I think we can all agree that we prefer fluffy disks of cake with syrup on top, and to be accused of CRIMES, when there's EVIDENCE! So, as they say in Canada, peace ooot!!!
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Jun 9, 2019ThePhysician2000 posted a message on Corpus Craft - [ 1.14.3 ] [ Vanilla+ Survival & Community ] Mature 18+Posted in: PC Servers
Jun 3, 2019ThePhysician2000 posted a message on Corpus Craft - [ 1.14.3 ] [ Vanilla+ Survival & Community ] Mature 18+Posted in: PC Servers
I was posting in the wrong thread. Whoops!
Jun 3, 2019ThePhysician2000 posted a message on CorpusCraft - [ JUST LAUNCHED 12/26 ]-[ 1.13.2 ]-[ 24/7 ]-[ Vanilla ]-[ Mature 18+ ]-[ Community ]Posted in: PC Servers
Also, just to let everyone here know, until June 16th, we are having a raffle on the server! Just post here PLZ and TY.
Jun 1, 2019ThePhysician2000 posted a message on CorpusCraft - [ JUST LAUNCHED 12/26 ]-[ 1.13.2 ]-[ 24/7 ]-[ Vanilla ]-[ Mature 18+ ]-[ Community ]Posted in: PC Servers
It's been a while since I was last here.
Yeah, I remember joining this server back over a year ago now.
Dec 20, 2018ThePhysician2000 posted a message on CorpusCraft - [ JUST LAUNCHED 12/26 ]-[ 1.13.2 ]-[ 24/7 ]-[ Vanilla ]-[ Mature 18+ ]-[ Community ]Posted in: PC Servers
In-game Name: ThePhysician2000
Preferred Name: Phys
Location and Timezone: Eastern Coast, EST
What are some of your goals for this server: To actually complete that darn Ship Graveyard!
Tell us a little about yourself: Just an old veteran MC player with oldschool redstione knowledge.
May 19, 2018ThePhysician2000 posted a message on CorpusCraft -[ LAUNCHED 5/6! ]-[ Survival ]-[ 24/7 ]-[ Vanilla ]-[ Mature 18+ ]-[ Community ]Posted in: PC Servers
In-game Name: ThePhysician2000
Preferred Name: Phys
Location and Timezone: East Coast (I prefer not to reveal exact location for privacy reasons), EST
What are some of your goals for this server: More or less to get a little bit back into Minecraft. I plan on building a ship graveyard when the server would be updated to 1.13
Tell us a little about yourself: Although I'm slow to progress in game, once I get what I need I become nearly invulnerable. I have a bad habit of racking up deaths at the beginning, and also putting every darn enchantment I can on everything.
Feb 20, 2018ThePhysician2000 posted a message on [WIP] [Updated 2015/7/28] ThePhysician2000's furniture mod: Comming soon!Posted in: WIP Mods
Although this reply is somewhat late, due to me not hovering around here like I used to, I figured I might as well say it.
In reality, I stopped updating this mod for three reasons: Life, Plagiarism, and Convenience.
On the convenience side of things, I basically had no idea what I was doing. Essentially, I was looking at other people's code to see how they did something, like inventories, and making my own spin on that. There aren't too many tutorials that go in-depth about the more complex Minecraft things -I remember how it took me months to figure out how to properly rotate a block- and I really hated being forced to look at the source code just to do simple things. Since I was still in school, I didn't have much spare time to take Java lessons; and in all honesty, I hate the language anyways. And no, I'm not a C++ advocate. I also hate C++.
Then there was plagiarism. I don't know if it was honestly him/her stealing my ideas or not, but a certain someone who's mod is more popular than mine kept adding features to his mod that I was going to add to mine. That got real old real fast after he added a fish tank.
And then life. About two years before I graduated, I realized that I was wasting my time playing Minecraft instead of more productive things. I had been playing on my favorite server, "Happy Valley", and I was basically the only one there 90% of the time, until one day I remembered what my father said about people he knew wasting their lives on games. I then decided I needed to change, and I swapped over to watching anime as my main hobby. I figured I was better off with something I get tired of more easily than focusing on the more-addictive sandbox game.
And that's pretty much it. I honestly don't think I'll be updating this mod until such a time as I have nothing more productive to do. You may see a 1.24 version, but don't hold your breath.
Jan 31, 2017Posted in: Recent Updates and Snapshots
I've noticed something similar with portals. As a test I stacked three portals on top of each other with the middle one at the same y in the nether as the y in the overworld, and it took me to the one that had the same y. Then I broke the one in the middle and moved it 50 blocks away. The overworld portal still linked me to the one with the closest y even though the x and z of the other two were closer to what should have been the target location.
I discovered that accidentally when I ended up with a portal loop. Portal A in the overworld sent me to portal B in the nether., but portal B in the nether sent me to portal C in the overworld, and portal C in the overworld sent me to portal D in the nether, and portal D in the nether sent me back to portal A in the overworld!
So, in other words, it's in how the game processes the location of structures in general, and this has nothing to do with the actual command itself.
Also, that is very weird. Not quite sure how that happened.
That shouldn't be happening if they calculated the distance correctly; that is x * x + y * y + z * z, where xyz is the difference between the player and structure coordinates; the effect of y will be insignificant for all but very short distances (usually less than 64; the deepest mineshaft I've seen had its center room at y=5; assuming you are not flying at y=1000 or something).
Unless... they have y in blocks while x and z are in chunks and/or they are not correctly converting to/from chunk/block coordinates (chunk coordinates are the more likely measure to use since structures generate aligned to chunks, not blocks). The command doesn't even give you the exact y coordinate in many cases since that requires actually generating the structure (as opposed to calling a simple canSpawnHere() method, which only accepts chunk x/z coordinates).
I think the formula could be simplified to [ |x1 - x2| + |y1 - y2| + |z1 - z2| ] where '1' is the structure's location and '2' is the player's.
That chunk co'ords thing could very well be the source of the problem, and also be something that Mojang could easily overlook.
Jan 29, 2017Posted in: Recent Updates and Snapshots
That's a good thought. I went back into the creative mode copy and checked it out.
Starting at 87 99 375 (petty close to the world spawn point) I get the following:
/locate Mineshaft reports 2056 (y?) 1160 the actual closest mineshaft point to that location was 1989 42 1181
I moved a couple dozen blocks and tried locate again.
This time it reported: 1160 (y?) 2056 and the actual closest mineshaft point was 1206 19 2071
The closest mineshaft in reality to the starting point of 87 375 is at 354 34 280 which depthwise is between the other two.
Curiously, standing at 1240 62 2099, almost directly over that mineshaft, typing /locate Mineshaft does find the mineshaft under my feet.
So I was kinda right; it looks like it's looking for the closest on the Y axis, not highest, then looking at the X and Z axises. It could be considered a bug, I guess, since the Y axis doesn't really affect travel.
Jan 27, 2017Posted in: Recent Updates and Snapshots
I don't quite understand exactly WHY they did that. Guess what? I have a bone and arrow farm!
Jan 26, 2017Posted in: Recent Updates and Snapshots
It's probably Mojang doing something silly.
"Oh, hey look! You can rename a stack of items for the same cost as a single item! It even includes the Anvil's durability changing the same! NERF!"
Never mind the fact that all it does is cost us more Iron. We DO have Iron farms, y'know. LOL
Oct 22, 2016ThePhysician2000 posted a message on [WIP] [Updated 2015/7/28] ThePhysician2000's furniture mod: Comming soon!Posted in: WIP Mods
Little bit of status report:
Things so far have been good. Post 1.8 actually made some things easy, such as rotation.
As for inventories, I have no clue whether or not I can get them working. Basically, I am working off of pure deduction, as I can no longer find ANY info beyond the basics, blocks, items, etc., as any 'advanced modding' is pre-1.8, which is basically becoming irrelevant to me. I think I can succeed, but don't hold your breath.
Note: Some current blocks will NOT be compatible with the new ones, as the TileEntities are changing. I may also be moving this over to the completed mods, as inventories are the ONLY thing holding me back.
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May 18, 2016ThePhysician2000 posted a message on Java Minecraft Price Updating In Certain Regions on May 23rdPosted in: News
Britain: 17 Pounds and 95 Pence.
Korea: 30,000 Korean Whatchamacallits.
Britain's currency is best. Korean currency is the worst (no offense intended, whatever sails your boat).
Mar 9, 2016Posted in: News
Maybe some kind of blind, albino cave critter. Or swans. Or geese. Or mountain goats. Or seagulls. Or doves. Or dolphins. Or mice. Or vampires. Or nosferatus. Or angels. Or Mark Twain. Or the Stay-Puff Marshmallow Man. Or Moby **** (← seriously, Minecraft Forum?). Or morlocks. Or mimes. Or the people on playing cards. Or Stormtroopers. Or...
Lol, right? How are we supposed to know you're talking about Moby ****, or **** Tracey, or whatever. Dangit stupid swearing!
Sep 29, 2015Posted in: News
I am ALMOST tempted to say "OBJECTION!". Unless you are pressing W, A, S, or D, you actually have MORE viewing freedom than the new Left|Right controls introduced in the Win10 and PE. Boats also have a lot of momentum, so you can let go of the W key for ~20 seconds before the boat slows back down.
Sep 24, 2015Posted in: News
If they were given more hearts, it would make them take forever to break, so you'd always be using your sword. As it stands boats have 2 hearts/4 health points. If they were given 5 hearts, it would take ten hits total with a fist, to insta-break it would need a Diamond Axe with Sharpness I, or a Diamond Sword with Sharpness III.
Aug 28, 2015ThePhysician2000 posted a message on Snapshot 15w35c is Out! TU28 Rolling Out for Consoles!Posted in: News
Would you rather wait for Mojang to release a world-corrupting, bug-ridden update with fewer features now; or more features, less bugs, and no world corruption much later? If it's the latter, THEN FREAKING WAIT. IT WON'T KILL YOU.
Jul 10, 2015Posted in: News
I always thought the Nether was Hell. So I feel like there are some "Demon-Mobs" missing. I know there are blazes, but thats not enough for me personally.
I really Like the custom Mobs inspired by Doom added in this Mod, but I cant install this Mod without preventing the Game spawn hordes of hostile mobs even during the day and make survival mode unsurvivable unless on peaceful. Not unless I get full Diamond Armor and Sword within the first five minutes. And I cant do that without Cheating.
If someone knows a Mod for 1.7.10 that adds more demon-like mobs to the Nether, without adding Plants there, and without changeing the Overworld, please tell me.
(I know Im a Noob! Please dont laugh at me!)
I don't know the specifics, but you have a good likelihood to find one here: http://modlist.mcf.li/version/1.7.10
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