Bad news. House got broken into and my nieces tablet is missing. Going to need to spend days somewhere with a working AC as we can't run it here with the broken windows thus even less time with my dev system.
I don't currently have access to my main dev system(desktop) and I still have not gotten a replacement laptop. On top of that my doctor has ordered me on bed rest. I hope to be able to build updates this weekend.
i have actually thought about making that change and find a way to have leaf blocks drop sticks when broken. so you can use sticks and flint to make a stone axe as your first tool/weapon, before you are able to cut down trees.
MFR Plastic is already added by 'vanilla' Tinkers'. ExU Magic Wood would be interesting, but a] what kind of stats would it have? It's wood, and b] it wouldn't make sense to set it as anything more than a mid-tier material, and there are plenty of those already. It'd need to have some sort of effect to it like the Metallurgy materials in order to stand out/be useful. What do you suggest?
Actually it MFR that is adding the plastic tool parts. It also adds pink slime. And magic wood could add an extra modifier like thaumium.
thaumcraft axes do 4x the damage bonus, 20 and 24
both mattocks deal 12 damage, meaning 3x the damage bonus
I found same when I did a build that had hard pointers to TiC tools and same with hatchet.
Conclusion: shenanigans. I call shenanigans.
Secondary conclusion: mdiyo did some wierd stuff with lumber axes, so they might just be leftover shenanigans from him?
Well given that the last thing mdiyo did before turning it over to bonii was buff wood so that stone, bone and flint tools are never needed I'd agree with that.
The mattock is an axe too, has higher base damage than the lumber axe and stone has a damage reduction. I tested with cobalt and lumber axe was doing extra damage to trents.
Note: Battle Axe does the most damage and is a weapon and an axe.
My latest test shows that bonus damage from tinkers construct tools is working for all tools other than the hatchet. My check of the Tinkers code shows that the reason for that is that the hatchet is called "hatchet" everywhere in tinkers code other than the Unlocalized Name witch is what the damage bonus code was looking for.
There anyway to rename the various Levels of tool leveling. I played around with it and see that the level up names go to 11 just fine (love the names btw). I included a list for those that didn't know and what each level up says :P. I want to change the wording and level names.
It's all in the language files and SHOULD be changeable with a resource pack.
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Bad news. House got broken into and my nieces tablet is missing. Going to need to spend days somewhere with a working AC as we can't run it here with the broken windows thus even less time with my dev system.
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I don't currently have access to my main dev system(desktop) and I still have not gotten a replacement laptop. On top of that my doctor has ordered me on bed rest. I hope to be able to build updates this weekend.
Posted from my phone.
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Already working on it.
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2076340
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Already part of my netherrocks alloy pack.
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Actually it MFR that is adding the plastic tool parts. It also adds pink slime. And magic wood could add an extra modifier like thaumium.
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I found same when I did a build that had hard pointers to TiC tools and same with hatchet.
Well given that the last thing mdiyo did before turning it over to bonii was buff wood so that stone, bone and flint tools are never needed I'd agree with that.
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Note: Battle Axe does the most damage and is a weapon and an axe.
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It's all in the language files and SHOULD be changeable with a resource pack.
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Not if you upgrade the sigil using the stabilization ritual