There's been so many threads that belong in Texture Discussions recently that it's not even funny. At the time of posting this thread, there were three "request" threads.
The only reason I'm posting this here is because apparently people haven't noticed there's a new section, and they wouldn't notice it if I posted it there.
Whoa! How long has that section been there?!?
Quite a long time now.
PLEASE,
post any threads that don't produce a texture pack in Texture Discussions!
This means requests, asking for critique, and other such things that are NOT the development thread for a texture pack.
My guess is that you'd just determine where to place the texture files in your texture pack folder by examining their positions in the minecraft.jar.
For example, if the texture you wanted to modify was in a folder called "toast", you would make a folder called "toast" in your texture pack's folder and name the actual .png accordingly and place it in there. Should work like that.
Maybe it's just me, but haven't you already made that same scythe a few times already? XD
Of course. Soul's really easy to pixel considering I already have his layout memorized, so I normally make him whenever I try out a new resolution. I must say, 64x is pretty fun. o:
Yeah, dragons look like a pain in the ****. ;_; I'm scared to even try to texture them, they're massivve. Couldn't even imagine texturing them in a higher resolution than 16.
Bethesda will have to sue browser-companies for calling the thing on the right a "scrollbar", people might confuse it for a pub where you talk about Skyrim!
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Whoa! How long has that section been there?!?
Quite a long time now.
PLEASE,
post any threads that don't produce a texture pack in Texture Discussions!
This means requests, asking for critique, and other such things that are NOT the development thread for a texture pack.
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Anyways, in all seriousness, go look at steelfeather's packs. ;__;
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For example, if the texture you wanted to modify was in a folder called "toast", you would make a folder called "toast" in your texture pack's folder and name the actual .png accordingly and place it in there. Should work like that.
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(As proof, that rhymed.)
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Anywho, Happy Birthday, North!
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Anyways, I...tried...64x..
Soul Eater, as always.