• 0

    posted a message on ChickenBones Mods
    Sorry to bother, but does anyone have any info as to why updating from NEI version 1.0.3.67 to (seems like) anything above 1.0.4.? would result in all of the items not showing up any longer? As far as I could tell, every other aspect of NEI works just fine but no items would show.

    Any info would be greatly appreciated, as I am patient I'll keep coming back and checking this thread. Fortunately nothing seems to be broken with 1.0.3.67 so we can just stick with this for a while.

    Thanks ChickenBones for NEI, AWESOME ass EnderStorage, ChickenChunks, Chunk loaders and many other important items and things in the game to make Minecraft so much more appealing! Very much appreciated!
    Posted in: Minecraft Mods
  • 0

    posted a message on Extended Workbench v1.4.2
    I am not sure if anyone here can help me out, this error may not even pertain directly to ExtendedWorkbench mod but I am sharing this error log in hopes of some guidance because I thought it was the "Local Weather" mod from Coros. Upon removing the weather mod, this is the new result. If I can at least get an "This error isn't related to my mod" reply, I will be grateful so I know to look elsewhere for the problems.

    Thanks in advance for any help, have had this mod in our mod pack since the inception of our custom mod pack and server and I have been very pleased with it. ExtendedWorkbench has proven it's worth many times over, awesome mod Naruto1310! Thanks for everything!



    http://pastebin.com/SsJZgLDr
    Posted in: Minecraft Mods
  • 0

    posted a message on AetherCraft 1.4.5 - Aetheral Alchemy! Turn matter into any other kind of matter!
    Quote from Planetguy»
    You're probably OK - the mod is GPL, so you're free to make changes so long as you publish the modified source code. Also, it'd be nice if you could contribute your changes to the Github repository, so other people's changes can be combined with them.

    Ditto, I've been trying to get him to upload the source to me or the github for review. I think he is waiting to get a working compile for the last updates he has made before he gives the source. I want nothing more than distribution so all may enjoy, not just us. Thank you so much Iconmaster for this great mod. Will post source as soon as made available.
    Posted in: Minecraft Mods
  • 0

    posted a message on AetherCraft 1.4.5 - Aetheral Alchemy! Turn matter into any other kind of matter!
    Hey Iconmaster, I finally got a hold of our resident coder and here is a copy of Aethercraft with Baubbles support (semi-supported) and a new tier of aethercraft armor, but the helmet is still buggy. I think AmethystAir will be updating again in the very near future (a few days) with some "Rings" options to allow for the repair and regen rings to not be so quick to function. Don't get me wrong, I LOVE the rate of regen/repair but I'm sure others would say "OP!" and.... yeah Anyways here is a modified version, if we have done anything wrong or you wish for this edition to be removed, please let us know. We love this mod very much so and wanted to help ya along with it, iconmaster. Cheers!

    (NOTE: this is a MEGA storage link, no ads or any monitary generating links, but if this is not something you want to be distributed, please let us know, thx.)

    https://mega.co.nz/#!hZM2xA4D!eUKHh0Lz33bZPrl9zuvxcF96lw1guZwONDfbaH_ETzw
    Posted in: Minecraft Mods
  • 0

    posted a message on Stuck trying to decide what to do next with mods....
    One other thing, would you mind if I add you to my friends list? If possible, I would like to ask you (at a future time) for some other awesome ideas when I get done with what you have got me started with now? This way, I won't have to start another thread or continue with this one. Either way, I still appreciate your time and help.
    Posted in: Discussion
  • 0

    posted a message on One or two people requested to help try out modpack/server... (290 mods, buff PC or Linux OS recommended)
    Greetz, I'm looking for a few players to help test out (and just overall play) a mod pack with a huge list of mods. A buffed PC is recommended, but hell I've gotten the pack to run on a laptop with Ubuntu Linux, so there is hope yet.

    We are a small private server (about 8 total players), with only general "Please don't kill us or flatten our bases, and try not to lag out the server on purpose" rules. Everything else pretty much goes. It's a survival server, but we've been known to try to help out from time to time.


    Here is the current list of mods (changes often, so be prepared for updates):


    Advanced Generators
    Advanced Genetics
    Advanced Machines
    Advanced Repulsion Systems
    Adventurer's Amulets
    AetherCraft (special version, re-written to support Baubbles and add in Eternal Tools & Armor)
    Another One Bites The Dust
    Applied Energistics 2
    Archimedes' Ships
    Ars Magica 2
    ArmorStatusHUD
    Aroma1997Core
    Aroma1997's Dimensional World
    Ars Magica 2
    asielib
    AtomicStryker Update Check Mod
    Backpack
    Balkon's WeaponMod
    BCMod (Brad16840 Core Mod)
    BD Lib
    BedrockLayer
    Better World Generation 4
    BetterStorage
    BiblioCraft
    BiblioWoods Biomes O'Plenty Edition
    BiblioWoods Forestry Edition
    BiblioWoods Natura Edition
    Big Reactors
    Biomes O' Plenty
    Blood Magic: Alchemical Wizardry
    BloodUtils
    Buildcraft Additions
    Carpenter's Blocks
    Caveworld
    Chisel
    CoFH Core
    CoFHLib
    Compact Solar Arrays
    ComputerCraft
    Computronics
    Cookie Core
    CraftGuide (currently disabled)
    Damage Indicators
    DeathCounter
    Decocraft
    Description Tags
    Dimensional Anchors
    Doomlike Dungeons
    Dynamic Transport (also a special version re-written to actually work for 1.7.10)
    Electrical Age
    Electro-Magic Tools
    Enchiridion
    Ender IO
    Ender Utilities
    EnderStorage
    EnderTech
    EnhancedPortals 3
    Equivalent Exchange 3
    Extended Workbench
    Extra Utilities
    ExtraCells
    ExtraTiC
    Factorization
    Factorization Addons
    Finndus Fillies
    Flan's Mod
    Flat Signs
    FloatingRuins
    Forge Multi-Part Integration
    Fog Nerf
    Forestry for Minecraft
    Forge Essentials
    FoxLib
    Furnace 3D
    Galacticraft Core
    Galacticraft Planets
    GenDustry (I HATE bees, but only to keep with the FTB "feel")
    GraveStone
    Greg's StarGate Mod
    Growthcraft and all add-ons.
    GustoniaEagle-Adventurers-Amulets
    HardcoreEnderExpansion
    Hats
    HatStand
    Hopper Ducts
    Hydraulicraft
    iChunUtil
    I'm Looking At Blood
    Immibis Core
    Immibis's Peripherals
    Instant Massive Structures Mod
    IndustrialCraft 2
    InfiniTubes
    Inventory Tweaks
    InvisibLights
    Iron Chest
    Jabba
    JourneyMap
    Koi
    Liquid XP
    Lucky Blocks
    LunatriusCore
    Lycanites Mobs
    Macro Keybindings
    Magical Crops
    Mantle
    Mariculture
    Mekanism
    MekanismGenerators
    MekanismTools
    Metallurgy 4
    Metallurgy Core
    MicdoodleCore
    Mine & Blade Battlegear 2 - Bullseye
    MineFactory Reloaded
    MineMenu (I HIGHLY suggest this mod if you use a whole buncha mods!)
    MineTweaker 3
    MobDismemberment
    MobiusCore
    Modular Force Field System (RF edition, before Calclavia was RF compatible)
    Modular Forcefield System (Calclavia edition, why limit yourself to just one type? Let's have BOTH!)
    Morph
    Morpheus
    MrCrayfish's Furniture Mod
    Multi World
    Mystcraft
    Natura
    Necromancy
    NEI Addons
    NEI Plugins Unofficial
    Nether Ores
    NodalMechanics
    NoMoreRecipeConflict <--THIS mod saved my life since I'm such an idiot as to not know how to use zzzzzconfigs properly...
    NotEnoughItems
    Nuclear Control 2
    Numina (disabled until Modular Power Suit's are updated to 1.7.10)
    ObsidiPlates
    OpenBlocks
    OpenComputers
    OpenEye
    OpenMods
    OpenPeripheralAddons
    OpenPeripheralCore
    Opis
    OptiFine
    Ore Dictionary Converter
    PneumaticCraft
    Power Converters
    Practicalities
    Progressive Automation
    ProjectRed - all mods
    QuarryPlus - disabled for the time being due to an unknown conflict
    railcraft
    Random Things
    RedLogic
    Redstone Arsenal
    Reliquary
    Remote IO
    Reptilemod
    Resonant-engine
    Roguelike Dungeons
    Ropes+
    RPG Advanced Mod
    Ruins Spawning System
    Sanguimancy
    Schematica
    ServerMessageMod
    Simply Jetpacks
    slick-util
    Slimevoid Library
    Solar Expansion
    Solar Flux
    Soul Shards: Reborn
    Special Mobs
    Statues
    StatusEffectHUD
    Steve's Carts 2
    Steve's Factory Manager
    Super Massive Tech
    Super Crafting Frame
    Sync
    Tails
    Talismans
    Thaumcraft
    Thaumcraft Mob Aspects
    Thaumic Tinkerer
    The Farlanders
    The SecretRoomsMod
    The Twilight Forest
    Thermal Expansion
    Thermal Foundation
    TiC Tooltips
    Tinkers' Construct
    Tinkers' Mechworks
    Tinkers' Steelworks
    Torch Levers
    Translocator
    Treecapitator
    Tubestuff
    Universal Electricity
    VoxelMap
    VoxelMods
    Waila Harvestability
    Waila
    WaslieCore
    Wawla
    Witchery
    Wireless Redstone Chicken Bones Edition
    What's This Pack?
    Yet Another Food Mod
    Yet Another Leather Smelting Mod
    Zelda Sword Skills
    ZZZZZ Custom Configs


    Posted in: Server Recruitment
  • 0

    posted a message on Stuck trying to decide what to do next with mods....
    I was thinking you were referring to builcraft lasers at first, so I will have to look up MFR's lasers, and father-in-law already has space station (cuz I likes dimensions, so supurb!) The hint with the reactors being wider is a HUGE TIP, thanks enough can't not be expressed! I shall try that today (along with IC2 and the gravi-suit or whatever. We got Flux suits but I wanna try to make one of each. Thanks again for the guidance!
    Posted in: Discussion
  • 0

    posted a message on Stuck trying to decide what to do next with mods....
    Quote from Tallenn»
    I noticed you have Galacticraft and Minefactory Reloaded... Have you considered building a space station with Mining lasers in it, a la Yogscast' Holediggers series?

    Also, if you don't have an AE2 network, that's a lot of fun to mess around with. Not to mention the benefits of straightening out what's likely a storage nightmare if you're not using it. To make it even more interesting, set up a remote AE2 system on the above space station using the quantum-entagled singularity system.

    You mention issues with mobs: may I suggest making an Atomic Disassembler (Mekanism) and Flux-Infused Jet Plate (Simply Jetpacks). The former is without question the best sword I've used in any mod (not to mention it's also a pickaxe, axe, shovel, and hoe). The latter is a bit OP (it's pretty much like creative mode flight, but even better), but takes a huge investment in both time and materials to make. By far, the most involved single item I've crafted in Minecraft. Also check out the Free-runners (Mekanism). The use of power to absorb fall damage is nice, but the real advantage to them is the ability to step up 1 block height as if it were stairs.

    Holy crap, a really good answer! (Not like the others wern't, but this answer really replies to the question.)

    Thanks much, this will be the start of my "TO-DO list". I seriously can't thank you enough for just pointing me in the right direction. Too bad I have no idea about the hole diggers from yogscast, so i'll have to do some research there. (I refuse to watch well known Youtubers, but I may have to make an exception in this case. I have heard about holediggers but never watch it, I don't care to watch people like DW20 or yogscast too much.)

    Thank you again, if ever you care to give this mod pack (and server) a try, do let me know. Take care and thanks much for the reply.
    Posted in: Discussion
  • 0

    posted a message on Stuck trying to decide what to do next with mods....
    If it isn't the color, now it's the font? If it "hurts" so badly, then why torture yourself by reading in the first place?

    The problem is that it's not "fresh" enough (cuz God knows I have more than enough mods to choose from) but the problem is the lack of information for each mod. Videos take too long and don't always focus on the things needed to be learned. It usually start off from the middle or end parts and just "shows" what happens and that's about it. I have been able to run across a few tutorials that start from scratch and they help out but I find myself having to go back and forth between them and the game itself.

    Adding in more mods to make the game feel fresher, I can only assume you didn't read the entire comment before posting "add more mods", cuz ifyou saw the list then you would get that the second comment in this thread was a jab at humor because the name I have affectionately given this mod pack is "Too Many Friggin' Mods" for a reason, not just to try to impress. XD
    Posted in: Discussion
  • 0

    posted a message on Stuck trying to decide what to do next with mods....
    Already in the process thereof, but I also don't wanna kill time just "updating" either, but thanks for the suggestion. (Man I dislike Pokemon, 'twas after my time)
    Posted in: Discussion
  • 0

    posted a message on Stuck trying to decide what to do next with mods....
    As pathetic as this is about to sound, this is how much of a n00b I am. I am requesting ANY ideas or suggestions as to what to do next and where should I go from here.

    First off, the list of mods so it will be known what all is available:


    Advanced Generators
    Advanced Genetics
    Advanced Machines
    Advanced Repulsion Systems
    Adventurer's Amulets
    AetherCraft (special version, re-written to support Baubbles and add in Eternal Tools & Armor)
    Another One Bites The Dust
    Applied Energistics 2
    Archimedes' Ships
    Ars Magica 2
    ArmorStatusHUD
    Aroma1997Core
    Aroma1997's Dimensional World
    Ars Magica 2
    asielib
    AtomicStryker Update Check Mod
    Backpack
    Balkon's WeaponMod
    BCMod (Brad16840 Core Mod)
    BD Lib
    BedrockLayer
    Better World Generation 4
    BetterStorage
    BiblioCraft
    BiblioWoods Biomes O'Plenty Edition
    BiblioWoods Forestry Edition
    BiblioWoods Natura Edition
    Big Reactors
    Biomes O' Plenty
    Blood Magic: Alchemical Wizardry
    BloodUtils
    Buildcraft Additions
    Carpenter's Blocks
    Caveworld
    Chisel
    CoFH Core
    CoFHLib
    Compact Solar Arrays
    ComputerCraft
    Computronics
    Cookie Core
    CraftGuide (currently disabled)
    Damage Indicators
    DeathCounter
    Decocraft
    Description Tags
    Dimensional Anchors
    Doomlike Dungeons
    Dynamic Transport (also a special version re-written to actually work for 1.7.10)
    Electrical Age
    Electro-Magic Tools
    Enchiridion
    Ender IO
    Ender Utilities
    EnderStorage
    EnderTech
    EnhancedPortals 3
    Equivalent Exchange 3
    Extended Workbench
    Extra Utilities
    ExtraCells
    ExtraTiC
    Factorization
    Factorization Addons
    Finndus Fillies
    Flan's Mod
    Flat Signs
    FloatingRuins
    Forge Multi-Part Integration
    Fog Nerf
    Forestry for Minecraft
    Forge Essentials
    FoxLib
    Furnace 3D
    Galacticraft Core
    Galacticraft Planets
    GenDustry (I HATE bees, but only to keep with the FTB "feel")
    GraveStone
    Greg's StarGate Mod
    Growthcraft and all add-ons.
    GustoniaEagle-Adventurers-Amulets
    HardcoreEnderExpansion
    Hats
    HatStand
    Hopper Ducts
    Hydraulicraft
    iChunUtil
    I'm Looking At Blood
    Immibis Core
    Immibis's Peripherals
    Instant Massive Structures Mod
    IndustrialCraft 2
    InfiniTubes
    Inventory Tweaks
    InvisibLights
    Iron Chest
    Jabba
    JourneyMap
    Koi
    Liquid XP
    Lucky Blocks
    LunatriusCore
    Lycanites Mobs
    Macro Keybindings
    Magical Crops
    Mantle
    Mariculture
    Mekanism
    MekanismGenerators
    MekanismTools
    Metallurgy 4
    Metallurgy Core
    MicdoodleCore
    Mine & Blade Battlegear 2 - Bullseye
    MineFactory Reloaded
    MineMenu (I HIGHLY suggest this mod if you use a whole buncha mods!)
    MineTweaker 3
    MobDismemberment
    MobiusCore
    Modular Force Field System (RF edition, before Calclavia was RF compatible)
    Modular Forcefield System (Calclavia edition, why limit yourself to just one type? Let's have BOTH!)
    Morph
    Morpheus
    MrCrayfish's Furniture Mod
    Multi World
    Mystcraft
    Natura
    Necromancy
    NEI Addons
    NEI Plugins Unofficial
    Nether Ores
    NodalMechanics
    NoMoreRecipeConflict <--THIS mod saved my life since I'm such an idiot as to not know how to use zzzzzconfigs properly...
    NotEnoughItems
    Nuclear Control 2
    Numina (disabled until Modular Power Suit's are updated to 1.7.10)
    ObsidiPlates
    OpenBlocks
    OpenComputers
    OpenEye
    OpenMods
    OpenPeripheralAddons
    OpenPeripheralCore
    Opis
    OptiFine
    Ore Dictionary Converter
    PneumaticCraft
    Power Converters
    Practicalities
    Progressive Automation
    ProjectRed - all mods
    QuarryPlus - disabled for the time being due to an unknown conflict
    railcraft
    Random Things
    RedLogic
    Redstone Arsenal
    Reliquary
    Remote IO
    Reptilemod
    Resonant-engine
    Roguelike Dungeons
    Ropes+
    RPG Advanced Mod
    Ruins Spawning System
    Sanguimancy
    Schematica
    ServerMessageMod
    Simply Jetpacks
    slick-util
    Slimevoid Library
    Solar Expansion
    Solar Flux
    Soul Shards: Reborn
    Special Mobs
    Statues
    StatusEffectHUD
    Steve's Carts 2
    Steve's Factory Manager
    Super Massive Tech
    Super Crafting Frame
    Sync
    Tails
    Talismans
    Thaumcraft
    Thaumcraft Mob Aspects
    Thaumic Tinkerer
    The Farlanders
    The SecretRoomsMod
    The Twilight Forest
    Thermal Expansion
    Thermal Foundation
    TiC Tooltips
    Tinkers' Construct
    Tinkers' Mechworks
    Tinkers' Steelworks
    Torch Levers
    Translocator
    Treecapitator
    Tubestuff
    Universal Electricity
    VoxelMap
    VoxelMods
    Waila Harvestability
    Waila
    WaslieCore
    Wawla
    Witchery
    Wireless Redstone Chicken Bones Edition
    What's This Pack?
    Yet Another Food Mod
    Yet Another Leather Smelting Mod
    Zelda Sword Skills
    ZZZZZ Custom Configs



    Ok so far, I have a little shanty in the mountains, gotta big reactor in the basement, a few resources gathered in barrels at top of shanty, 6 Openblocks' tanks full of XP, small wheat garden, a few solar panels from "Solar Flux", Aethercraft tier 3 machines with one Igneous Extruder pumping in one piece of Obsidian at a time for Aethercraft fuel (to make Yellorite for Big Reactor), which is at a guesstimate around 15-20 blocks tall and 5 wide, and about 7 length, the start of a museum full of statues (located elsewhere), a Star Gate (yes that one), portals to Twilight Forest; the end; nether; CaveWorld; and portal to the mining world. Have one Tinker's Construct Smeltery (no other blocks from TiCon).

    I have so much to do, but yet when I start playing, I only find myself farming essence berries, re-fueling the Big Rector with Yellowrite fuel from Aethercraft machines, and fighting for my life because every time I step outside of my base, monsters are merciless and the freakin' zombies are ALWAYS finding my butt and seeking me out. (Other Hostiles do as well, but the Zombies truly seek me out thanks to Zombie Awareness).

    I would like anyone and everyone's opinion as to what I should start working on next. I always find myself trying to think of something simple to do like a farm, but the mountainous regions don't provide much flat lands, and I always tend to get side tracked and forget to make "TO-DO" lists. I always tend to watch videos that show middle to end game stuff, but never really how to start off in the mods themselves, or where to go after establishing one's self and base in the world.
    Posted in: Discussion
  • 2

    posted a message on Hardcore Ender Expansion v1.8.6 (700,000+ DL'S)
    To chylex: Thank you very much for creating this mod. I threw together a mod pack of my own making, not really realizing what mod does what. I have had the (dull) pleasure of beating the end dragon once and like you, I was so bored with the battle that it almost drove me away from the end completely. Now that I happen to stumble across your mod (and after much tracing, after all I didn't know which mod created the super OP End Dragon) suddenly the end is exciting all over again! I have a reason for wanting to find and piece together OP armor and weapons.

    Once more, thank you very much for taking the time and effort into writing this fantastic mod. I only wish I had known about this mod before... Superb job! If ever I run across some spare money, I will come back and make a donation. Take care and much appreciated once more.
    Posted in: Minecraft Mods
  • 0

    posted a message on AetherCraft 1.4.5 - Aetheral Alchemy! Turn matter into any other kind of matter!
    Quote from Durin1978»

    i know
    but my problem is that i want the restristion of 8192 for tier one and max of tier 3 with 5million av
    how is it possible to set it up?

    I will see about adding this in so you can configure the amount limits for each tier... We really need to get in touch with iconmaster so we maybe able to continue with this mod with his blessings.
    Posted in: Minecraft Mods
  • 1

    posted a message on The 1.7.10 Pack 【Technic Platform; Solder】【OVER 1M Downloads!】
    Quote from 19abaranet»

    I'm not upset, just trying to prevent a misunderstanding that's all. We really don't like (at least I don't, I don't know about Jon) to copy off of another mod-pack. Instead I'd rather it be an original idea. (I'm sorry to speak for Jon, but just know we don't mind you giving suggestions, but we can't accept mods without authorization.) :)

    Sure I understand. Instead, would you just prefer a copy of the configs directory instead? That way no one can complain, and you can copy the configs for certain mods for y'alls pack. Again, just trying to promote sharing and caring and educational experiences. :D

    https://mega.co.nz/#!1AklyKJC!GMqToBNZ2RilJb5JhplKsOKsdoiUfNVZecBe06S6iOM
    Posted in: Mod Packs
  • 0

    posted a message on The 1.7.10 Pack 【Technic Platform; Solder】【OVER 1M Downloads!】
    Quote from 19abaranet»

    No, we cannot. As assuming your modpack has mods that require permissions, we do not have such permissions and we don't have the authority to use any mods that we don't have permission to use, weather you got the permissions from the modders or not. We realize you where offering to help, and we're happy that you are, but because of licensing issues, unless all the mods in the mod-pack were coded by you as well, we cannot take your mod-pack's mod list. - Darth Pikachu

    EDIT: Sorry just wanted to say that before Jon tried to accept the offer... because I feel he would have...

    Fair enough, if anything my goal is to pass along configs, and the versions of the mods that are being used as to figure out how to add or change yours. If anything, it is for educational reason and I don't see anyone griping about that. If anything they want to make sure you arn't making money off of them, which I am not and I am in the process of asking the permissions as is. Again, just merely trying to help, not trying to get anyone in trouble just trying to pass along config info and such.... sorry to upset anyone if so.
    Posted in: Mod Packs
  • To post a comment, please .