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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    OMG I Found The Best Modpack Ever That Uses AoA!!!!

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2601629-aoa-the-epic-modpack-developers-needed-50


    And I Will Be The Developer For This Cool Pack Because He Is Hiring Developers Here!!!!

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mod-packs/2627856-need-developers-for-huge-rpg-modpack-built-around


    This Is SOOOOOO Cool With This Modpack AoA Might Be Almost As Good Or EVen Slightly Better Than Orespawn I Am So Excited!!!!!!!!!!!!

    Posted in: Minecraft Mods
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    posted a message on Need Developers For Huge RPG Modpack Built Around AoA

    I am so excited for this pack I would love to develop it. I even put out a post on the AoA forums I wass so excited.

    Posted in: Mod Packs
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    posted a message on NikCraft RPG- 4 Bosses, 175 mobs, 40 new sounds, over 800+ items, 8 ores, 1 dimension, custom health bars and more in the future
    Quote from Scienceguide05»

    Arcana RPG is inspired by him. This mod is VERY similar to Arcana RPG.

    I'm sorry I didn't mean Arcana RPG, I was just playing the mod and I was thinking about it LOL. Just like AoA its OK but it is better than AoA in my opinion.
    Posted in: WIP Mods
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    posted a message on NikCraft RPG- 4 Bosses, 175 mobs, 40 new sounds, over 800+ items, 8 ores, 1 dimension, custom health bars and more in the future
    Quote from Dragnaxx32»

    Ok, so orespawn is balanced in it's own way, but this mod isn't going to be balanced with Orespawn. The only mod that would be probably balanced with orespawn is the MLP mythical creatures mod for bronies. Also, if it was anything, he would be modeling it after AoA and Divine RPG because they have balanced things, too. Also, what is wrong with AoA? What makes it a bad mod?

    I never said AooA was a bad mod it is a OK mod it just isn't great. Orespawn is very balanced within itself. AoA doesn't have a clear progression system, a painful early game, and it doesn't keep up the vanilla feel with its fantasy inspired dimensions, mobs, armor, weapons, and bosses which is why I don't love it.
    Posted in: WIP Mods
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    posted a message on NikCraft RPG- 4 Bosses, 175 mobs, 40 new sounds, over 800+ items, 8 ores, 1 dimension, custom health bars and more in the future
    Quote from Scienceguide05»

    Umm… I can defend my answers.
    1. The strongest weapon does +41 damage.
    2. It is kinda silly but completely balanced.
    3. It is inspired by XolovA.
    4. Most likley will be compatible with orespawn but WAY less OP.

    Thats sad :( I was really hoping this mod would be good like Arcana RPG or Orespawn but I guess it is going to be just OK like AoA or Divine RPG. I guess it is your decision but I think it is definitely the wrong one. I have no idea how Xolova could ever inspire you but whatever. I will still try it out though. :(
    Posted in: WIP Mods
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    posted a message on NikCraft RPG- 4 Bosses, 175 mobs, 40 new sounds, over 800+ items, 8 ores, 1 dimension, custom health bars and more in the future
    Quote from Scienceguide05»

    1. No, it is not overpowered and it's very balanced
    2.I think it might be compatible with orespawn.


    1. Are you kidding me, it seems extremely overpowered and also very goofy with things such as candyland and valentron. "He has 2500 health, does 35 damage, and drops the Blaze Staff" If that isn't OP I don't know what is outside of Orespawn. This is the best part about the mod, your making it more like orespawn which is an incredible thing instead of making it like AoA and Divine RPG which are OK mods at best. This is a very smart decision for your mods popularity. Good Job being smart enough to model your mod after Orespawn instead of lesser RPG mods like AoA or Divine RPG :D



    2. Of course it will be balanced with Orespawn.

    Posted in: WIP Mods
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    posted a message on NikCraft RPG- 4 Bosses, 175 mobs, 40 new sounds, over 800+ items, 8 ores, 1 dimension, custom health bars and more in the future

    Wow great job this mod looks like it will be a lot like the greatest mod ever Orespawn. I bet it would work perfectly with it since this mod seems to have tons of overpowered and goofy weapons, Armor, and Bosses and I love that! I can't wait for release and am happy to see Orespawn 2.0! :D

    Posted in: WIP Mods
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    posted a message on Divided: The Ultimate AoA Experience Looking for Devs [50+Dimensions-60+Bosses-Custom Recipes-Lore-Quests-Balanced Progression]
    Quote from Dragnaxx32»

    Arob when is the reveal for today coming?


    At 7:00 eastern.
    Posted in: Mod Packs
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    TheModpackPlayer2000

    Also I forgot to mention Twilight Forest has the best progression in my opinion. Also Medivel? Ahem, guns, Creeper HQ, Lunalus, Playtopia, Celeve, Cyberzon, Paralyzer, Mecha Gear, Iromine, Candyland.etc Also etc means there's more


    I meant fantasy inspired I apoligize if I said medieval and I don't care about textures so I don't know why I am bashing a mod for textures obviously "Mature" community's care more about the art of a mod than how much fun it is.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Rawkit_Rakiin»


    I'll admit it. I used to like Ore Spawn not too long ago. That is, until I started to chat with the people here, who were more my level of maturity, and made me think just that the mod wasn't the best thing since sliced bread. AoA bosses are much more balanced and original, heck you can't even tell what they ARE. In Ore Spawn, all bosses before the king are just pushovers to get that royal guardian set, and you can even recognize that the bosses are Godzilla inspired (Which the other Godzilla mod did much better)

    Your "Progression" is simply killing something to kill another. It is just grinding over and over to get the same items to get the same weapons. AoA has feasible weapon damages, like 20-30. Ore Spawn's "Weak" swords do around 20-40 damage. Now, if there is ont thing I don't like, is that the armor sets all look the same. You want to know how Ore Spawn stuff is so good? Vanilla enchantments. Xolova makes the armor have coded buffs, no swirly purple enchantments that ruin the texture even more. AoA also has the best textures for armor I have ever seen in Minecraft. AoA bosses have original, colorful textures that are a sight to see, with original, immersive health bars, and music so good it makes me want to get off my seat and dance. The closest thing Ore Spawn comes to music is the ear-stopping explosions. Ore Spawn's textures are paint bucket style, monotonous eyesores. As for realism, IT'S MINECRAFT! YOU DONT NEED TO BE REALISTIC.

    Also, AoA is much more versatile with other mods. It can mix and match with most mods I play, even Lord of The Rings. When I deleted Ore Spawn, I could FINALLY get Dragon Mounts, Millenaire, and Flans mod. AoA can even go with those. I am even contemplating of making a modpack. (That is, when if find out how to share folders) Plus, Ore Spawn won't update in a while, since TCMD is working on his own game. AoA is fresh and going strong as ever, with a supportive community like us to keep it going and get more popular, who don't get banned for asking how updates are going, unlike some mods.

    But on your defense, Ore Spawn is good for destruction in creative mode, and offers some unique weapons. While AoA's structures in my opinion are much better in design, I like that the community made Ore Spawn dungeons with their own ideas.

    Just a note that this is my opinion, and I support AoA in this debate.


    Your "Progression" is simply killing something to kill another. It is just grinding over and over to get the same items to get the same weapons. AoA has feasible weapon damages, like 20-30. Ore Spawn's "Weak" swords do around 20-40 damage. Now, if there is ont thing I don't like, is that the armor sets all look the same. You want to know how Ore Spawn stuff is so good? Vanilla enchantments. Xolova makes the armor have coded buffs, no swirly purple enchantments that ruin the texture even more. AoA also has the best textures for armor I have ever seen in Minecraft. AoA bosses have original, colorful textures that are a sight to see, with original, immersive health bars, and music so good it makes me want to get off my seat and dance. The closest thing Ore Spawn comes to music is the ear-stopping explosions. Ore Spawn's textures are paint bucket style, monotonous eyesores. As for realism, IT'S MINECRAFT! YOU DONT NEED TO BE REALISTIC.



    Whats more fun in your opinion grinding BOSSES for a EPIC sword or grinding easy mobs for a item that will immediately used that thats the difference between AoA and orespawn progression.

    The music for bosses is a really nice touch I will give AoA that.

    I don't care about textures but obviously "mature" community's care more about art than having fun.

    I still don't think OP things are a bad thing because you need said things which makes them not OP.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from XTclssgmng»

    Ok, the aliens model before it was redone (it looked like a xenomorph from the AvP mod), the terrible terror model from the how to train your dragon mod and the cephadrome's model from the monster hunter mod (which according to IPCNA the real games version doesn't fly and instead swims in sand and controls minions.

    I would say inspired not stolen you wouldn't want to say this mod stole textures from terraria even though one gun looks very similar to the megashark. Orespawn came BEFORE the other two mods you listed so I could say they stole orespawns models. Who ever said orespawn had to follow the AI of a mob in a different game all they took was the name.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»



    You know why the orespawn community is so big? Because of all the little kids who watch orespawn-playing youtubers for hours a day. Many little kids like stuff like this that deals 250 damage and gives protection X or high amounts of extra health or whatever. I have seen several threads from parents asking about installing Orespawn for their five or six year old. Most of the community is likely made up of such kids who are attracted to OP stuff.


    The AoA community is smaller because it includes more mature people who like balance and fancy concepts rather than overpowered gear, enderdragon recolors, etc. Unfortunately, the portion of mature people in the world is getting smaller and smaller, so that's why the AoA community isn't as large.

    Anyway, I edited my above post. Reposting that stuff here.
    ----------------------

    I don't know if orespawn has been rebalanced since the wikia was created, since all this stuff comes from there. Tell me if I am wrong.

    Another thing I do not like about Orespawn: how OP everything is. The mob damages (cephadrome, king, etc.) are all overpowered, and on the orespawn wiki it says royal guardian swords are supposed to do several hundred points in damage. That's just insane. I don't care if you need to beat an insanely tough boss just to get it, it shouldn't exist. And
    the armor. I read that Nether Armor gives like six extra bars of health. That's just insane. The royal guardian armor...if it really has that much defense...well let's just say that's also way over the top. Again, there should be nothing that makes you completely invincible in MC. And a greatblade-like weapon that does 250 hearts of damage...really?


    Meanwhile, the highest AoA weapon's damage is...38 health points (19 hearts) (and it comes with recoil too). It won't kill an Enderman in one hit (battle rage and crits aside). And while commander armor is really strong, it's not nearly as crazy as the stuff in Orespawn. So as you can see, AoA is far more balanced than orespawn.


    However, the lack of balance is exactly why the mod attracts several little kids who spend hours on end watching minecraft youtubers.


    ----------------

    FYI, the half slab technique is obviously cheaty and should be punished somehow. Anyways, skeletal army aside...now how will you be able to destroy the rest of the mod? (Seriously, just try to kill the skeletal army with iron armor and diamond sword without cheating. It doesn't help that you need to kill it multiple times to get the full armor set.) Just because you can use half slabs to beat one boss doesn't mean the entire mod is bad.


    You know why the orespawn community is so big? Because of all the little kids who watch orespawn-playing youtubers for hours a day. Many little kids like stuff like this that deals 250 damage and gives protection X or high amounts of extra health or whatever. I have seen several threads from parents asking about installing Orespawn for their five or six year old. Most of the community is likely made up of such kids who are attracted to OP stuff.

    My Answer: Not really you see there are more 5 or 6 year olds in the orespawn community that in this community but that does not by any stretch of the imagination mean orespawn's community is mostly 6 year olds. The reason that it is popular is because it is an INCREDIBLE mod that has been around for a very long time, youtubers who play exclusively orespawn play it because it is a great mod, how many youtubers do you see regularly playing mythical creatures which still has 250 damage protection X stuff and is a terrible mod.


    ----------------

    FYI, the half slab technique is obviously cheaty and should be punished somehow. Anyways, skeletal army aside...now how will you be able to destroy the rest of the mod? (Seriously, just try to kill the skeletal army with iron armor and diamond sword without cheating. It doesn't help that you need to kill it multiple times to get the full armor set.) Just because you can use half slabs to beat one boss doesn't mean the entire mod is bad.



    My answer: First of all I never said this mod was bad it is above average but I still think orespawn is better. This means that you can skip many parts of this mod using one simple technique try skipping past the hardest boss in orespawn with iron armor and a diamond sword, or even ultimate armor and a ultimate sword.

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»



    In my opinion, the presence of a godzilla and three headed ender dragon recolor is enough for me not to play something. (Of course this is just my opinion, read on for more important stuff).
    -----------------------

    3.
    a. Can you explain to me how the numerous guns in this mod even look anything short of medieval? They didn't have sniper rifles back then, you know.
    b. They do matter. If we were to change Shadowlord's or Corallus' model and texture to have horns sticking out of its body randomly and eyes on its feet (try not to think about it too much) would it look good or like one of those OP things from a different mod? Same goes for orespawn mobs.

    ---------------------

    4. Progression

    Geez, no pls.

    There are a few dimensions only accessible from earlier dimensions (dustopia, candyland, etc.). But the point of this mod is that you aren't limited except by your own skill. If you can survive creeponia with leather armor, go for it! (I highly doubt you can though). Xolova has said there will be no final boss, and as such (major) progression will not be a factor.

    Anyways, a progression system would ruin this mod's appeal. There's a reason I don't like twilight forest's progression system and that's because you have to go to boring places before those that are really fun and dangerous. It's better to have (limited) freedom of choice (only limited by a few factors and how good you are at MC) than to be completely forced into a single track...which you just described above.


    ------------


    a. Can you explain to me how the numerous guns in this mod even look anything short of medieval? They didn't have sniper rifles back then, you know.
    b. They do matter. If we were to change Shadowlord's or Corallus' model and texture to have horns sticking out of its body randomly and eyes on its feet (try not to think about it too much) would it look good or like one of those OP things from a different mod? Same goes for orespawn mobs.




    My answer: In my opinion they don't matter a boss is all about its abilities as long as the texture is existent and not completely outlandish it couldn't matter less in my opinion. I said fantasy inspired not medieval, and the textures of the guns are fantasy inspired even though the idea of guns isn't. But textures don't matter so I don't know why I am answering this part.

    Geez, no pls.

    There are a few dimensions only accessible from earlier dimensions (dustopia, candyland, etc.). But the point of this mod is that you aren't limited except by your own skill. If you can survive creeponia with leather armor, go for it! (I highly doubt you can though). Xolova has said there will be no final boss, and as such (major) progression will not be a factor.

    Anyways, a progression system would ruin this mod's appeal. There's a reason I don't like twilight forest's progression system and that's because you have to go to boring places before those that are really fun and dangerous. It's better to have (limited) freedom of choice (only limited by a few factors and how good you are at MC) than to be completely forced into a single track...which you just described above.

    My Answer: I personally think having a progression even a rather basic one is WAY better, but you are entitled to your opinion. But considering so many people play twilight forest and orespawn the general minecraft population disagrees with you. About the realmstone progression it isn't really progression because all you have to do is mindlessly farm mobs, Another thing orespawn wins at this mod is WAY to grindy.


    I don't know if orespawn has been rebalanced since the wikia was created, since all this stuff comes from there. Tell me if I am wrong.



    Another thing I do not like about Orespawn: how OP everything is. The mob damages (cephadrome, king, etc.) are all overpowered, and on the orespawn wiki it says royal guardian swords are supposed to do several hundred points in damage. That's just insane. I don't care if you need to beat an insanely tough boss just to get it, it shouldn't exist. And the armor. I read that Nether Armor gives like six extra bars of health. That's just insane. The royal guardian armor...if it really has that much defense...well let's just say that's also way over the top. Again, there should be nothing that makes you completely invincible in MC. And a greatblade-like weapon that does 250 hearts of damage...really?


    Meanwhile, the highest AoA weapon's damage is...38 (and it comes with recoil too). It won't kill an Enderman in one hit (battle rage and crits aside). So as you can see, AoA is far more balanced than orespawn.



    My answer: Mob damages are not OP since all weapons and armor defend against mob damages, Weapons and Armor damages are not OP because you need them to defend against the mobs. Royal swords do 750 damage because you have to kill a super hard boss to get them. I can kind of compare orespawns progression to terraria (If you have ever played that) Once you kill a certain boss all other bosses you killed before that become easy. For example, killing the king and then being able to easily defeat a cephadrome is like killing the moon lord and then being able to easily defeat skeletron. It works incredibly. I consider the miniscule damage amounts in AoA a problem if you have beaten a super hard mod you SHOULD be able to one hit an enderman.





    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from shadowdragon25»

    Geez, no pls.

    There are a few dimensions only accessible from earlier dimensions (dustopia, candyland, etc.). But the point of this mod is that you aren't limited except by your own skill. If you can survive creeponia with leather armor, go for it! (I highly doubt you can though).

    Anyways, a progression system would ruin this mod's appeal.

    Ok I will give this mod that I completely forgot about realmstones.

    What I am saying is that you can go into precasia with iron armor farm a bunch of kaiyus using an AFK farm. Destroy the skeletal army with out taking any damage by going behind a couple half slabs. Get full commander armor and a skeletal sword. Destroy everything else in the mod.

    See no required progression.

    I think a progression is all this mod needs to make more people want to play it. There is a reason that this mod is so expansive but doesn't have nearly as big of a community as orespawn and that reason is the lack of specific progression like Orespawn or Twilight Forest.
    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    TheModpackPlayer2000

    Please don't say that Orespawn is better than Advent of Ascension because 99% of these people actually hate Orespawn because of unoriginality, stealing, bad textures, bad progression.etc


    1. I can't think of any unoriginality considering orespawn was first released in 1.5.2 before most other large adventure mods.

    2. What could they possibly steal it was first released in 1.5.2 if you can give me a screenshot from a texture from another mod and one from orespawn where orespawn was released after that other mod I would be surprised.

    3. You know what
    A. The textures are great and extremely realistic looking unlike the mediocre fantasy inspired textures of this mod.
    B. TEXTURES DON'T MATTER it is all about how much fun you have, I can still have fun with this mod even though the textures are ok at best.

    4. The progression is great-way better than this mod which doesn't have to have any progression

    1. Get amethyst armor and an ultimate sword
    2. Kill a couple of boss's maybe 5 or so to get better items and closer to big bertha
    3. Go to the mining dimension and conquer the insanely fun lapis dungeon to get a ultimate bow
    4. Farm out cephadromes for ruby armor.
    5. Get all pieces of big bertha except two. The Kraken and the Nightmare.
    6. Get ultimate armor then kill the Kraken and Nightmare to finish off big bertha.
    7. Use the Ultimate Armor and Big Bertha to kill mobzilla
    8. Get mobzilla scale armor.
    9. Conquer the BEST dungeon in the history of minecraft the kings challenge dungeon to get a Royal Gaurdian Sword And Armor.
    10. Kill The King A really hard and fun fight.
    11. Conquer the queens challenge dungeon to get Queen Scale Armor.
    12. Kill the Queen the BEST boss fight in all of minecraft.
    13. Get queen scale battleaxe.
    14. (Optional) Make a trophy room with all of your boss loot.

    Advent of Ascensions progression
    -There is no REQUIRED progression

    In orespawn you NEED certain specific items to kill certain bosses. You are not required to have any certain items to kill bosses in advent of ascension. I consider this a bad thing

    Remember I am simply arguing the point of my side orespawn (against the other side which in this case is advent of ascension) I mean no offense.

    But Xolova if I were you I would make a progression.
    Posted in: Minecraft Mods
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