- The_Dizzie
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Member for 12 years, 3 months, and 12 days
Last active Tue, Dec, 13 2016 04:36:53
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- 456 Total Posts
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biguters posted a message on Interactive NPC & Questing (Mapped out)SUPPORT!!!!!!!Posted in: Suggestions -
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eljacko posted a message on Interactive NPC & Questing (Mapped out)As an adventure map creator who's sick of having books stand in for dialogue, I would absolutely love this. Support.Posted in: Suggestions -
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Awesomeness2149 posted a message on Interactive NPC & Questing (Mapped out)This is an awesome idea. While some may argue that quests are not very "Minecraft-y", I think this is something villages have needed for a long time. I love the idea of creating your own quests, and I think it would work great with adventure maps. I fully support!Posted in: Suggestions -
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WaveJones posted a message on Interactive NPC & Questing (Mapped out)Oh yeah i forgot to do this.Posted in: Suggestions
SUPPORT!
(I didn't found Minecraft's Font. So i used Comic Sans MS) -
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Withnothing posted a message on Interactive NPC & Questing (Mapped out)This is the most thought out and best explained quest thread I've seen. This would be great for maps.Posted in: Suggestions
Double support -
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WaveJones posted a message on Interactive NPC & Questing (Mapped out)Here's the GUI i made.Posted in: Suggestions
Cool Idea!
P.S. This is an idea to you. -
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Badprenup posted a message on Interactive NPC & Questing (Mapped out)Posted in: SuggestionsQuote from 360Editionplayer21
i like this,support
although i dont think there should be a question or exclamation mark,that wouldnt look very Minecrafty,i think if they dont need anything then they should be normal and if they do then be waving a hand or jumping up and down in your presence nothing animated on or above them so theres a suggestion for ya
I agree with this (except for the emoticon, which I edited out). The typical generic RPG question mark and exclamation point wouldn't fit well. Needs something more Minecraft-y -
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360Editionplayer21 posted a message on Interactive NPC & Questing (Mapped out)i like this,supportalthough i dont think there should be a question or exclamation mark,that wouldnt look very Minecrafty,i think if they dont need anything then they should be normal and if they do then be waving a hand or jumping up and down in your presence nothing animated on or above them so theres a suggestion for yaPosted in: Suggestions -
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Badprenup posted a message on Interactive NPC & Questing (Mapped out)First I will scold you about bumping your thread. *slaps hand*Posted in: Suggestions
Now I will thank you for bumping this awesome idea. Wouldn't be too hard to implement to my knowledge, and would make adventure maps (or even random quests from Villagers) so much better. -
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yoshi9048 posted a message on No more having to kill animals for food.Posted in: Suggestions
For the same reason a lion has to murder an innocent gazelle to feed the pride.Quote from sczmaster
Players should not be forced to have to kill animals to get items like, meat, fathers, leather. There should be some kind of store in a village you can buy these goods from. Why should you have to murder innocent animals just to get food or leather?
Also, where do you think this food and leather comes from? Do you think we have leather trees that we just pluck rolls of leather from? Do you think there's a meat vegetable where meat is plucked at the right time of season? How does buying meat from murderers make you any less of an accessory to murder?
If you have the knowledge of how to create a balanced economy using resources of value; sure.It is 2012 and minecraft should represent that. Just like real life, minecraft should have the option to buy these items without any animals being harmed.
Oh man, I see what you're talking about. Now when I go to a steakhouse, I can chow down on that 14oz Ribeye knowing full-well that no animal was harmed to bring me it; that alleviates such a great moral fear from my shoulders.Why kill a cow for its leather or meat when you can just go to a store and buy it without any animals being harmed?
I'm going to tell all my friends to eat as much meat as possible if they buy it from a store, animals weren't harmed at all, so it's fair game.
Sarcasm mode off: When you kill a cow in Minecraft, switches are turned off and an instance of code is deleted... Do changes in voltage deserve humane representation?
No it doesn't.The game needs a store you can buy items from.
Certainly, it's OK to kill animals. There are children that live on farms and in the backwoods that MUST learn to kill chickens, deer, or whatever they can. I'd say it's a bad example to call these children that must rely on their skills to hunt or produce "murderers".I know some may dissagree, but the current system sets a bad example for children to play and think it is OK to kill animals.
If it's a moral problem, grow wheat, grow mushrooms! They are an excellent source of food. You need armor? Get iron! No animals were harmed in the making of your armor then!
You need arrows? Kill skeletons!
I find it hilarious that you make mention of the rights of code in the form of animals yet you say nothing about the desecration of humans into the undead; the suicidal bombings of a camouflaged terrorist; the feeding of human remains to a wolf to befriend it; cannibalism; or murdering still living arachnids which are considered as much animals as the mammals you are attempting to protect.
Does killing silverfish count as murder? How about testificates? Hell, testificates better! I mean, if killing a cow is murder, how much worse for highly anthropomorphic creatures? What about the rights of slime, they're much more intelligent and sentient than the chickens you are trying to protect!
Biggest thing: We have guessed your desire for an economy and you could have stated so without creating an unwieldy argument attacking the morals of the individuals of the forum.
Debatable concept, HORRIBLE use of an example to get your point across. - To post a comment, please login.
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My older brother who didnt work until he was 19... has been unemployed and mooching off people for the past 5 years because of general laziness.
Asking this question in these forums is silly as the majority of those answering are kids who do not want to do their chores, though I think it is something they need to think about. In this economy life gets hard fast, you cant live off your parents forever, and you'd do better to learn about the working world early ESPECIALLY if you're going to college because you need to save up money NOW for living, you'll be in debt for many years to come just to pay for college, and most likely wont get your dream job. You'll be working out of McDonalds for the next 10 years struggling to pay off your debts before you get any serious sort of interview in your field. Minimum wage jobs are requiring college degrees now days because they can.
If you want a decent life you need to get a head start on your peers, obsessing over girls/guys, playing games and checking your facebook isnt insuring any future, and your parents are most likely struggling as it is. Don't put the weight of your debt and laziness on them.
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Table of Contents
When the Map-Maker is ready they may save the NPC which will lock the doll item (making it shiny like a book.) Now the Map-Maker can set the NPC down and it will be active.
Dialogue Examples:
In Play Mode: Once the desired items are placed in the corresponding slots, the player can hit the ‘Complete’ button, and if the items and their amounts are correct, the NPC will accept them. The window would switch to Dialogue 3, with the unlocked inventory beneath it.
Like Quest NPC’s in MMO games when the NPC has an available quest there would be a floating exclamation mark over his head. When the Quest is in progress it will turn into a question mark. Once all quests are done there will be no icons over headPossibly how the questing menus will function. (This is not what the actual questing will look like, it is just an outline of a possible set up.)
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Sometimes companies will give their support to a charity in hopes of raising donations. Notch who has always shown to be a very nice and honest person wants to help Childs Play, since he invented 'MINECRAFT!?' it is on this site. Also you sound very douchey.
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I still want a version of the player model we had been promised as a more polished game, steve was going to be more bendy...
The original creator of these models left mojang though and they completely dropped the idea of improving steve sadly.
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How it Works:
How it would work is that if you have a cauldron and are able to fill it with water you can throw any edible food item into the pot for the mix. Depending on the food items you throw in it will adjust percentage good to bad, if it is very good it will give you more food bars, the worse it is it will give you less. If poison items (spider eye, rotten flesh)are added it ruins the whole batch and you'd have to use a bucket to get rid of it.
Eating:
To eat the Burgoo you would just click the cauldron with your bowl to fill it, the cauldron would keep an inventory of how many food items are in it and fill up to 10 bowls per a cauldron. You can refill the cauldron with water and food as it goes low keeping up the quality, if you completely empty the cauldron you start over with a weaker burgoo once more and will have to build up the quality all over again.
Emptying the Cauldron:
To empty the cauldron you'd have to bucket it out, it would be adjusted to about 2-4 buckets to fill the cauldron, so it would take 2-4 trips to clean it. Depending on how good or bad the burgoo is it will do one of two things.
Bad Burgoo when dumped would kill any plant life under it before disappearing
Good Burgoo will work like bone meal on the ground, growing grass and flowers where ever you dump it. You can also dump it on crops to grow them like bonemeal.
Either way when you dump it, it will appear as a brown mushy water block flowing out 2 blocks in all directions before disappearing.
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It would still work if you just pop a disk in, but say you hook it up to a switch, when you flipped the switch it would make it loop for as long as the switch was on. But this way you could rig up a sort of in game play list with redstone, If you put a switch with a line or redstone linking through multiple jukeboxes like so.
= switch
= jukebox
-- = redstone
-- -- -- -- -- -- --|
|----------------------------------|
It would make it play through each song before moving to the next jukebox, also making it a musical timer. Jukeboxes would work the same essentially, just that you could use redstone to turn them on and make them loop now with redstone.
Right now if you turn on one jukebox then turn on another, the most recent will play, it would be the same with the redstone timed ones, the most recent will play, the jukebox timer before it would need to be reset to start its loop again.
Anyone else think this would be neat?
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Or if client skinning isnt possible maybe make it so we can save a skin library to our account.
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The shepherds Crook, is a staff with a hooked top meant for hooking animals around the neck to direct them or pull them.
In game the Shepherds Crook would have 3 uses, (normal durability)
= Leather
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Creator Content: Creative Blocks
Creative blocks are blocks only available in creative mode. They cannot be mined, made, picked up, or set down unless the person is in creative mode.
Block 1: Invisible Barrier Block
Invisible Barrier Block, is a block with the same properties as bedrock, but is invisible to survival mode players. Switching to Creative Mode will show a red frame around each Invisible Barrier block. A texture cannot be assigned to this block preventing people from adding a texture to see how high walls of it go. The block lets through 100% sunlight but NPC mobs cannot see through it preventing mobs from wall humping if a player walks by.
Block 2: Visible Barrier Block
Same Properties as Invisible Barrier Block, with the difference that it shows a very light animated texture simulating a flickering barrier. Assigned a texture so the flickering image can change according to texture pack.
Block 3: Notice Board
A large sign 3 blocks tall by 6 blocks long. Gives the creator the ability to write more on one large sign for notices, rules or other information.
Block 4: Creators Spawner
This block has two adjustable options. To pick an option you would right click with an empty hand to toggle between them.
To prevent massive spawning, the spawner will keep up a set amount of mob creatures per a set radius. So if you set it to keep 5 sheep in the radius, if one sheep wanders out of the radius it will spawn another to keep the set 5 around it.
(note: Redstone switches can be connected to these spawners to trigger them on and off)
Block 5: Redstone Transmitter
This is more of a device than a block, with this item you can connect switches to circuitry indirectly without revealing the location of all the redstone circuits. The transmitter would be place where the switch would fit with the circuitry, then another transmitter set with the switch/button/plate. Right clicking the transmitter after setting it will make it look for a near by option connection, once it finds an open connection it will lock in, the only way to reset would be to break and reset the item. Item is not solid, and is invisible in survival mode.
Block 6: Trigger Block
This block has two uses to play music or to project a message to the player. After setting it down the creator can right click the block to bring up a menu that will give a list of songs or sounds it could play, along with a chat window to display any message they wish. Example if a player walks through the block the set song (example: Ward) would play followed with the message entered in the block "You notice a hole ahead, better not fall in" or "You have veered off from your quest, this area is not part of the adventure map". The block is invisible and players are able to move through it while in survival mode.
Edit: Optional Add-on for trigger block
Block 7: Untouchable Dispenser
Looks and acts like a regular dispenser (i.e dispenses items, shoots arrows and fireballs) uses the same texture as the current dispenser but is unbreakable and cannot be opened unless player is in creative mode. When shooting it will shoot items from the slots one at a time filtering through all nine slots before returning to slot one so the creator can set it to shoot different items each time the dispenser is triggered.
Block 8: Check Point Block (Suggested by Rosate and somewhat modified)
This block would appear as a translucent red block that the player can move through. It would be able to save the players spawn point for which ever block the player passes through no matter time or day ensuring a check point before the player moves on, on their adventure map. When passing through a check point block the chat message "Check Point Saved" will display if the point was set. There is no menu set up or anything, specs on this block are set.
Block 9: Powered Fire Block (Masked)
This block is a masked block that has an option to look like one of the following listed blocks. (Wood Planks, Log, Stone, Cobble, Brick, stone brick) Connected to a redstone circuit so the flame can turn off and on according to the redstone. Fire cannot be punched out, and will not spread, making it a safe alternative to use in fireplaces as well. If a burnable block is set directly ontop of the Powered block when the fire switches on, the block will be instantly consumed. (Player craftable with 6 obsidian, 2 netherrack, and 1 flint&steel)
There are probably more creative mode blocks we could use but I think these will benefit adventure map builders most right now
(Note On Invisible Blocks, these can be seen in creative mode but not in survival mode, either with a red frame, or a set texture available only in creative mode.)
~*~*~*~*~*~*~*~*~*~
Items to be added and discussed later.
Creator Content
Easy in-game Programmable NPC's and Mobs
Merchant/Vendor Blocks
World Settings (Set what blocks are breakable, how long weapons last, jump height etc)
Warp Points (teleport players to different areas on adventure maps)
Locks and Keys
Commerce and Money
Signatures and Banners:
I will try to make one if I can though any who can make a decent one is welcome to do so, and will be credited their creation.