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    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    ModLoader, MCP and ModloaderMp is out for minecraft 1.2.3, so I just have to wait for minecraft Forge to continue.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    Quote from bobby123jack

    if you need any help with programming you could always contact me. i own request craft and the periodic table has been requested quite a few times.

    That might be cool, just let me know what part of the programing are you interested in and then possibly, you could be a part of it.




    Also a note for everyone,

    I am aware of the minecraft 1.2.3 update, so I will hold development until the Forge, ModLoader, and ModLoaerMp is released for it.
    Posted in: WIP Mods
  • 0

    posted a message on [Creating Mods] ModLoader [28/1/12]
    Quote from Methuselah96

    you put all of them into one GenerateSurface funtion
    so it would look like this:
    publicvoid GenerateSurface1(World world, Random rand, int chunkX, int chunkZ)
    {
    for(int i = 0; i < 15; i++)
    {
    int randPosX = chunkX + rand.nextInt(16);
    int randPosY = rand.nextInt(100);
    int randPosZ = chunkZ + rand.nextInt(16);
    (new WorldGenMinable(CopperOre.blockID, 12)).generate(world, rand, randPosX , randPosY , randPosZ );
    }
    for(int i = 0; i < 15; i++)
    {
    int randPosX = chunkX + rand.nextInt(16);
    int randPosY = rand.nextInt(100);
    int randPosZ = chunkZ + rand.nextInt(16);
    (new WorldGenMinable(someOtherOre.blockID, 12)).generate(world, rand, randPosX , randPosY , randPosZ );
    }

    }

    Thank you so much!
    Posted in: Tutorials
  • 0

    posted a message on [Creating Mods] ModLoader [28/1/12]
    Quote from Methuselah96

    i don't understand what you're saying



    sorry
    change this:
    public String getVersion;
    {
    return "1.0.0";
    }
    to:
    public String getVersion()
    {
    return "1.0.0";
    }



    i don't know what you're saying either.

    What I am saying is:

    public void GenerateSurface1(World world, Random rand, int chunkX, int chunkZ)
    {
    for(int i = 0; i < 15; i++)
    {
    int randPosX = chunkX + rand.nextInt(16);
    int randPosY = rand.nextInt(100);
    int randPosZ = chunkZ + rand.nextInt(16);
    (new WorldGenMinable(CopperOre.blockID, 12)).generate(world, rand, randPosX , randPosY , randPosZ );
    }

    }

    Is that it puts a one in front of the GenerateSurface and changes it to a GenerateSurface1 when I am trying to have more than one ore in the world.
    Posted in: Tutorials
  • 0

    posted a message on [Creating Mods] ModLoader [28/1/12]
    Does anyone know how to have more than one ore generated in the world, because when I fix it, it puts a one in front of the GenerateSurface.
    I don't know how to fix it.
    Posted in: Tutorials
  • 0

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    Quote from XP_Ninjy

    hmm this is pretty amazing this will relay be an awesome mod especially if you add in things with physics as well...
    You think you could use like bug testers ;D because that would really sweet I would really like to test out this mod i think its going to get really big.
    E-Mail: [email protected]
    Skype:dustinsmith77
    (Why Not?) Youtube:XPNinjy

    I have a few more things to do, but if you want to test for bugs, that would be cool.
    I have to make the other ores generate in the world (Copper, Tin, and Silicon)and get the
    textures finished for the things. The mod currently has 4 ores (Copper, Tin, Silver, and Silicon)
    and a few things like cables, circuits, and a cool secret stone that you can craft.
    Posted in: WIP Mods
  • 0

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    The mod is coming along well, except that the ore generation is being weird and saying that the parentheses and commas should be ;.
    Once I figure out what is wrong, I will probably release a Pre Release.
    I hope you are excited, once I get the chance to get the textures done, I MIGHT release 0.5 beta of the mod.
    If you have any tips or suggestions please comment.
    Posted in: WIP Mods
  • 0

    posted a message on [Creating Mods] Minecraft Forge [28/1/12]
    I got an error when I clicked install.sh (I am on a Mac )


    bash: /Users/my username/Documents/Projects/Minecraft/mcp56/forge/install.sh: /bin/bash^M: bad interpreter: No such file or directory
    my names-imac-2:forge my name$ bash /Users/my name/Documents/Projects/Minecraft/mcp56/forge/install.sh
    : command not foundnts/Projects/Minecraft/mcp56/forge/install.sh: line 2:
    MinecraftForge Linux Setup Program

    : command not foundnts/Projects/Minecraft/mcp56/forge/install.sh: line 5:
    /Users/my name/Documents/Projects/Minecraft/mcp56/forge/install.sh: line 6: /dev/n: Permission denied
    : command not foundnts/Projects/Minecraft/mcp56/forge/install.sh: line 7:
    mkdir: conf\r: File exists
    cp: forge/conf/*: No such file or directory
    : command not foundnts/Projects/Minecraft/mcp56/forge/install.sh: line 11:
    /Users/my name/Documents/Projects/Minecraft/mcp56/forge/install.sh: line 35: synta' error near unexpected token `do
    /Users/my name/Documents/Projects/Minecraft/mcp56/forge/install.sh: line 35: ` ' do
    Does anyone know what happened?
    Posted in: Tutorials
  • 0

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    Quote from acmfan

    please, you, there is SOOOO many other chemistrymods, including my own, here: http://www.minecraftforum.net/topic/704684-110-chemistrycraft/ try to change subject, a little bit atleast, and go for physics instead, maybe?


    As in physics, what were you thinking about me adding?
    Posted in: WIP Mods
  • 0

    posted a message on Video Tutorial - How to install my Lets Play mods all together
    Direwolf, if you don't all ready know, the advanced machines addon for Industrial Craft 2
    is out for Minecraft 1.1. I thought you might like to know, I also really like your LP series
    P.S I really like how you sound in the new microphone.
    Posted in: Tutorials
  • 0

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    Quote from Froman

    Well I do like science and if it hooks into the main technology mods this will be pretty cool.

    perhaps you could add something like spacechem to some extent.
    That might be a good idea. Possibly a satellite to take pictures of the Minecraft world or see stars.
    Let me know of some other ideas that I can take into consideration. Also I might to SMP support so you could play with your friends.
    Posted in: WIP Mods
  • 1

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    Quote from zzguy123

    NO I DONT LIKE SCIENCE

    I am making this mod for People who like science, If you don't like science, that is OK.
    Posted in: WIP Mods
  • 3

    posted a message on [WIP] Periodic Table Mod for [1.5.2]
    If you are in this list, you are a certified beta tester

    1. ChemicalChemistryPro
    2. Direwolf20 :)
    3. Apply for this spot
    4. Apply for this spot
    I will have 4 beta testers. IF all the spots are taken, then the spots are taken, NO EXCEPTIONS.
    I MAY increase the number of testers if I am in a good mood. You must tell my why you are qualified to be a tester, what experience you have at testing, age and how much time will you be willing to test.

    Hi everyone, I am starting a periodic table mod. It is based of the idea of 'anything can be solved with science.' I
    What I Have Planned for the mod
    I have planned for the mod to use Minecraft Forge.I plan to have all 118 Elements, Particle Accelerator, Gas Condenser, Wires, Silicon Chips, and much more..I will try to make it compatible with IC2, Buildcraft, Redpower, and Equivalent Exchange.
    This mod is heavy development and will hopefully have a stable release by June or late May. I am on GitHub:https://github.com/TheYoHanSolo/Periodic-Table-Mods.git
    go check it out to see progress. It has been a joy modding and I can't wait for you to see the mod when it is at least usable. Please, feel free to comment and give me ideas. The best might be implemented into the mod. I DO have a texture artist so there are no open spots for that.
    Download
    When the mod comes out Alpha 0.15:______________ Requires Minecraft Forge.


    Update 1/13/13: I AM still working on this. I got back into moding Minecraft and I have been using MCForge. I have been working also on a Forestry Bee guide. Link:http://www.minecraft...ic-bees-update/. Check it out too.
    Posted in: WIP Mods
  • 0

    posted a message on Video Tutorial - How to install my Lets Play mods all together
    Quote from suppermike

    this happened

    Mods loaded: 25
    ModLoader 1.1
    mod_ModLoaderMp 1.0.0
    mod_NotEnoughItems 1.1.1
    mod_BuildCraftCore 2.2.12
    mod_BuildCraftBuilders 2.2.12
    mod_BuildCraftEnergy 2.2.12
    mod_BuildCraftFactory 2.2.12
    mod_BuildCraftTransport 2.2.12
    mod_zAdditionalPipes Rev34.0
    mod_EnderChest 1.0.1
    mod_EE Equivalent Exchange 6.0.0
    mod_Forestry 1.3.2.1
    mod_BuildCraftZFP (Forestry Package)
    mod_IC2 v1.64
    mod_PigbearLaser Laser 1.1
    mod_RedPowerArray 2.0pr4d
    mod_RedPowerCore 2.0pr4d
    mod_RedPowerLighting 2.0pr4d
    mod_RedPowerLogic 2.0pr4d
    mod_RedPowerMachine 2.0pr4d
    mod_RedPowerWiring 2.0pr4d
    mod_RedPowerWorld 2.0pr4d
    mod_SneakyPipes 0.0.2 (Minecraft 1.1.0, Buildcraft 3.1.3, Forge 1.3.0)
    mod_WirelessRedstone 1.5
    mod_WirelessRemote 0.5

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.

    If you wish to report this, please copy this entire text and email it to [email protected].
    Please include a description of what you did when the error occured.



    --- BEGIN ERROR REPORT 8ff58dd1 --------
    Generated 2/4/12 12:09 PM

    Minecraft: Minecraft 1.1
    OS: Windows XP (x86) version 5.1
    Java: 1.6.0_25, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce GTS 450/PCI/SSE2 version 4.1.0, NVIDIA Corporation

    java.lang.NoSuchMethodError: buildcraft.api.LiquidData.<init>(IILyq;)V
    at forestry.plugins.PluginBuildCraft.initialize(PluginBuildCraft.java:84)
    at forestry.ForestryCore.ModsLoaded(ForestryCore.java:211)
    at forestry.ForestryClient.ModsLoaded(ForestryClient.java:121)
    at mod_Forestry.ModsLoaded(mod_Forestry.java:34)
    at ModLoader.init(ModLoader.java:832)
    at ModLoader.AddAllRenderers(ModLoader.java:189)
    at afq.<init>(afq.java:80)
    at afq.<clinit>(afq.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:648)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c327e82f ----------

    You used the wrong Version of BuildCraft, You need Buildcraft 3.x for Forestry V1.3.2.1 , but if you want to use BuildCraft 2.x Use Forestry version 1.2.6.4. Hope it helps
    Posted in: Tutorials
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