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    posted a message on Combos, Kills, and a Team! - Blitz Survival Games #11

    Check out my episode! And subscribe for more!

    Posted in: Other Videos
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    I dont know, I have been VERY inactive lately so things have been glitching, but I am getting prepared to do a 1.7 coding series, so buckle your seatbelts lol
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from MisterBlind94

    Please, make video about Food, Crops and Seeds! :) @superplayer -- I have figured it out.Example:
    MinecraftForge.setBlockHarvestLevel(amethystblock, "pickaxe", 3);
    "pickaxe" <- It's tool needed to be used.3 <- Tier needed to destroy the block (3 is the diamond one, 2 - Iron,1 - stone, 0 - wooden)When you make that line, Press Ctrl+Shift+O (If I remember correctly xd) To import sth needed from forge (I believe it's this line:
    import net.minecraftforge.common.MinecraftForge;
    )


    Oh cool thanks man, ill put that in a video and make sure to give you credit! :D
    Quote from Aappleyard

    I don't know if this is asking too much but I need some help ore direction with a part of a mod idea I am working on.

    Basically I need tools to lose durability but not break when they run out.
    I also want to be able to then put the tools in a chest with food and they consume the food and regenerate their durability.

    Where can I get information on how to go about doing this as I have asked around and I either get yelled at for being a modding noob or someone tells me something that just goes over my head. :P

    Thanks dude. Nice tutorial posts. Class!


    well I know the way that I figure out stuff like that is just searchin through the code and trying things out
    watch a few random modding tutorial and piece it together

    -Syn
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from mudkipzrule

    When i load my mod in minecraft it only shows 3 mods are loaded which is forge mcp and something else but my mod isnt there


    well how did you load it?
    Quote from nathan5541

    So have you figured out what was going on with my code? Because I am still clueless.

    honestly im sorry but i have no idea :/
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from nathan5541

    Why were you gone for so long?


    sorry ive been busy and not really all in the coding mood
    but now im back and ready to go! :D
    I was just kinda playing games, thats what I intended for my channel at first, but it seems that people only really want the coding stuffs :/
    Quote from Fire_Raven

    I have the same problem, What am i doing wrong?


    Do you guys have it pathed to the right spot?

    Modding Tutorial 1.6.4 MCP>forge>mcp>eclipse
    Quote from Graphicblues

    Ok, I've done everything in the text tutorial "12.Fixing Textures" but when i publish my mod i still dont have any textures unless i put them in the jar :( , it still works fine with eclipse though.

    I need help!


    you have to put them in the Zip folder

    make a folder called "assets"

    in there put your "syn" folder
    then in there put a folder called "textures"
    then in there a folder called "items"/"blocks"/"armor" etc.
    Posted in: Mapping and Modding Tutorials
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    posted a message on "Do this when armor worn": An easy method
    Quote from coolAlias

    In response to the numerous posts I see on this all the time and, since I'm feeling too lazy to track them all down, I'll just go ahead and post a super easy method - no TickHandler, no EventHandler, just a simple override and your armor is doing all kinds of magic:
    @Override
    public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemstack)
    {
    if (itemstack.itemID == TutorialMain.WizardHat.itemID)
    {
    player.addChatMessage("[ARMOR TICK] You're wearing a wizard hat!!! Yippee!");
    }
    }

    That goes in your custom armor Item class and is only called when a piece of your armor is actually equipped. You can make it do anything here that you could do in a Tick or Event Handler, such as flying, breathing underwater, walking on water, spawning particles, you get the idea.

    EDIT: There is also one called 'onUsingItemTick', which is called every tick so long as you are using an item (i.e. you are continuing to hold right click AND in onItemRightClick you setItemInUse for the player AND you've been holding right click for a length of time less than the Item's getMaxUseDuration). Handy for the same reasons as above.

    And no, before someone says otherwise, this doesn't belong in the tutorial section; it's for "Assistance in the creation and development of Minecraft modifications." People are more likely to read it here.

    Anyway, just thought I'd share this as I just stumbled upon it myself recently. Pretty awesome method built right into the code :D


    Thanks a bunch, but how would one go about adding effects?
    Posted in: Modification Development
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from RTiger_Ninjart

    When I try starting Eclipse, it says "Failed to load the JNI shared library "C:\Users\JalunerD\Desktop\jdk1.7.0_51\bin\..\jre\bin\client\jvm.dll".
    Any advice?


    you probably have the wrong version of java JDK
    Posted in: Mapping and Modding Tutorials
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    posted a message on Join my Pixelmon 1.6.4 {3.0.0} version server!
    Age: 15

    Gender: Male

    IGN: TheSynasonic

    Country: Canada

    Skype: hnatiuk13

    Microphone: mxl tempo ($100 microphone)


    Availability: I play a lot :P XD

    Youtube: http://youtube.com/user/synasonic
    Posted in: PC Servers
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from Elvarion

    Any help with my problem Syn? :/

    Edit:Fixed 1 on the problems.
    Moved onto your item making tutorial and ive managed (as of right now) make the un-textured amethyst.
    So im guessing its working even with the errors?

    Seems to be working fine ^^,

    Followed almost all tutorials now. Great stuff man. Helped me understand alot.
    And im a complete beginner when it comes to this stuff!

    Suggestion: Hook into API and use their ingots to make your own armors.



    Ah ok, or we could just make our own ingots XD
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from RisingPhoenix

    Hey man, so um is there a way to like smelt the existing obsidian to get my item? If so, mind giving me the code for it and tell me where should I put it? Thanks :D


    All you do is switch it out with obsidian.block or somethin
    Quote from zakmak1998

    Hey Synasonic Love your videos, Im having a small problem and dont fknow how to really share it Add me on skype Zakmak1998, and ill share my screen with you,Also i have some great Video ideas that i will share with you while we fix my mod :D Thanks for reading this, If you did.


    Ok sounds cool
    Quote from Epicballzy

    For the creative tabs, How would I make 2 categories? like Blocks, Materials, Misc...?


    Make another tab
    Quote from minepup66

    please help when i make my blokc it calls it tile.pupster.name something like that but i want it to be
    Pupster Block my coding is correct
    help


    Ya that's what the language registry is, you must have messed that up
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from allinkhantzeya

    I have a problem I made the armor but the leg textures doesn't work.


    Can I see your code?
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from BigWalt89

    Um, hi Synasonic. I've watched your videos and I've had no errors up until now. I'm trying to put my mod on PMC, and I did, but when I download it myself to test it no textures for my mod show up. Halp? (BTW I'm running an extremely modified code of your tutorials and it's a whole other mod but the steps for adding textures should be the same. Halp?)


    hmm ya I think Ik how to fix it :D
    Quote from quinzany

    i dont get the codes cause of the amethyst randomly in the code im like o_0 plz help


    what?
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from TheMegalegacy

    How would you use one generator file for both.


    im pretty sure you do this

    private void generateSurface(World world, Random random, int BlockX, int BlockZ) {
    for(int i =0; i<10;i++){
    int Xcoord = BlockX + random.nextInt(16);
    int Zcoord = BlockZ + random.nextInt(16);
    int Ycoord = random.nextInt(60);
    (new WorldGenMinable(RealLifeOres.aluminiumore.blockID, 6)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }
    {
    for(int i =0; i<10;i++){
    int Xcoord = BlockX + random.nextInt(16);
    int Zcoord = BlockZ + random.nextInt(16);
    int Ycoord = random.nextInt(60);
    (new WorldGenMinable(RealLifeOres.aluminiumore.blockID, 6)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }}}


    i think like that
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from TheMegalegacy

    Hey Syn, there are red error lines under my world generation code that wasn't there before. Heres the code

    //world gen
    
    GameRegistry.registerWorldGenerator(new WorldGeneratorCopper());
    GameRegistry.registerWorldGenerator(new WorldGeneratorAluminium());


    I get the red lines under the WorldGeneratorCopper in the main file, and when I delete that piece of code I get the error on the WorldGenerationAluminium.

    In the code of the two files, I never changed a thing. When I try to launch it ignoring the error I crashed.

    here is the code of the copper generation

    package real_life_ores.mod;
    import java.util.Random;
    import net.minecraft.world.World;
    import net.minecraft.world.chunk.IChunkProvider;
    import net.minecraft.world.gen.feature.WorldGenMinable;
    import cpw.mods.fml.common.IWorldGenerator;
    import cpw.mods.fml.common.IWorldGenerator;
    public class WorldGeneratorCopper implements IWorldGenerator {
    @Override
    public void generate(Random random, int chunkX, int chunkZ, World world,
    IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
    // TODO Auto-generated method stub
    switch(world.provider.dimensionId){
    //case -1: generateNether(world, random,chunkX*16,chunkZ*16);
    case 0 : generateSurface(world, random,chunkX*16,chunkZ*16);
    }
    }
    private void generateSurface(World world, Random random, int BlockX, int BlockZ) {
    for(int i =0; i<10;i++){
    int Xcoord = BlockX + random.nextInt(16);
    int Zcoord = BlockZ + random.nextInt(16);
    int Ycoord = random.nextInt(70);
    (new WorldGenMinable(RealLifeOres.copperore.blockID, 8)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }}}


    and here is aluminium generation code

    package real_life_ores.mod;
    import java.util.Random;
    import net.minecraft.world.World;
    import net.minecraft.world.chunk.IChunkProvider;
    import net.minecraft.world.gen.feature.WorldGenMinable;
    import cpw.mods.fml.common.IWorldGenerator;
    import cpw.mods.fml.common.IWorldGenerator;
    public class WorldGeneratorAluminium implements IWorldGenerator {
    @Override
    public void generate(Random random, int chunkX, int chunkZ, World world,
    IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {
    // TODO Auto-generated method stub
    switch(world.provider.dimensionId){
    //case -1: generateNether(world, random,chunkX*16,chunkZ*16);
    case 0 : generateSurface(world, random,chunkX*16,chunkZ*16);
    }
    }
    private void generateSurface(World world, Random random, int BlockX, int BlockZ) {
    for(int i =0; i<10;i++){
    int Xcoord = BlockX + random.nextInt(16);
    int Zcoord = BlockZ + random.nextInt(16);
    int Ycoord = random.nextInt(60);
    (new WorldGenMinable(RealLifeOres.aluminiumore.blockID, 6)).generate(world, random, Xcoord, Ycoord, Zcoord);
    }}}


    pls help


    It's because you only need one generator for both
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.6.4] Minecraft Forge Modding Tutorial ~Synasonic~ SRC video tutorials
    Quote from nathan5541

    *sighs*
    Curse my impatience.


    sorry I have been trying very hard to figure it out but I am really having troubles :/

    But i need to clarify again, it worked with the item but then the block didnt work? like the block made it not work?
    Quote from Lichbane1401

    Hello, I have a little problem with the ­FAKIN FORGE.I downloaded the recomended build placed forge folder in the mcp one and ran the install. Ive waited this ­ for whole 5 ­fakin hours and still it has only downloaded like 6 out of 42 libraries and they were downloaded just in the beggining :steve_rage:


    hmm idk your probably just gonne have to wait, it all depends on computer speed.
    Posted in: Mapping and Modding Tutorials
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