Mock-up "CD Case" for the Aether! Created by our talented artist, The5.
Hey guys! If anyone wants to come discuss the Aether mod, you can come over to the IRC channel #aethermod on esper.net. Come chat with the dev's and other Aether-lovers!
If you do not have an IRC client here is how to join the channel with your web browser:
1. Go to http://www.esper.net.
2. Click on "Chat now!" in the top right hand corner. This will go to another page with an input box which has "#" inside it.
3. Inside the input box, type in #aethermod and press connect.
4. The mibbit client will then request for your username, type it in.
5. Have fun chatting!
See you there!
Enjoy and stay tuned!
This mod has literally taken 4-5 months of SOLID development to come to fruition, and we have wasted thousands of hours of our free time to complete this mod. A good way of saying thank you to the developers is to not only download the mod and support the project, but donating a bit of spare money really helps motivate us. Like I said, this project has been developed for an insanely long time, the donations would be VERY much appreciated for our hard work. Thanks!
Hello everyone!
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
Sorry for the delay in the patch; the team has been very busy wrapping things up with the new mod version, and of course some of us have to attend to real life. However, we have finally finished the patch, and it is now available for download! Not only have we fixed a huge amount of bugs, but we've also added new features, tweaks and balance changes to freshen up your Aether experience. We've worked very hard on the patch, and so we hope you enjoy what it has to offer.
If you have yet to see the change list for Patch 1.02 of the Aether, you can see it below:
Tweaks:
- Dungeon Rewards are now hidden in TooManyItems by default. However, if people would like to spawn them for any reason, you can now disable the hiding code for the rewards by changing "TMIhidden = true" to "TMIhidden = false" in mod_Aether.cfg file. This file can be found in your /.minecraft/config/ folder. DO NOT change "#TMIhidden (boolean:true)" as this will not actually affect the config file, and immediately resets upon opening Minecraft. Instead, change "TMIhidden = true".
- Completely restructured Sound files for the Aether.
- When riding a saddled Moa, a "Jump Meter" will now appear above your Armour defense. This Jump Meter will show you the amount of mid-air jumps your Moa can perform, and also how many are left before it can no longer jump. Thanks to Penumber for the idea.
- Saddled Moas no longer wander around. They stay on the spot when you are not mounted on them.
- Ambrosium Shards now only heal "half a heart". We felt that Ambrosium was too powerful for such a common ore, thus the decision to decrease it's healing powers.
- Gravitite Ore is now much more common.
- Zanite Ore is now slightly less common.
- You can now press "B" on your keyboard to gain a Book of Lore for free. You will gain one according to the dimension you are in (for example, if you are in the Aether dimension you will gain a Book of Lore: Volume 3).
- Placing Lava in the Aether now freezes it into Aerogel.
- Books of Lore no longer appear in Dungeon chests.
- Aerogel no longer appears in Dungeon chests.
- Carved Stone no longer appears in Dungeon chests.
- Lightning Knives no longer appear in Dungeon chests in stacks higher than 16. This is so stacking is no longer screwed up (as the max stack for Lightning Knives is 16).
- When first entering the Aether in Minecraft, you will now gain a Cloud Parachute for free.
- If you hit the Bronze Boss with something other than a Pickaxe, it will now show a message which says "Hmm. Perhaps I should attack this beast with a Pickaxe?" so that new people understand they cannot attack it with other weapons.
- Enchanted Gravitite texture now changed, so as to save Sprite ID's.
- The time taken for Baby Moas to digest their Aechor Petals has now been decreased.
- Life Shards now have a new sprite, to make them look more like "Shards" rather than heart containers.
- Blue Aerclouds have a slightly new colour. It uses a more cyan-like colour now.
Bug Fixes:
- Spawning issues have finally been fixed (Zephyrs and Aerwhales are now less common, and Aechor Plants more common. There are more adjustments, but too many to list).
- Cockatrices and Zephyrs now despawn when on Peaceful mode.
- Aerwhales and Zephyrs now despawn when stuck.
- Fixed the Glowstone Dust description in the Book of Lore: Volume 2.
- Fixed the Glowstone block description in the Book of Lore: Volume 2.
- Fixed the descriptions of some Obsidian items in the Book of Lore: Volume 3.
- Enchanting Golden Darts and Buckets of Poison now works as intended.
- Golden Swets now work correctly.
- Baby Moa's no longer lay eggs.
- You can now configure the spawn rate of Aether mobs in mod_Aether.cfg (/.minecraft/config/). 0 = no longer spawn.
- Aerwhales which were previously set on fire should no longer be in flames. They are also now immune to fire.
- Swets, Aerwhales and Zephyrs now despawn correctly, previously they would not despawn and prevent spawning of other creatures.
- Fixed a bug where Blue and Gold clouds were not generating into the world naturally. Newly explored areas or new Aether worlds will now generate with Blue and Gold clouds.
- Saddled Moas no longer despawn.
- From now on, beds which are placed in the Aether will not explode, and can be slept in as usual. Beds which have been placed prior to Patch V1.02 will still explode. To fix this, just recollect the bed and place it again.
- Bonemeal can now grow Skyroot saplings and Golden Oak saplings. You can also use it on Aether Grass to grow a group of White and Purple flowers.
- You can no longer move the Bronze Boss with the Hammer of Notch projectile.
- Fixed a bug where the initiating a fight with the Gold Boss would cause massive lag spikes.
- Fixed a bug where Black Moa's would only be able to perform 6 mid-air jumps instead of the intended 8 mid-air jumps.
- The Cloud Sentries which are spawned from the Cloud Staff dungeon reward no longer make human "hurt" sounds when damaged.
- Fixed an audio-related issue with Moas and Flying Pigs, where they would build up "step sounds" while flying, and would play them all at once when landing on the ground.
- Fixed a bug where Silver Dungeons were rarer than Gold Dungeons.
- Many more small bugs have been fixed, but there were too many for me to remember them or list them. I can assure you that the above fixes were the biggest.
Additions:
- Added 3 new in-game soundtracks, all exclusive to the Aether. Thanks to our new composer, Emile, for creating these wonderful pieces! You can hear them in-game, just like any other Minecraft music.
- Unique "Victory" tunes have been added when defeating Bronze and Silver bosses.
- A small "Achievement" tune has been added when completing an Aether achievement.
- When initiating in a fight with a boss, a Health Bar will now appear on the top centre of your screen. The Boss will also have a randomly generated name. For example: "GeneratedName, the Valkyrie Queen".
- Added a new "Flying Cow" mob. While they are nothing too special, they do drop leather when killed. These creatures can be saddled and flown around.
- Added a new "Aerbunny" mob. These creatures are friendly, and will hop around the Aether peacefully. Aerbunnies drop string when killed. This means, with the combined additions of the Aerbunny and Flying Cow, you can now craft Saddles in the Aether without returning to the surface world.
- Added a new "Whirlwind" mob. These hostile entities will throw you into the air when you get too close.
- Added a new "Quicksoil Glass" block. Not only can it be used for building materials, but it also gives off a dim amount of light (and of course, speeds up mobs movement speed while in contact with them). They can be gained by enchanting Quicksoil.
- Added a new "Zanite Block". This is a purely aesthetic block, for the purpose of storage and building materials. It can be crafted with 4 Zanite Gemstones. You can also craft the Zanite Block back into 4 Zanite Gemstones if you would like to regain them.
- Added a new "White Flower" block. These are commonly generated flowers in the Aether. At the moment they are purely aesthetic, but will have crafting purposes in the future.
- Added a new "Purple Flower" block. These are slightly rarer than White Flowers, and can be crafted into 2 Purple Dye items.
- Added a new "Freezer" block. This new block was suggested by one of our fans on the Mantis bug/idea tracker. We thought it was a neat enough idea to implement. Basically, it works very similarly to the furnace in design. However, it uses Icestone as a fuel, and can be used to freeze various different items. For example: you can freeze water from water buckets into Ice blocks, or freeze Cold Aerclouds into Blue Aerclouds. Although there aren't many freezable items and blocks at this stage, the Freezer's use will be hugely expanded in future patches.
- Added a new "Ice Ring and Ice Pendant". When worn, these accessories will freeze all water and lava around the player. They slowly degrade while worn, so they do not last forever. These accessories can be obtained by freezing Gold or Iron accessories with the new Freezer block. You CANNOT freeze Zanite accessories into Ice accessories, only Gold and Iron.
- Added a new "Healing Stone" item. Heals 2 hearts of health, and is stackable. These items can be obtained by enchanting Holystone blocks with your Enchanter. This was implemented to balance out the issues with overpowered Ambrosium Shards.
- Added four new craftable capes: "White, Blue, Red and Yellow". These capes can be crafted with their respective wool colour. Blue Capes can be crafted with any type of blue wool. These capes are purely aesthetic.
- Added four new Dungeon Rewards. One of them is a Bronze Dungeon reward, and the other three are Silver Dungeon rewards.
- Added a completely new "Main Menu" which is interchangable in-game and with the mod_Aether.cfg file. This menu, by default, has an "Aether Theme", with Aether-styled buttons and logos. It will also preview the last point you were located at in your previously played world. All progress made in the menu (time of day, etc) is not actually saved, so when you re-enter the world it will still be at the last point you played. This menu is highly configurable, though, and has a few neat features. We've added three new buttons on the top right hand corner of the screen: "Q" for Quick Load, "T" for Toggle Theme, and "W" for Toggle World. The Quick Load feature allows you to instantly jump into the world that the menu is currently previewing, without ANY loading times. The Toggle Theme feature allows you to switch between the "Classic" style of buttons and logos (which includes the Minecraft logo, etc), or the "Aether" style of buttons and logos. The Toggle World feature allows you to turn world previewing on or off. While world previewing is off, it will display a menu very similar in structure to the normal menu in Minecraft, but you still have the option to use the "Aether" styled buttons and logos with the Toggle Theme feature. However, the only way to use a particular menu by default, you have to configure the menu with mod_Aether.cfg, which can be found in /.minecraft/config/. By default, "aetherMenu = true" means that Minecraft will always load with the Aether styled buttons and logo. If you change that to "aetherMenu = false", your game will always load with Minecraft styled buttons and logos. Additionally, the default "worldMenu = true" means that your game will always preview your previously played world on start up. However, if you change that to "worldMenu = false", your game will always start up with the classic Minecraft menu in normal Minecraft.
IMPORTANT INFORMATION:
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether NO LONGER WORKS WITH SINGLE PLAYER COMMANDS. It uses an API called Player API, which basically allows several mods to edit the Entity Player. However, Single Player Commands has not used this new API yet, so you cannot run the two mods at the same time or else it will CRASH. I expect a patch/quick fix will be up shortly!
ADDITIONALLY: The Aether DOES NOT WORK with ShockAhPI r5 and r6, since it directly overwrites Player API (similarly to SPC). However, we have created a new version of ShockAhPI which utilizes Player API. Even though Shockah is currently on holidays, he has given us permission to distribute this version of the API with adf.ly (as he is one of the Aether team members). The new download link for this fixed version will be below. IF YOU HAVE V1.01 CURRENTLY IN YOUR JAR FILE, YOU MUST USE A FRESH JAR OTHERWISE IT WILL CRASH. THE PATCH DOES NOT WORK WHEN SIMPLY PASTING OVER V1.01.
There is also one known bug with the current menu: it seems that, because of the way we load the menu music, it has a 2-4 second stall upon opening Minecraft. It's not a huge delay, but sometimes it may be confused with a blackscreen. It actually isn't, you just need to wait a few seconds for the menu to do its thing.
We've been working quite hard on this patch, and would appreciate any donations from our fans. Anything helps; it's the thought that counts!
The Aether mod V1.02 requires ModLoader, AudioMod, PlayerAPI, and ShockAhPI r5.1.
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
Enjoy!
Stay Tuned
New SinglePlayerCommands Patch out!
To use SPC with the Aether mod V1.02, first install SPC then use this patch by meiska_:
Enjoy!
Stay Tuned
HOW TO INSTALL VIDEO - STEP BY STEP (V1.01, these videos are outdated!):
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
Thanks to DirtyMoDz7s for the video!
Thanks to RZGamez for the video!
It's finally here...
One of the biggest projects in Minecraft Modding history is now completed. Five very well-known and talented modders (Kingbdogz, Kodaichi, Shockah, Flan and 303) have joined forces to develop the Aether, a celestial realm found in outer limits of the atmosphere. The Aether is what you could call the "antipole" of the Nether. The Nether is a network of desolate, fiery caverns filled with bloodstained Cobblestone and sticky Soulsand; it lies beneath the very soil of our Minecraft world. The Aether, on the other hand, is a collection of floating plains and islands, all connected together to create a breathtaking dimension of the skies. Even during the night, the Aether is still quite peaceful, and a normal day in the Aether is the equivalent of three days on the surface.
Aerwhales, the gentle giants of the Aether, can be found floating in the horizon, munching on Golden Oaks and strips of Blue Aerclouds as the sun climbs higher in the sky. When the sun falls, Cockatrices crawl away from their well-hidden nests, ready to attack. Peaceful as they may seem, these deadly birds shoot poisonous needles at you when provoked. They are one of the few hostile mobs in the Aether.
The Aether isn't always fun and games though; elaborate dungeons are protected by powerful Guardians and sleeping sentries which await watchfully. They can be found in the sides of massive floating islands, containing locked loot chests with otherwise unobtainable singular items and blocks worth the effort of slaying their key bearing protectors.
Dungeons have three levels of difficulty. Bronze, Silver and Gold; Bronze being the easiest, and Gold being the hardest. This means that the Bronze Dungeon will be easier to handle, but the Dungeon will only yield "good" items. Silver Dungeons are slightly harder, and reward you with much better unique items. Gold Dungeons are extremely hard, but you will be rewarded with incredibly powerful items. These unique rewards CANNOT be obtained any other way.
Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Flying Pigs can also be found wandering around the Aether, and occasionally flying freely through the air. These creatures can be saddled with a Saddle, and flown around without having to deal with a taming process. This allows players to quickly hop into the action. However, Flying Pigs can only jump once, and do not have the privilege of mid-air jumps like the powerful flying Moas.
The Portal to the Aether is made out of a Glowstone Frame, and can be activated with a Bucket of Water!
New Accessory System:
We've implemented an entirely new "Accessories System" for the mod. This will include 8 entirely new slots to customize your character. Items such as Pendants, Rings, Gloves, Capes and even special Shields can be worn. Various "Miscellaneous Accessories" can also be worn in the two blank slots.
Above is an example of Accessory items being worn.
Pendants
Description: Pendants can be worn on your character with the new Accessory System. They are worn over the top of the players skin, so when Armour is worn it will be hidden. Gold and Iron Pendants are simply decorative accessories, but Zanite Pendants will increase your mining speed when worn. Zanite accessories slowly degrade when worn, and the more damage it takes, the faster your mining speed with increase. Zanite accessories also slightly increase your armour.
Rings
Description: Rings can be worn on your character with the new Accessory System. Gold and Iron Rings are simply decorative accessories, but Zanite Rings (like the Pendants) will increase your mining speed when worn.
Capes
Description: Capes can be worn on your character with the new Accessory System. They are worn on your back and can be seen very clearly when in third person mode. Normal "Swet Capes" (image above) are simply decorative, but one particular Dungeon Reward (which is a cape) has a very useful ability.
Gloves
Description: Gloves can be worn on your character with the new Accessory System. They are worn on your hands and can also be seen in first-person view. These provide extra protection for the player, and with some special armour sets, are required to activate the "Set Ability".
New Blocks:
Aether Dirt
Description: Aether dirt is the basic dirt in the Aether, and will grow into Aether Grass when exposed to sun light. It is much easier to mine than normal dirt found on the surface.
Skyroot Logs
Description: Skyroot Logs are the main base of Skyroot Trees. They provide the basic essential for your Aether adventures, and can be crafted into four Skyroot Planks.
Skyroot Leaves
Description: Skyroot Leaves are the "Leaf" blocks of Skyroot Trees. On chance, they will drop a Skyroot Sapling to replant.
Golden Oak Logs
Description: Golden Oak Logs make up the base of Golden Oak trees. They are embedded with Golden Amber, which can be used to craft very powerful Golden Darts.
Golden Oak Leaves
Description: Golden Oak Leaves are the "Leaf" blocks of Golden Oak trees. They occasionally drop Golden Oak Saplings and Golden Apples.
Skyroot Sapling
Description: Skyroot Saplings allow you to replant Skyroot Trees.
Golden Oak Sapling
Description: Golden Oak Saplings are occasionally dropped from Golden Oak Leaves. They can be replanted into Aether Dirt to regrow a Golden Oak tree.
Skyroot Planks
Description: Skyroot Planks can be crafted from Skyroot Logs. They can be used to craft Skyroot Sticks and from there, Skyroot Tools.
Holystone
Description: Holystone is the common stone block in the Aether, and can be used to craft Holystone Tools.
Mossy Holystone
Description: Mossy Holystone is a rare Holystone block that can be found at the base of an Aether Dungeon entrance.
Cold Aercloud
Description: Cold Aercloud is a very common type of Aercloud found in the Aether. Long strips of them can be found in the formations of clouds. They have very strange properties; while sometimes they will prevent fall damage, other times they will not. Use them wisely, but be wary when falling from large heights. They can also be crafted into Cloud Parachutes.
Blue Aerclouds
Description: Blue Aerclouds are slightly rare than Cold Aerclouds, and bounce mobs when coming into contact.
Gold Aerclouds
Description: Gold Aerclouds are the rarest type of Aercloud. Alone they do not have any special properties from normal Cold Aerclouds, but they can be crafted into Golden Parachutes which have 20 uses rather than the normal 1.
Quicksoil
Description: Quicksoil can be found on the sides of islands. When mobs walk on it, their movement speed is increased. However, it takes a while to build up speed. These can be both a good block to abuse its speed, but also a dangerous block to come into contact with.
Icestone
Description: Icestone can be found in large chunks, usually on the sides of islands. One placement, they will freeze all water and lava sources around it.
Ambrosium Ore
Description: Ambrosium Ore is a common block found in the Aether. It drops Ambrosium Shards, which can be used for Torches, fueling Enchanters, and even healing.
Zanite Ore
Description: Zanite Ore is slightly rarer than Ambrosium Ore, and can be found on the sides of islands. Zanite Gemstones are dropped from these ore blocks, and can be used for a variety of recipes (including Zanite Tools and Zanite Armour).
Gravitite Ore - Enchanted Gravitite
Description: Gravitite Ore is the rarest ore-type in the Aether, and can be enchanted into "Enchanted Gravitite" blocks. Gravitite Ore, by default, will float up into the air. However, Enchanted Gravitite only floats up into the air when powered with redstone. Enchanted Gravitite is required to craft powerful Gravitite Tools and Armour.
Pillar
Description: A decorative Pillar block found on the outside of Silver Dungeons.
Pillar Top
Description: A decorative Pillar Top block found on the outside of Silver Dungeons.
Ambrosium Torch
Description: Ambrosium Torches are like regular torches, just crafted with Skyroot Sticks and Ambrosium Shards instead.
Enchanter
Description: Enchanters are a new type of tile entity which can be crafted. They require Holystone blocks and one Zanite Gemstone to craft. By default, it uses Ambrosium Shards as fuel, and can repair damaged tools or items; the more damaged the tool is, the more fuel it requires. It can also enchant a few existing items into more powerful versions.
Incubator
Description: Incubators are a new type of tile entity which can be crafted. They require Holystone blocks and one Ambrosium Torch. By default, it used Ambrosium Torches as fuel, and can incubate Moa Eggs into Baby Moas.
Locked Chest
Description: Locked Chests are found in Dungeons, and cannot be broken. To acquire their rare lot within, you must obtain a key from the Dungeon Boss.
Dungeon Stones
Description: Decorative blocks found within the Aether Dungeons.
Dungeon Lightstones
Description: Decorative blocks found within the Aether Dungeons which radiate a small amount of light.
Aerogel
Description: A slightly transparent block which is resistant to all explosions.
New Items:
Skyroot Stick
Description: Skyroot Sticks are used for several different crafting recipes. They are crafted with Skyroot Planks.
Ambrosium Shard
Description: Ambrosium Shards can be obtained from Ambrosium Ore blocks. Not only are they used for crafting torches and fueling Enchanters, they can be used as healing items as well.
Zanite Gemstone
Description: Zanite Gemstones are found from the Zanite Ore blocks. They can be used to craft a wide variety of items and blocks (including Enchanters, Zanite Toolsets, and Zanite Armour).
Cloud Parachutes - Golden Parachutes
Description: Clouds Parachutes are items which can be used to safely fall from the Aether. When you transition from the Aether to the Surface (upon falling) the Parachute will automatically activate and drift you down safely. These parachutes are a one use only, and can be manually activated as well. Golden Parachutes do the same, except have twenty uses.
Moa Eggs
Description: Moas, peaceful and majestic giant birds, populate the Aether in three different colours: Blue, White and Black. Wild Moas cannot be tamed, but they do occasionally drop eggs of their respective colour. These eggs can be incubated with the Incubator block (using Ambrosium Torches). Once incubated, they can be fed with the Aechor Petals of Aechor Plants. They require 8 petals in total to grow, but are not always hungry and will occasionally refuse your offer (which can be done by right clicking them with the Aechor Petal). When grown, you have now completely tamed the Moa, and a saddle can be placed on their backs to ride. Blue Moas can perform 3 mid-air jumps, White Moas can perform 4 mid-air jumps, and Black Moas can perform 8 mid-air jumps.
Golden Amber
Description: Golden Amber is used to craft Golden Darts, and can be obtained by harvesting logs from a Golden Oak tree.
Aechor Petal
Description: Aechor Petals can be obtained from poisonous, purple Aechor Plants, and are used to create Poison Dart Shooters and feed Baby Moas.
Dungeon Keys
Description: Dungeon Keys can be obtained by their respective Bosses. They are used to open the locked chest, which contains the Dungeon's rare loot.
Blue Music Disk
Description: Blue Music Disks can be obtained by enchanting a Green or Gold Music Disk. It will play a new song by author Noisestorm.
Darts
Description: Golden Darts can be crafted with Golden Amber, Skyroot Sticks, and Feathers. Additionally, you can enchant and poison these Golden Darts. Poison Darts are not affected by gravity, making it great for sniping down far-distance enemies.
Dart Shooters
Description: Dart Shooters can be crafted with Skyroot Planks and a Zanite Gemstone. They can also be enchanted to shoot Enchanted Darts, and combined with an Aechor Petal to shoot Poison Darts.
Skyroot Toolset
Description: The Skyroot Toolset is the weakest Toolset in the Aether. However, it has one of the best side-abilities, which is to gain double-drops from the blocks they mine and the enemies they kill. The double-drops cannot be abused though, as the Toolset will only return double drops from Generated blocks that have already existed in the world. You cannot place a dirt block and then mine it to get double drops, as it is NOT a generated block, it is placed by the player.
Holystone Toolset
Description: The Holystone toolset is slightly more powerful than the Skyroot Toolset in terms of strength, and occasionally drops an extra Ambrosium Shard upon mining a block or attacking a mob.
Zanite Toolset
Description: The Zanite Toolset is the second most powerful toolset, and has the side-ability of getting stronger the more you use it.
Gravitite Toolset
Description: The Gravitite Toolset is the strongest toolset. Normal harvesting tools can right click their respective blocks to make them float up, while the Gravitite Sword can launch mobs in the air when attacking.
Skyroot Buckets
Description: Skyroot Buckets can be crafted with three Skyroot Planks. They can collect Milk and Water, but not Lava. They can also collect poison from Aechor Plants, and those Poison Buckets can be enchanted into Remedy Buckets to heal your poison side-effects.
Lore Books
Description: Lore Books can be used to reveal more information about an item or block. Just right click while you have one in hand, and place an item or block in the slot. There are three volumes: One for the Surface, Nether and Aether. The Aether volume can be obtained when you first join the Aether. The rest can be obtained in Dungeon chests.
Victory Medal
Description: Victory Medals are items which can be obtained by defeating Valkyries, protectors of the Silver Dungeon. They are used to prove your skills in fighting to the Silver boss.
Zanite Armour
Description: Zanite Armour has the strength of Iron, but gets stronger the more it is damaged.
Gravitite Armour
Description: Gravitite Armour, when fully worn (with Gloves as well), will give you very high jumps. It will also prevent all fall damage. It are as strong as Diamond Armour.
Dungeons:
Dungeon Rewards
Description: Above are all the Dungeon Rewards you can get. For the sake of surprise, I will not name or describe any of the rewards, so that you can get the best experience possible when looting Dungeons. You will get better rewards depending on what type of Dungeon you conquer. The blocks which make up a dungeon cannot be mined until the boss within is defeated.
Bronze Dungeon
Description: Bronze Dungeons are the easiest of the Dungeons to defeat, but are still challenging and yield very powerful rewards. The Boss within cannot be harmed with swords or projectiles, but instead requires a PICKAXE to defeat.
Silver Dungeon
Description: Silver Dungeons are slightly harder than the Bronze Dungeon, and contain slightly more powerful rewards. These Dungeons are found in the skies as great temples, and are guarded by the humble natives of the Aether; the Valkyries. They will not fight you unless provoked, and honor a fair fight. Beware: not every chest is as it seems.
Gold Dungeon
Description: Gold Dungeons are the hardest Dungeons to defeat, and contain the most powerful rewards and items in the mod. Unlike other Dungeons, the Gold Dungeon does not have any defenders leading up to the Boss; the Boss greets you as soon as you enter the Dungeon. This Dungeon can be found in giant floating mountains with a collection of Golden Oaks on the mountain's top. This Boss in particular cannot be harmed with any item in the game; you must figure out a way to defeat it once you confront it.
Example Recipes:
Skyroot Planks
Skyroot Sticks
Cloud Parachute
Golden Parachute
Ambrosium Torch
Saddle
Enchanter
Incubator
Dart Shooter
Poison Dart Shooter
Golden Dart
Poison Dart
Gloves
Gravitite Pickaxe
Gravitite Shovel
Gravitite Axe
Gravitite Sword
Enchanting - Blue Music Disk
Enchanting - Repairing Damaged Tools
Enchanting - Gravitite Ore
Support the Aether Mod!
Just copy the code below and insert it into your signature.
[url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://i.imgur.com/I4yFO.png[/img][/url]
Alternative Banners (Credits to Kanza and Divinux!):
[url=http://www.minecraftforum.net/topic/495374-173-aether-collaboration-mod-v100/][img]http://img215.imageshack.us/img215/2656/altsupportbanner.png[/img][/url]
[url=][img]http://i.imgur.com/GvPTT.png[/img]
[url=][img]http://i.imgur.com/Aio1g.png[/img]
[url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/h][img]http://i.imgur.com/rL0P3.png[/img][/url]
Credits:
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
- Hozz (for helping me with some Sprites)
- Firehazurd (for the idea of flying whales and moas)
- GreyAcumen + Community (for the idea of the Aether!)
- Kanza and Divinux for the alternate support banners.
~ Stay Tuned ~
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As of me making this edit to the thread, I have the pack roughly 50% done with updating to 1.5.X standards. Upon releasing the update I'll be offering a Simple Pack, premade with my choices in textures, ready to be put in the texturepack folder and used, and offering a Complex Pack, containing all of the textures I've made to be drag'n'dropped through your favorite file browser to create a customized, awesome experience!
Hello fellow minecrafters. Today I present you with my texture pack, Fiftyninecraft. Now that I'm in 3.0, there's an awesome customizer available, thanks to Bramamine and Kaiassc, doing a great job with the website minecraftcustomizer.net! Thanks for making a great site and making my hopes and dreams of a customizer for my pack possible!
If you download it, please leave a comment! I want to know what I could change to make it better, and what you think of it. Thanks!
DOWNLOAD [ADFLY]
DOWNLOAD [DIRECT]
I've also put the pack up on planetminecraft.com. I figured why not? You can check it out here!
If you really enjoy my pack and would like to inspire me to work even harder on it, you can now give me a donation via Paypal! I'd really appreciate it.
Whatever block you suggest, I'll make. I love being able to please the community and create some really cool stuff. So... suggest away!
3.0+ Update Notes
-Ditched mediafire (old versions still available)
-The pack is now available at Minecraftcustomizer.net!
-This obviously means that the pack has a customizer!
-Added alot of alt textures, and listing some of them below!
-Grass variants (original, medium, long)
-Stone variants (Faded cobble, flat)
-Chest, jukebox, workbench variants (classic, dark, trimmed)
-Piston variants (original, no trim, dark trim)
-Leaf variants (classic, current)
-Redstone variants (classic, dotted, wired)
-Normal and redstone torch variants (Wooden, iron trim)
-Just go to the customizer. ^3^
Latest new textures:
-New cobble, smoothstone, and mossy stone textures. Cinderblock-like theme.
-New ladders. Strung together ladder, Plank ladder, Roped ladder.
-Two stone variants of some redstone textures.
-New lighter, cleaner, brighter wheat texture.
-Some round edged styled versions of some textures like Repeater, TNT, Half step, etc.
-New Obsidian texture, Lava-eroded.
-New bed colors, green, teal, pink.
-Six new flower variants, Aqua, Light blue, Dark blue, Pink, Orange, Purple.
-Solid ore block cinderblock variants, lapis, diamond, gold, iron.
-Mob spawner variants
-New regular and pine leaves
-Whatever textures you suggest! I need ideas, people!
3.1: FIRST! at Aether.
-Aether support
Screenshots: [Somewhat outdated]
First of all, here is my Terrain.png file. This is all of my hard work, and months of updates and love for all of you, all put on a 256x256 canvas. To make it, I used the program Paint.net. I really recommend it. It's a wonderful tool for graphics, and I've used it for about four years or something now. And it's capable of some really cool stuff. (Currently shows 2.9)
And while I'm showing you images from the zip folder:
Oh, and at request of a poster, here's the kz.png (paintings).
Hope you like how it looks! Here are some pictures of it in action:
I've finally updated the screenshots! The screenshots show mainly 2.8.
Screenshots from Lilyo's review:
Old Update Notes:
I like to get them out to the community as soon as possible, so the updates are usually small, but awesome at the same time.
1.0: Creation of Fiftyninecraft!
-Created Fiftyninecraft folder
-Added terrain.png
-Zipped folder
-Uploaded it
-Showed all of you.
1.1: Wildgrass support begins!
-Made the outline on Sandstone a bit more bold.
-Bolded outline on wooden planks a bit
-Decreased "berries" on the cake.
-Added some variation on the heights of wheat. No longer one flat level.
-Added support for the Wildgrass mod by ejhopkins!
1.2: Some random files!
-Made fully grown wheat a bit more yellow.
-Created a new breaking animation.
-Added pack.png and pack.txt files.
-Added player skin in mob folder.
-Added Background image
1.3: Grass and paintings!
-Awesome new grass shading! You need to use MCpatcher to use it.
-Tweaks to the grass on the terrain.png to work better with the shading.
-Custom tree shading. (Not as exciting.)
-New paintings. They're from the sig banners and screenshots.
-Adjusted inside of tree blocks. The rings are a bit lighter.
1.4: Start of the Items
-New Sandstone. Gave it more of a brick texture while keeping that sandy feel.
-Tweaked tree shaders. Added more reds, oranges, and yellows. No longer plain green!
-New wooden plank textures! Four boards in alternating brightness.
-Start of Items.png! So far, the items are just fillers. The only done part is the tools. I'll do the rest from scratch eventually. ;D
-Added Alt textures. The old sandstone and wooden planks currently occupy this space.
1.5: Moar items! Oh, and Industrialcraft ores.
-New textures for items! These include wheat, sugar cane, fish, and more!
-Fiftyninecraft now supports Industrialcraft! (Thanks entropy20!)
-Adjustments to Pickaxes to make them look way better.
-More!
1.6: Tracks, Saps, and Sidegrass!
-Added the new detector and powered rails
-Added the two new saplings
-Updated for the Fancy Graphics sidegrass.
-Started work on some custom crosshairs. I didn't add any yet.
1.6.5: Semi-update! (Better saplings and rails!)
-WAAAAAY better saplings. Doesn't look like plastic any more!
-The booster rail was changed to look less like the original, and look more original.
-New screenshot with the new 1.5 textures on it.
-Added old sapling under alts.
1.7: Improvements, improvements, improvements!
-Improved textures on the wool
-Better, more unique detector rail
-More contrasted chest, crafting table, and jukebox.
-Tweaked bed texture and made it purple.
-New diamond, iron, lapis, and gold blocks. (The solid colored ones, not the ores!)
-Better farm ground. The old looked really bad.
1.8: Weather! (And bricks)
-Added textures for snow. Light and flaky.
-Added textures for rain. Heavy downpour!
-Added screenshots showing the new textures.
-New redstone, has a more wired theme.
-Old redstone under the alts.
-Another redstone texture in the alts section.
-The brick has been redone to look much better.
What to expect in...
2.0: Wow! That's a lot of blocks!
-New grass, snow, stone, leaf, brick, sand, gravel, bookshelf, bedrock, obsidian, moss stone, plank, and half block.
-Isn't all of the above enough?
-No really. Nothing else.
-There are no other things added on 2.0.
-Fine. Have a new clay block. I love you guys that much.
2.1: Un-outlined!
-Removed outlines from most blocks that really needed it.
-Nether blocks had outlines removed too, and were made more noisy.
-Awesome new custom breaking animation! looks better than the noise one.
-Some other small things I forgot.
2.2: You're welcome D4NST.
-Created some better, more sleek and awesome pickaxes.
-Added a custom web texture.
-WAAAY better ores. Same pattern thing, just better colors.
-Added icons.png with custom crosshair, Shield for armor, and + for health.
2.3: HUUUGE update!
-Wooden planks "stained" (darkened)
-Redone the dispenser, chest, crafting table, furnace, ect.
-New window texture, fits new planks, less plain.
-Flipped shovels back to vanilla pose.
-Added new Iron door and Wood door.
-Lightened stone up a bunch.
-The rest of the gigantic update on page 5.
2.4: Not so HUUGE update...
-New cobblestone texture!
-New torch and lever handle texture.
-Darkened windows.
-New font! (needs patched in!)
-Old cobble and moss cobble under alts.
2.5: Gui! (Thanks Thinkr!)
-Custom GUI inventories for the crafting table, inventory, etc.
Thank you for letting me use your GUI as a base for this!
-New sandstone
-Can't remember everything else.
2.6: Lots of touchups!
-New grass top texture
-Removed noise from everything except nether.
-Added lots of textures from my pack Cobblecraft!
-New window texture. Again.
-Minor adjustment to tnt.
-Edited lapis ore.
-New mobs in the mob file! Custom enemies.
2.7: Compatibility!
-added textures to make Fiftyninecraft compatible with 1.6. (Hatch, tall grass, etc.)
-A few uber small changes that I can't remember.
2.8: A well needed update!
-Chests, darkened and added trim! (Thanks maker of Adventurer Pack!)
-Grass looks way less patternized! (Don't care if that's not a real word!)
-Changed the ores to be less squared!
-Changed the torches to look less generic!
-Added some awesome grass shaders! (Even a rainbow one!)
-Changed Minecraft logo again! Now says fiftyninecraft.
-Added some new alts including longer grass and the old grass/ores!
-Fixed up the nether textures to get rid of the noise!
-Added textures for custom moon and sun!
-Fixed some minor problems with the bed texture!
-New wheat textures look more solid!
-Completely fixed and redid the Wildgrass textures! (Purple and blue flower FTW!)
-New trapdoor texture!
-Smoothed the smooth stone texture a bit more!
-Gold trim on the workbenches! (Thanks maker of Adventurer Pack!)
-DIAMOND trim on the note block and jukebox! (Thanks maker of Adventurer Pack!)
-Completely redid the leaves on the saplings!
-Made cactus green again!
2.9: Pistons and fixes! (nobody cares about shears)
-Added a completely awesome piston texture.
-Added shear texture
-Fixed some textures missing/small issues with them
-No more wildgrass. :'( (Blame pistons!)
-Wildgrass and alt textures available on Alts.png.
-Using the longer grass textures with snow grass overhang thingy the one guy liked. You know!
-Classic ores again! Yay!!
-Removed the trim on the crafting table and note/juke types of boxes.
-Some other stuff.
Old Downloads:
Link to current version with customizer available at top of page.
1.0:
FOR THOSE OF YOU WHO HAVE NO KNOWLEDGE ON INSTALLING TEXTURE PACKS...
Here are some instructions! =D
1. Download the fiftyninecraft.zip file from the link above
2. Launch minecraft, log in, click "Mods and Texture Packs", then click "Open Texture Pack Folder"
3. Drag and drop that new shiny zip file into the newly opened texturepack folder.
4. Select texture pack
5. Play.
Support Fiftyninecraft:
I'm not out looking for money to motivate me to update my texture pack, instead I'd like to ask any of you awesome forum-goers to use one of my support banners! I have a few made, and you can get the codes for them below:
Text Banner:
Cave Banner:
Daytime Banner:
Nether Banner:
Desert banner:
MLGM's Banner:
If you make a banner, I'll gladly put it up!
Pack Mentions
http://www.youtube.com/OdP_Sw4bG40
A great trailer by ModernGamingStudios.
A small review by XnNOBS.
A review by ModCorner.
Another great review by ProPCGamingNetwork.
I strongly suggest you all like these wonderful videos and subscribe to their creators!
I've also had some very nice reviews too, here are some below:
http://cheeksgaming....xture-pack.html
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(more to come. )
Well, that's all I have to offer. I hope you enjoy and use my texture pack.
Yay for legal stuff that keeps people from stealing my stuff!
Websites I've uploaded my stuff to/given permission to have up:
Planetminecraft.com
Minecraftforum.net
Minecraftcustomizer.net
I'm sure there are many places that have the pack up, but as long as they use my download links/adfly links, I'm completely fine with it. As long as they're not uploading it themselves or claiming they made it.
This texture pack(henceforth "Textures" or "The texture pack"), by the terms of
Fiftyninecraft by The_Fiftyniner is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
© 2011 The Fiftyniner
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Hello fellow Minecrafters, and welcome to the new Fiftyninecraft thread! I had originally started the pack back in April 2011, and the old thread can still be found here. This texture pack has been the result of over two years of hard work, and I hope you enjoy using it as much as I enjoy working on it!
Fiftyninecraft is available in two different formats. Simple, and Complex!
Simple is the pack premade with my favorite textures, zipped up and ready to be put in your texture pack folder and used.
Simple (Adfly)
Simple (Direct)
Complex contains all of the over 600 block textures I've made for Fiftyninecraft, organized in to separate folders to be drag'n'dropped in to a working texture pack! Basically a compilation of all of my alternate textures.
Complex (Adfly)
Complex (Direct)
If you download it, please leave a comment! I want to know what I could change to make it better, and what you think of it. Thanks!
Here I'll be keeping track of all of the new textures I make and the total texture count of the pack!
1.0: (6/4/2013)
673 Total Textures
641 Block Textures
26 Items Textures
6 Misc. Textures
New Textures:
Blocks:
Items:
1.1: (??/??/????)
??? Total Textures
??? Block Textures
??? Items Textures
??? Misc. Textures
To get in contact with me, you can either:
-PM me here on MinecraftForum.
-Email me at [email protected].
-Add me on Skype, my name is thefiftyniner.
And if you're feeling extra kind, you can donate to me via PayPal!
And, of course, the legal stuffs.
Fiftyninecraft by The Fiftyniner is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 United States License.
Basically, don't use my textures for anything else without my permission. Feel free to get in contact with me and we can talk. ^^
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I've been working on a HUUUUGE update on Fiftyninecraft as of late, with big plans for a big re-release. Here are some of the art assets for the OP I've made so far:
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Other than that, keep it up, you can do nothing but improve.
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Read up, son. Quite cheap to use false claims to get downloads.
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So many people think that just because a texture is the same color, it'll make you get more FPS. This thread shows how that's nowhere close to true.
The Packs
For this experiment, I'll be using 6 different packs:
1x literal, a terrain.png on a 16x canvas, effectively making each texture 1 pixel.
1x on 16x canvas, a pack where each texture is one solid color, on a default 256x terrain.png.
16x normal, the default textures.
16x simplified, the default textures reduced to a few colors per texture.
64x normal, the default textures on a larger Terrain.png, making each pixel 4x the size.
64x simplified, the simplified 16x on a larger terrain.png.
The Experiment
Many simple packs claim that the lack of detail will increase FPS. There are also multiple packs that say they're 1x and that your FPS will be better because of it. I'll be showing how the claims are wrong and you'll get the same FPS no matter how much or little detail is added.
To do that, I'll be loading a pre-made area, using normal render distance, fast graphics, and standing in the same spot for about 1 minute, and screenshoting the F3 information for each pack.
The Results
1x literal:
In this pack, I got an average of 31-35 FPS.
1x on 16x canvas:
This pack gave me a little less FPS, averaging from 25-30.
16x Default:
This pack also gave me around 25-30 FPS.
16x Simplified:
Again, the 25-30 FPS, as all the other 16x packs gave me.
32x Default:
With these, it had to load twice the pixels. I got between 18-24 FPS running it.
32x Simplified:
Along with the above, 18-24 FPS.
The Aftermath
The 1x literal had much less lag because it only had to load one pixel per texture, the 1x 16x pack having to still load all 256 pixels, the pixels just being the same color.
The 16x Default and Simplified both had around the same amount of FPS, because on both the same amount of pixels were loaded, though the second had all similar colors. It still had to load all 256 pixels, though some of the pixels were the same color.
The 64x packs show that even though some of the "pixels" are large, it still has to load the individual pixels inside these large ones, effectively slowing down the frames per second. The simplified adds on to the above.
The Conclusion
In conclusion, we see that it doesn't matter if the colors in your pack are the same, it's not going to help your frames per second. The only way to actually increase your FPS texture-pack-wise is to use packs that are actually lower resolutions, like 1x, 2x, 4x, 8x, even stuff like 14x, 6x, 9x, etc. work too with the correctly sized terrain.png. There are some nice lower resolution packs out there too, like Tinycraft, Rawrush, and more, I'm sure.
Well, that's my study. If you'd like, you may link to this thread on any of those simple packs that say your FPS will be better with them, or simple packs in general. I'm hoping people will see this before they put these packs up, and more actual packs can be seen, instead of the simple packs coming out every other hour.
Oh, the reason I get such low FPS is because I'm running Minecraft on a laptop. Don't ask why it says 1.7.4, either.
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I'm still considering this idea! Perhaps I could get to work on it later today.
Thanks! It's great to see that people have been using and enjoying it for such a long time.
The customizer should be working. Who knows, might have been down for a few minutes or something.
Regardless, thank you for being a loyal fan of the pack, it's great to see people like you.
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This thread is for showing of all of my texture packs and all news concerning any new packs or new updates on existing texture packs! If you'd like to suggest some ideas, leave comments on something, ANYTHING concerning my packs, this is the place for it!
To go to the threads, click either the Support Link (adf.ly links) or Direct Links. (No adf.ly)
[1.3.x]
Support Link
Direct Link
Here are some screenshots. You can see all of the textures (There are alot!) on the thread, which the you can find a link to above.
[1.7.3]
Support Link
Direct Link
There are some more screenshots on the thread, but here are a few here.
[1.7.3]
Support Link
Direct Link
Here are the screenshots. They were taken on the Liquidcraft server. If you want, go to www.liquidcraft.net and check out the server. It's very nice there.
ANYWAYS... Screenshots!
Those are my packs so far! I'm not taking requests for whole packs, so don't bother. :3
If you wanna check out some of my other threads, here you go:
Suggest-A-Texture - Request a texture to be put in Fiftyninecraft!
Bannercraft - Tutorial for how I create my banners!
Fiftyninia Island - My own island survival map!
Check it! I'm making some schweet textures for a friend's mod!
Note that all my textures have Creative Commons licenses, a good paragraph or two explaining what can and can't be done with my textures, and is a Union Gold-protected texture pack. Don't try anything tricky.
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