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    posted a message on Soups and Stews
    I suggested something similar you might want to look at. Called bugaroo basically a gumbo type stew made with what ever you could find. Take a look =3
    Posted in: Suggestions
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    posted a message on Redstone Powered Jukeboxes
    was suggested =p HERE by me a long time ago.
    Posted in: Suggestions
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    posted a message on Improved Books
    I'd like to be able to copy paste text from a source outside my client so I can go through and spell check everything before saving it in a book. I am using 'journal' for a story map and writing it all in word then copying it over in hand to the book is a pain.
    Posted in: Suggestions
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    posted a message on Drainage Grates [Poll Added]
    I had been thinking about this idea for the longest time but never posted it because I thought it'd just get flamed at as too OP an item. Glad someone wrote it out, I really really want this. It would make building traps much more fun.
    Posted in: Suggestions
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    posted a message on Secondary skin & in-game skin switching
    I was thinking of this as well, skins should be saved and displayed through the client so we can switch skins easily! I like to play on RP servers and Brony servers so I have to switch skins every time and it is very very annoying. I'd like a way to save multiple skins and load them up through there.

    Or if client skinning isnt possible maybe make it so we can save a skin library to our account.
    Posted in: Suggestions
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    MC patcher works with the latest snapshot from what I see. The only issue is that the texture with the new creative mode screen doesnt line up, but you can remove the image file from the texture pack for the screen and just use the default and its fine.
    Posted in: Resource Packs
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    posted a message on Noteblocks are useless....
    Agreed! I dont use noteblocks of jukebox really because everything else drowns them out. I'd like there to be an update the focuses a bit more on note blocks,and maybe making them so they can be triggered on, loop and so we can play music on adventure maps and have it sort of follow the player if we wanted maybe.
    Posted in: Suggestions
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from iiiHuman

    Could have fooled me ...




    Also, see the the thing in the thread's title that says [1.2.5]? One guess what that signifies.



    :rolleyes:


    Well I have optifine for the 12w21b snapshot somehow then and I have no clue how I got it......=|
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Which download will work with the latest snapshot? None really specifically say that they do or do not on the 1st page. =| HALP
    Posted in: Minecraft Mods
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from LordBrigadier

    All of those are complete except for Solid Emerald Block and Tripwire traps.
    They are all within the last maybe 5-10 pages at least.

    I'll be working on updating the customizer this weekend, but it doesn't support the latest snapshot textures.


    KK =3 and maybe just adding the textures that cant be messed with, with the customizer, into the folder so people can find them and manually add them would be nice too. Though I am not sure if you can do that as I haven't tried setting up a customizer before.
    Posted in: Resource Packs
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    posted a message on Apocalypse Mod? Looking for a bored Modder that might like this idea.
    I have started working on an Apocalypse Story Map and was just thinking of a mod that could make it better, though I lack the ability to mod. I've tried scripting in other games and it is just beyond me, though I'd like to try learning to Mod, without having a person I know irl that could teach me I believe I am hopeless.

    What I can do is maybe help doing the default textures, make premade structures, and help come up with new ideas to add in. MAYBE make some mob models if I can find a program to learn with.

    My basic idea is to add in a new generated structures, large cities, Refugee Towns, bunkers and labs, and some new apocalyptic like mobs.

    Generated Areas:
    -Cities will be large ruined things where aggros will spawn, they are circled by a quarantine wall with iron doors spaced around with buttons on the outside. Cities will often have items that refugees want, just trash items like 'tin pot', 'moldy teddy bear' etc. Cities generate randomly with prebuilt structures, from houses to tall sky scraper like buildings, basic items around the edge growing rarer and harder to get as you get to the center.

    -Refugee Towns are where friendly NPCs reside, also circled in a wall they have wardens that protect them. Refugees spawn here and players can live with them and trade with them. Refugees living in towns will trade food items, leather, wood, clay for ore, tools, armor and weapons.

    -Bunkers/Labs have a 1 in 3 chance of either being populated with refugees, with aggros or being completely abandoned. These are underground 'dungeons' pretty much (unless its populated with refugees.) Refugees living in a Bunker will trade more ore, tool, armor and weapon items for food, wood, saplings etc.

    New Mobs:
    Aggro
    -Mutant (Pack Mob, does weak damage but spawns in packs of 5)
    -Infected (can poison player, similar to a zombie)
    -Rebel (Human Mob, Hostile at night, spawns in packs)
    -Rat King (Boss Infected Mob that lives at the center of the city, does not despawn or respawn. It is a one time kill.)

    Passive
    -Refugee (NPCs that will trade and befriend you the more you trade with them and gift things to them. Once friendship is at 100% you can use emerald to hire refugees to work for you.)
    -Refugee Child (Child NPCs that can wander away and often get in trouble. Bringing child NPC's back will also up friendship. Killing a child will reset the meter and anger the refugees)
    -Warden (Will only aggro if you attack a refugee, or another Warden)

    You can hire up to 4 refugees to work with you, killing them will not effect your friendship level.
    Refugee 1 Medic (Uses Healing potions on player)
    Refugee 2 Melee (Will attack anything player attacks)
    Refugee 3 Range (Will attack anything player attacks)
    Refugee 4 Bomber (Will suicide if player gets low on health. Bombers damage does low damage to player)

    (Note if range dies, Bomber is automatically downgraded and turns into the new range)

    Features:
    -Air Sickness: The air is not healthy and will wear the players food down double speed unless they player wears a gas mask. (crafted like a helmet but requiring a glass block in the center and an iron ingot bottom center) A Gas mask has normal helmet durability and the armor ranking of what ever ore is used to craft it.
    -Acid Rain: Acid rain does a half heart of damage to the player if they player isnt wearing armor.
    -Thirst Bar: An empty thirst bar causes the player no damage, but if the player keeps the thirst bar full the player has a 30% chance of dealing critical hits. It will also slow hunger bar depletion by 25%.


    ----------------

    So far the mod wouldnt require any new player, mob or block models, though I'd try to learn to create new models to help in trying to improve the mod over time.

    Buy yeahhhh the basic theme is Apocalypse which would be fun making it like an apocalypse survival.
    Posted in: Mods Discussion
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    I dont know if you guys just post them up in this thread or random pages, but I've seen you talking about some textures but cant seem to find where to download the new textures so I can add them to the current pack im using? The customizer doesn't seem to be updated and I've downloaded the preset texture pack and I see no changes.

    Im looking for
    Ender Chest
    Cocoa Plant
    Emerald Ore
    Emerald
    Trigger Traps (if done?)

    can you tell me which pages they are on or how to find them please?
    Posted in: Resource Packs
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Quote from LordBrigadier

    I have been working on it.

    Look at the post above yours...


    =o thanks hadnt looked at the last pages was looking a few pages behind. Have the emeralds been added in yet? I just copied from another texture pack so at least I could see them for now
    Posted in: Resource Packs
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    posted a message on LAST DAYS-[A LOT+ downloads!] [Merry H.I.V.E.-fest!]
    Has anyone come up with a cocoa plant texture yet? I've been trying to make something that looks like radioactive egg sacks growing off a tree but its not coming out so well =S
    Posted in: Resource Packs
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    posted a message on Real Seed or Corrupt Map? Epic Mountians, Jungle, Small Snow Biome in Middle.
    Glad you all liked it n.n
    Posted in: Seeds
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