• 1

    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!
    Quote from snakefangox»

    Ah thanks and this is a great mod i'm really enjoying playing with it :) my only problem with it is that the .jar killed my mother and burned my house down :( .


    We warned you.... ;)
    Posted in: Minecraft Mods
  • 3

    posted a message on Free software : How understand
    Quote from solal2003

    You didn't understand what I say, so I will make my posts LIKE THIS
    1. THE GPL DOES NOT RESTRICTS THE USERS FREEDOM.
    2. PROPRIETARY SOFTWARE ARE UNETHICAL BECAUSE IT'S PROPRIETARY.
    3. WE DO NOT CARE A BOUT HOW RMS USES HIS COMPUTER. WHAT YOU DO I ARGUMENTUM AD HOMINEM. IF HE PREFER USES HIS COMPUTER LIKE IT, THAT'S HIS CHOICE. HE'S A DEVELOPER, SO HE STAY ALL THE TIME ON HIS CODE EDITOR AND LIKE ACCESS TO HIS SOFTWARE EASILY
    4. APACHE ISN'T CALLED GLIBC/APACHE BECAUSE GLIBC IS JUST A LIBRARY USED IN APACHE.
    5. GNU ARE THE BASE OF GNU/LINUX


    Your solution, is... to move to all caps. I realize it has gone on a bit farther, but good god.
    Posted in: Hardware & Software Support
  • 1

    posted a message on Minecraft Gets New Developer, Sells to EA
    One has to wonder if this is their way of testing out controversial ideas under the guise of a ruse...
    Posted in: Minecraft News
  • 1

    posted a message on Star Trek Mod
    Also, I would like to welcome AnonymousYoshi to the team! He has volunteered to help me with coding.
    Posted in: WIP Mods
  • 5

    posted a message on Another Disapponting Snapshot
    Its a SNAPSHOT.
    This is not a complete update.
    Believe it or not, more goes into programming than just adding new features, and if you want things that matter, it is going to take a lot of time to add them.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Star Trek Mod
    Quote from NamretsO

    That is what I was thinking. Anitmatter Containment Tubes? I think if they were liquid it could be only stored in special AM-containment machines and transported through special pipes.
    And how would I model the phaser bore's beam? Just a fancy textured line? Is that I would have to do on the modeling end? I am also texturing and modeling the phaser drill. (The stationary mining device)

    I would love any help to the textures. Some things I think would need textures eventually are:
    -Bat'leths http://en.memory-alp...at'leth
    -Mak'leths http://en.memory-alp...ek'leth
    -Kut'lutch http://en.memory-alp...ut'luch
    -Disruptor rifle/pistol (any or all faction's versions) http://en.memory-alp...Disruptor_rifle
    -A Star trek-like GUI for the machines and pop-ups (This could be difficult, and power to whoever pulls it off.)
    -Replicator http://en.memory-alp...plicator_system

    While on the replicator subject, it is sometimes hinted that replicators sometimes just use materials from bulk, mystery matter that is laying around, while sometimes it seems that items are created via fusion making more and more complex elements until everything is together. Therefore, I propose that a replicator has two settings: fusion and transportation. While on transportation mode, the replicator can create simple things like food, mob drops, wood, cobblestone, and maybe even a simple thing like iron or copper. to use transportation mode, you use up a medium amount of UE energy and some scrap matter. Scrap matter could be created by putting items into the replicator or a recycler. The scrap is then put into the machine's internal buffer. alternately it can be pumped out and stored in your liquid containment device of choice. (Think of industrialCraft's UU system. Although that was based on Star Trek anyway, so it isn't really copying them :P ) While on fusion mode, the replicator uses vast, vast, vast amounts of power, but can create many more materials, and more the valuable items the more power is used. The replicator could be, when in fusion mode, powered directly by energized plasma versus UE energy.

    I was thinking just something simple like the laser from IC2. Unfortunantly, i dould not figure out how to make the model for it, so i leave that to you.
    I like the ideas about replicators, looks good, and not too hard to implement. As for the antimatter, ill just make it into a liquid and leave it at that, we can re visit it later when i have basic machines up and running. Just for my own mental sanity, a list of things to do (and where i am on it):
    • Ores and Ore Generation
    • Ingots
    • Smelting/Machines for better smelting <-- I'm here.
    • Power for Machines (UE)/Machines to create power
    • Tools (phaser, phaser bore, etc) <-- and dabbling here
    • Antimatter (creation, storage, and manipulation)
    • Warp Core
    • Advanced Machines
    • Transporters and Replicators
    • Ships
    • Planets
    • Other species
    This is the rough order in which i intend to work on this. I will not be going past Tools until everything before it is nearly done, or at least largely implemented.

    If i missed something, tell me.

    Quote from BraddyGuts

    Hello people.
    Is there an estimated date when this mod will be released? (I would love to get the pre-release as well.)
    2nd thing: I have a map with about 20 federation ships including all the Enterprises and voyager (But they have no interior) i would be happy to give you that save.
    Also, I am a fan of The Next Generation and if you needed any info on those kind of ships/weapons/whatever, i might be able to help.
    This mod seems like it will be awesome and i cant wait until it comes out.
    Please finish it soon!


    The map would be very helpful, even if only for testing ship creation. As for a release date, dont expect it until at least june. I may start releasing pre-releases in mid February once some of the basic things are operating. Thanks for the support! We will try to finish it as soon as we possibly can.
    Posted in: WIP Mods
  • 1

    posted a message on HELP WITH SERVER (2 PCs, 1 IP, whole lot of probs)
    Quote from Capt_Yukon

    so the computer that hosts the server can connect to the server obviously. On the laptop ive tried putting in the external AND the internal ip. but that doesnt seem to work either
    i have disabled firewalls on both laptop and computer
    what i mean by not being able to connect fully is that when ever the LAN is started, the world will show up on my laptop and i try to connect but it wont actually connect. itll say connecting to server,,,, but wont. it times out for some reason.

    i have not tried hosting on the laptop. but i guess i could try


    Just try and see what happens. Are you getting a dynamic ip for each computer?

    P.S. You should. If you aren't, try doing that.
    Posted in: Server Support and Administration
  • 1

    posted a message on Unable to host server
    Quote from ChaosLost

    I don't have another system that I can use for this, so I haven't tried it. Any other suggestions?


    Could you post some screenshots of your router configuration?

    Quote from ChaosLost

    So, basically the guy at belkin was an idiot then? That's encouraging. Does that mean I can switch back to the other router? Should I?

    I turned off the firewalls in the router, too. As far as speed goes, I'm clocking 12.85 down and 4.28 up. I know that isn't super fast, but it should be fast enough, right? Regarding my friend, they have a legit version and was updating to the newest as we spoke over skype. The error they get when connecting is something akin to connection timed out.

    Thanks for the link, QT. I'll try that out, too. Note: I'm not sure how to forward a thread...


    Definitely switch to the newer one, and do a hard reset before you set it up again, AND make sure It has the most updated firmware. Your speed is fine, 4 times faster than mine was and I hosted a server for half a dozen players. Also, make sure your friend really knows what he is doing.

    And yes, Tech Support are often idiots who just try to confuse you to death
    Posted in: Server Support and Administration
  • 1

    posted a message on Noobiest Things To Do In Minecraft (put into comments)
    Making a workbench so that you can create torches while mining.
    Posted in: Discussion
  • 1

    posted a message on Can't rename the file extension :(
    Go to Control Panel > Folder Options > "View" Tab > Under Advanced Settings unselect "Hide Extensions for Known File Types" > Press OK
    Control Panel should not be in category mode
    Posted in: Hardware & Software Support
  • To post a comment, please or register a new account.