The download page for Java 8 is here. Choose either Windows x64 Offline or Windows x64. The difference between the two is that the offline version includes the assets in the installer, whereas the other one will download the assets during the installation.
You can go into the compatibility tab on the shortcut and disable(or enable depending on what is set to) High DPI scaling, and that should fix the size for bigger resolutions
I've tried that, but no avail. It's surprising to me how that works for many other programs, but not Minecraft. Even the launcher doesn't scale. I'm assuming the issue there is caused by the executable being just a link to a Java application. Though, I've attempted changing the same property with javaw.exe and even that doesn't work.
Hi, I recently got a Surface Pro 4 and if you don't know anything about the SP4, it has an incredibly high PPI and screen resolution(2736x1824). The problem with such a high resolution is that games will lag if the resolution of the game isn't turned down a bit. Unfortunately, there isn't any such option in Minecraft to scale the graphics(and no, I'm not talking about GUI scale). A quick Google search of the issue has 95% results of people talking about GUI scaling(not my problem) and the other 5% of people saying that Optifine has this feature. I tried Optifine and when I go into full screen, Minecraft only takes up a quarter of the screen. Is there any method of scaling Minecraft without having to scale the screen manually?
ALSO: It has to be better than the computer Im using now-
INTEL (R) CORE (TM) i3-2350m CPU @ 2.30GHz
RAM: 4GB
64bit Operating System , Windows 7
442GB Harddrive
Not going to happen. For $250, you can get something with lesser quality hardware. With a $250 budget, your best bet would be to buy a graphics card(if your motherboard supports one).
Thank you for responding! By the way-LOVE Doctor Who! Is there anything good, close to this budget? I seriously have no money. The reason Im getting a new one is because this one has to be returned to the school.
Unfortunately, I would doubt that you could buy anything with the hardware you need for close to $250. Like I said, you need $500+ for a decent system. For $500, you can build this. Note: This does not include the case or any peripherals.
ALSO: It has to be better than the computer Im using now-
INTEL (R) CORE (TM) i3-2350m CPU @ 2.30GHz
RAM: 4GB
64bit Operating System , Windows 7
442GB Harddrive
Not going to happen. For $250, you can get something with lesser quality hardware. With a $250 budget, your best bet would be to buy a graphics card(if your motherboard supports one).
I don't see that being possible at all. There's no computer with the hardware you're going to need for $250. At the very very least, you're going to need $500. And that depends whether you have a monitor already or not.
Incredible! That is quite impressive that you've created such a high level language for a redstone computer! Can't wait for the release of the map/compiler!
I really need a final decision on what language to learn. Out of Java, C++, and C#, which is the best for programming the game? Just tell me if you need more details about the game, too.
I'd say Java. Although, Java and C# are nearly the same thing look-wise. The nice thing about Java is cross-compatibility.
I'm trying to tell you that Java isn't made for this type of stuff. You're only hurting yourself.
As Yourself said(heh, get it?), developing a game would be faster in Java. It would also be more fun, in my opinion. You can also spend all that extra time you get optimizing your game. You might be so behind on developing features in C++ that your game is less efficient that something made in Java.
In the end, it all comes down to opinion. There's no right or wrong in this case.
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The download page for Java 8 is here. Choose either Windows x64 Offline or Windows x64. The difference between the two is that the offline version includes the assets in the installer, whereas the other one will download the assets during the installation.
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The solution there is for Java2D, not LWJGL.
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I've tried that, but no avail. It's surprising to me how that works for many other programs, but not Minecraft. Even the launcher doesn't scale. I'm assuming the issue there is caused by the executable being just a link to a Java application. Though, I've attempted changing the same property with javaw.exe and even that doesn't work.
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I don't need to be using vanilla if there's a mod that solves this issue.
Bear in mind,
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Hi, I recently got a Surface Pro 4 and if you don't know anything about the SP4, it has an incredibly high PPI and screen resolution(2736x1824). The problem with such a high resolution is that games will lag if the resolution of the game isn't turned down a bit. Unfortunately, there isn't any such option in Minecraft to scale the graphics(and no, I'm not talking about GUI scale). A quick Google search of the issue has 95% results of people talking about GUI scaling(not my problem) and the other 5% of people saying that Optifine has this feature. I tried Optifine and when I go into full screen, Minecraft only takes up a quarter of the screen. Is there any method of scaling Minecraft without having to scale the screen manually?
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95% to 1.11 for several days?
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Unfortunately, I would doubt that you could buy anything with the hardware you need for close to $250. Like I said, you need $500+ for a decent system. For $500, you can build this. Note: This does not include the case or any peripherals.
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Not going to happen. For $250, you can get something with lesser quality hardware. With a $250 budget, your best bet would be to buy a graphics card(if your motherboard supports one).
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You should probably research the hardware before you go on saying blatantly false statements.
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I'd say Java. Although, Java and C# are nearly the same thing look-wise. The nice thing about Java is cross-compatibility.
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As Yourself said(heh, get it?), developing a game would be faster in Java. It would also be more fun, in my opinion. You can also spend all that extra time you get optimizing your game. You might be so behind on developing features in C++ that your game is less efficient that something made in Java.
In the end, it all comes down to opinion. There's no right or wrong in this case.