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    posted a message on Why does this village have only zombie villagers?

    Yea it's kinda creepy encountering one of these first time. I have a seed with one right next to the spawn and an abandoned mine underneath.
    But nothing too mysterious, these just have a low chance of occurence.

    Posted in: Seeds
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    posted a message on A Dead Village

    Oh wow I've never seen one of these before. I actually didn't play for a while so I guess I missed that somehow.
    That actually is very similar to how I found a village for the first time ever. Back then, I thought that the village was some Herobrine stuff, and I was scared of it for some time. Now that I actually decided to create a new world to create a scary world based on a randomised command blocks that would spawn "Herobrine" and teleport him to you, I got even more scared.
    Though yeah, this seed is still pretty decent with a 2% village at spawn, in a roofed forest, above an abandoned mineshaft with a glitchy torch, and I also checked, one of the chest minecarts has a golden apple! Not a Notch apple though.

    Posted in: Seeds
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    posted a message on A Dead Village

    5214064717040182897
    This seed actually has an awesome generation. You spawn right next to a village, there is a roofed forest biome (which personally I've never seen before in an actual game), and to the south there are some cool extreme hills.
    Though there is one thing that ALWAYS happened when I used this seed. All villagers spawn as zombies. They behave like normal zombies - they attack me and burn when exposed to sunlight. But it's day 0 of the world! No zombies could spawn to kill ALL villagers. And all houses in this village have no doors (as if there was a zombie invasion) and no torches on these improvised lanterns.
    I found only one thing that may cause this. There is an abandoned mineshaft right underneath the village. So maybe it somehow makes the game replace all villagers with zombies (though it does not explain the broken doors and torches). Also at the coordinates of 71 43 80 there is a floating torch...
    This is definitely not a one-time glitch, because I created a world using this seed multiple times and restarted Minecraft multiple times, but always all of this happened. Not sure if this ALWAYS happens on this seed or only for me...

    Posted in: Seeds
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    posted a message on A Dead Village

    5214064717040182897
    This seed actually has an awesome generation. You spawn right next to a village, there is a roofed forest biome (which personally I've never seen before in an actual game), and to the south there are some cool extreme hills.
    Though there is one thing that ALWAYS happened when I used this seed. All villagers spawn as zombies. They behave like normal zombies - they attack me and burn when exposed to sunlight. But it's day 0 of the world! No zombies could spawn to kill ALL villagers. And all houses in this village have no doors (as if there was a zombie invasion) and no torches on these improvised lanterns.
    I found only one thing that may cause this. There is an abandoned mineshaft right underneath the village. So maybe it somehow makes the game replace all villagers with zombies (though it does not explain the broken doors and torches). Also at the coordinates of 71 43 80 there is a floating torch...
    This is definitely not a one-time glitch, because I created a world using this seed multiple times and restarted Minecraft multiple times, but always all of this happened. Not sure if this ALWAYS happens on this seed or only for me...

    Posted in: Seeds
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    posted a message on (Updated!)Beta Find The Button: Looking for testers

    I fixed all of the redstone mechanisms in this map so they have a normal design now. I also modified some command blocks and added the circuit which detects if the cheat sheet book has been taken or not. It doesn't do anything except for detecting it, but it can easily be linked to some mechanism.

    Map download

    Posted in: WIP Maps
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    posted a message on (Updated!)Beta Find The Button: Looking for testers

    I tried after reading this to replace the NOT gates with repeaters in a few mechanisms and it worked. Not sure why in your case it didn't work, maybe because of the redstone torch that takes the button/lever input.
    A redstone wire is just a redstone dust placed on any surface. "Redstone dust" usually means an item in your inventory, and "redstone wire" is the same item, but placed on a surface. In fact, there is a lot termins in redstone that are sometimes easy to mistake with, I mess it up sometimes too (I'm not a redstone expert, but even redstone experts are not protected from this).
    There isn't really an immediate need to redesign all redstone parts, because it works, and that's what matters. However, I was able to locate a malfunctioning part of the mechanism in Level 4 (The Tower). As seen on the screenshot attached, this wire going to the command block will not be powered, because of how redstone can be blocked by non-transparent blocks. A way to fix this is demonstrated on the second screenshot (and it also improves the mechanism, since the repeater on the right is no longer needed, thus the delay is less than before). I didn't find any other malfunctioning parts like this on the map, though there might be some.
    The Level 4 is not really that hard, it's just because I often ragequit when failing multiple times on the same place. Now I was able to beat it with only one fail. As for the Cheat Sheet idea, you can give the player a choice to take it or not at the very start and then never offer it again. But even if they take it, they may not use it throughout the entire map. Even better would be if there was some kind of a bonus at the end for players who declined the cheat sheet offer at the beginning.

    For the redstone basic guides, I usually watched Russian guides (and omg they are bad, I didn't realize it back then, but now I do, most of these never even include the names of the circuits), but there was one in English (and it helped me a lot), Though most of the circuits shown there are no use for adventure maps.

    Also one really minor thing, some rules are just not needed because the other rules already do what is needed. "No breaking blocks" - not needed because the player is in /gamemode 2 by default (and there is a rule for that), which doesn't allow to break blocks. "Play in Peaceful" as well, because the world is locked to Peaceful (and as far as I know the difficulty cannot be unlocked without additional programs).

    Posted in: WIP Maps
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    posted a message on (Updated!)Beta Find The Button: Looking for testers

    I downloaded the map and played it, unfortunately I didn't complete it (stuck on level 4 lol). From what I've seen, the map is pretty good, the levels are as well. I also gave myself Creative mode to take a look at the redstone. There are though some technical non-critical issues:

    1. When I just loaded in my inventory was full of items, including various custom heads, two custom banners, one block of gravel and a command block. Not sure if this is even an issue, but weird.
    2. You can take armor off DorianShadowbane's armor stand. Again, not a critical issue, but it would be better to disable interaction with the armor stand. It can be done by running this /summon command for armor stand (it will spawn with exactly the same items, but you won't be able to interact with it):

    /summon armor_stand 725 4 1492 {ShowArms:1,DisabledSlots:2039552,ArmorItems:[{id:"leather_boots",Count:1,tag:{display:{color:16777215}}},{id:"leather_leggings",Count:1,tag:{display:{color:10532021}}},{id:"leather_chestplate",Count:1,tag:{display:{color:14928857}}},{id:"skull",Count:1,Damage:3,tag:{SkullOwner:"DorianShadowbane"}}]}

    (DisabledSlots:2039552 can be used for any armor stand and is what disables the interaction)

    3. You redstone is... weird. It's functional, but weird.
    A. For some reason you put a redstone torch to take input from buttons or levers, instead of a usual redstone wire. This results in a NOT gate thus leading to mechanism activating only when the button is released, not when pushed. This may be intended, and maybe I just don't understand something, but still, it will be better to replace these torches with just redstone wires.
    B. You use NOT gates instead of redstone repeaters. This was a thing back in the early days when repeaters weren't introduced but now this is useless. The standart delay is the same (1 redstone tick, or 0.1 second), and the output signal in both cases has a signal strenght of 15. This means that the redstone can transmit signal for 15 blocks and then you have to use another repeater to extend it, which means you put them too close to one another, thus delaying the time from when the button is pushed to when the main mechanism part activates.

    Overall, you are definitely good at building map levels, but pretty unexperienced with redstone. This is totally fine (especially considering that your mechanisms work), but I recommend to watch a few basic redstone guides on YouTube. This will help you improve your current builds and probably even learn something new.
    Good luck in future mapmaking!

    Posted in: WIP Maps
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    posted a message on herobrine adventure v1 by ian_gami

    I think you should put that in WIP Maps if it's not done yet.

    Posted in: Maps
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    posted a message on Herobrine Survival
    He is watching...

    Herobrine Survival is a multiplayer Minecraft 1.12 map designed to be played with 2 or more players. It started as a small game I played with my friends on a local network. After some time I remembered the idea of it and decided to make a multiplayer map out of it, using the world from our session and adding command block systems to improve it.
    At the start of the game players will be distributed into two teams: Herobrine and Survivors.

    Survivors' Objective is to destroy the Herobrine's altar completely. That is the only way of defeating him.
    Herobrine's Objective is to prevent the Survivors from breaking the altar for as long as possible.


    Both teams get briefing at the start of the game. Technically, Herobrine cannot win here, as there is no permanent death for Survivors and no objective, other than the above stated one, for Herobrine. A Herobrine victory would be if he managed to keep his altar for the longest time.
    Both teams can contain an infinite amount of players, though I recommend 1 Herobrine per 4 Survivors, just to make it fair. I also don't set ANY necessary rules for it - it depends on the players' decisions, although I'd recommend Herobrines to play it fair - don't obstruct the altar with unbreakable bloks or trap Survivors in cages they can't get out of. Also the most important recommended (again - not necessary, because Herobrines can easily counteract it) rule for Survivors - don't break the altar unless you have an iron pickaxe.
    Herobrine players are recommended to have the Herobrine skin - though it's not needed, as the system gives all Herobrines the clothing same to the original skin. Herobrines also have Creative mode and infinite Invisibility, allowing for even more scary Survivor gameplay. Herobrine can use any items and any admin commands to stop the Survivors.
    There are no restrictions for Survivors whatsoever.
    They can use any means of defence against Herobrine.

    The Game Master
    The Game Master is a person who owns everything.
    If we take an example where players are using LAN, the Game Master would usually be the host (at least that's what is intented). He is basically an admin. He is the one who can set the game rules. He watches the game go on, the players, punishes those who have to be punished. As it is with Herobrines and Survivors, more than one Game Master is allowed - it is up to the main one to take co-admins or not. Game Master also shouldn't be participating in the game (e.g. helping either teams) but can watch it.

    When you first load in the map, you spawn in the Admin Room. This is the home of the Game Masters. In front of you will be a chest with the Map Starter Guide, which contains further information on how to start the game and play. There is also a huge control section in the Admin Room. You can edit various game settings via command blocks. Some instructions are given on specific command blocks. Other players will spawn normally near the Herobrine altar.

    MAP DOWNLOAD
    Please note that I never tested the map in an actual play session. Glitches may be present.

    Good luck and have fun!

    Posted in: Maps
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