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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    can u plz do a vid on how to make textures work with out having to put them in ur minecraft.jar

    Posted in: Mapping and Modding Tutorials
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    posted a message on [FORGE][1.6.4] Mo' Gems Mod!
    Hey Every one! I'm MrBubbles
    I just finished making a mod called the Mo' Gems Mod!
    this mod adds well... More Gems!!

    GEMS
    • Sapphire
    • Ruby
    • Opal
    • Amethyst
    ​BLOCKS
    • Ruby Block
    • Sapphire Block
    • Amethyst Block
    • Ruby Ore
    • Sapphire Ore
    • Amethyst Ore
    ​CRAFTING (r=ruby,s=sapphire,a=amethyst,rb=rubyblock,sb=sapphireblock,ab=amethystblock)

    rrr
    rrr = rb

    sss
    sss = sb

    aaa
    aaa = ab


    BUGS
    • Blocks can be broken with any pickaxes
    ​WILL CHANGE/ADD IN THE FUTURE
    • All armor types
    • All tool types
    • opal blocks and ore
    • will make ruby less common
    SORRY I DIDNT HAVE ANY SCREEN SHOTS!! I dont know how to add them!!

    DOWNLOADS
    Mo' Gems Mod
    http://www.mediafire.com/download/78a5k1yfqdy0x8k/Syn.zip
    Minecraft Forge
    http://files.minecraftforge.net/
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    ok, so i started over with the mod and it was going great, but in the Synitems class, i have amethyst, sapphire, ruby and opal, but only the amethyst texture is loading. i am 100% positive that the textures are in the correct 1.6.4.jar. if u want it, here is the code

    ModTutorial.java

    package Syn.Tutorial; //Package directory
    /*
    * Basic importing
    */
    import net.minecraft.block.Block;
    import net.minecraft.item.EnumToolMaterial;
    import net.minecraft.item.Item;
    import net.minecraft.item.ItemFood;
    import net.minecraft.item.ItemStack;
    import net.minecraftforge.common.EnumHelper;
    import cpw.mods.fml.common.Mod;
    import cpw.mods.fml.common.Mod.Init;
    import cpw.mods.fml.common.event.FMLInitializationEvent;
    import cpw.mods.fml.common.network.NetworkMod;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.common.registry.LanguageRegistry;
    import net.minecraft.creativetab.CreativeTabs;
    /*
    * Basic needed forge stuff
    */
    @Mod(modid="Mo' Gems Mod",name="Mo' Gems Mod",version="v1.0")
    @NetworkMod(clientSideRequired=true,serverSideRequired=false)
    public class ModTutorial {
    /*
    * ToolMaterial
    */
    //Telling forge that we are creating these
    //items
    public static Item amethyst;
    public static Item sapphire;
    public static Item ruby;
    public static Item opal;


    //tools

    //Declaring Init
    @Init
    public void load(FMLInitializationEvent event){
    // define items
    amethyst = new Synitems(2000).setUnlocalizedName("amethyst");
    sapphire = new Synitems(3000).setUnlocalizedName("sapphire");
    ruby = new Synitems(4000).setUnlocalizedName("ruby");
    opal = new Synitems(4500).setUnlocalizedName("opal");

    // define blocks

    //adding names
    //items
    LanguageRegistry.addName(amethyst, "Amethyst");
    LanguageRegistry.addName(sapphire, "Sapphire");
    LanguageRegistry.addName(ruby, "Ruby");
    LanguageRegistry.addName(opal, "Opal");

    //blocks
    //crafting
    //creative tab(s)

    }
    }



    Synitems.java



    package Syn.Tutorial;

    import net.minecraft.item.Item;
    import cpw.mods.fml.common.registry.GameRegistry;
    import cpw.mods.fml.relauncher.*;
    import net.minecraft.client.renderer.texture.IconRegister;
    import net.minecraft.creativetab.CreativeTabs;

    public class Synitems extends Item {

    public Synitems(int par1) {
    super(par1); //Returns super constructor: par1 is ID
    setCreativeTab(CreativeTabs.tabMaterials); }//Tells the game what creative mode tab it goes in


    public void registerIcons(IconRegister reg) { // Make sure to import IconRegister!

    if (itemID == ModTutorial.amethyst.itemID) {
    this.itemIcon = reg.registerIcon("amethyst"); // You can also replace blockID and blockIcon with itemID and itemIcon

    if (itemID == ModTutorial.sapphire.itemID) {
    this.itemIcon = reg.registerIcon("sapphire"); // You can also replace blockID and blockIcon with itemID and itemIcon

    if (itemID == ModTutorial.ruby.itemID) {
    this.itemIcon = reg.registerIcon("ruby"); // You can also replace blockID and blockIcon with itemID and itemIcon

    if (itemID == ModTutorial.opal.itemID) {
    this.itemIcon = reg.registerIcon("opal"); // You can also replace blockID and blockIcon with itemID and itemIcon
    }

    }
    }
    }
    }
    }
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    ok, so that didnt work, any ways, im getting errors trying to add a saphire block, i have the SaphireBlock.class, but i keep getting errors. can u plz help
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from Epicballzy

    I'm not synasonic but it might just be either be the settings you use or your computer can't handle it.

    ok, thx, i use a windows 8 laptop with 4 gigs of RAM so that might be the case, but ill check the settings too.
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    hi synasonic!!!! i see in your modding tutorials you use camtasia studio 8. I use that too but it lags minecraft too much. do you use a different recorder or what. Plz answer and quote it so i know ur talking to me. Thx!!!!!
    Posted in: Mapping and Modding Tutorials
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    does it work for forge 1.6.4? and r there mods that don't work with it
    Bubble Crew FTW!!!
    Posted in: Minecraft Mods
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    posted a message on My sencond Adventure Map! (puzzle map)
    Looks interesting!!!!
    Posted in: Maps
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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    Y is my cape just white in the forge version and in the non-forge version I have my custom cape. Is it supposed to be like that? Did u fix it and I don't know? If so I can just get it again.
    Posted in: Minecraft Mods
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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    In the forge version my cape is just white and in the 1.7.2 version my cape is my custom one. I love the mod otherwise ����
    Posted in: Minecraft Mods
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    posted a message on Bring Back Old Mods
    Hey Mod Makers!!!

    Can you plzzz bring back mods from early versions of minecraft? Like Too Many Items for minecraft beta. Cuz with the new launcher you can play old minecraft versions and I would like to mod them. Same for forge developers. Minecraft Forge for older minecraft versions. I under stand I could be a bit of a hassle maby. But it would be really cool if you would. I think a lot of other people would like it too.
    Thank you,
    MrBubbles
    Posted in: Requests / Ideas For Mods
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    posted a message on Spleef The Beast!
    Hey Everyone! I'm MrBubbles!

    I just made a minigame called, Spleef The Beast! Your goal is to defeat the boss and his minions by spleefing them. Further rules are in the map. I'm sorry there isn't any pics, I don't know how to add them. (help in the comments is appreciated :) ) Anyway, I hope it's appealing to you if you're looking for a minigame. Here's the download!

    Get it here
    Posted in: Maps
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    posted a message on Enchantment ID List
    thx! helps me A Lot!
    Posted in: Creative Mode
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