• 1

    posted a message on Xeno's Reliquary
    You can put the Coin of Fortune in the baubles amulet slot. :)

    But we have no other items currently that take advantage of baubles.
    Posted in: Minecraft Mods
  • 28

    posted a message on [v1.1.2] Reliquary
    Yeah, we made another thread. Third times a charm? Go here for support and new updates on Reliquary 1.2: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2234220-xenos-reliquary

    EDIT: Hello there! Anyway, I really don't need confirmation that I own the mod now, because... I now co develop the mod with x3n0ph0b3, as he as returned to modding. Expect new features, redefined old ones, and an overall better experience!


    This mod has a lot of 'magical swag', as put by x3n0ph0b3. It contains many magical items, which work well when combined with other mods, and will make them more enjoyable (hopefully). It builds on modded Minecraft in, I guess, a humble way, utilizing what is already there instead of adding new ores and such. While this mod improves the experience with other mods, it will be just as enjoyable on it's own.

    As for information on the mod, for the time being, ftbwiki.org does a great job of providing information on the mod. Later on I'll create a formal wiki (and a website).

    How to get Reliquary.

    Skipping right to the downloads, you say? You have a few options.

    If you like what I'm doing, please consider donating some Dogecoins. Thanks!
    DJmHgz3TCTaLzR4YxJZNZCtDsvQEyNCJXV

    If you are planning on setting up a server, or just want a easy-to-get set of mods, I highly recommend FTB Monster. It includes Reliquary v1.1.2b.

    Just want the mod? Download v1.1.2, the latest release, from our Github.

    Source Code / Licence

    Reliquary is proudly open source. The repository is hosted here, and is licensed under the GPLv3 license.

    Now, what does the GPLv3 license mean to you? First off, you can use it in your modpack. For modders, it's more of a contract to secure the rights of the mod. You can change and redistribute the mod in any way you like, as long as source code is available (and there is a clear link to where the source code is available), and it remains under the GPLv3 license. Which means Reliquary can never be closed source, and always has to remain under open source and this license. You 'can' sell it, but following the rules above you wouldn't make much of anything off of it.

    Pictures!


    Frequently Asked Questions

    Help! My Minecraft crashed!
    I need more than that. Without a crash log, you aren't helping yourself, or me. You also need a crash/bug that can be easily replicated.

    Hey! You're not x3n0ph0b3!
    Good observation. Here is validation that I now maintain Reliquary.

    Can I use this in my modpack?
    Read under 'Source Code / Licence'.

    When is the next version going to be out?
    When I announce it, and deem it ready for release.

    Reliquary also has an IRC channel, #reliquary on EsperNet. Please follow the rules, and respect others. Have fun using Reliquary!
    Posted in: Minecraft Mods
  • 2

    posted a message on [v1.1.2] Reliquary
    Okay. A couple things.

    You should not be download LibSandstone. It will download it for you, and place it in the 1.7.10/ folder. Occasionally this must be deleted and redownloaded, as both Reliquary and LibSandstone are in active development. Assume that it needs to be deleted when updating dev versions.

    Thank you for submitting a ton of bug reports, I'm already aware of most of them. Please see if someone has already reported a bug (on MCF or Github) before you report it. I'm trying to squeeze in fixing all of them with the small time frame I have. If any developer would like to help with Reliquary, please contact me via IRC (#reliquary on EsperNet).

    Thirdly, the Tome of Alkahestry works fine. The mechanics have changed, so you don't know how it works. Here is a brief synopsis of how it works:

    In a Crafting Table, you can place the tome with either Redstone Dust or Blocks to increase the tome's Redstone count. Then, you can place it in a crafting table with an item (a select few, it's not a dynamic system, and it might never be) to duplicate that item for an amount of Redstone.

    Lastly, and this has been stated many times before, all of the 1.7.10 builds are in active development. You can't expect them to have the quality or bug testing that a release build would.
    Posted in: Minecraft Mods
  • 1

    posted a message on [v1.1.2] Reliquary
    I've been taking a break over Christmas, learning C++, figuring things out for how I want the mod to work.

    Yes, I know there is a Forge for 1.7.x. No, I'm not porting to it just yet. Most servers are still on 1.6.x (well, all of them), so I will remain there until the majority of mods has switched over, or at least the big ones.

    As for content, I'm going to soon start improving the Reliquary potion system, as it is a viable replacement to the vanilla system. I'll also be adding hooks so other mods and modders can add their own potions. Work on the Hunter's Handgun won't start until v1.3.
    Posted in: Minecraft Mods
  • 5

    posted a message on (Xeno's) Reliquary v1.0.6d
    Ok, I got "the blessing" today. x3n0ph0b3 has officially passed down ownership of the mod to me (and the open source community). The Github will reflect this ownership change, and a new MCF post will be posted along with the next update.

    Thanks x3n0 for all your hard work on the mod originally, and the community for being so supportive of my Github builds!

    Posted in: Minecraft Mods
  • 2

    posted a message on (Xeno's) Reliquary v1.0.6d
    Hello! I've recently updated the mod to 1.6.4 (an old commit), and seeing in your recent hiatus, I'd like permission to develop the mod officially. Thanks!

    (And for you go-getters, here is the mod for 1.6.4. https://github.com/TrainerGuy22/Reliquary/releases/tag/1.6.4-1.0)
    Posted in: Minecraft Mods
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