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    posted a message on 1.12 - Custom Advancements (AKA Achievements)
    Quote from FVbico»

    you have the x min and max both -416.0; meaning you have to be EXACTLY be at that x value; no 0.0001 more, no 0.0001less.

    ok so -416.0 min and -416.9 max would make it work?
    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    its not complaning any more but its not giving me the advancement when these cryterias are met

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    Error: Parse error on line 21:
    ...} } } } "StorylineOne2": {
    ------------------^
    Expecting 'EOF', '}', ',', ']', got 'STRING'

    im confused

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)
    Quote from FVbico»

    Missing commas after each criteria.



    thank you

    wait where should i add the commas

    Posted in: Commands, Command Blocks and Functions
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    posted a message on 1.12 - Custom Advancements (AKA Achievements)

    what excatly am i doing rong

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Minecraft Command Mod

    you know this mod pack is not dead yet i still need much more mods people :P

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    V1 is reddy


    Still need some more ideas so keep throwing them at me

    ... no like throw them at me with such forse i cant ignore them

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod
    Quote from ModIdeaPoster»
    PERFECTLY.

    Portal Rush: It will be raining blue&orange portals from the sky. The blue portal teleports you to the orange one and vice versa.

    Cosmic Radiaton: There's no more atmosphere! Quickly cover yourself because if you stay uncovered 1 minute then you get Hunger, Poison, Nausea and Blindness until you get to cover. Mobs are also affected.

    Dog invasion: A wolf group will spawn every second. They will spawn only near you and they will be spawned ANGRY.

    Flood: If it is near water, then the water level will increase.

    Cube of suffocate: Well... a huge cube that moves and if you touch it, you suffocate.

    Well... I have another idea. These disasters should occour at a random period, let's say 1 disaster per hour.
    My idea is an Apocalyptic Machine, which could change the number of disaster happening each hour. By example:

    MACHINE SET TO 1

    Time for disaster! Chosen disaster: Flood
    Detect water levels
    Increase
    Waiting...
    Disaster done!

    MACHINE SET TO 3 (THE MAX)

    Time for disaster! Chosen disasterS: Flood, Dog Invasion, Cube of suffocate
    Detect water levels*
    Summon dogs*
    Build cube*
    Increase water level**
    Start moving cube**
    Waiting...
    DisasterS done!

    *At the same time
    **At the same time




    That is the console log. Anyway, another idea is to make disasters persist some time. By example, water level will increase time for x minutes.
    Depending on your difficulty, they may vary:
    -1 on peaceful
    -1.30 on easy
    -2 on normal
    -3 on hard
    -5 on HARDCORE MODE

    Another idea may be to warn the users the upcoming disaster so they have time to prepare (obviously this can't happen on normal hard and Hardcore). By example...

    1 minute before disaster: WARNING! <disaster> is happening! [instructions]
    Instructions are only for peaceful.

    Another idea: THE DISASTERS NOT HAPPENING ON CREATIVE MODE UNLESS TOLD TO. By default, when you create a new creative world WITH CHEATS, gamerule disasters is false; but you can update it to true.

    Next idea: Mod commands. Command like:
    /startdisasters <disasters> - will start <disasters> and the timer will be resetted.
    /stopdisaster <disaster:*> [undogrief] - will stop <disaster>/all disasters. If undogrief is true then all the things done by the disaster will undo.
    /listdisasters [page] - Lists disasters. If [page] is blank it will be page 1.
    /disasters enable <warn:instructions> - this will enable warning/instructions for the current difficulty but only for the current world.
    /disasters disable <warn:instructions> - opposite of enable.

    And the last idea is the time machine. It will stop the disaster, undo the grief, move back everything to the moment 1 minute before disaster starts. That way you will have more time to prepare. IT CAN BE USED ONLY ONCE PER DISASTER.

    Good luck! :D

    sad day i just discoverd i cant make an angry wolf unless i know the usernames of every player in the exsistance of minecraft :( although i am looking up how to test to see if a player is in sunlight or not rn
    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    hay i have desided that when releaseing the thing i will do it in a youtube discription showing you excatly how to do it (on windows atleast) the only diffrence between windows and mac users is how to get to the saves folder... after you get to the saves fold everything is the excat same

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod
    Quote from ModIdeaPoster»
    PERFECTLY.

    Portal Rush: It will be raining blue&orange portals from the sky. The blue portal teleports you to the orange one and vice versa.

    Cosmic Radiaton: There's no more atmosphere! Quickly cover yourself because if you stay uncovered 1 minute then you get Hunger, Poison, Nausea and Blindness until you get to cover. Mobs are also affected.

    Dog invasion: A wolf group will spawn every second. They will spawn only near you and they will be spawned ANGRY.

    Flood: If it is near water, then the water level will increase.

    Cube of suffocate: Well... a huge cube that moves and if you touch it, you suffocate.

    Well... I have another idea. These disasters should occour at a random period, let's say 1 disaster per hour.
    My idea is an Apocalyptic Machine, which could change the number of disaster happening each hour. By example:

    MACHINE SET TO 1

    Time for disaster! Chosen disaster: Flood
    Detect water levels
    Increase
    Waiting...
    Disaster done!

    MACHINE SET TO 3 (THE MAX)

    Time for disaster! Chosen disasterS: Flood, Dog Invasion, Cube of suffocate
    Detect water levels*
    Summon dogs*
    Build cube*
    Increase water level**
    Start moving cube**
    Waiting...
    DisasterS done!

    *At the same time
    **At the same time




    That is the console log. Anyway, another idea is to make disasters persist some time. By example, water level will increase time for x minutes.
    Depending on your difficulty, they may vary:
    -1 on peaceful
    -1.30 on easy
    -2 on normal
    -3 on hard
    -5 on HARDCORE MODE

    Another idea may be to warn the users the upcoming disaster so they have time to prepare (obviously this can't happen on normal hard and Hardcore). By example...

    1 minute before disaster: WARNING! <disaster> is happening! [instructions]
    Instructions are only for peaceful.

    Another idea: THE DISASTERS NOT HAPPENING ON CREATIVE MODE UNLESS TOLD TO. By default, when you create a new creative world WITH CHEATS, gamerule disasters is false; but you can update it to true.

    Next idea: Mod commands. Command like:
    /startdisasters <disasters> - will start <disasters> and the timer will be resetted.
    /stopdisaster <disaster:*> [undogrief] - will stop <disaster>/all disasters. If undogrief is true then all the things done by the disaster will undo.
    /listdisasters [page] - Lists disasters. If [page] is blank it will be page 1.
    /disasters enable <warn:instructions> - this will enable warning/instructions for the current difficulty but only for the current world.
    /disasters disable <warn:instructions> - opposite of enable.

    And the last idea is the time machine. It will stop the disaster, undo the grief, move back everything to the moment 1 minute before disaster starts. That way you will have more time to prepare. IT CAN BE USED ONLY ONCE PER DISASTER.

    Good luck! :D


    ill be doing some of your ideas... the flood is not really possable without having it destroy your world (someone els requested that) aswell this is a command block creation (in theory it should beable to be done without command blocks but im not good enough) so i cant make my own commands without making a nother score board... i also will think about useing your "apolocilips mashene" i also think cosmic radiation would do good too and when im able to figure out how to detect a player in direct sunlight i will defently add that to the command block... fyi the "disaster" will change every minecraft day in theory (but i have yet to test that out)

    anyways since 1.12 is released ill be adding the rest of the commands that i can then make a public v1 release consisting of all the commands i have been able to add... although with driving school and driving pratice that may or may not take a while -_-... anyways good night everyone

    oh yea that release will be a world

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    eather or they dont have to be realistic they can be as supernatural as you want and you can post as many as you want

    trust me i just need ideas

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    hello its the zorua bit gamer again we are are of need of some beta testers

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    hello everyone this is me again with a specal update i have created a discord server for this modpack and all future ones

    https://discord.gg/UV2sAen

    join if you want

    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    ign: flimsybox

    My suggestions would be locust plague, where all your growing foods disappear so long as they're outside (in sunlight). >:D You don't even get to pick up the remains, because the locusts ate it all!

    Ice ages, too, where every water spot turns to ice, and there's snow everywhere, and droughts where the water dries up temporarily and when the drought is over, it rains and the water spots fill back up.


    Idk, those were my thoughts. feel free to use them :)


    just a queston does sugar canes count as one aswell on the locust plague
    Posted in: Requests / Ideas For Mods
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    posted a message on Minecraft Command Mod

    new pre 1.12 is out im still needing a ton more comments

    Posted in: Requests / Ideas For Mods
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