x.x as it is integrated so far for SMP then SSP later on (unless they did so already read from here http://www.mod-build...or-1-2-5-hints/)basically any mod that requires MLMP still will need to adopt the new forge changes before you consider using them, or use a lower version of forge....im also skeptical of Launchers as i dont know how they work and if they 'do' anything to the game that you are not aware of. So taking a leap that it 'could' be an issue...
    Have you checked each mods requirements-as to which version and if they are not designed for future versions-of what they need and that they are all compatible-by patch or w/e if necc.- with before running through this
    sometimes you could get away with the game launching and running with no errors until the bug is found when it is being called upon. like opening a chest containing an item referencing a line of code that does not exist anymore or points no where...causing a crash...
    Might be that simple, one mod designed specifically for Forge 2.6, MLMP and ML (or w/e just example) using Forge 3x will not work/work-properly do to the changes they make, even if one mod just states Minecraft 1.2.5, ModLoader, MLMP, Forge then that can be confusing. as no specific versions are mentioned.
    Also check McPatcher Thread for info, maybe someone else had the issue and has found a solution-or can help you get one


    Quote from Garavel

    I get this error log every time i try to spawn an item:
    NEI Version: 1.2.1
    java.lang.IllegalArgumentException: No enum constant codechicken.nei.InterActionMap.İTEM
    at java.lang.Enum.valueOf(Unknown Source)
    at codechicken.nei.InterActionMap.valueOf(InterActionMap.java:1)
    at codechicken.nei.InterActionMap.getAction(InterActionMap.java:23)
    at codechicken.nei.NEIConfig.isActionPermissable(NEIConfig.java:726)
    at codechicken.nei.NEIController.onItemEvent(NEIController.java:311)
    at codechicken.nei.ItemPanelStack.handleClick(ItemPanelStack.java:24)
    at codechicken.nei.ItemPanel.handleClick(ItemPanel.java:95)
    at codechicken.nei.LayoutManager.onClick(LayoutManager.java:29)
    at codechicken.nei.NEIController.replacementClickHandler(NEIController.java:32)
    at gb.a(GuiContainer.java:266)
    at vp.f(SourceFile:122)
    at gb.f(GuiContainer.java:425)
    at sr.f(SourceFile:248)
    at vp.i(SourceFile:110)
    at gb.i(GuiContainer.java:419)
    at net.minecraft.client.Minecraft.k(SourceFile:1381)
    at net.minecraft.client.Minecraft.x(SourceFile:719)
    at net.minecraft.client.Minecraft.run(SourceFile:671)
    at java.lang.Thread.run(Unknown Source)

    And i only have modloader, codechickencore and NEI installed.


    do you have and can post the modloader.txt this seems like its not showing everything; Dont even know what version of MC you are suing from this
    Posted in: Minecraft Mods
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