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    posted a message on Artisan's Tabs v1.3.0.0 - Organize the Creative Menu the way you want to
    Quote from fisher521»

    You could use more pictures.



    Yeah, I plan on adding pictures due Monday. I simply got busy, but wanted to release the mod. Updates for newer versions of Minecraft are due to come Monday as well. I've already got the 1.11 version ready for release.

    I'm sort of doing things a bit systematically just because the way my real life schedule falls, but thanks for the suggestion. A whole new section to this post is due to come displaying off the mod's capabilities.

    Posted in: Minecraft Mods
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    posted a message on Artisan's Tabs v1.3.0.0 - Organize the Creative Menu the way you want to

    Downloads for the mod can be found here.

    Artisan's Tabs, a mod designed to give the Creative menu of Minecraft extra functionality by allowing users to add and remove Creative tabs as they wish to. Don't particularly like the way the Creative menu is organized? Reorganize it yourself by creating custom creative tabs with your own personalized look and feel.

    Aside from reorganizing the Creative menu the way you wish, this mod could also be utilized to create creative tabs with blocks and items for a particular build palette you may be using for a particular build. No longer must you have your inventory filled up with blocks, or have the blocks sprawled out on the ground for later use. Simply just create a creative tab with those blocks and items and access them when ever you want at any time and any place. This allows for universal presets as well so you may hop from a single player world to a server and have access to the same build palette as long as you have access to the creative menu.



    Tab Packs:

    The mod allows the user to edit their creative menu via resource packs. It utilizes JSON files packaged with in a resource pack in order to tell Minecraft to display the user created creative tab in the Creative menu. These specific resources/resource packs are something I like to call a Tab Pack because it is a bundled package of hot-swappable creative tabs that can be accessed via the resource pack menu. Tab Packs can be apart of existing resource packs that change the textures of in game blocks, items, mobs, etc. but can also be loaded as individual resources simply by zipping up the necessary files.

    More about how to create Tab Packs can be found here at the mod's official wiki.

    The mod also provides a set of useful commands that make making Tab Packs easier, as well as providing an in game configurator to visually construct Tab Packs (COMING SOON). Currently tabs can be made with a set of commands provided by the mod. Use /inbt help in game to find more. Check the wiki as well in order to get a detailed explanation of how to use the mod.



    Tab Pack Feature and Functionality:

    As stated, Tab Packs provide the resources needed for the mod to load in customized creative tabs to be displayed in the creative menu. What can you do with Tab Packs though?

    Features:

    • Create multiple creative tabs with one tab pack
    • Create custom creative tabs with custom inventories
    • Custom creative tabs can include modded items
    • Customize creative tabs by assigning custom names to custom tabs
    • Customize creative tabs by giving them an item icon of your choice (this includes modded items)
    • Customize creative tabs by giving them a custom background image
    • Customized creative tabs can include special NBT items as well as modded items
    • Allows for any sort of organization of the tab inventory

    Since Tab Packs come in the form of resource packs, it makes it easy for Tab Pack creators to share custom creative inventories with their friends, and/or with the internet.


    Note: It is highly recommended to check the wiki of the mod to get fully detailed explanations about features of the mod.


    Planned Features/Todo:


    You can find a list of all what is planned for the future of the mod over here.




    Important Links:


    • The official wiki for this mod can be found here.
    • A tutorial for how to make Tab Packs can be found here.
    • Downloads for the mod can be found here.
    • Mod author supported Tab Packs can be found here.
    • Found a bug? Report it here.
    Posted in: Minecraft Mods
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    posted a message on Cloud-Related Gamerules

    I don't find this all that useful, although I do find this to be a nice addition to the game. This suggestions add a little aesthetic to the game that could add a little bit more depth to the environment of Minecraft. The colored clouds might be useful as well, although I don't see myself using it.

    Support

    Posted in: Suggestions
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    posted a message on Iron Nuggets? For What?

    I personally find the iron nugget useful in multiple ways. They are a new item that can be utilized by map makers, servers, and etc as something that could be edited quite easily. For example, map makers and servers could use it as a currency. Servers might use it as an additional item that is re-textured as something else for other uses. As far as vanilla goes, I find it a good addition to not just waste tools.

    Posted in: Recent Updates and Snapshots
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    posted a message on Realistic Minecraft Weather

    I dont think you hurt anyone's feelings with this suggestion. We are just giving feed back so you can make better suggestions in the future :) . It is what criticism is for.

    Posted in: MCPE: Suggestions
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    posted a message on Realistic Minecraft Weather

    Considering people do not like natural disasters in real life due to the destruction they bring, I'm not sure anyone would be for natural disasters in a game that can cause mass destruction as well. Also this section is for Minecraft PC edition, not PE, but that aside this post is very vague and doesn't describe or go into details how these disasters would go about. This isn't so much "realistic" weather since most of these are natural disasters and "realistic" weather is not defined as natural disasters. In order to make "realistic" weather, you shouldn't be suggesting disasters, rather you should be suggesting dynamic weather via atmospheric distrubances, cloud patterns, etc.

    Posted in: MCPE: Suggestions
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    posted a message on Make sleeping pass time.

    As far as lag goes, I don't think it is that much of an issue. There are a few ways of going about implementing this. You could either just skip calculations, speed up game ticks, or just simulate game changes instead of actually changing everything every tick at a time. There are some good ways of combating lag to this idea, and the idea is realistically able to be implemented. There is no need for a loading screen nor is there reason for complicated calculations. It could simply just be as easy as calculating by a larger factor than doing things ticks at a time. I'm not the one to come up with what way is the ideal way to go around combating lag is though.
    As far as the idea goes, I would agree that this would be a nice way of making sleep better and it would allow to get around some of the more tedious long processes that you'd have to wait for. You have my support.

    Posted in: Suggestions
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    posted a message on Nephews Ghast and Sheep

    Aww, that is wonderful and cute :) the start of an amazing builder. Tell him the MCF thinks it is wonderful ;)

    Posted in: Screenshots
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    posted a message on Advance Crafting Table
    Quote from Gamelord»

    "But What For New Blocks, Which would be more complex, like banner shapes?" is fairly specific.


    I don't see the point of that argument. That isn't really specific at all actually because we can already do banner shapes with our current crafting table and I don't see it as that much of a hassle. Maybe he meant more banner shapes? Who knows? By speculation, maybe he means "new" banner shapes, but he never mentions anything about new banner shapes. This just seems like it would make banner shapes and patterns a lot more difficult to do and make banners more resource intensive. As I said before, our crafting system is already complex enough yet the OP wants to make it even more complex.

    That's irrelevant.


    No, not really. It was a rebuttal to your claim that the majority of the permutations would be 'irregular', which in some sense, I did agree with you, but in another sense I stated that there is enough 'regular' recipes for us to not run out of 'regular' recipes any time soon. All in all, I think this is a valid claim to not support this suggestion considering I rather not have that amount of possible crafting recipes increase. It just makes everything way to hard to manage in which crafting will just because very tedious trying to arrange a massive grid.

    Hold on. You open with "besides the point of running out of recipes" - so what are these "reasons I've already mentioned" you speak of? You mentioned not one other reason.


    Have you been reading my replies? I've been providing multiple reasons for not supporting this suggestion in all of my posts as of right now. I don't think I need to list them out for you for you to see. I may have stuck to a primary reason to not support this suggestion, but I have backed up my reasoning with other examples.

    Tiered crafting doesn't work for more complex banner patterns, which was the specific example the OP gave.


    I do not consider that to be a "specific example", or rather it is not a strong enough point for me to want to support this suggestion. We can already make banner shapes in our current 3x3 crafting grid and it is already complicated enough to remember all of the crafting patterns for all of the banner patterns. If the OP wants more complex crafting recipes by expanding the grid, he is making it WAY too complex than it needs to be. I, myself, always have to look at the wiki to remember the crafting recipes for the banner patterns. Oh. . . and banner patterns was the ONLY example the OP gave. That isn't enough supporting detail to his claim for me to want to support this. If I saw some actual use for this and it actually appealed to me, then yes, I'd support it.

    Posted in: Suggestions
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    posted a message on Advance Crafting Table
    Quote from Gamelord»

    - snip -


    Yeah, I was way off with my maths, and even my prediction because I had used a really wrong formula. I totally understand what you mean, but because the OP wasn't really detailed, I had assumed that "more complex recipes" implied "not enough recipes" or "running out of unique recipes". It was a fault on my part for assuming that, but the OP should have been more specific on what his idea actually was. Anyways, the number you suggested IS large enough that yeah there will be a majority of 'irregular' recipes, but large numbers like those also constitute a large number of 'regular' recipes as well, most likely way more than we ever need.

    Besides the point of "running out of recipes", I still do not support this suggestion because I see no need for an expanded crafting table for the reasons I've already mentioned. We can already make really complex recipes if we want, and we can also already have tiered crafting such that you must craft some things to make one item that go into making a final product. The crafting is already complicated enough and the variations of what patterns you can make is large is all my point was as to why I did not support this suggestion.
    Posted in: Suggestions
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    posted a message on Advance Crafting Table
    Quote from Gamelord»

    I don't really see what the number of potential permutations has to do with anything, unless you genuinely believe this crafting recipe should be added before we even consider a larger grid:




    That is just one of many though. I actually failed to take into account how many items there were in the game in my calculation so the number that I had would be A LOT bigger than what I gave. The example you gave is one permutation out of probably millions. You are telling me that out of most likely millions of permutations not one of them will look 'regular' ?Out of the potential millions of permutations, you still have thousands of 'regular looking' crafting recipes.


    My point was that the crafting table and the number of items already in the game is big enough to support more the amount than needed of crafting recipes so there isn't really a need to expand how many we can have by making a bigger grid.

    Posted in: Suggestions
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    posted a message on Cauldrons Hold All Liquids + Freeze

    I agree with laserguy345 that it is a bit too over powered to make wither skulls from a cauldron of lava, but over all I like the idea.
    I especially like the ability to throw things into the cauldron and have them burn. It is a less dangerous way of having lava on the ground

    in order to dispose of items you do not want.

    I don't think any of these are too over powered except for the wither skull part as previously mentioned, but I can also see decorative use

    for this as well. Might even be cool to have lava cauldrons spawn in nether forts for ambient purposes.

    This was never stated in the post but I would assume that the cauldron of lava would prevent burning of wooden structures. If not, that kind of

    dampens my like for this suggestion because I would prefer not to have my base burn down because of a cauldron. I see the cauldron as a safe way to contain the lava instead of hap-hazardly placed on the ground.


    I think you might need to come up with other uses for the other liquids though because honestly a cauldron of milk that is able to remove all of your status effects and has multiple uses from one bucket's amount of milk is a better bang for your buck. Either have the cauldron use up all the milk to remove status effects or have one bucket equal one tier.


    Mostly Support!

    Posted in: Suggestions
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    posted a message on Advance Crafting Table

    By my calculations, there are currently 267,319 possible crafting permutations . I do not think Minecraft uses all that many crafting combinations in comparison to this number, nor do I think Minecraft will ever reach using that many crafting permutations. It is kind of redundant to add a larger crafting grid when we already have tons of possible outcomes.


    Care to check my math, but my point is that even if you do, you will get a large number.


    I, for one, do not support this because there is no use for it when we already have a large crafting bench.

    No Support

    Posted in: Suggestions
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    posted a message on Clouds shouldn't clip through blocks (can be configured)
    Quote from markfptuson»

    Wholeheartedly agree. For one thing the clouds seem too low, but if they have to be that low I'd much rather them be chopped through by the structures in their way - maybe some really basic physics implementation in there might make thempart around buildings and reform after passing them, or something.


    Actually I do not think Minecraft clouds are too low. Considering clouds dont typically soar over mountains to begin with in real life, some buildings are even tall enough to not even be above the altitude of some buildings. Clouds in real life are actually relatively low and it doesnt take that much time to reach them.

    If you think about the concept of mountain weather, it makes a lot more sense between the interaction of clouds and tall structures. Large formations such as mountains block the path in which clouds can go through so instead of moving around the mountain because of the constant air flow in one direction, clouds build up at the mountain and form enough pressure to be 'blown' backwards usually causing storms. This is why places like Seattle are known to get rained on so much. It is because there are large mountains practically surrounding the city with the weather currents having nowhere else to push the clouds.

    Honestly what is suggested here is VERY basic to what we know about weather in real life and it doesn't account for the potential of a player made basin to capture the clouds from flowing. What do you do then if some user decides to stop clouds from moving? I can't see much way of making clouds any better with out making them hyper realistic, and honestly Minecraft isn't all about that.

    If there is anything that could be added to make clouds better in the game, that would be actually having layers of clouds instead of the one layer we currently have. A whole entire cloud and weather system would be insanely hard to implement, but it can be done, but for the most part, I'm not going to support this suggestion because I just don't believe there is much need for change.
    Posted in: Suggestions
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    posted a message on Minecraft for 3DS... Would you buy it?

    The only perks really to having Minecraft on the 3ds is the mobility aspect of it. Honestly I do not think it is needed considering Minecraft is already a 3d modeled game (although the 3ds would give it depth perception). Minecraft is coming to the Switch so that already fills the desire for a mobile Minecraft other than PE. Minecraft coming to the Switch was a great idea, but I don't think it is as much of a great idea for the 3Ds.

    Posted in: Discussion
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