• 0

    posted a message on Texture Artists' Union
    Been debating for a while now if I should try to do a 'realistic' texture pack using pictures I've taken in the area I live in.
    (As if I really need to add another texture pack to my already way too long list of packs.)

    Anyway ... here are some leaf textures I whipped up using some photos I took this weekend as a test to see how hard it was to make seamless textures from real images. The textures themselves are 64x64 shown tiled 4x4. Let me know what you think.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Latest Changes
    Looks to be all bug fixes, tweaks and clean up stuff this week.
    (So more time to catch up with those doors and fences.)

    14w32d => 14w33a

    Changed
    /assets/minecraft/lang/
    en_US.lang

    /assets/minecraft/texts/
    splashes.txt

    /assets/minecraft/blockstates/
    acacia_door.json
    jungle_door.json

    /assets/minecraft/models/item/
    skull_char.json
    skull_creeper.json
    skull_skeleton.json
    skull_wither.json
    skull_zombie.json

    /assets/minecraft/textures/items/
    door_acacia.png
    door_birch.png
    door_dark_oak.png
    door_jungle.png
    door_spruce.png

    Added
    /assets/minecraft/models/item/
    oak_door.json

    Removed
    /assets/minecraft/models/block/
    door_acacia_bottom.json
    door_acacia_bottom_rh.json
    door_acacia_top.json
    door_acacia_top_rh.json
    door_jungle_bottom.json
    door_jungle_bottom_rh.json
    door_jungle_top.json
    door_jungle_top_rh.json

    /assets/minecraft/models/item/
    wooden_door.json

    /assets/minecraft/textures/blocks/
    door_jungle_inner.png

    Uses the same sound assets as 14w31a
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    Quote from Glimmar
    Do you mean literally posting a reply here in my thread and then linking to it in my OP? Wouldn't that end up getting even more confusing and complicated? Well, for me that is. :D

    In any event I vastly need to simplify the OP, if not for the forum, most certainly for myself, but that involves the sort of editing and design I most dislike in my present frame of mind. :(

    Yup, make the first post into more of an index and put the bulk of the content elsewhere in the thread. You will have links to it so it shouldn't be too confusing to manage. (Click the link in the first post, or just bookmark it.) Of course it IS a bit of work to do that so I can completely understand why you might not want to. I confess though that my main motivation in even suggesting that though is slightly selfish. Your first post tends to do bad things to the oooooold computer I use at work due to the amount of stuff in it. >_> Every time I accidentally go to it, the poor thing starts hyperventilating (the CPU fan spins all the way up).
    Posted in: Resource Packs
  • 0

    posted a message on Latest Changes
    Quote from Alvoria

    As long as it's primarily cosmetic, I'm 100% for it. To be honest, I've thought stuff like doors and other wooden objects respecting the plank type they were made from was something they should have added the moment they decided to make different planks come from each type of log. I understand where you're coming from... but I absolutely disagree with you.

    I'm just worried that this rabbit hole is rather deep. Do we also need obsidian and gold doors? How about wool and leaf doors? What about diamond or emerald or lapis doors? Part of me says "absolutely yes, doors for ALL THE MATERIALS!" but I doubt most people would agree. That and well, we don't need Mojang to add more door types if we have the API. (Mostly I just really want the API)
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Latest Changes
    Quote from Alvoria

    Actually they changed the fence recipes to avoid having to have different colored sticks. ;)

    My bet is on trap doors. I'm also hoping for chests and crafting benches. ^_^

    I think we all probably have a nice long list of blocks we would like to see added. I'd rather they not go too crazy though with what they put in the vanilla game. IMO that sort of feature creeping is better left for us to put in via the Plugin API rather than putting it in the core game.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    Best advice I can give for wrestling with the forum is to keep a text file with the original code for the post and edit that and then copy and paste the result into the forum rather than trying to edit from within the forum itself. I also personally avoid the built in rich text editor like the plague. It's good for very basic formatting but the moment you try to get fancy it starts breaking down.

    Another thing you might want to consider is breaking your post up into smaller sub-sections and putting those in as replies and then direct linking to those replies from the original post. (You can get a direct link to a given reply by clicking the #134 in the upper right corner of it.) The less 'fancy' content you have in a single post the more reliable the forum seems when editing it.
    Posted in: Resource Packs
  • 1

    posted a message on Latest Changes
    Brace yourselves... they got busy with the b and d snapshots this week.
    All of the fences, fence gates and doors now have wood specific variants. (fences got added in b and doors in d)

    Now if you will excuse me, I think I need to go whimper in a corner for a while now while I am overwhelmed by just how far behind in texturing I really am at the moment.



    14w32a => 14w32b

    Changed
    /assets/minecraft/lang/
    en_US.lang

    /assets/minecraft/blockstates/
    fence_gate.json
    fence.json

    /assets/minecraft/models/block/
    wall_gate_closed.json
    wall_gate_open.json

    /assets/minecraft/textures/items/
    wooden_armorstand.png

    Added
    /assets/minecraft/blockstates/
    acacia_fence_gate.json
    acacia_fence.json
    birch_fence_gate.json
    birch_fence.json
    dark_oak_fence_gate.json
    dark_oak_fence.json
    jungle_fence_gate.json
    jungle_fence.json
    spruce_fence_gate.json
    spruce_fence.json

    /assets/minecraft/models/block/
    acacia_fence_gate_closed.json
    acacia_fence_gate_open.json
    acacia_fence_inventory.json
    acacia_fence_ne.json
    acacia_fence_n.json
    acacia_fence_nse.json
    acacia_fence_nsew.json
    acacia_fence_ns.json
    acacia_fence_post.json
    acacia_wall_gate_closed.json
    acacia_wall_gate_open.json
    birch_fence_gate_closed.json
    birch_fence_gate_open.json
    birch_fence_inventory.json
    birch_fence_ne.json
    birch_fence_n.json
    birch_fence_nse.json
    birch_fence_nsew.json
    birch_fence_ns.json
    birch_fence_post.json
    birch_wall_gate_closed.json
    birch_wall_gate_open.json
    dark_oak_fence_gate_closed.json
    dark_oak_fence_gate_open.json
    dark_oak_fence_inventory.json
    dark_oak_fence_ne.json
    dark_oak_fence_n.json
    dark_oak_fence_nse.json
    dark_oak_fence_nsew.json
    dark_oak_fence_ns.json
    dark_oak_fence_post.json
    dark_oak_wall_gate_closed.json
    dark_oak_wall_gate_open.json
    fence_gate_closed.json
    fence_gate_open.json
    jungle_fence_gate_closed.json
    jungle_fence_gate_open.json
    jungle_fence_inventory.json
    jungle_fence_ne.json
    jungle_fence_n.json
    jungle_fence_nse.json
    jungle_fence_nsew.json
    jungle_fence_ns.json
    jungle_fence_post.json
    jungle_wall_gate_closed.json
    jungle_wall_gate_open.json
    oak_fence_gate_closed.json
    oak_fence_gate_open.json
    oak_fence_inventory.json
    oak_fence_ne.json
    oak_fence_n.json
    oak_fence_nse.json
    oak_fence_nsew.json
    oak_fence_ns.json
    oak_fence_post.json
    oak_wall_gate_closed.json
    oak_wall_gate_open.json
    spruce_fence_gate_closed.json
    spruce_fence_gate_open.json
    spruce_fence_inventory.json
    spruce_fence_ne.json
    spruce_fence_n.json
    spruce_fence_nse.json
    spruce_fence_nsew.json
    spruce_fence_ns.json
    spruce_fence_post.json
    spruce_wall_gate_closed.json
    spruce_wall_gate_open.json

    /assets/minecraft/models/item/
    acacia_fence_gate.json
    acacia_fence.json
    birch_fence_gate.json
    birch_fence.json
    dark_oak_fence_gate.json
    dark_oak_fence.json
    jungle_fence_gate.json
    jungle_fence.json
    oak_fence_gate.json
    oak_fence.json
    spruce_fence_gate.json
    spruce_fence.json

    Removed
    /assets/minecraft/models/block/
    gate_closed.json
    gate_open.json
    wooden_fence_inventory.json
    wooden_fence_ne.json
    wooden_fence_n.json
    wooden_fence_nse.json
    wooden_fence_nsew.json
    wooden_fence_ns.json
    wooden_fence_post.json

    /assets/minecraft/models/item/
    fence_gate.json
    fence.json




    14w32b => 14w32d

    Changed
    /assets/minecraft/lang/
    en_US.lang

    /assets/minecraft/models/block/
    door_bottom.json
    door_bottom_rh.json
    door_top.json
    door_top_rh.json

    Added
    /assets/minecraft/blockstates/
    acacia_door.json
    birch_door.json
    dark_oak_door.json
    jungle_door.json
    spruce_door.json

    /assets/minecraft/models/block/
    acacia_door_bottom.json
    acacia_door_bottom_rh.json
    acacia_door_top.json
    acacia_door_top_rh.json
    birch_door_bottom.json
    birch_door_bottom_rh.json
    birch_door_top.json
    birch_door_top_rh.json
    dark_oak_door_bottom.json
    dark_oak_door_bottom_rh.json
    dark_oak_door_top.json
    dark_oak_door_top_rh.json
    door_acacia_bottom.json
    door_acacia_bottom_rh.json
    door_acacia_top.json
    door_acacia_top_rh.json
    door_jungle_bottom.json
    door_jungle_bottom_rh.json
    door_jungle_top.json
    door_jungle_top_rh.json
    jungle_door_bottom.json
    jungle_door_bottom_rh.json
    jungle_door_top.json
    jungle_door_top_rh.json
    spruce_door_bottom.json
    spruce_door_bottom_rh.json
    spruce_door_top.json
    spruce_door_top_rh.json

    /assets/minecraft/models/item/
    acacia_door.json
    birch_door.json
    dark_oak_door.json
    jungle_door.json
    old_wood_slab.json
    spruce_door.json
    wood_old_slab.json

    /assets/minecraft/textures/blocks/
    door_acacia_lower.png
    door_acacia_upper.png
    door_birch_lower.png
    door_birch_upper.png
    door_dark_oak_lower.png
    door_dark_oak_upper.png
    door_jungle_inner.png
    door_jungle_lower.png
    door_jungle_upper.png
    door_spruce_lower.png
    door_spruce_upper.png

    /assets/minecraft/textures/items/
    door_acacia.png
    door_birch.png
    door_dark_oak.png
    door_jungle.png
    door_spruce.png
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Latest Changes
    Quote from CommanderNebula9

    Does anyone know if the colored Beacons are custom textures or just color-overs?

    It's just applying a tint to the /textures/entity/beacon_beam.png
    (Woo... more hard-coded colors. :SSSS: )
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Latest Changes
    Quote from Ringoster

    Wait... The armor stand has a model file... but it's considered an entity. So we have an entity whose shape can be modified.
    That could be VERY useful for maps with custom resource packs.

    Unfortunately no. That is just the item model file which all things that you can have in your inventory get. We don't have a model file for the full stand as it appears when placed in the world.
    ---
    O.o and now the forums are flaking out on me, or my connection is. I hope I didn't just double post.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Deleting a colormap
    If you are talking about converting an indexed color image into a true color image, the option is under Image->Mode. Switch the mode to RGB from Indexed and then re-save the image.
    Posted in: Resource Pack Help
  • 4

    posted a message on Latest Changes
    14w32b and 14w32d changes

    Another week, another snapshot. Main thing I noticed is that when they added the new stone type (red sandstone) this time Mojang actually added all of the stair/slab/etc. variants along with it. We probably have the new model format to thank for this. (Can't wait till we can add new stones ourselves.)

    14w31a => 14w32a

    Changed
    /assets/minecraft/lang/
    en_US.lang

    /assets/minecraft/models/block/
    outer_stairs.json

    /assets/minecraft/texts/
    splashes.txt

    Added
    /assets/minecraft/blockstates/
    chiseled_red_sandstone.json
    red_sandstone_double_slab.json
    red_sandstone.json
    red_sandstone_slab.json
    red_sandstone_stairs.json
    smooth_red_sandstone.json

    /assets/minecraft/models/block/
    half_slab_red_sandstone.json
    red_sandstone_all.json
    red_sandstone_chiseled.json
    red_sandstone_inner_stairs.json
    red_sandstone_normal.json
    red_sandstone_outer_stairs.json
    red_sandstone_smooth.json
    red_sandstone_stairs.json
    upper_slab_red_sandstone.json

    /assets/minecraft/models/item/
    armor_stand.json
    chiseled_red_sandstone.json
    red_sandstone.json
    red_sandstone_slab.json
    red_sandstone_stairs.json
    smooth_red_sandstone.json

    /assets/minecraft/textures/blocks/
    red_sandstone_bottom.png
    red_sandstone_carved.png
    red_sandstone_normal.png
    red_sandstone_smooth.png
    red_sandstone_top.png

    /assets/minecraft/textures/entity/armorstand/
    wood.png

    /assets/minecraft/textures/items/
    wooden_armorstand.png

    14w32a uses the same sound assets as 14w31a.
    Posted in: Resource Pack Discussion
  • 1

    posted a message on [64x] GLIMMAR'S STEAMPUNK v.22 NOW RELEASED! + Latest Newglim City Download! + GS Redstone Pipes Add-On Pack!
    Glad to see you again Glimmar, not so glad to hear about the finger but such is life I suppose. Hope it heals up well enough that you forget you ever injured it in the first place.

    The main changes we have seen have been all the new model related stuff. This has brought with it vanilla random textures (random models really) and the ability to disable hardcoded color tinting on blocks. (Still can't change the tint color though without something like MCpatcher) The model format is a tad complex though so I'd suggest waiting till someone makes a decent free model creation tool before poking that too heavily.

    As for new textures/blocks/things:
    Slime Blocks, 3 new stones, 4 underwater temple blocks including a new light block, bunnies, banners, armor stands, red sandstone (and associated steps/slabs), a darkness sensor (toggle for the daylight sensor), 2 new underwater monsters, 2 items related to the underwater temple, and associated bunny parts. (I -think- that's the full general list, see my 'Latest Changes' thread for the actual detailed list.)
    Posted in: Resource Packs
  • 1

    posted a message on Latest Changes
    I have returned from the land of house moving and it looks like you guys are on top of things :D


    In regards to model orientation, the main issue is that the arm position is inconsistent between 1st and 3rd person views. In 1st person the arm is held straight out in front of the player model, in 3rd it hangs down at the side. Given that, it's probably going to confuse fewer people if the axis orientation of the model remains consistent relative to the screen as opposed to being relative to the player model. (+Y is always up)
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Custom 3D Block Show-Off
    Quote from Taiine
    ~snip SHINY snip~

    I stil haven't had the time to update all of these to the new format, may just start over sense we can now do custom texture mapping.

    I can't wait to see what kind of stuff you do with the random model variants.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Latest Changes
    Quote from Alvoria

    Hands up everyone who's still got a Crying Obsidian texture in a folder somewhere just in case it's ever added. *raises hand*

    You mean you haven't already added it in as a random option for obsidian now that the default game supports such things? Tsk tsk. ;)
    Posted in: Resource Pack Discussion
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