Wow...Kinect or image import yah, your own project done in 24 hours? NO Assuming you took 4 seconds per block to place (keep in mind longest pause you gave was 12 seconds)
500x375 pixels or block image
is 187500 Blocks/pixels
187500 x 4 (Seconds worked on) is 750000 sec
750000 / 60 is 12500 minutes /60 is 208.3333333 hours 8 days
Even if you placed a single block per second it would take you 52 hours at least to get this project done.......
and if SolarisBlitz is right and those are chunks!!?!
I ran out of characters to use so i'm kinda not wanting to waste the effort on it on youtube
This entry is a scam and should be ignored:
Consider at the end of the video it states "DAY 25 00:00"
- can only be shown if you had used SSP Commands and changed it. Otherwise it being there is unnecessary
Time spent on project "24 hours" his value is not realistic as the math does not lie. as my Math above can hardly be stated wrong. Also his handling of the 24hours "real World" time should be more like DAY 73 00:00 would have been a much better excuse and more realistic to the claim, as is known well by those who have sought this info, a minecraft revolution (Day and Night) is 20 minutes (10 min of day, 1 1/2 min Sun-set/rise/each , and 7 min night time) meaning he only since the supposed "creation" of this world has been in there for 8 hours?
When going through the video the chunks are loading and being processed, You can tell if you've (obviously) played enough when your going into new territory based on the handling of the game, and how new chunks render(well i don't have 64 bit so maybe its more apparent on mine), this is also obvious of how images via third party programs import the image, model or whatever into the world.
The last and other thing i thought of, is why waste your time clearing all the way to the bedrock, it being unnecessary, as the air blocks still have to be processed, this being another cloue to an image import, as this is one of the settings to clear above rock etc to allow the image to be viewable, and not accidentally placed in the middle of the world.
My PC if i tried to clear 5860 chunks to the bedrock would freeze my system and crash minecraft as it would run out of memory or just stall. forcing me to close the program via task manager or similar.....
Like the above math dictates even before you consider the other valid proof, why would an entry be considered when it is a clear fake.
Anyhow i am only pointing this out based on these opinionated observations, that i feel strongly for, and oppose crap like this when others DO work hard on their submissions, and have to be on the same page.
Proper proof in my opinion should be required, if i am wrong
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DONT open inventory, hit i on the keyboard, edit: or whatever you have the Mine and Blade Equipment Manager on....
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you need to extract the mods from the pack, and install them in the right order for one but a black screen can mean a lot. What have you done calvin15?
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The world he uses has a very `strict`way of installing the mods. but you can still play side by side in similar worlds and with the mods you both have.
but reference the OP for the support thread
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It is mentioned in a way, if you look in the spoiler tab on the OP it states that mystcraft has a patch for 3.1.3.105, so that is the version you want, updating forge and using mystcraft to patch it would corrupt forge and cause issues, so newer in this case is not better
otherwise you want client mods,
ones that state they use the version of forge stated above or dont state one above it..if it does look for a previous release of the mod,
Changelogs usually note requirement updates, like the utilization of a newer version of forge. It is the previous version that you want in that case. All the information you need is there. and you have us again if you need help further. But try to look into it some more.
All the links and info on the mods are in the tab as well.
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if you have another mod with a dependency on the newer version of forge that you took away to use Flans mod, then you need to remove it or downgrade the mod to a point where it can work again with Flans....or decide which mod(s) you want more.
On a side note:
Forge has gotten to the point where you do not need ModloaderMP or even recently ModLoader itself, as the updates to these have practically come to a close as 1.3 nears.
I would love to use this mod, but i like the use of the other mods I use more so, then to uninstall/downgrade them to use just this one.
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4096 id fix v2 for 1.2.5 works with forge,
Install
Modloader
AudioMod
ModloaderMP - if neccessary but is not needed unless mod is not updated for Forges built in MP and has to have it.
MinecraftForge
then the 4096 patch goes here, make sure you download the one for forge...or it WILL break your mods.
Reis Minimap
CodeChickenCore 0.5.2
NEI
install with MultiMC for ease of use and cool features.
But otherwise should be possible
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Azanor implemented an unlock system, you need to research them prior to being able to craft them. NEI is no exception when recipes are concerned, unlock it first and the info will be available. get your Quatilem Quas....????? i forgot the things name but its pretty much a research tool.
if memory serves an ink sac, 3 gold ingots, a feather, a bottle, and 3 smooth stone make this table....
But yeah...supposed to be this way.
Go explore gain artifacts, gain more blocks. etc.
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Weapon Based:
Time Lapse:
A weapon which misses will cause a short time slow effect allowing you to re-orient and face your opponents this causes a durability loss on items which loose this, or a delay effect on it so it cant be used to often on UN-breakable items, however if it hits the target only that targets time will freeze-even if in mid air for a slightly longer duration-can only be cast on one enemy until they die.
IF Bow is enchanted and misses will create a bubble at the hit point slowing time within
Should limit effects so higher levels possess all traits while low levels only have a few
Charge 'n Slash:
If you have Line of Sight with your target hold your attack button with a modifier, you will consume 3 stamina for the initial charge, and once charge completes if you are within 1 block of your enemy you will cleave him and cause 3 enemies (random-could include target) to be knocked back costs another 2 stamina plus 1 per extra enemy hit by this effect (for a total of 7 stamina) may be to costly but i am thinking of balancing this as well.
If this ability is on a bow, you will knock back 3 enemies around you except one target you will get an instant critical on it as if you were at max tension with your bow and knock them back as well if they don't die. think this should have a cool down, like an icon then disappear when you can use it again as for all ability based enchants.
Armor Based:
Thaumic/Dark Barrier: Thaum is a dmg absorb while Dark is like a retaliation type deal. so you still take dmg when you have dark, encouraging use of shroud.
A reactive shield around the player, invisible till in use, has 1 - 10 charges like its rank, each charge per say has damage absorption up to a certain amount of hearts-will activate a barrier for the remainder of the charge around the player, lasts until it is destroyed. once depleted takes time consuming Aura or Taint to recharge. depending on type. Rank determines charge time.
Thaumic Barrier consumes Vis Aura. -holding shift consumes remanents of charges to heal you(only if it is active), if you gain to much Thaumic energy...you pretty much become a pacifist, unable to attack anything for a period of time because your too Good to hurt those around you. (would suck if you are surrounded)
Dark Barrier consumes Taint. Needs a great effect ...like cloak of darkness when using shift...careful though, holding this state to long corrupts you. (making you loose sight, or move with no control (not good near cliffs mind you)) ill let you think of the possibilities. IF you fully corrupt yourself you WILL teleport to a random location near you...not bound to the ground.......and explode if you die while under its effects..
NOTE this ability could have negative side-effects on your local chunk, BEWARE.
If you have lets say two pieces of Armor and gain both Tainted and Thaumic Enlightenment lets say i think another effect should happen...dunno i think Azanor should decide if this should happen...or what.
Helmet only:
Quick-silvers Gaze: when holding shift you will see a faint aura of where crystals and resources are, when moving (with shift held)will be less apparent.
Minds Torment:(may need a better name) when holding shift faint auras of life are detected. Gives tunnel vision over time if over-used
Leggings:
will get to later in another post.....need to go. etc etc etc
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Umm, dunno...did you try?
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Usually the 2x or 3x (or was that 4x) bars are for swords and items that require that kind of process, i dont think you need it for anything else.
Did you heat it to the Brilliat white or w/e...
Did you make a blueprint?
Do you have a hammer in the left slot
Do You have a flux in the right?
When i complete my design of my Forge Area ill post it, trying to automate some of these so it might take a bit
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and....what is it?
No Bug Report, no help...post it.(aka, copy and paste modloader.txt) then we can help.
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Bah, Using a MAgic Launcher and stating that its the mods fault, we have no issues when we manually do it. The launcher makes things more convenient if you understand how they work better, but please if you use something like that, consult their thread for answers, if you mod Minecraft without it, then we can help. IMO the original way is better, cleaner, and a lot less of a hassle to the modders-When people assume its automatically that modders fault when you choose to use a system like that. I have no problem with you choosing what and how you play Minecraft, but please think more about what is the cause first.
Glad you fixed it though.
Good Job
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Weird, are you using a 3rd party launcher or something? or are you copy pasting from the modloader.txt file... becasue that is not a complete log in the format modloader does.
Usual Format
Modloader #.#.# (Version of Modloader you are using)-(First thing to check)
LIST OF MODS and their version info
MINECRAFT HAS CRASHED....OBVIOUSLY!!!!
and for more repetition just incase you didn't believe it the first time you saw it in all CAPS....Minecraft has stopped running encountered a Creeper..oops a problem
--- BEGIN ERROR REPORT ####### ------- (just the hex value of the error report..no idea how its compiled as such...dont mind it if you don't know)
Minecraft: Minecraft #.#.# (IMPORTANT info to look at, we match mod version numbers to compatible versions of minecraft...although some you can run without issues, as the files changed did not affect it, but you still could have a mod that isnt working cause its looking in the wrong place....plus other stuff.)
OS: aka what ever your operating system is. may be important, but not as much.
Java: #.#.#_##, Sun Microsystems Inc. Important to know how current your java is.
VM. JAva HotSpot 32/64bit blah de blah blah....etc etc...i ignore this not sure if there has been an error that needed this.
LWJGL: #.#.# <---important, this is the 'Light Weight Java Gaming Language' Notch used to make Minecraft...keep it current.
OpenGL: VIDEO CARD INFO...if you dont see one here....ISSues...
BUG report timeline....a list of the actual bug here but everything above is as neccesary as this.
I priamrily am looking for what version of Minecarft you have, what mods you have and the versions of them...etc etc... but as you only have posted the body of the sandwhich and not the Crown or Heel of the bun...im not gonna touch the hot patty....(mostly because without it i feel i cant help)
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Have you checked each mods requirements-as to which version and if they are not designed for future versions-of what they need and that they are all compatible-by patch or w/e if necc.- with before running through this
sometimes you could get away with the game launching and running with no errors until the bug is found when it is being called upon. like opening a chest containing an item referencing a line of code that does not exist anymore or points no where...causing a crash...
Might be that simple, one mod designed specifically for Forge 2.6, MLMP and ML (or w/e just example) using Forge 3x will not work/work-properly do to the changes they make, even if one mod just states Minecraft 1.2.5, ModLoader, MLMP, Forge then that can be confusing. as no specific versions are mentioned.
Also check McPatcher Thread for info, maybe someone else had the issue and has found a solution-or can help you get one
do you have and can post the modloader.txt this seems like its not showing everything; Dont even know what version of MC you are suing from this