On a survival SMP, a couple of friends and I had an inside joke running about a pheasant with a giant tail (or "very showy plumage"...don't ask), so I built a giant pheasant on top of his survival house with a large tail and diorite or "bird poop" streaming out all over the side of his house. I then put multiple signs all over his house saying things like "much plumage", "very wow", and "quality bird poop". He actually let the bird stay on his house for a couple weeks.
- TheVisionaryOne
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Member for 6 years, 1 month, and 19 days
Last active Wed, Aug, 10 2016 11:11:32
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Sep 7, 2016TheVisionaryOne posted a message on Captain Sparklez: "Trolled"Posted in: News
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Jun 29, 2015TheVisionaryOne posted a message on Telltale Games: "We've Got a Minecon Announcement"Posted in: News
If they do this right, which there's a significantly small chance they will, it might be cool. But it's most likely going to fail.
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Jun 9, 2015TheVisionaryOne posted a message on "Never Say Goodbye": Minecraft Music VideoPosted in: News
Mhm. Only three things I know of give me chills.
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Jun 9, 2015TheVisionaryOne posted a message on "Never Say Goodbye": Minecraft Music VideoPosted in: News
This song gave me chills. That's very hard to do. Great job!
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May 12, 2015TheVisionaryOne posted a message on Dungeons in Minecraft and YouPosted in: News
That's a nice one! Here's mine:
A long time ago, before there were dungeons, the world was a happy place. The spiders were happy, the Nether was a nice place, with friendly pigmen who enjoyed to trade. Everything was content...except the player. He had achieved full diamond armor, and had nothing else to do in the game. So one night, he went into a nearby village and murdered its inhabitants. He controlled them as his minions, skeletons and zombies. He then sent them to the nether, to enslave the pigmen. He brutally killed half of them, and their souls were absorbed by the nearby nethersand, turning it into soul sand. The surviving lower class pigmen he had his zombies infect, creating a new breed of monster: zombie pigmen. He then turned the higher class pigmen into wither skeletons, infecting them with the skeletons. After that, he decided to build outposts all over the overworld, to turn back any nosy other players, and he built a temporary stronghold underground. He then forged a portal to the end, and built large towers with nether crystals on top to enslave the enderdragon, and enslaved the endermen as well. And then, he retreated to his secret base, somewhere, lost in the end, waiting for the player brave enough to discover it...
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May 12, 2015TheVisionaryOne posted a message on Dungeons in Minecraft and YouPosted in: News
Here's my theory on the dungeons:
A long time ago, before there were dungeons, the world was a happy place. The spiders were happy, the Nether was a nice place, with friendly pigmen who enjoyed to trade. Everything was content...except the player. He had achieved full diamond armor, and had nothing else to do in the game. So one night, he went into a nearby village and murdered its inhabitants. He controlled them as his minions, skeletons and zombies. He then sent them to the nether, to enslave the pigmen. He brutally killed half of them, and their souls were absorbed by the nearby nethersand, turning it into soul sand. The surviving lower class pigmen he had his zombies infect, creating a new breed of monster: zombie pigmen. He then turned the higher class pigmen into wither skeletons, infecting them with the skeletons. After that, he decided to build outposts all over the overworld, to turn back any nosy other players, and he built a temporary stronghold underground. He then forged a portal to the end, and built large towers with nether crystals on top to enslave the enderdragon, and enslaved the endermen as well. And then, he retreated to his secret base, somewhere, lost in the end, waiting for the player brave enough to discover it...
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May 12, 2015TheVisionaryOne posted a message on Dungeons in Minecraft and YouPosted in: News
Can't wait for the new dungeon!
On a side note, I have a theory about how the dungeons were built. I think there is some sort of ruler of the endermen and enderdragon. A sort of final, true boss that Mojang hasn't added yet. I mean, a giant dragon in space takes command of a bunch of black teleporting green beans who steal blocks? That just sounds silly.
I think that whoever this commander of The End is used his ender minions to build the dungeons. The endermen built the regular dungeons, then trapped players inside of it, which then died and turned into skeletons/zombies. The desert temples were also built by the endermen, and since nobody can get close enough to a creeper without it exploding to catch it, they had to substitute TNT for creepers. The jungle temples were also built by endermen, but their ruler decided to switch things up and use arrow dispensers. The ruler of the end trapped all of the fish (hence why you never see sea creatures besides squid and guardians), and mutated them into Guardians, then put them in the ocean monument to protect the oceans from nosy players.
Yet here's the most striking part. The ruler of the end is really the player. Think about it. The stronghold looks like a pretty epic base, besides the fact that it's a bit run down. It has a library, chests, source of water, and a pretty epic bedroom (the portal room). Everything a player would need. The stronghold is a view into the future of the game, as well as a bit of paradox. Here's the back story (which actually might make a good storyline for Minecraft Story Mode).
A long time ago, before there were dungeons, the world was a happy place. The spiders were happy, the Nether was a nice place, with friendly pigmen who enjoyed to trade. Everything was content...except the player. He had achieved full diamond armor, and had nothing else to do in the game. So one night, he went into a nearby village and murdered its inhabitants. He controlled them as his minions, skeletons and zombies. He then sent them to the nether, to enslave the pigmen. He brutally killed half of them, and their souls were absorbed by the nearby nethersand, turning it into soul sand. The surviving lower class pigmen he had his zombies infect, creating a new breed of monster: zombie pigmen. He then turned the higher class pigmen into wither skeletons, infecting them with the skeletons. After that, he decided to build outposts all over the overworld, to turn back any nosy other players, and he built a temporary stronghold underground. He then forged a portal to the end, and built large towers with nether crystals on top to enslave the enderdragon, and enslaved the endermen as well. And then, he retreated to his secret base, somewhere, lost in the end, waiting for the player brave enough to discover it...
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Follow-up question. I disabled BOP, and there were a few biome conflicts, however, one of them was a single vanilla minecraft biome (Ice Plains Spikes), nothing else, asking for the ID 140. How am I supposed to solve this ID conflict if I don't know what biome is conflicting it?
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First off, I just want to say, great mod! It's helped me through quite a few id conflicts, and it's really handy! However, in a private modpack of mine, I've been experiencing a bit of random crashing. I ran your mod, and it said that there were two potion ID conflicts. I took care of the first one, but for some reason, whenever I edit the second one's ids, it doesn't seem to register the change.
The conflicting potions are Possession from Biomes O' Plenty, and Sleeping from Myths and Monsters, and supposedly they're both asking for ID 25.
#1: When I went to edit the BOP config, it said that the Possession potion ID was 21, not 25 (what AAD said).
#2: In MAM's config, there was no potion ID available for me to change.
#3: No matter what number I change BOP's Possession potion ID to, AIC still says that it's asking for 25 (yes, I made sure the IDs I changed it to were open).
I can't wrap my head around why this isn't working, so does anyone else have an idea that could resolve this issue besides deleting one of the two conflicting mods?
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This mod looks awesome so far! Loving the models! Let me know when it's released!
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Great mod! Love the variety of meteors, and the mechanics are great! One small issue...I'm making a private modpack for my siblings and I to play, and for some reason, this mod isn't compatible with the Candycraft mod. I looked it over, and couldn't figure out how to fix it. If anyone could help me, that'd be Gr8 (see what I did there :P).
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To clarify, whenever I try this, it tells me that the block at the location doesn't have the expected NBT Tag.
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How do you testfor skulls as blocks? I tried the command at the top of this thread, and it worked for my own skull, but not for other players' skulls. :/
I'm trying to make a CTM map where you use player heads to complete the monument rather than wool, and I'd like it to have a dynamic reward for players once they complete a part of the monument.
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Sorry for the (REALLY) late reply, but I'm a Doctor Who fan, and I'd be happy to make you this skin if you're still interested!
Just reply to this post if you still want it (and if you're still active... xP).
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Hey there, thanks for checking this thread out. I'm trying to make custom achievements in a map I'm making, and the reward for one of them will be a custom villager spawn egg. I've been able to successfully give myself the spawn egg with /give, however, when I bring the EntityTags into the /blockdata command, it either gives me a blank egg, or nothing at all.
Here's my code:
Please help ASAP! If you do help me resolve this issue, your head will be mounted on the wall of Builders/Helpers in my map credits section!
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Hello! I'm creating a CTM type map and I want to use player heads as "trophies" to complete the monument, rather than the traditional wool. How would I /testfor block for a player head?
I've tried the following:
and it doesn't work...I've checked, and the coordinates are correct as well, I'm honestly confused as to what the issue is. Please help asap! The first person to help me resolve this issue will have their Minecraft head mounted on my builders credit section!
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Here are a few quality lucky blocks I know of that aren't on your list. Get ready for a Lucky Block Link bomb to be dropped on you!
Camel Lucky Block (adds in camel-related gear in 1.8 version, uses many mods to add in random drops in 1.7.10 version)
Lucky Block Time Machine (adds in tons of custom armor, weapons, structures, etc. + optional new textures for other lucky blocks)
I hope you add at least some of these to the list, so that more people can discover them and appreciate them!
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lol don't forget the lucky blocks that are exclusively on minecraft.curseforge.com!
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Maybe you should still include those that have less than 100 drops, and just use drop amounts as a subcategory? I know at least one quality lucky block that has less than 100 drops.
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If you don't mind, I'd be happy to take over the rest of the list, since you don't have any blocks on it atm.
If not, maybe I could make you a promo image for it or something?
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No way! I was just going to make an add-on list thread right now! I guess you beat me to it, lol!
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Ahaha "good lucky"...very punny. And ty.