We started a rewrite of the mod and a renewal of all the textures. Pictures taken from the mod before rewriting but with new textures.
Additions
- Various rocks: granite, mossy granite, komatiite, orthogneiss, limestone, pegmatite and carbonado
- Silt family: silt, red silt, cracked silt, red cracked silt, siltstone and red siltstone
- Various ores
- Humus, humus farmland and humus path
- Ooze (pelagic)
- Red clay
- Wattle fences
- Zingiberopsis (growing plant)
WIP
- Various trees: Araucarioxylon, Dryophyllum, Ficus (fruit tree), Ginkgo (fruit tree) and Metasequoia
- Moss and humus moss
- Various ferns: Dryopteris, Phlebopteris, Todites and Cladophlebis
- Various plants: Palaeoaster, Aquilapollenites and Samniguelia
- Terrain generator
- Biome generation (each island will represent a specific geological period)
- Campfire with the cooking pot
Barteksx2 ~ Programmer
Jozufozu ~ Programmer
zoombaz ~ Artist
10
Raise armies of skeletons to defend your base, or go to war with other players!
Along with the ability to raise armies, Overlord also includes:
Check out my official addon, Mechanical Soldiers.
This mod adds a guide book in-game, as long as you install Guide API.
Old guide(is not up-to-date):
The very first thing you'll want to do is craft either the Overlord's Stamp(these are cheap, and one-time use) or the Overlord's Seal(more expensive, but unlimited uses, and can control whole army's AI).
Overlord's Stamp(Any dye will work):
Overlord's Seal(1.11.2+):
Overlord's Seal(1.11-):
Next, you need to hold the Seal/Stamps and right click with it to claim it/them as yours. It will gain the glowy enchanted effect.
About the Skeletons:
Baby Skeleton:
The weakest skeleton type. Only has 8 health, is able to equip armor and a weapon, can only use melee attacks.
Converted Skeleton:
A mid-level skeleton. Has 20 health, can equip armor and weapons, is able to use a bow, has a 9 slot inventory, and is able to equip Augments.
Skeleton Warrior:
The most powerful skeleton in the base mod. Health starts at 16, and increases with level. Can equip armor and weapons, can use a bow, has a 9 slot inventory, is able to equip Augments, and most importantly, can level up, which increases health, speed, attack power, and step volume.
To make a Baby Skeleton:
Start off by making a Baby Skeleton Maker.
You have several items you need to put in the Baby Skeleton Maker:
To make a Skeleton Warrior:
Start off by making the Skeleton Warrior Maker.
You have several items you need to put in the Skeleton Maker:
To make a Converted Skeleton:
Note: This is the same process as curing a Zombie Villager, but done on a Skeleton.
1.) Make sure it has the weakness potion effect.
2.) Right Click it with a Golden Apple
3.) Wait 2 to 8 minutes for the process to complete
The converted Skeleton will be much like a Skeleton Warrior, except it cannot gain experience and level up.
Powering up your Skeleton Warriors:
To make your Skeleton Warrior more powerful, you have two options.
1.) Milk:
First, right click it to open the Skeleton Warrior GUI.
Then, put Milk Buckets or Bottles in its inventory, and it will drink them. The higher its level gets, the more milk it will take to level it up.
2.) Combat
Your Skeleton Warrior will draw in XP from defeated mobs, and can gain levels that way.
Healing your Skeletons:
If your Skeleton has been hurt in combat, don't worry, it can be healed. Just shift+right click it while holding a Milk Bucket, or throw a Milk Bottle at it.
Alternatively, you can level it up, and it will fully heal then.
Another method of healing, for Skeleton Warriors, is to give them an item that grants a Regen augment.
AI Modes:
Movement:
Attacks:
Skinsuits:
Want your Skeleton Warrior to look more like a player? How about preventing it from burning in sunlight? Make a skinsuit for it, and you can accomplish both.
To create a skinsuit, it takes a full set of leather armor, 2 rotten flesh, a red dye, green dye(cactus green), and blue dye(lapis lazuli). The shape doesn't matter.
If you want it to be any skin other than Steve, you need to then put the item in an Anvil and name it the player name you want the skin from. It is case sensitive.
To apply the skinsuit to a Skeleton Warrior, Shift+Right Click it while holding the Skinsuit.
To remove a skinsuit from a Skeleton Warrior, Shift+Right Click it while holding Shears.
Augments:
Augments are items that give your units special bonuses. Baby Skeletons cannot have augments.
List of augments:
Btw, the cake was a lie.
Downloads:
Download mirror
Spotlights:
Screenshots:
Imgur album
A lot of skeleton warriors dressed as crusaders
The skeleton warrior gui
The skeleton maker gui
The Baby Skeleton Maker gui
The Baby Skeleton gui
The achievement page
The alliance commands
Overlord's Seal gui(where you control your whole army's AI at once)
Some Skeleton Warriors in Skinsuits
A few more skeleton warriors dressed as crusaders
Contact:
Feel free to contact me with feature requests, questions about the mod, bug reports, or pretty much anything else mod-related.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
Twitter
Discord
CurseForge
Minecraft Forum
Check out my other mods:
Adobe Blocks 2
Fire's Random Things
Time HUD
Nether Essence
More Anvils
In-Game Account Switcher
Fluidity
Real Stone Tools
Command Keybindings
Simply Caterpillar
Fire's Clay Spawn
Mob Rebirth
Rabbits Breed Like Rabbits
New Age Bee Breeding (NABB)
Hacker Voice: I'm In (HVII)
Bedrock Replacer
UHC-Compass
1
No, not at the moment. I may eventually make it possible.
8
Overview:
Mob Rebirth is a mod that makes it so when mobs die, there is a chance that it will be 'reborn'.
You can configure most features of the mod, including whether 'rebirth' means dropping the spawn egg(Not recommended) or spawning another of the same mob in its place, rebirth chance, whether animals can be reborn, whether mobs can die from anything or just being killed by the player, whether or not extra mobs should be reborn, the chance for extra mobs to be reborn, and the extra mob rebirth mode.
As of version 6.1.1, it is now possible to set mob rebirth properties in the config.
More Configurable features:
Should slimes be reborn?
Should bosses be reborn?
Should sunlight kill the undead?
Should it be limited to vanilla creatures?(This one is just in case some mod entity causes problems when reborn, problems should be reported to me on the issue tracker so I can fix them)
Mod Spotlights:
Other Locations
Mob Rebirth on Planet Minecraft
Mob Rebirth on Curse
Mob Rebirth issue tracker
Modpacks
1.9.4:
Uno Niner Four Mega Pack
1.9:
Material Energy^Ex 1.9
PineFresh 1.9
Fine 1.9
Classified Endeavour
1.8.9:
Kouzina
1.7.10:
Blood N' Bones 1.7.10(Not yet released)
Project Uberverse
Downloads:
Contact
Feel free to contact me with feature requests, requests for ports to different Minecraft versions, and just general questions about the mod.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
Twitter(This one is best, notifications are almost instant)
CurseForge
Minecraft Forum
Curse
IRC: #thefireplace on Esper.net
2
Overlord 2.4.0 released for Minecraft 1.11.2! Changes include the Mummy Skinsuit, which makes your skeleton look like a husk. If equipped as an augment rather than as a skinsuit, it grants nearby army members Resistance. This update also adds the Rallying Horn, a way to call all of your army members to you at once. Complete with a sound effect when the horn is played.
Full changelog:
Internal improvements
Added the Mummy Skinsuit
Added the Rallying Horn
Changed the Iron augmented Skeleton texture
Bug fixes
Optimizations
1
Thank you, that looks awesome!
1
Fixed it in Overlord 2.3.2. Full changelog for that version:
Fixed crashing if number of squads is not 0 or 5.
Bottles now play the sound when milking cows.
Fixed the recipe for the crown showing incorrectly in the guide book.
Fixed keychains and the skeletons they are used on vanishing in Survival Mode.
1
The biggest hurdle I see with this is that it would be extremely difficult to summon skeletons from parts of the world that aren't loaded. As cool of an idea as this is, I just don't see it working right.
Here is a section the comment about it from CurseForge, I think these item ideas are pretty good, and possible.
"Some kind of transportation item - a phylactery bauble or bone sack, maybe, into which you can stuff skeletons so as to move them between dimensions or sneak them into diplomatic negotiations."
2
Overlord 2.2.3 released for 1.11.2! Changelog:
Seals and Stamps are now always claimed when crafted.
The guide now explains Alliances, Enemies, and Squads.
Commands should no longer require op.
If these changes work(Tbh, I haven't tested any of them yet), I will port this version to 1.10.2. You'll have to tell me if it does, because I don't see any time for the next few days that I can test it. If not, use the issue tracker, and I will address any remaining issues asap.
Also, someone on CurseForge suggested an idea that I really like, and want to implement. An item that allows you to pick up and transport your skeletons. This would allow you to carry them in to other dimensions, and anywhere they wouldn't be able to walk. So, my question for you all, what should the item be?
1
Ever get tired of having to re-type a command every time you want to use it? Those days are over! Now you can simply set the commands you want bound and the keys to bind them to, and you can use them instantly, just by pressing the key. And the best part? This mod is client side only! This means it doesn't have to be installed on the server in order to work, and you can use it when connected to any server.
Now able to bind as many commands as you want, as of version 5.0.0.3.
Downloads:
Older:
Contact
Feel free to contact me with feature requests, requests for ports to different Minecraft versions, and just general questions about the mod.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
Twitter(This one will get the quickest response, notifications go straight to my phone)
CurseForge
Minecraft Forum
Curse
IRC: #thefireplace on Esper.net
1
Fire's Clay Spawn is a mod I made to spawn clay underground like an ore. The clay can be set to spawn at the same rate and layers as Coal, Iron(default), Gold, Diamond, Redstone, Lapis, and Emerald. You can also manually override the maximum layer it generates at, the minimum layer it generates at, and the ore vein size. It also supports generation in styles similar to ores from Forestry and UnLogic II. I plan to add support for generating in styles similar to ores from more mods as well. All of these settings can be applied to Hardened Clay generation as well. Also, the mod can be set to generate Stained Hardened Clay, adding a bit of color to your mines.
Retrogen can be achieved using SimpleRetrogen by cpw. Just add "the_fireplace.clayspawn.worldgen.WorldGeneratorClay" to the config.
For those of you saying this is a duplicate of Pam's Clay Spawn:
First of all, this mod is a lot more configurable than Pam's Clay Spawn. On mine, you can manually set the highest layer, lowest layer, and vein size, or input the name of a vanilla ore and some other modded ores to get the vein size and/or highest layer and/or lowest layer from. And you can generate Stained Hardened Clay.
Fire's Clay Spawn on Curse
Fire's Clay Spawn on Planet Minecraft
Fire's Clay Spawn Issue Tracker
For information about my version system, see this thread.
All downloads can be found on the Curse page.
If you want to include this mod in a mod pack, make sure you message me letting me know. You don't have to wait for a response.
1.8:
Kreezcraft Extreme
1.7.10:
FirePack: Revival