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    posted a message on SAY NO TO ID CONFLICTS! Install anti id conflict and solve them in 5 mins!

    Follow-up question. I disabled BOP, and there were a few biome conflicts, however, one of them was a single vanilla minecraft biome (Ice Plains Spikes), nothing else, asking for the ID 140. How am I supposed to solve this ID conflict if I don't know what biome is conflicting it?

    Posted in: Minecraft Mods
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    posted a message on SAY NO TO ID CONFLICTS! Install anti id conflict and solve them in 5 mins!

    First off, I just want to say, great mod! It's helped me through quite a few id conflicts, and it's really handy! However, in a private modpack of mine, I've been experiencing a bit of random crashing. I ran your mod, and it said that there were two potion ID conflicts. I took care of the first one, but for some reason, whenever I edit the second one's ids, it doesn't seem to register the change.


    The conflicting potions are Possession from Biomes O' Plenty, and Sleeping from Myths and Monsters, and supposedly they're both asking for ID 25.


    #1: When I went to edit the BOP config, it said that the Possession potion ID was 21, not 25 (what AAD said).

    #2: In MAM's config, there was no potion ID available for me to change.

    #3: No matter what number I change BOP's Possession potion ID to, AIC still says that it's asking for 25 (yes, I made sure the IDs I changed it to were open).


    I can't wrap my head around why this isn't working, so does anyone else have an idea that could resolve this issue besides deleting one of the two conflicting mods?

    Posted in: Minecraft Mods
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    posted a message on [WIP] SuperHeroes Mod 1.7.10 [Looking for More coders and Animators!]

    This mod looks awesome so far! Loving the models! Let me know when it's released! ;)

    Posted in: WIP Mods
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    posted a message on Falling Meteors Mod [v2.14.3]

    Great mod! Love the variety of meteors, and the mechanics are great! One small issue...I'm making a private modpack for my siblings and I to play, and for some reason, this mod isn't compatible with the Candycraft mod. I looked it over, and couldn't figure out how to fix it. If anyone could help me, that'd be Gr8 (see what I did there :P).

    Posted in: Minecraft Mods
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    posted a message on Is it possible for testfor a "skull owner" of a dropped head?

    To clarify, whenever I try this, it tells me that the block at the location doesn't have the expected NBT Tag.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is it possible for testfor a "skull owner" of a dropped head?

    How do you testfor skulls as blocks? I tried the command at the top of this thread, and it worked for my own skull, but not for other players' skulls. :/

    I'm trying to make a CTM map where you use player heads to complete the monument rather than wool, and I'd like it to have a dynamic reward for players once they complete a part of the monument.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on A Doctor Who Skin Request - Silurian

    Sorry for the (REALLY) late reply, but I'm a Doctor Who fan, and I'd be happy to make you this skin if you're still interested! :D

    Just reply to this post if you still want it (and if you're still active... xP).

    Posted in: Skins
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    posted a message on How To Use /blockdata To Put A Specified Villager Spawn Egg In Something?

    Hey there, thanks for checking this thread out. I'm trying to make custom achievements in a map I'm making, and the reward for one of them will be a custom villager spawn egg. I've been able to successfully give myself the spawn egg with /give, however, when I bring the EntityTags into the /blockdata command, it either gives me a blank egg, or nothing at all.


    Here's my code:

    /blockdata 2316 10 1136 {Items:[{Slot:4,id:spawn_egg,Count:1,id:0},{EntityTag:{id:"Villager",Profession:1,CustomName:"Dr.Trayaurus",CustomNameVisible:1,Career:1,CareerLevel:42,PersistenceRequired:1,Invulnerable:1}}]}


    Please help ASAP! If you do help me resolve this issue, your head will be mounted on the wall of Builders/Helpers in my map credits section! :)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on /testforblock Player Head Blocks

    Hello! I'm creating a CTM type map and I want to use player heads as "trophies" to complete the monument, rather than the traditional wool. How would I /testfor block for a player head?

    I've tried the following:

    testforblock 2303 11 1110 minecraft:skull 1 {Owner:TheVisionaryOne}

    and it doesn't work...I've checked, and the coordinates are correct as well, I'm honestly confused as to what the issue is. Please help asap! The first person to help me resolve this issue will have their Minecraft head mounted on my builders credit section! :)

    Posted in: Commands, Command Blocks and Functions
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    posted a message on The Lucky Block List! (A Collection of Lucky Block Add-ons!) [1.7.10, 1.8+, 1.9]

    Here are a few quality lucky blocks I know of that aren't on your list. Get ready for a Lucky Block Link bomb to be dropped on you! :steve_csi:


    :tnt: TNT Lucky Block :tnt: (adds in some TNT items with creative TNT drops, only around 50 new drops, but a new addon so you gotta hand it to them)

    :Zombie: Abyssal Block :Zombie: (uses AbyssalCraft mod to create undead/sacrificial themed drops)

    :Lava: Nether Lucky Block :Lava: (nether-themed drops, no new items)

    :steve_csi: Lucky Block Sly :steve_csi: (pretty cool drops, no new items)

    :P Troll Lucky Block :P (my personal favorite, adds in illuminati/troll related stuff + dank memes and mlg gear)

    Camel Lucky Block (adds in camel-related gear in 1.8 version, uses many mods to add in random drops in 1.7.10 version)

    :nssnss: by Drazile12 Rainbow Lucky Block :nssnss: by Drazile12 (1.8 version adds new vanilla drops, 1.7.10 utilizes mods to add in drops)

    Lucky Block Time Machine (adds in tons of custom armor, weapons, structures, etc. + optional new textures for other lucky blocks)

    ::Transparent Lucky Block :: (adds in new glass-related blocks, transparent armor, which is as strong as diamond, but appears as thin air, command block creations, and lots of awesome stuff)


    I hope you add at least some of these to the list, so that more people can discover them and appreciate them! :D

    Posted in: Mods Discussion
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    posted a message on The Superhero Lucky Block Add-on! {V1.0 - MC 1.7.10}

    lol don't forget the lucky blocks that are exclusively on minecraft.curseforge.com!

    Posted in: Minecraft Mods
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    posted a message on The Lucky Block List! (A Collection of Lucky Block Add-ons!) [1.7.10, 1.8+, 1.9]

    Maybe you should still include those that have less than 100 drops, and just use drop amounts as a subcategory? I know at least one quality lucky block that has less than 100 drops.

    Posted in: Mods Discussion
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    posted a message on The Superhero Lucky Block Add-on! {V1.0 - MC 1.7.10}

    If you don't mind, I'd be happy to take over the rest of the list, since you don't have any blocks on it atm. :P

    If not, maybe I could make you a promo image for it or something?

    Posted in: Minecraft Mods
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    posted a message on The Superhero Lucky Block Add-on! {V1.0 - MC 1.7.10}

    No way! I was just going to make an add-on list thread right now! I guess you beat me to it, lol!

    Posted in: Minecraft Mods
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    posted a message on The Superhero Lucky Block Add-on! {V1.0 - MC 1.7.10}
    Quote from CrossinLight»



    Thanks! I love compliments... *sniff* *sniff* :P
    Sounds like a cool mod! i love the little mods that are a bit more indepth than some others and not as largely appreciated, they have more flair sometimes :P Thanks for the suggestion! Good lucky with that modpack! i've had the same idea allot of times but never got around to it, ha ha.

    Ahaha "good lucky"...very punny. And ty.
    Posted in: Minecraft Mods
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